blob: 4c36e7475010d187d67fb621416c719086ef9a59 [file] [log] [blame]
twiz@google.com0f31ca72011-03-18 17:38:11 +00001/*
2 Copyright 2011 Google Inc.
3
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
6 You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
15 */
16
17
18#ifndef GrGLDefines_DEFINED
19#define GrGLDefines_DEFINED
20
21// The following constants consist of the intersection of GL constants
22// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
23
24#define GR_GL_DEPTH_BUFFER_BIT 0x00000100
25#define GR_GL_STENCIL_BUFFER_BIT 0x00000400
26#define GR_GL_COLOR_BUFFER_BIT 0x00004000
27
28/* Boolean */
29#define GR_GL_FALSE 0
30#define GR_GL_TRUE 1
31
32/* BeginMode */
33#define GR_GL_POINTS 0x0000
34#define GR_GL_LINES 0x0001
35#define GR_GL_LINE_LOOP 0x0002
36#define GR_GL_LINE_STRIP 0x0003
37#define GR_GL_TRIANGLES 0x0004
38#define GR_GL_TRIANGLE_STRIP 0x0005
39#define GR_GL_TRIANGLE_FAN 0x0006
40
41/* AlphaFunction (not supported in ES20) */
42/* GL_NEVER */
43/* GL_LESS */
44/* GL_EQUAL */
45/* GL_LEQUAL */
46/* GL_GREATER */
47/* GL_NOTEQUAL */
48/* GL_GEQUAL */
49/* GL_ALWAYS */
50
51/* BlendingFactorDest */
52#define GR_GL_ZERO 0
53#define GR_GL_ONE 1
54#define GR_GL_SRC_COLOR 0x0300
55#define GR_GL_ONE_MINUS_SRC_COLOR 0x0301
56#define GR_GL_SRC_ALPHA 0x0302
57#define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303
58#define GR_GL_DST_ALPHA 0x0304
59#define GR_GL_ONE_MINUS_DST_ALPHA 0x0305
60
61/* BlendingFactorSrc */
62/* GL_ZERO */
63/* GL_ONE */
64#define GR_GL_DST_COLOR 0x0306
65#define GR_GL_ONE_MINUS_DST_COLOR 0x0307
66#define GR_GL_SRC_ALPHA_SATURATE 0x0308
67/* GL_SRC_ALPHA */
68/* GL_ONE_MINUS_SRC_ALPHA */
69/* GL_DST_ALPHA */
70/* GL_ONE_MINUS_DST_ALPHA */
71
72/* BlendEquationSeparate */
73#define GR_GL_FUNC_ADD 0x8006
74#define GR_GL_BLEND_EQUATION 0x8009
75#define GR_GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
76#define GR_GL_BLEND_EQUATION_ALPHA 0x883D
77
78/* BlendSubtract */
79#define GR_GL_FUNC_SUBTRACT 0x800A
80#define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B
81
82/* Separate Blend Functions */
83#define GR_GL_BLEND_DST_RGB 0x80C8
84#define GR_GL_BLEND_SRC_RGB 0x80C9
85#define GR_GL_BLEND_DST_ALPHA 0x80CA
86#define GR_GL_BLEND_SRC_ALPHA 0x80CB
87#define GR_GL_CONSTANT_COLOR 0x8001
88#define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002
89#define GR_GL_CONSTANT_ALPHA 0x8003
90#define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
91#define GR_GL_BLEND_COLOR 0x8005
92
93/* Buffer Objects */
94#define GR_GL_ARRAY_BUFFER 0x8892
95#define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893
96#define GR_GL_ARRAY_BUFFER_BINDING 0x8894
97#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
98
99#define GR_GL_STREAM_DRAW 0x88E0
100#define GR_GL_STATIC_DRAW 0x88E4
101#define GR_GL_DYNAMIC_DRAW 0x88E8
102
103#define GR_GL_BUFFER_SIZE 0x8764
104#define GR_GL_BUFFER_USAGE 0x8765
105
106#define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626
107
108/* CullFaceMode */
109#define GR_GL_FRONT 0x0404
110#define GR_GL_BACK 0x0405
111#define GR_GL_FRONT_AND_BACK 0x0408
112
113/* DepthFunction */
114/* GL_NEVER */
115/* GL_LESS */
116/* GL_EQUAL */
117/* GL_LEQUAL */
118/* GL_GREATER */
119/* GL_NOTEQUAL */
120/* GL_GEQUAL */
121/* GL_ALWAYS */
122
123/* EnableCap */
124#define GR_GL_TEXTURE_2D 0x0DE1
125#define GR_GL_CULL_FACE 0x0B44
126#define GR_GL_BLEND 0x0BE2
127#define GR_GL_DITHER 0x0BD0
128#define GR_GL_STENCIL_TEST 0x0B90
129#define GR_GL_DEPTH_TEST 0x0B71
130#define GR_GL_SCISSOR_TEST 0x0C11
131#define GR_GL_POLYGON_OFFSET_FILL 0x8037
132#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
133#define GR_GL_SAMPLE_COVERAGE 0x80A0
134
135/* ErrorCode */
136#define GR_GL_NO_ERROR 0
137#define GR_GL_INVALID_ENUM 0x0500
138#define GR_GL_INVALID_VALUE 0x0501
139#define GR_GL_INVALID_OPERATION 0x0502
140#define GR_GL_OUT_OF_MEMORY 0x0505
141#define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value?
142
143/* FrontFaceDirection */
144#define GR_GL_CW 0x0900
145#define GR_GL_CCW 0x0901
146
147/* GetPName */
148#define GR_GL_LINE_WIDTH 0x0B21
149#define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D
150#define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
151#define GR_GL_CULL_FACE_MODE 0x0B45
152#define GR_GL_FRONT_FACE 0x0B46
153#define GR_GL_DEPTH_RANGE 0x0B70
154#define GR_GL_DEPTH_WRITEMASK 0x0B72
155#define GR_GL_DEPTH_CLEAR_VALUE 0x0B73
156#define GR_GL_DEPTH_FUNC 0x0B74
157#define GR_GL_STENCIL_CLEAR_VALUE 0x0B91
158#define GR_GL_STENCIL_FUNC 0x0B92
159#define GR_GL_STENCIL_FAIL 0x0B94
160#define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
161#define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96
162#define GR_GL_STENCIL_REF 0x0B97
163#define GR_GL_STENCIL_VALUE_MASK 0x0B93
164#define GR_GL_STENCIL_WRITEMASK 0x0B98
165#define GR_GL_STENCIL_BACK_FUNC 0x8800
166#define GR_GL_STENCIL_BACK_FAIL 0x8801
167#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
168#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
169#define GR_GL_STENCIL_BACK_REF 0x8CA3
170#define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4
171#define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5
172#define GR_GL_VIEWPORT 0x0BA2
173#define GR_GL_SCISSOR_BOX 0x0C10
174/* GL_SCISSOR_TEST */
175#define GR_GL_COLOR_CLEAR_VALUE 0x0C22
176#define GR_GL_COLOR_WRITEMASK 0x0C23
177#define GR_GL_UNPACK_ALIGNMENT 0x0CF5
178#define GR_GL_PACK_ALIGNMENT 0x0D05
179#define GR_GL_MAX_TEXTURE_SIZE 0x0D33
180#define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A
181#define GR_GL_SUBPIXEL_BITS 0x0D50
182#define GR_GL_RED_BITS 0x0D52
183#define GR_GL_GREEN_BITS 0x0D53
184#define GR_GL_BLUE_BITS 0x0D54
185#define GR_GL_ALPHA_BITS 0x0D55
186#define GR_GL_DEPTH_BITS 0x0D56
187#define GR_GL_STENCIL_BITS 0x0D57
188#define GR_GL_POLYGON_OFFSET_UNITS 0x2A00
189/* GL_POLYGON_OFFSET_FILL */
190#define GR_GL_POLYGON_OFFSET_FACTOR 0x8038
191#define GR_GL_TEXTURE_BINDING_2D 0x8069
192#define GR_GL_SAMPLE_BUFFERS 0x80A8
193#define GR_GL_SAMPLES 0x80A9
194#define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA
195#define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB
196
197/* GetTextureParameter */
198/* GL_TEXTURE_MAG_FILTER */
199/* GL_TEXTURE_MIN_FILTER */
200/* GL_TEXTURE_WRAP_S */
201/* GL_TEXTURE_WRAP_T */
202
203#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
204#define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
205
206/* HintMode */
207#define GR_GL_DONT_CARE 0x1100
208#define GR_GL_FASTEST 0x1101
209#define GR_GL_NICEST 0x1102
210
211/* HintTarget */
212#define GR_GL_GENERATE_MIPMAP_HINT 0x8192
213
214/* DataType */
215#define GR_GL_BYTE 0x1400
216#define GR_GL_UNSIGNED_BYTE 0x1401
217#define GR_GL_SHORT 0x1402
218#define GR_GL_UNSIGNED_SHORT 0x1403
219#define GR_GL_INT 0x1404
220#define GR_GL_UNSIGNED_INT 0x1405
221#define GR_GL_FLOAT 0x1406
222#define GR_GL_FIXED 0x140C
223
224/* Lighting */
225#define GR_GL_LIGHTING 0x0B50
226#define GR_GL_LIGHT0 0x4000
227#define GR_GL_LIGHT1 0x4001
228#define GR_GL_LIGHT2 0x4002
229#define GR_GL_LIGHT3 0x4003
230#define GR_GL_LIGHT4 0x4004
231#define GR_GL_LIGHT5 0x4005
232#define GR_GL_LIGHT6 0x4006
233#define GR_GL_LIGHT7 0x4007
234#define GR_GL_SPOT_EXPONENT 0x1205
235#define GR_GL_SPOT_CUTOFF 0x1206
236#define GR_GL_CONSTANT_ATTENUATION 0x1207
237#define GR_GL_LINEAR_ATTENUATION 0x1208
238#define GR_GL_QUADRATIC_ATTENUATION 0x1209
239#define GR_GL_AMBIENT 0x1200
240#define GR_GL_DIFFUSE 0x1201
241#define GR_GL_SPECULAR 0x1202
242#define GR_GL_SHININESS 0x1601
243#define GR_GL_EMISSION 0x1600
244#define GR_GL_POSITION 0x1203
245#define GR_GL_SPOT_DIRECTION 0x1204
246#define GR_GL_AMBIENT_AND_DIFFUSE 0x1602
247#define GR_GL_COLOR_INDEXES 0x1603
248#define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52
249#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
250#define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53
251#define GR_GL_FRONT_AND_BACK 0x0408
252#define GR_GL_SHADE_MODEL 0x0B54
253#define GR_GL_FLAT 0x1D00
254#define GR_GL_SMOOTH 0x1D01
255#define GR_GL_COLOR_MATERIAL 0x0B57
256#define GR_GL_COLOR_MATERIAL_FACE 0x0B55
257#define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56
258#define GR_GL_NORMALIZE 0x0BA1
259
260/* Matrix Mode */
261#define GR_GL_MATRIX_MODE 0x0BA0
262#define GR_GL_MODELVIEW 0x1700
263#define GR_GL_PROJECTION 0x1701
264#define GR_GL_TEXTURE 0x1702
265
266/* multisample */
267#define GR_GL_MULTISAMPLE 0x809D
268
269/* Points */
270#define GR_GL_POINT_SMOOTH 0x0B10
271#define GR_GL_POINT_SIZE 0x0B11
272#define GR_GL_POINT_SIZE_GRANULARITY 0x0B13
273#define GR_GL_POINT_SIZE_RANGE 0x0B12
274
275/* Lines */
276#define GR_GL_LINE_SMOOTH 0x0B20
277#define GR_GL_LINE_STIPPLE 0x0B24
278#define GR_GL_LINE_STIPPLE_PATTERN 0x0B25
279#define GR_GL_LINE_STIPPLE_REPEAT 0x0B26
280#define GR_GL_LINE_WIDTH 0x0B21
281#define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23
282#define GR_GL_LINE_WIDTH_RANGE 0x0B22
283
284/* PixelFormat */
285#define GR_GL_DEPTH_COMPONENT 0x1902
286#define GR_GL_ALPHA 0x1906
287#define GR_GL_RGB 0x1907
288#define GR_GL_RGBA 0x1908
289#define GR_GL_LUMINANCE 0x1909
290#define GR_GL_LUMINANCE_ALPHA 0x190A
291
292/* PixelType */
293/* GL_UNSIGNED_BYTE */
294#define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033
295#define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034
296#define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363
297
298/* Shaders */
299#define GR_GL_FRAGMENT_SHADER 0x8B30
300#define GR_GL_VERTEX_SHADER 0x8B31
301#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869
302#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
303#define GR_GL_MAX_VARYING_VECTORS 0x8DFC
304#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
305#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
306#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
307#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
308#define GR_GL_SHADER_TYPE 0x8B4F
309#define GR_GL_DELETE_STATUS 0x8B80
310#define GR_GL_LINK_STATUS 0x8B82
311#define GR_GL_VALIDATE_STATUS 0x8B83
312#define GR_GL_ATTACHED_SHADERS 0x8B85
313#define GR_GL_ACTIVE_UNIFORMS 0x8B86
314#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
315#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89
316#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
317#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C
318#define GR_GL_CURRENT_PROGRAM 0x8B8D
319
320/* StencilFunction */
321#define GR_GL_NEVER 0x0200
322#define GR_GL_LESS 0x0201
323#define GR_GL_EQUAL 0x0202
324#define GR_GL_LEQUAL 0x0203
325#define GR_GL_GREATER 0x0204
326#define GR_GL_NOTEQUAL 0x0205
327#define GR_GL_GEQUAL 0x0206
328#define GR_GL_ALWAYS 0x0207
329
330/* StencilOp */
331/* GL_ZERO */
332#define GR_GL_KEEP 0x1E00
333#define GR_GL_REPLACE 0x1E01
334#define GR_GL_INCR 0x1E02
335#define GR_GL_DECR 0x1E03
336#define GR_GL_INVERT 0x150A
337#define GR_GL_INCR_WRAP 0x8507
338#define GR_GL_DECR_WRAP 0x8508
339
340/* StringName */
341#define GR_GL_VENDOR 0x1F00
342#define GR_GL_RENDERER 0x1F01
343#define GR_GL_VERSION 0x1F02
344#define GR_GL_EXTENSIONS 0x1F03
345
346/* Pixel Mode / Transfer */
347#define GR_GL_UNPACK_ROW_LENGTH 0x0CF2
348
349/* TextureMagFilter */
350#define GR_GL_NEAREST 0x2600
351#define GR_GL_LINEAR 0x2601
352
353/* TextureMinFilter */
354/* GL_NEAREST */
355/* GL_LINEAR */
356#define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700
357#define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701
358#define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702
359#define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703
360
361/* TextureParameterName */
362#define GR_GL_TEXTURE_MAG_FILTER 0x2800
363#define GR_GL_TEXTURE_MIN_FILTER 0x2801
364#define GR_GL_TEXTURE_WRAP_S 0x2802
365#define GR_GL_TEXTURE_WRAP_T 0x2803
366
367/* TextureTarget */
368/* GL_TEXTURE_2D */
369#define GR_GL_TEXTURE 0x1702
370#define GR_GL_TEXTURE_CUBE_MAP 0x8513
371#define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514
372#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
373#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
374#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
375#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
376#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
377#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
378#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
379
380/* TextureUnit */
381#define GR_GL_TEXTURE0 0x84C0
382#define GR_GL_TEXTURE1 0x84C1
383#define GR_GL_TEXTURE2 0x84C2
384#define GR_GL_TEXTURE3 0x84C3
385#define GR_GL_TEXTURE4 0x84C4
386#define GR_GL_TEXTURE5 0x84C5
387#define GR_GL_TEXTURE6 0x84C6
388#define GR_GL_TEXTURE7 0x84C7
389#define GR_GL_TEXTURE8 0x84C8
390#define GR_GL_TEXTURE9 0x84C9
391#define GR_GL_TEXTURE10 0x84CA
392#define GR_GL_TEXTURE11 0x84CB
393#define GR_GL_TEXTURE12 0x84CC
394#define GR_GL_TEXTURE13 0x84CD
395#define GR_GL_TEXTURE14 0x84CE
396#define GR_GL_TEXTURE15 0x84CF
397#define GR_GL_TEXTURE16 0x84D0
398#define GR_GL_TEXTURE17 0x84D1
399#define GR_GL_TEXTURE18 0x84D2
400#define GR_GL_TEXTURE19 0x84D3
401#define GR_GL_TEXTURE20 0x84D4
402#define GR_GL_TEXTURE21 0x84D5
403#define GR_GL_TEXTURE22 0x84D6
404#define GR_GL_TEXTURE23 0x84D7
405#define GR_GL_TEXTURE24 0x84D8
406#define GR_GL_TEXTURE25 0x84D9
407#define GR_GL_TEXTURE26 0x84DA
408#define GR_GL_TEXTURE27 0x84DB
409#define GR_GL_TEXTURE28 0x84DC
410#define GR_GL_TEXTURE29 0x84DD
411#define GR_GL_TEXTURE30 0x84DE
412#define GR_GL_TEXTURE31 0x84DF
413#define GR_GL_ACTIVE_TEXTURE 0x84E0
414#define GR_GL_MAX_TEXTURE_UNITS 0x84E2
415
416/* TextureWrapMode */
417#define GR_GL_REPEAT 0x2901
418#define GR_GL_CLAMP_TO_EDGE 0x812F
419#define GR_GL_MIRRORED_REPEAT 0x8370
420
421/* Texture mapping */
422#define GR_GL_TEXTURE_ENV 0x2300
423#define GR_GL_TEXTURE_ENV_MODE 0x2200
424#define GR_GL_TEXTURE_1D 0x0DE0
425#define GR_GL_TEXTURE_2D 0x0DE1
426#define GR_GL_TEXTURE_WRAP_S 0x2802
427#define GR_GL_TEXTURE_WRAP_T 0x2803
428#define GR_GL_TEXTURE_MAG_FILTER 0x2800
429#define GR_GL_TEXTURE_MIN_FILTER 0x2801
430#define GR_GL_TEXTURE_ENV_COLOR 0x2201
431#define GR_GL_TEXTURE_GEN_S 0x0C60
432#define GR_GL_TEXTURE_GEN_T 0x0C61
433#define GR_GL_TEXTURE_GEN_MODE 0x2500
434#define GR_GL_TEXTURE_BORDER_COLOR 0x1004
435#define GR_GL_TEXTURE_WIDTH 0x1000
436#define GR_GL_TEXTURE_HEIGHT 0x1001
437#define GR_GL_TEXTURE_BORDER 0x1005
438#define GR_GL_TEXTURE_COMPONENTS 0x1003
439#define GR_GL_TEXTURE_RED_SIZE 0x805C
440#define GR_GL_TEXTURE_GREEN_SIZE 0x805D
441#define GR_GL_TEXTURE_BLUE_SIZE 0x805E
442#define GR_GL_TEXTURE_ALPHA_SIZE 0x805F
443#define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060
444#define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061
445#define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700
446#define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702
447#define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701
448#define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703
449#define GR_GL_OBJECT_LINEAR 0x2401
450#define GR_GL_OBJECT_PLANE 0x2501
451#define GR_GL_EYE_LINEAR 0x2400
452#define GR_GL_EYE_PLANE 0x2502
453#define GR_GL_SPHERE_MAP 0x2402
454#define GR_GL_DECAL 0x2101
455#define GR_GL_MODULATE 0x2100
456#define GR_GL_NEAREST 0x2600
457#define GR_GL_REPEAT 0x2901
458#define GR_GL_CLAMP 0x2900
459#define GR_GL_S 0x2000
460#define GR_GL_T 0x2001
461#define GR_GL_R 0x2002
462#define GR_GL_Q 0x2003
463#define GR_GL_TEXTURE_GEN_R 0x0C62
464#define GR_GL_TEXTURE_GEN_Q 0x0C63
465
466/* texture_env_combine */
467#define GR_GL_COMBINE 0x8570
468#define GR_GL_COMBINE_RGB 0x8571
469#define GR_GL_COMBINE_ALPHA 0x8572
470#define GR_GL_SOURCE0_RGB 0x8580
471#define GR_GL_SOURCE1_RGB 0x8581
472#define GR_GL_SOURCE2_RGB 0x8582
473#define GR_GL_SOURCE0_ALPHA 0x8588
474#define GR_GL_SOURCE1_ALPHA 0x8589
475#define GR_GL_SOURCE2_ALPHA 0x858A
476#define GR_GL_OPERAND0_RGB 0x8590
477#define GR_GL_OPERAND1_RGB 0x8591
478#define GR_GL_OPERAND2_RGB 0x8592
479#define GR_GL_OPERAND0_ALPHA 0x8598
480#define GR_GL_OPERAND1_ALPHA 0x8599
481#define GR_GL_OPERAND2_ALPHA 0x859A
482#define GR_GL_RGB_SCALE 0x8573
483#define GR_GL_ADD_SIGNED 0x8574
484#define GR_GL_INTERPOLATE 0x8575
485#define GR_GL_SUBTRACT 0x84E7
486#define GR_GL_CONSTANT 0x8576
487#define GR_GL_PRIMARY_COLOR 0x8577
488#define GR_GL_PREVIOUS 0x8578
489#define GR_GL_SRC0_RGB 0x8580
490#define GR_GL_SRC1_RGB 0x8581
491#define GR_GL_SRC2_RGB 0x8582
492#define GR_GL_SRC0_ALPHA 0x8588
493#define GR_GL_SRC1_ALPHA 0x8589
494#define GR_GL_SRC2_ALPHA 0x858A
495
496/* Uniform Types */
497#define GR_GL_FLOAT_VEC2 0x8B50
498#define GR_GL_FLOAT_VEC3 0x8B51
499#define GR_GL_FLOAT_VEC4 0x8B52
500#define GR_GL_INT_VEC2 0x8B53
501#define GR_GL_INT_VEC3 0x8B54
502#define GR_GL_INT_VEC4 0x8B55
503#define GR_GL_BOOL 0x8B56
504#define GR_GL_BOOL_VEC2 0x8B57
505#define GR_GL_BOOL_VEC3 0x8B58
506#define GR_GL_BOOL_VEC4 0x8B59
507#define GR_GL_FLOAT_MAT2 0x8B5A
508#define GR_GL_FLOAT_MAT3 0x8B5B
509#define GR_GL_FLOAT_MAT4 0x8B5C
510#define GR_GL_SAMPLER_2D 0x8B5E
511#define GR_GL_SAMPLER_CUBE 0x8B60
512
513/* Vertex Arrays */
514#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
515#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
516#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
517#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
518#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
519#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
520#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
521#define GR_GL_VERTEX_ARRAY 0x8074
522#define GR_GL_NORMAL_ARRAY 0x8075
523#define GR_GL_COLOR_ARRAY 0x8076
524#define GR_GL_INDEX_ARRAY 0x8077
525#define GR_GL_TEXTURE_COORD_ARRAY 0x8078
526#define GR_GL_EDGE_FLAG_ARRAY 0x8079
527#define GR_GL_VERTEX_ARRAY_SIZE 0x807A
528#define GR_GL_VERTEX_ARRAY_TYPE 0x807B
529#define GR_GL_VERTEX_ARRAY_STRIDE 0x807C
530#define GR_GL_NORMAL_ARRAY_TYPE 0x807E
531#define GR_GL_NORMAL_ARRAY_STRIDE 0x807F
532#define GR_GL_COLOR_ARRAY_SIZE 0x8081
533#define GR_GL_COLOR_ARRAY_TYPE 0x8082
534#define GR_GL_COLOR_ARRAY_STRIDE 0x8083
535#define GR_GL_INDEX_ARRAY_TYPE 0x8085
536#define GR_GL_INDEX_ARRAY_STRIDE 0x8086
537#define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
538#define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
539#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
540#define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
541#define GR_GL_VERTEX_ARRAY_POINTER 0x808E
542#define GR_GL_NORMAL_ARRAY_POINTER 0x808F
543#define GR_GL_COLOR_ARRAY_POINTER 0x8090
544#define GR_GL_INDEX_ARRAY_POINTER 0x8091
545#define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
546#define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093
547#define GR_GL_V2F 0x2A20
548#define GR_GL_V3F 0x2A21
549#define GR_GL_C4UB_V2F 0x2A22
550#define GR_GL_C4UB_V3F 0x2A23
551#define GR_GL_C3F_V3F 0x2A24
552#define GR_GL_N3F_V3F 0x2A25
553#define GR_GL_C4F_N3F_V3F 0x2A26
554#define GR_GL_T2F_V3F 0x2A27
555#define GR_GL_T4F_V4F 0x2A28
556#define GR_GL_T2F_C4UB_V3F 0x2A29
557#define GR_GL_T2F_C3F_V3F 0x2A2A
558#define GR_GL_T2F_N3F_V3F 0x2A2B
559#define GR_GL_T2F_C4F_N3F_V3F 0x2A2C
560#define GR_GL_T4F_C4F_N3F_V4F 0x2A2D
561
562/* Read Format */
563#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
564#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
565
566/* Shader Source */
567#define GR_GL_COMPILE_STATUS 0x8B81
568#define GR_GL_INFO_LOG_LENGTH 0x8B84
569#define GR_GL_SHADER_SOURCE_LENGTH 0x8B88
570#define GR_GL_SHADER_COMPILER 0x8DFA
571
572/* Shader Binary */
573#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
574#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
575
576/* Shader Precision-Specified Types */
577#define GR_GL_LOW_FLOAT 0x8DF0
578#define GR_GL_MEDIUM_FLOAT 0x8DF1
579#define GR_GL_HIGH_FLOAT 0x8DF2
580#define GR_GL_LOW_INT 0x8DF3
581#define GR_GL_MEDIUM_INT 0x8DF4
582#define GR_GL_HIGH_INT 0x8DF5
583
584/* Framebuffer Object. */
585#define GR_GL_FRAMEBUFFER 0x8D40
586#define GR_GL_RENDERBUFFER 0x8D41
587
588#define GR_GL_RGBA4 0x8056
589#define GR_GL_RGB5_A1 0x8057
590#define GR_GL_RGB565 0x8D62
591#define GR_GL_DEPTH_COMPONENT16 0x81A5
592#define GR_GL_STENCIL_INDEX 0x1901
593#define GR_GL_STENCIL_INDEX8 0x8D48
594
595#define GR_GL_RENDERBUFFER_WIDTH 0x8D42
596#define GR_GL_RENDERBUFFER_HEIGHT 0x8D43
597#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
598#define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50
599#define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51
600#define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52
601#define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
602#define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
603#define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
604
605#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
606#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
607#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
608#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
609
610#define GR_GL_COLOR_ATTACHMENT0 0x8CE0
611#define GR_GL_DEPTH_ATTACHMENT 0x8D00
612#define GR_GL_STENCIL_ATTACHMENT 0x8D20
613
614#define GR_GL_NONE 0
615
616#define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5
617#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
618#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
619#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
620#define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
621
622#define GR_GL_FRAMEBUFFER_BINDING 0x8CA6
623#define GR_GL_RENDERBUFFER_BINDING 0x8CA7
624#define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8
625
626#define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
627
628#endif