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joshualitt30ba4362014-08-21 20:18:45 -07001/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Brian Salomon99938a82016-11-21 13:41:08 -05008#include "GrShaderVar.h"
Brian Salomon94efbf52016-11-29 13:43:05 -05009#include "GrShaderCaps.h"
bsalomoncdee0092016-01-08 13:20:12 -080010#include "GrSwizzle.h"
egdaniel2d721d32015-11-11 13:06:05 -080011#include "glsl/GrGLSLShaderBuilder.h"
brianosman77320db2016-09-07 08:09:10 -070012#include "glsl/GrGLSLColorSpaceXformHelper.h"
egdaniel8dcdedc2015-11-11 06:27:20 -080013#include "glsl/GrGLSLProgramBuilder.h"
joshualitt30ba4362014-08-21 20:18:45 -070014
egdaniel2d721d32015-11-11 13:06:05 -080015GrGLSLShaderBuilder::GrGLSLShaderBuilder(GrGLSLProgramBuilder* program)
joshualitt30ba4362014-08-21 20:18:45 -070016 : fProgramBuilder(program)
egdaniel8dcdedc2015-11-11 06:27:20 -080017 , fInputs(GrGLSLProgramBuilder::kVarsPerBlock)
18 , fOutputs(GrGLSLProgramBuilder::kVarsPerBlock)
joshualitt43466a12015-02-13 17:18:27 -080019 , fFeaturesAddedMask(0)
20 , fCodeIndex(kCode)
21 , fFinalized(false) {
22 // We push back some dummy pointers which will later become our header
23 for (int i = 0; i <= kCode; i++) {
24 fShaderStrings.push_back();
halcanary96fcdcc2015-08-27 07:41:13 -070025 fCompilerStrings.push_back(nullptr);
joshualitt43466a12015-02-13 17:18:27 -080026 fCompilerStringLengths.push_back(0);
27 }
28
29 this->main() = "void main() {";
joshualitt30ba4362014-08-21 20:18:45 -070030}
31
Brian Salomon99938a82016-11-21 13:41:08 -050032void GrGLSLShaderBuilder::declAppend(const GrShaderVar& var) {
egdanielb2f94d12014-08-29 10:08:36 -070033 SkString tempDecl;
Brian Salomon94efbf52016-11-29 13:43:05 -050034 var.appendDecl(fProgramBuilder->shaderCaps(), &tempDecl);
egdanielb2f94d12014-08-29 10:08:36 -070035 this->codeAppendf("%s;", tempDecl.c_str());
36}
37
egdaniel2d721d32015-11-11 13:06:05 -080038void GrGLSLShaderBuilder::emitFunction(GrSLType returnType,
39 const char* name,
40 int argCnt,
Brian Salomon99938a82016-11-21 13:41:08 -050041 const GrShaderVar* args,
egdaniel2d721d32015-11-11 13:06:05 -080042 const char* body,
43 SkString* outName) {
joshualitt43466a12015-02-13 17:18:27 -080044 this->functions().append(GrGLSLTypeString(returnType));
joshualitt30ba4362014-08-21 20:18:45 -070045 fProgramBuilder->nameVariable(outName, '\0', name);
joshualitt43466a12015-02-13 17:18:27 -080046 this->functions().appendf(" %s", outName->c_str());
47 this->functions().append("(");
joshualitt30ba4362014-08-21 20:18:45 -070048 for (int i = 0; i < argCnt; ++i) {
Brian Salomon94efbf52016-11-29 13:43:05 -050049 args[i].appendDecl(fProgramBuilder->shaderCaps(), &this->functions());
joshualitt30ba4362014-08-21 20:18:45 -070050 if (i < argCnt - 1) {
joshualitt43466a12015-02-13 17:18:27 -080051 this->functions().append(", ");
joshualitt30ba4362014-08-21 20:18:45 -070052 }
53 }
joshualitt43466a12015-02-13 17:18:27 -080054 this->functions().append(") {\n");
55 this->functions().append(body);
56 this->functions().append("}\n\n");
joshualitt30ba4362014-08-21 20:18:45 -070057}
58
Brian Salomon101b8442016-11-18 11:58:54 -050059static inline void append_texture_swizzle(SkString* out, GrSwizzle swizzle) {
60 if (swizzle != GrSwizzle::RGBA()) {
61 out->appendf(".%s", swizzle.c_str());
62 }
63}
64
egdaniel2d721d32015-11-11 13:06:05 -080065void GrGLSLShaderBuilder::appendTextureLookup(SkString* out,
egdaniel09aa1fc2016-04-20 07:09:46 -070066 SamplerHandle samplerHandle,
egdaniel2d721d32015-11-11 13:06:05 -080067 const char* coordName,
68 GrSLType varyingType) const {
Brian Salomon99938a82016-11-21 13:41:08 -050069 const GrShaderVar& sampler = fProgramBuilder->samplerVariable(samplerHandle);
Brian Salomon101b8442016-11-18 11:58:54 -050070 GrSLType samplerType = sampler.getType();
egdaniel990dbc82016-07-13 14:09:30 -070071 if (samplerType == kTexture2DRectSampler_GrSLType) {
bsalomone179a912016-01-20 06:18:10 -080072 if (varyingType == kVec2f_GrSLType) {
Ethan Nicholas2b3dab62016-11-28 12:03:26 -050073 out->appendf("texture(%s, textureSize(%s) * %s)",
Brian Salomon101b8442016-11-18 11:58:54 -050074 sampler.c_str(), sampler.c_str(), coordName);
bsalomone179a912016-01-20 06:18:10 -080075 } else {
Ethan Nicholas2b3dab62016-11-28 12:03:26 -050076 out->appendf("texture(%s, vec3(textureSize(%s) * %s.xy, %s.z))",
Brian Salomon101b8442016-11-18 11:58:54 -050077 sampler.c_str(), sampler.c_str(), coordName, coordName);
bsalomone179a912016-01-20 06:18:10 -080078 }
79 } else {
Ethan Nicholas2b3dab62016-11-28 12:03:26 -050080 out->appendf("texture(%s, %s)", sampler.c_str(), coordName);
bsalomone179a912016-01-20 06:18:10 -080081 }
Brian Salomon101b8442016-11-18 11:58:54 -050082 append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle));
joshualitt30ba4362014-08-21 20:18:45 -070083}
84
egdaniel09aa1fc2016-04-20 07:09:46 -070085void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle,
egdaniel2d721d32015-11-11 13:06:05 -080086 const char* coordName,
brianosman77320db2016-09-07 08:09:10 -070087 GrSLType varyingType,
88 GrGLSLColorSpaceXformHelper* colorXformHelper) {
89 if (colorXformHelper && colorXformHelper->getXformMatrix()) {
90 // With a color gamut transform, we need to wrap the lookup in another function call
91 SkString lookup;
92 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType);
93 this->appendColorGamutXform(lookup.c_str(), colorXformHelper);
94 } else {
95 this->appendTextureLookup(&this->code(), samplerHandle, coordName, varyingType);
96 }
joshualitt30ba4362014-08-21 20:18:45 -070097}
98
brianosman77320db2016-09-07 08:09:10 -070099void GrGLSLShaderBuilder::appendTextureLookupAndModulate(
100 const char* modulation,
101 SamplerHandle samplerHandle,
102 const char* coordName,
103 GrSLType varyingType,
104 GrGLSLColorSpaceXformHelper* colorXformHelper) {
joshualitt30ba4362014-08-21 20:18:45 -0700105 SkString lookup;
egdaniel09aa1fc2016-04-20 07:09:46 -0700106 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType);
brianosman77320db2016-09-07 08:09:10 -0700107 if (colorXformHelper && colorXformHelper->getXformMatrix()) {
108 SkString xform;
109 this->appendColorGamutXform(&xform, lookup.c_str(), colorXformHelper);
110 this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(xform)).c_str());
111 } else {
112 this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str());
113 }
114}
115
116void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out,
117 const char* srcColor,
118 GrGLSLColorSpaceXformHelper* colorXformHelper) {
119 // Our color is (r, g, b, a), but we want to multiply (r, g, b, 1) by our matrix, then
120 // re-insert the original alpha. The supplied srcColor is likely to be of the form
brianosman51924752016-09-12 08:50:19 -0700121 // "texture(...)", and we don't want to evaluate that twice, so wrap everything in a function.
Brian Salomon99938a82016-11-21 13:41:08 -0500122 static const GrShaderVar gColorGamutXformArgs[] = {
123 GrShaderVar("color", kVec4f_GrSLType),
124 GrShaderVar("xform", kMat44f_GrSLType),
brianosman77320db2016-09-07 08:09:10 -0700125 };
126 SkString functionBody;
Brian Osman0bd783f2017-01-04 12:54:07 -0500127 // Gamut xform, clamp to destination gamut. We only support/have premultiplied textures, so we
128 // always just clamp to alpha.
129 functionBody.append("\tcolor.rgb = clamp((xform * vec4(color.rgb, 1.0)).rgb, 0.0, color.a);\n");
brianosman77320db2016-09-07 08:09:10 -0700130 functionBody.append("\treturn color;");
131 SkString colorGamutXformFuncName;
132 this->emitFunction(kVec4f_GrSLType,
133 "colorGamutXform",
134 SK_ARRAY_COUNT(gColorGamutXformArgs),
135 gColorGamutXformArgs,
136 functionBody.c_str(),
137 &colorGamutXformFuncName);
138
139 out->appendf("%s(%s, %s)", colorGamutXformFuncName.c_str(), srcColor,
140 colorXformHelper->getXformMatrix());
141}
142
143void GrGLSLShaderBuilder::appendColorGamutXform(const char* srcColor,
144 GrGLSLColorSpaceXformHelper* colorXformHelper) {
145 SkString xform;
146 this->appendColorGamutXform(&xform, srcColor, colorXformHelper);
147 this->codeAppend(xform.c_str());
joshualitt30ba4362014-08-21 20:18:45 -0700148}
149
cdaltonf8a6ce82016-04-11 13:02:05 -0700150void GrGLSLShaderBuilder::appendTexelFetch(SkString* out,
egdaniel09aa1fc2016-04-20 07:09:46 -0700151 SamplerHandle samplerHandle,
cdaltonf8a6ce82016-04-11 13:02:05 -0700152 const char* coordExpr) const {
Brian Salomon99938a82016-11-21 13:41:08 -0500153 const GrShaderVar& sampler = fProgramBuilder->samplerVariable(samplerHandle);
Brian Salomon94efbf52016-11-29 13:43:05 -0500154 SkASSERT(fProgramBuilder->shaderCaps()->texelFetchSupport());
Brian Salomon101b8442016-11-18 11:58:54 -0500155 SkASSERT(GrSLTypeIsCombinedSamplerType(sampler.getType()));
cdaltonf8a6ce82016-04-11 13:02:05 -0700156
Brian Salomon101b8442016-11-18 11:58:54 -0500157 out->appendf("texelFetch(%s, %s)", sampler.c_str(), coordExpr);
cdaltonf8a6ce82016-04-11 13:02:05 -0700158
Brian Salomon101b8442016-11-18 11:58:54 -0500159 append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle));
cdaltonf8a6ce82016-04-11 13:02:05 -0700160}
161
egdaniel09aa1fc2016-04-20 07:09:46 -0700162void GrGLSLShaderBuilder::appendTexelFetch(SamplerHandle samplerHandle, const char* coordExpr) {
163 this->appendTexelFetch(&this->code(), samplerHandle, coordExpr);
cdaltonf8a6ce82016-04-11 13:02:05 -0700164}
165
Brian Salomonf9f45122016-11-29 11:59:17 -0500166void GrGLSLShaderBuilder::appendImageStorageLoad(SkString* out, ImageStorageHandle handle,
167 const char* coordExpr) {
168 const GrShaderVar& imageStorage = fProgramBuilder->imageStorageVariable(handle);
169 out->appendf("imageLoad(%s, %s)", imageStorage.c_str(), coordExpr);
170}
171
172void GrGLSLShaderBuilder::appendImageStorageLoad(ImageStorageHandle handle, const char* coordExpr) {
173 this->appendImageStorageLoad(&this->code(), handle, coordExpr);
174}
175
cdalton33ad7012016-02-22 07:55:44 -0800176bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) {
177 if (featureBit & fFeaturesAddedMask) {
178 return false;
joshualitt30ba4362014-08-21 20:18:45 -0700179 }
cdalton33ad7012016-02-22 07:55:44 -0800180 this->extensions().appendf("#extension %s: require\n", extensionName);
181 fFeaturesAddedMask |= featureBit;
182 return true;
joshualitt30ba4362014-08-21 20:18:45 -0700183}
184
egdaniel2d721d32015-11-11 13:06:05 -0800185void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
joshualitt47bb3822014-10-07 16:43:25 -0700186 for (int i = 0; i < vars.count(); ++i) {
Brian Salomon94efbf52016-11-29 13:43:05 -0500187 vars[i].appendDecl(fProgramBuilder->shaderCaps(), out);
joshualitt47bb3822014-10-07 16:43:25 -0700188 out->append(";\n");
189 }
190}
191
egdaniel2d721d32015-11-11 13:06:05 -0800192void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) {
Brian Salomon94efbf52016-11-29 13:43:05 -0500193 SkASSERT(fProgramBuilder->shaderCaps()->generation() >= k330_GrGLSLGeneration ||
194 fProgramBuilder->shaderCaps()->mustEnableAdvBlendEqs());
cdaltone4017d82015-05-06 11:48:56 -0700195 fLayoutParams[interface].push_back() = param;
196}
197
egdaniel2d721d32015-11-11 13:06:05 -0800198void GrGLSLShaderBuilder::compileAndAppendLayoutQualifiers() {
cdaltone4017d82015-05-06 11:48:56 -0700199 static const char* interfaceQualifierNames[] = {
csmartdalton276cc412016-11-21 11:55:00 -0700200 "in",
cdaltone4017d82015-05-06 11:48:56 -0700201 "out"
202 };
203
204 for (int interface = 0; interface <= kLastInterfaceQualifier; ++interface) {
205 const SkTArray<SkString>& params = fLayoutParams[interface];
206 if (params.empty()) {
207 continue;
208 }
209 this->layoutQualifiers().appendf("layout(%s", params[0].c_str());
210 for (int i = 1; i < params.count(); ++i) {
211 this->layoutQualifiers().appendf(", %s", params[i].c_str());
212 }
213 this->layoutQualifiers().appendf(") %s;\n", interfaceQualifierNames[interface]);
214 }
215
csmartdalton276cc412016-11-21 11:55:00 -0700216 GR_STATIC_ASSERT(0 == GrGLSLShaderBuilder::kIn_InterfaceQualifier);
217 GR_STATIC_ASSERT(1 == GrGLSLShaderBuilder::kOut_InterfaceQualifier);
cdaltone4017d82015-05-06 11:48:56 -0700218 GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQualifier + 1);
219}
220
egdaniel2d721d32015-11-11 13:06:05 -0800221void GrGLSLShaderBuilder::finalize(uint32_t visibility) {
joshualitt43466a12015-02-13 17:18:27 -0800222 SkASSERT(!fFinalized);
Brian Salomon94efbf52016-11-29 13:43:05 -0500223 this->versionDecl() = fProgramBuilder->shaderCaps()->versionDeclString();
egdaniel574a4c12015-11-02 06:22:44 -0800224 this->compileAndAppendLayoutQualifiers();
egdanielc8a66eb2015-11-02 07:46:25 -0800225 SkASSERT(visibility);
cdalton5e58cee2016-02-11 12:49:47 -0800226 fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms());
egdaniel574a4c12015-11-02 06:22:44 -0800227 this->appendDecls(fInputs, &this->inputs());
egdaniel574a4c12015-11-02 06:22:44 -0800228 this->appendDecls(fOutputs, &this->outputs());
229 this->onFinalize();
joshualitt43466a12015-02-13 17:18:27 -0800230 // append the 'footer' to code
231 this->code().append("}");
232
233 for (int i = 0; i <= fCodeIndex; i++) {
234 fCompilerStrings[i] = fShaderStrings[i].c_str();
235 fCompilerStringLengths[i] = (int)fShaderStrings[i].size();
236 }
237
joshualitt43466a12015-02-13 17:18:27 -0800238 fFinalized = true;
joshualitt43466a12015-02-13 17:18:27 -0800239}