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bsalomon682c2692015-05-22 14:01:46 -07001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrContextOptions_DEFINED
9#define GrContextOptions_DEFINED
10
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -040011#include "SkData.h"
bsalomon682c2692015-05-22 14:01:46 -070012#include "SkTypes.h"
csmartdalton008b9d82017-02-22 12:00:42 -070013#include "GrTypes.h"
Brian Osman195c05b2017-08-30 15:14:04 -040014#include "../private/GrTypesPriv.h"
bsalomon682c2692015-05-22 14:01:46 -070015
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -040016#include <vector>
17
Brian Osman51279982017-08-23 10:12:00 -040018class SkExecutor;
19
bsalomon682c2692015-05-22 14:01:46 -070020struct GrContextOptions {
Brian Salomon43f8bf02017-10-18 08:33:29 -040021 enum class Enable {
22 /** Forces an option to be disabled. */
23 kNo,
24 /** Forces an option to be enabled. */
25 kYes,
26 /**
27 * Uses Skia's default behavior, which may use runtime properties (e.g. driver version).
28 */
29 kDefault
30 };
31
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -040032 /**
33 * Abstract class which stores Skia data in a cache that persists between sessions. Currently,
34 * Skia stores compiled shader binaries (only when glProgramBinary / glGetProgramBinary are
35 * supported) when provided a persistent cache, but this may extend to other data in the future.
36 */
37 class PersistentCache {
38 public:
39 virtual ~PersistentCache() {}
40
41 /**
42 * Returns the data for the key if it exists in the cache, otherwise returns null.
43 */
44 virtual sk_sp<SkData> load(const SkData& key) = 0;
45
46 virtual void store(const SkData& key, const SkData& data) = 0;
47 };
48
Mike Kleinfc6c37b2016-09-27 09:34:10 -040049 GrContextOptions() {}
bsalomon682c2692015-05-22 14:01:46 -070050
bsalomon682c2692015-05-22 14:01:46 -070051 // Suppress prints for the GrContext.
bsalomon6b2552f2016-09-15 13:50:26 -070052 bool fSuppressPrints = false;
bsalomon4ee6bd82015-05-27 13:23:23 -070053
54 /** Overrides: These options override feature detection using backend API queries. These
55 overrides can only reduce the feature set or limits, never increase them beyond the
56 detected values. */
57
bsalomon6b2552f2016-09-15 13:50:26 -070058 int fMaxTextureSizeOverride = SK_MaxS32;
59
joshualitte5b74c62015-06-01 14:17:47 -070060 /** the threshold in bytes above which we will use a buffer mapping API to map vertex and index
61 buffers to CPU memory in order to update them. A value of -1 means the GrContext should
62 deduce the optimal value for this platform. */
bsalomon6b2552f2016-09-15 13:50:26 -070063 int fBufferMapThreshold = -1;
joshualitt83bc2292015-06-18 14:18:02 -070064
Brian Osman51279982017-08-23 10:12:00 -040065 /**
66 * Executor to handle threaded work within Ganesh. If this is nullptr, then all work will be
67 * done serially on the main thread. To have worker threads assist with various tasks, set this
68 * to a valid SkExecutor instance. Currently, used for software path rendering, but may be used
69 * for other tasks.
70 */
71 SkExecutor* fExecutor = nullptr;
72
brianosman9a3fbf72016-06-09 13:11:08 -070073 /** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when
74 the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap
75 level and LOD control (ie desktop or ES3). */
bsalomon6b2552f2016-09-15 13:50:26 -070076 bool fDoManualMipmapping = false;
csmartdaltone0d36292016-07-29 08:14:20 -070077
bsalomon39ef7fb2016-09-21 11:16:05 -070078 /**
Brian Osmanb350ae22017-08-29 16:15:39 -040079 * Disables distance field rendering for paths. Distance field computation can be expensive,
80 * and yields no benefit if a path is not rendered multiple times with different transforms.
81 */
82 bool fDisableDistanceFieldPaths = false;
83
84 /**
bsalomon39ef7fb2016-09-21 11:16:05 -070085 * If true this allows path mask textures to be cached. This is only really useful if paths
86 * are commonly rendered at the same scale and fractional translation.
87 */
Brian Osman36dcd7f2017-09-27 15:31:29 -040088 bool fAllowPathMaskCaching = true;
bsalomon39ef7fb2016-09-21 11:16:05 -070089
90 /**
brianosman20471892016-12-02 06:43:32 -080091 * If true, sRGB support will not be enabled unless sRGB decoding can be disabled (via an
92 * extension). If mixed use of "legacy" mode and sRGB/color-correct mode is not required, this
93 * can be set to false, which will significantly expand the number of devices that qualify for
94 * sRGB support.
95 */
96 bool fRequireDecodeDisableForSRGB = true;
Brian Osman46da1cc2017-02-14 14:15:48 -050097
98 /**
99 * If true, the GPU will not be used to perform YUV -> RGB conversion when generating
100 * textures from codec-backed images.
101 */
102 bool fDisableGpuYUVConversion = false;
csmartdalton008b9d82017-02-22 12:00:42 -0700103
104 /**
Brian Osman195c05b2017-08-30 15:14:04 -0400105 * The maximum size of cache textures used for Skia's Glyph cache.
106 */
107 float fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4;
108
109 /**
Brian Salomonaf597482017-11-07 16:23:34 -0500110 * Below this threshold size in device space distance field fonts won't be used. Distance field
111 * fonts don't support hinting which is more important at smaller sizes. A negative value means
112 * use the default threshold.
113 */
114 float fMinDistanceFieldFontSize = -1.f;
115
116 /**
117 * Above this threshold size in device space glyphs are drawn as individual paths. A negative
118 * value means use the default threshold.
119 */
120 float fGlyphsAsPathsFontSize = -1.f;
121
122 /**
Brian Salomon9f545bc2017-11-06 10:36:57 -0500123 * Can the glyph atlas use multiple textures. If allowed, the each texture's size is bound by
124 * fGlypheCacheTextureMaximumBytes.
125 */
126 Enable fAllowMultipleGlyphCacheTextures = Enable::kDefault;
127
128 /**
Brian Osman195c05b2017-08-30 15:14:04 -0400129 * Bugs on certain drivers cause stencil buffers to leak. This flag causes Skia to avoid
130 * allocating stencil buffers and use alternate rasterization paths, avoiding the leak.
131 */
132 bool fAvoidStencilBuffers = false;
133
Brian Salomon43f8bf02017-10-18 08:33:29 -0400134 /**
Robert Phillipsf2ec0242018-03-01 16:51:25 -0500135 * When specifing new data for a vertex/index buffer that replaces old data Ganesh can give
136 * a hint to the driver that the previous data will not be used in future draws like this:
137 * glBufferData(GL_..._BUFFER, size, NULL, usage); //<--hint, NULL means
138 * glBufferSubData(GL_..._BUFFER, 0, lessThanSize, data) // old data can't be
139 * // used again.
140 * However, this can be an unoptimization on some platforms, esp. Chrome.
141 * Chrome's cmd buffer will create a new allocation and memset the whole thing
142 * to zero (for security reasons).
143 * Defaults to the value of GR_GL_USE_BUFFER_DATA_NULL_HINT #define (which is, by default, 1).
144 */
145 Enable fUseGLBufferDataNullHint = Enable::kDefault;
146
147 /**
Brian Osman8a83ca42018-02-12 14:32:17 -0500148 * If true, texture fetches from mip-mapped textures will be biased to read larger MIP levels.
149 * This has the effect of sharpening those textures, at the cost of some aliasing, and possible
150 * performance impact.
151 */
152 bool fSharpenMipmappedTextures = false;
153
154 /**
Brian Salomon43f8bf02017-10-18 08:33:29 -0400155 * Enables driver workaround to use draws instead of glClear. This only applies to
156 * kOpenGL_GrBackend.
157 */
158 Enable fUseDrawInsteadOfGLClear = Enable::kDefault;
159
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400160 /**
Robert Phillips4150eea2018-02-07 17:08:21 -0500161 * Allow Ganesh to explicitly allocate resources at flush time rather than incrementally while
162 * drawing. This will eventually just be the way it is but, for now, it is optional.
163 */
Robert Phillipsa3f70262018-02-08 10:59:38 -0500164 Enable fExplicitlyAllocateGPUResources = Enable::kDefault;
Robert Phillips4150eea2018-02-07 17:08:21 -0500165
166 /**
167 * Allow Ganesh to sort the opLists prior to allocating resources. This is an optional
168 * behavior that is only relevant when 'fExplicitlyAllocateGPUResources' is enabled.
169 * Eventually this will just be what is done and will not be optional.
170 */
Robert Phillipsa3f70262018-02-08 10:59:38 -0500171 Enable fSortRenderTargets = Enable::kDefault;
Robert Phillips4150eea2018-02-07 17:08:21 -0500172
173 /**
Brian Salomon01b476a2018-01-23 11:06:41 -0500174 * Disables correctness workarounds that are enabled for particular GPUs, OSes, or drivers.
175 * This does not affect code path choices that are made for perfomance reasons nor does it
176 * override other GrContextOption settings.
177 */
178 bool fDisableDriverCorrectnessWorkarounds = false;
179
180 /**
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400181 * Cache in which to store compiled shader binaries between runs.
182 */
183 PersistentCache* fPersistentCache = nullptr;
184
Brian Osman195c05b2017-08-30 15:14:04 -0400185#if GR_TEST_UTILS
186 /**
187 * Private options that are only meant for testing within Skia's tools.
188 */
189
190 /**
191 * If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered
192 * by SkGpuDevice.
193 */
194 int fMaxTileSizeOverride = 0;
195
196 /**
197 * Prevents use of dual source blending, to test that all xfer modes work correctly without it.
198 */
199 bool fSuppressDualSourceBlending = false;
200
201 /**
csmartdalton008b9d82017-02-22 12:00:42 -0700202 * If true, the caps will never report driver support for path rendering.
203 */
204 bool fSuppressPathRendering = false;
205
206 /**
Chris Dalton040238b2017-12-18 14:22:34 -0700207 * If true, the caps will never support geometry shaders.
208 */
209 bool fSuppressGeometryShaders = false;
210
211 /**
Jim Van Verthfbdc0802017-05-02 16:15:53 -0400212 * Render everything in wireframe
213 */
214 bool fWireframeMode = false;
215
216 /**
Brian Osman195c05b2017-08-30 15:14:04 -0400217 * Include or exclude specific GPU path renderers.
csmartdalton008b9d82017-02-22 12:00:42 -0700218 */
Brian Osman8b0f2652017-08-29 15:18:34 -0400219 GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kDefault;
Brian Salomon0b4d8aa2017-10-11 15:34:27 -0400220
221 /**
222 * Disables using multiple texture units to batch multiple images into a single draw on
223 * supported GPUs.
224 */
225 bool fDisableImageMultitexturing = false;
Brian Osman195c05b2017-08-30 15:14:04 -0400226#endif
Brian Salomonb5086962017-12-13 10:59:33 -0500227
228#if SK_SUPPORT_ATLAS_TEXT
229 /**
230 * Controls whether distance field glyph vertices always have 3 components even when the view
231 * matrix does not have perspective.
232 */
233 Enable fDistanceFieldGlyphVerticesAlwaysHaveW = Enable::kDefault;
234#endif
bsalomon682c2692015-05-22 14:01:46 -0700235};
236
bsalomon682c2692015-05-22 14:01:46 -0700237#endif