blob: fe9e61212579c316650305769399b0208c3e925d [file] [log] [blame]
robertphillips@google.comf6747b02012-06-12 00:32:28 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8
9#ifndef GrAARectRenderer_DEFINED
10#define GrAARectRenderer_DEFINED
11
12#include "GrRect.h"
13#include "GrRefCnt.h"
14
15class GrGpu;
16class GrDrawTarget;
17class GrIndexBuffer;
robertphillips@google.comdf3695e2013-04-09 14:01:44 +000018class SkMatrix;
robertphillips@google.comf6747b02012-06-12 00:32:28 +000019
20/*
21 * This class wraps helper functions that draw AA rects (filled & stroked)
22 */
23class GrAARectRenderer : public GrRefCnt {
24public:
robertphillips@google.com4d73ac22012-06-13 18:54:08 +000025 SK_DECLARE_INST_COUNT(GrAARectRenderer)
robertphillips@google.comf6747b02012-06-12 00:32:28 +000026
rmistry@google.comfbfcd562012-08-23 18:09:54 +000027 GrAARectRenderer()
robertphillips@google.comf6747b02012-06-12 00:32:28 +000028 : fAAFillRectIndexBuffer(NULL)
29 , fAAStrokeRectIndexBuffer(NULL) {
30 }
31
32 void reset();
33
34 ~GrAARectRenderer() {
35 this->reset();
36 }
37
38 // TODO: potentialy fuse the fill & stroke methods and differentiate
robertphillips@google.comdf3695e2013-04-09 14:01:44 +000039 // between them by passing in strokeWidth (<0 means fill).
robertphillips@google.comf6747b02012-06-12 00:32:28 +000040
robertphillips@google.comf6747b02012-06-12 00:32:28 +000041 void fillAARect(GrGpu* gpu,
42 GrDrawTarget* target,
robertphillips@google.comb19cb7f2013-05-02 15:37:20 +000043 const GrRect& rect,
44 const SkMatrix& combinedMatrix,
robertphillips@google.comf6747b02012-06-12 00:32:28 +000045 const GrRect& devRect,
robertphillips@google.comb19cb7f2013-05-02 15:37:20 +000046 bool useVertexCoverage) {
47#ifdef SHADER_AA_FILL_RECT
48 if (combinedMatrix.rectStaysRect()) {
49 this->shaderFillAlignedAARect(gpu, target,
50 combinedMatrix, devRect);
51 } else {
52 this->shaderFillAARect(gpu, target,
53 rect, combinedMatrix, devRect);
54 }
55#else
56 this->geometryFillAARect(gpu, target,
robertphillips@google.com4b140b52013-05-02 17:13:13 +000057 rect, combinedMatrix,
robertphillips@google.comb19cb7f2013-05-02 15:37:20 +000058 devRect, useVertexCoverage);
59#endif
60 }
robertphillips@google.comdf3695e2013-04-09 14:01:44 +000061
robertphillips@google.comf6747b02012-06-12 00:32:28 +000062 void strokeAARect(GrGpu* gpu,
63 GrDrawTarget* target,
64 const GrRect& devRect,
65 const GrVec& devStrokeSize,
66 bool useVertexCoverage);
67
68private:
69 GrIndexBuffer* fAAFillRectIndexBuffer;
70 GrIndexBuffer* fAAStrokeRectIndexBuffer;
71
robertphillips@google.comf6747b02012-06-12 00:32:28 +000072 GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu);
73
74 static int aaStrokeRectIndexCount();
75 GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu);
robertphillips@google.com4d73ac22012-06-13 18:54:08 +000076
robertphillips@google.comb19cb7f2013-05-02 15:37:20 +000077 // TODO: Remove the useVertexCoverage boolean. Just use it all the time
78 // since we now have a coverage vertex attribute
79 void geometryFillAARect(GrGpu* gpu,
80 GrDrawTarget* target,
robertphillips@google.com4b140b52013-05-02 17:13:13 +000081 const GrRect& rect,
82 const SkMatrix& combinedMatrix,
robertphillips@google.comb19cb7f2013-05-02 15:37:20 +000083 const GrRect& devRect,
84 bool useVertexCoverage);
85
86 void shaderFillAARect(GrGpu* gpu,
87 GrDrawTarget* target,
88 const GrRect& rect,
89 const SkMatrix& combinedMatrix,
90 const GrRect& devRect);
91
92 void shaderFillAlignedAARect(GrGpu* gpu,
93 GrDrawTarget* target,
94 const GrRect& rect,
95 const SkMatrix& combinedMatrix,
96 const GrRect& devRect);
97
robertphillips@google.com4d73ac22012-06-13 18:54:08 +000098 typedef GrRefCnt INHERITED;
robertphillips@google.comf6747b02012-06-12 00:32:28 +000099};
100
101#endif // GrAARectRenderer_DEFINED