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egdaniel0eafe792015-11-20 14:01:22 -08001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Brian Salomon94efbf52016-11-29 13:43:05 -05008#include "GrShaderCaps.h"
egdaniel0eafe792015-11-20 14:01:22 -08009#include "glsl/GrGLSLVarying.h"
egdaniel0eafe792015-11-20 14:01:22 -080010#include "glsl/GrGLSLProgramBuilder.h"
11
Brian Salomon92be2f72018-06-19 14:33:47 -040012void GrGLSLVaryingHandler::addPassThroughAttribute(const GrGeometryProcessor::Attribute& input,
Chris Dalton7b046312018-02-02 11:06:30 -070013 const char* output,
14 Interpolation interpolation) {
Brian Salomon92be2f72018-06-19 14:33:47 -040015 SkASSERT(input.isInitialized());
csmartdalton276cc412016-11-21 11:55:00 -070016 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader());
Brian Osmand4c29702018-09-14 16:16:55 -040017 GrGLSLVarying v(input.gpuType());
Brian Salomon92be2f72018-06-19 14:33:47 -040018 this->addVarying(input.name(), &v, interpolation);
19 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input.name());
egdaniel0eafe792015-11-20 14:01:22 -080020 fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn());
21}
22
Chris Dalton7b046312018-02-02 11:06:30 -070023static bool use_flat_interpolation(GrGLSLVaryingHandler::Interpolation interpolation,
24 const GrShaderCaps& shaderCaps) {
25 switch (interpolation) {
26 using Interpolation = GrGLSLVaryingHandler::Interpolation;
27 case Interpolation::kInterpolated:
28 return false;
29 case Interpolation::kCanBeFlat:
30 SkASSERT(!shaderCaps.preferFlatInterpolation() ||
31 shaderCaps.flatInterpolationSupport());
32 return shaderCaps.preferFlatInterpolation();
33 case Interpolation::kMustBeFlat:
34 SkASSERT(shaderCaps.flatInterpolationSupport());
35 return true;
36 }
37 SK_ABORT("Invalid interpolation");
38 return false;
39}
40
41void GrGLSLVaryingHandler::addVarying(const char* name, GrGLSLVarying* varying,
42 Interpolation interpolation) {
43 SkASSERT(GrSLTypeIsFloatType(varying->type()) || Interpolation::kMustBeFlat == interpolation);
cdaltonc08f1962016-02-12 12:14:06 -080044 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader();
45 VaryingInfo& v = fVaryings.push_back();
46
egdaniel0eafe792015-11-20 14:01:22 -080047 SkASSERT(varying);
Chris Dalton90e8fb12017-12-22 02:24:53 -070048 SkASSERT(kVoid_GrSLType != varying->fType);
cdaltonc08f1962016-02-12 12:14:06 -080049 v.fType = varying->fType;
Chris Dalton7b046312018-02-02 11:06:30 -070050 v.fIsFlat = use_flat_interpolation(interpolation, *fProgramBuilder->shaderCaps());
cdaltonc08f1962016-02-12 12:14:06 -080051 fProgramBuilder->nameVariable(&v.fVsOut, 'v', name);
52 v.fVisibility = kNone_GrShaderFlags;
Chris Dalton27372882017-12-08 13:34:21 -070053 if (varying->isInVertexShader()) {
cdaltonc08f1962016-02-12 12:14:06 -080054 varying->fVsOut = v.fVsOut.c_str();
55 v.fVisibility |= kVertex_GrShaderFlag;
egdaniel0eafe792015-11-20 14:01:22 -080056 }
cdaltonc08f1962016-02-12 12:14:06 -080057 if (willUseGeoShader) {
58 fProgramBuilder->nameVariable(&v.fGsOut, 'g', name);
59 varying->fGsIn = v.fVsOut.c_str();
60 varying->fGsOut = v.fGsOut.c_str();
61 v.fVisibility |= kGeometry_GrShaderFlag;
egdaniel0eafe792015-11-20 14:01:22 -080062 }
Chris Dalton27372882017-12-08 13:34:21 -070063 if (varying->isInFragmentShader()) {
cdaltonc08f1962016-02-12 12:14:06 -080064 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str();
65 v.fVisibility |= kFragment_GrShaderFlag;
egdaniel0eafe792015-11-20 14:01:22 -080066 }
67}
68
egdaniel0eafe792015-11-20 14:01:22 -080069void GrGLSLVaryingHandler::emitAttributes(const GrGeometryProcessor& gp) {
Brian Osmanf04fb3c2018-11-12 15:34:00 -050070 for (const auto& attr : gp.vertexAttributes()) {
71 this->addAttribute(attr.asShaderVar());
Brian Salomon92be2f72018-06-19 14:33:47 -040072 }
Brian Osmanf04fb3c2018-11-12 15:34:00 -050073 for (const auto& attr : gp.instanceAttributes()) {
74 this->addAttribute(attr.asShaderVar());
egdaniel0eafe792015-11-20 14:01:22 -080075 }
76}
77
78void GrGLSLVaryingHandler::addAttribute(const GrShaderVar& var) {
Brian Salomonf31ae492016-11-18 15:35:33 -050079 SkASSERT(GrShaderVar::kIn_TypeModifier == var.getTypeModifier());
egdaniel0eafe792015-11-20 14:01:22 -080080 for (int j = 0; j < fVertexInputs.count(); ++j) {
Brian Salomon99938a82016-11-21 13:41:08 -050081 const GrShaderVar& attr = fVertexInputs[j];
egdaniel0eafe792015-11-20 14:01:22 -080082 // if attribute already added, don't add it again
83 if (attr.getName().equals(var.getName())) {
84 return;
85 }
86 }
87 fVertexInputs.push_back(var);
88}
89
cdaltonc08f1962016-02-12 12:14:06 -080090void GrGLSLVaryingHandler::setNoPerspective() {
Brian Salomon94efbf52016-11-29 13:43:05 -050091 const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
cdaltonc08f1962016-02-12 12:14:06 -080092 if (!caps.noperspectiveInterpolationSupport()) {
93 return;
94 }
95 if (const char* extension = caps.noperspectiveInterpolationExtensionString()) {
cdalton85285412016-02-18 12:37:07 -080096 int bit = 1 << GrGLSLFragmentBuilder::kNoPerspectiveInterpolation_GLSLPrivateFeature;
cdaltonc08f1962016-02-12 12:14:06 -080097 fProgramBuilder->fVS.addFeature(bit, extension);
98 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) {
99 fProgramBuilder->fGS.addFeature(bit, extension);
100 }
101 fProgramBuilder->fFS.addFeature(bit, extension);
102 }
103 fDefaultInterpolationModifier = "noperspective";
104}
105
egdanielb80ec8b2016-02-09 09:54:43 -0800106void GrGLSLVaryingHandler::finalize() {
cdaltonc08f1962016-02-12 12:14:06 -0800107 for (int i = 0; i < fVaryings.count(); ++i) {
108 const VaryingInfo& v = this->fVaryings[i];
109 const char* modifier = v.fIsFlat ? "flat" : fDefaultInterpolationModifier;
110 if (v.fVisibility & kVertex_GrShaderFlag) {
Brian Salomon99938a82016-11-21 13:41:08 -0500111 fVertexOutputs.push_back().set(v.fType, v.fVsOut, GrShaderVar::kOut_TypeModifier,
Chris Daltonfdde34e2017-10-16 14:15:26 -0600112 kDefault_GrSLPrecision, nullptr, modifier);
cdaltonc08f1962016-02-12 12:14:06 -0800113 if (v.fVisibility & kGeometry_GrShaderFlag) {
Brian Salomon99938a82016-11-21 13:41:08 -0500114 fGeomInputs.push_back().set(v.fType, v.fVsOut, GrShaderVar::kUnsizedArray,
Chris Daltonfdde34e2017-10-16 14:15:26 -0600115 GrShaderVar::kIn_TypeModifier, kDefault_GrSLPrecision,
116 nullptr, modifier);
cdaltonc08f1962016-02-12 12:14:06 -0800117 }
118 }
119 if (v.fVisibility & kFragment_GrShaderFlag) {
120 const char* fsIn = v.fVsOut.c_str();
121 if (v.fVisibility & kGeometry_GrShaderFlag) {
Brian Salomon99938a82016-11-21 13:41:08 -0500122 fGeomOutputs.push_back().set(v.fType, v.fGsOut, GrShaderVar::kOut_TypeModifier,
Chris Daltonfdde34e2017-10-16 14:15:26 -0600123 kDefault_GrSLPrecision, nullptr, modifier);
cdaltonc08f1962016-02-12 12:14:06 -0800124 fsIn = v.fGsOut.c_str();
125 }
Chris Daltonfdde34e2017-10-16 14:15:26 -0600126 fFragInputs.push_back().set(v.fType, fsIn, GrShaderVar::kIn_TypeModifier,
127 kDefault_GrSLPrecision, nullptr, modifier);
cdaltonc08f1962016-02-12 12:14:06 -0800128 }
129 }
egdanielb80ec8b2016-02-09 09:54:43 -0800130 this->onFinalize();
131}
132
egdaniel0eafe792015-11-20 14:01:22 -0800133void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) const {
134 for (int i = 0; i < vars.count(); ++i) {
Brian Salomon94efbf52016-11-29 13:43:05 -0500135 vars[i].appendDecl(fProgramBuilder->shaderCaps(), out);
egdaniel0eafe792015-11-20 14:01:22 -0800136 out->append(";");
137 }
138}
139
140void GrGLSLVaryingHandler::getVertexDecls(SkString* inputDecls, SkString* outputDecls) const {
141 this->appendDecls(fVertexInputs, inputDecls);
142 this->appendDecls(fVertexOutputs, outputDecls);
143}
144
145void GrGLSLVaryingHandler::getGeomDecls(SkString* inputDecls, SkString* outputDecls) const {
146 this->appendDecls(fGeomInputs, inputDecls);
147 this->appendDecls(fGeomOutputs, outputDecls);
148}
149
150void GrGLSLVaryingHandler::getFragDecls(SkString* inputDecls, SkString* outputDecls) const {
151 // We should not have any outputs in the fragment shader when using version 1.10
Brian Salomon94efbf52016-11-29 13:43:05 -0500152 SkASSERT(k110_GrGLSLGeneration != fProgramBuilder->shaderCaps()->generation() ||
egdaniel0eafe792015-11-20 14:01:22 -0800153 fFragOutputs.empty());
154 this->appendDecls(fFragInputs, inputDecls);
155 this->appendDecls(fFragOutputs, outputDecls);
156}