joshualitt | b0a8a37 | 2014-09-23 09:50:21 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2013 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrGeometryProcessor_DEFINED |
| 9 | #define GrGeometryProcessor_DEFINED |
| 10 | |
| 11 | #include "GrProcessor.h" |
| 12 | class GrBackendGeometryProcessorFactory; |
| 13 | |
| 14 | /** |
| 15 | * A GrGeomteryProcessor is used to perform computation in the vertex shader and |
| 16 | * add support for custom vertex attributes. A GrGemeotryProcessor is typically |
| 17 | * tied to the code that does a specific type of high-level primitive rendering |
| 18 | * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw is |
| 19 | * specified using GrDrawState. There can only be one geometry processor active for |
| 20 | * a draw. The custom vertex attributes required by the geometry processor must be |
| 21 | * added to the vertex attribute array specified on the GrDrawState. |
| 22 | * GrGeometryProcessor subclasses should be immutable after construction. |
| 23 | */ |
| 24 | class GrGeometryProcessor : public GrProcessor { |
| 25 | public: |
| 26 | GrGeometryProcessor() {} |
| 27 | |
| 28 | virtual const GrBackendGeometryProcessorFactory& getFactory() const = 0; |
| 29 | |
| 30 | /* |
| 31 | * This only has a max because GLProgramsTest needs to generate test arrays, and these have to |
| 32 | * be static |
| 33 | * TODO make this truly dynamic |
| 34 | */ |
| 35 | static const int kMaxVertexAttribs = 2; |
| 36 | typedef SkTArray<GrShaderVar, true> VertexAttribArray; |
| 37 | |
| 38 | const VertexAttribArray& getVertexAttribs() const { return fVertexAttribs; } |
| 39 | |
| 40 | protected: |
| 41 | /** |
| 42 | * Subclasses call this from their constructor to register vertex attributes (at most |
| 43 | * kMaxVertexAttribs). This must only be called from the constructor because GrProcessors are |
| 44 | * immutable. |
| 45 | */ |
| 46 | const GrShaderVar& addVertexAttrib(const GrShaderVar& var) { |
| 47 | SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs); |
| 48 | return fVertexAttribs.push_back(var); |
| 49 | } |
| 50 | |
| 51 | private: |
| 52 | SkSTArray<kMaxVertexAttribs, GrShaderVar, true> fVertexAttribs; |
| 53 | |
| 54 | typedef GrProcessor INHERITED; |
| 55 | }; |
| 56 | |
| 57 | /** |
| 58 | * This creates an effect outside of the effect memory pool. The effect's destructor will be called |
| 59 | * at global destruction time. NAME will be the name of the created GrProcessor. |
| 60 | */ |
| 61 | #define GR_CREATE_STATIC_GEOMETRY_PROCESSOR(NAME, GP_CLASS, ARGS) \ |
| 62 | static SkAlignedSStorage<sizeof(GP_CLASS)> g_##NAME##_Storage; \ |
| 63 | static GrGeometryProcessor* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), GP_CLASS, ARGS); \ |
| 64 | static SkAutoTDestroy<GrGeometryProcessor> NAME##_ad(NAME); |
| 65 | |
| 66 | #endif |