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Jim Van Verth6a7a7042017-09-11 11:04:10 -04001/*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrAtlasedShaderHelpers_DEFINED
9#define GrAtlasedShaderHelpers_DEFINED
10
Jim Van Verthfc4f7682018-01-25 16:26:25 -050011#include "GrShaderCaps.h"
Jim Van Verth6a7a7042017-09-11 11:04:10 -040012#include "glsl/GrGLSLPrimitiveProcessor.h"
13#include "glsl/GrGLSLFragmentShaderBuilder.h"
14#include "glsl/GrGLSLVarying.h"
Chris Daltonc17bf322017-10-24 10:59:03 -060015#include "glsl/GrGLSLVertexGeoBuilder.h"
Jim Van Verth6a7a7042017-09-11 11:04:10 -040016
17static void append_index_uv_varyings(GrGLSLPrimitiveProcessor::EmitArgs& args,
18 const char* inTexCoordsName,
19 const char* atlasSizeInvName,
Chris Dalton27372882017-12-08 13:34:21 -070020 GrGLSLVarying *uv,
21 GrGLSLVarying *texIdx,
22 GrGLSLVarying *st) {
Jim Van Verth6a7a7042017-09-11 11:04:10 -040023 // Packing structure: texel coordinates are multiplied by 2 (or shifted left 1)
24 // texture index is stored as lower bits of both x and y
Jim Van Verth07110942018-11-20 14:46:41 -050025 args.fVertBuilder->codeAppendf("float2 indexTexCoords = float2(%s.x, %s.y);",
26 inTexCoordsName, inTexCoordsName);
27 args.fVertBuilder->codeAppend("float2 unormTexCoords = floor(0.5*indexTexCoords);");
28 args.fVertBuilder->codeAppend("float2 diff = indexTexCoords - 2.0*unormTexCoords;");
29 args.fVertBuilder->codeAppend("float texIdx = 2.0*diff.x + diff.y;");
Jim Van Verth6a7a7042017-09-11 11:04:10 -040030
31 // Multiply by 1/atlasSize to get normalized texture coordinates
Chris Daltonfdde34e2017-10-16 14:15:26 -060032 args.fVaryingHandler->addVarying("TextureCoords", uv);
Jim Van Verthfc4f7682018-01-25 16:26:25 -050033 args.fVertBuilder->codeAppendf("%s = unormTexCoords * %s;", uv->vsOut(), atlasSizeInvName);
Jim Van Verth6a7a7042017-09-11 11:04:10 -040034
Jim Van Verth07110942018-11-20 14:46:41 -050035 args.fVaryingHandler->addVarying("TexIndex", texIdx);
Jim Van Verth6a7a7042017-09-11 11:04:10 -040036 args.fVertBuilder->codeAppendf("%s = texIdx;", texIdx->vsOut());
37
38 if (st) {
Chris Daltonfdde34e2017-10-16 14:15:26 -060039 args.fVaryingHandler->addVarying("IntTextureCoords", st);
Jim Van Verthfc4f7682018-01-25 16:26:25 -050040 args.fVertBuilder->codeAppendf("%s = unormTexCoords;", st->vsOut());
Jim Van Verth6a7a7042017-09-11 11:04:10 -040041 }
42}
43
44static void append_multitexture_lookup(GrGLSLPrimitiveProcessor::EmitArgs& args,
45 int numTextureSamplers,
Chris Dalton27372882017-12-08 13:34:21 -070046 const GrGLSLVarying &texIdx,
Jim Van Verth6a7a7042017-09-11 11:04:10 -040047 const char* coordName,
48 const char* colorName) {
Jim Van Verth07110942018-11-20 14:46:41 -050049 // Conditionally load from the indexed texture sampler.
50 // We treat an interval of values around each int as corresponding to that int
51 // (basically round to int) to correct for floating point variation in the frag shader
52 for (int i = numTextureSamplers-1; i > 0; --i) {
53 args.fFragBuilder->codeAppendf("if (%s > %d - 0.5) { %s = ", texIdx.fsIn(), i, colorName);
Ethan Nicholasf7b88202017-09-18 14:10:39 -040054 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName,
Ethan Nicholas8aa45692017-09-20 11:24:15 -040055 kFloat2_GrSLType);
Jim Van Vertheafa64b2017-09-18 10:05:00 -040056 args.fFragBuilder->codeAppend("; } else ");
Jim Van Verth6a7a7042017-09-11 11:04:10 -040057 }
58 args.fFragBuilder->codeAppendf("{ %s = ", colorName);
Jim Van Verth07110942018-11-20 14:46:41 -050059 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[0], coordName,
Ethan Nicholas8aa45692017-09-20 11:24:15 -040060 kFloat2_GrSLType);
Jim Van Verth6a7a7042017-09-11 11:04:10 -040061 args.fFragBuilder->codeAppend("; }");
Jim Van Verth6a7a7042017-09-11 11:04:10 -040062}
63
64#endif