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reed@android.com1a2fec52009-06-22 02:17:34 +00001#include "gm.h"
2#include "SkPath.h"
3#include "SkRegion.h"
4#include "SkShader.h"
5#include "SkUtils.h"
6#include "SkColorPriv.h"
7#include "SkColorFilter.h"
8#include "SkTypeface.h"
9
10// effects
11#include "SkGradientShader.h"
12#include "SkUnitMappers.h"
13#include "SkBlurDrawLooper.h"
14
15namespace skiagm {
16
17static void makebm(SkBitmap* bm, SkBitmap::Config config, int w, int h) {
18 bm->setConfig(config, w, h);
19 bm->allocPixels();
20 bm->eraseColor(0);
21
22 SkCanvas canvas(*bm);
23 SkPoint pts[] = { { 0, 0 }, { SkIntToScalar(w), SkIntToScalar(h)} };
24 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
25 SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
26 SkPaint paint;
27
28 SkUnitMapper* um = NULL;
29
30 um = new SkCosineMapper;
31// um = new SkDiscreteMapper(12);
32
33 SkAutoUnref au(um);
34
35 paint.setDither(true);
36 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
37 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, um))->unref();
38 canvas.drawPaint(paint);
39}
40
41static void setup(SkPaint* paint, const SkBitmap& bm, bool filter,
42 SkShader::TileMode tmx, SkShader::TileMode tmy) {
43 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy);
44 paint->setShader(shader)->unref();
45 paint->setFilterBitmap(filter);
46}
47
48static const SkBitmap::Config gConfigs[] = {
49 SkBitmap::kARGB_8888_Config,
50 SkBitmap::kRGB_565_Config,
51 SkBitmap::kARGB_4444_Config
52};
53static const int gWidth = 32;
54static const int gHeight = 32;
55
56class TilingGM : public GM {
57 SkBlurDrawLooper fLooper;
58public:
59 TilingGM()
60 : fLooper(SkIntToScalar(1), SkIntToScalar(2), SkIntToScalar(2),
61 0x88000000) {
62 for (size_t i = 0; i < SK_ARRAY_COUNT(gConfigs); i++) {
63 makebm(&fTexture[i], gConfigs[i], gWidth, gHeight);
64 }
65 }
66
67 SkBitmap fTexture[SK_ARRAY_COUNT(gConfigs)];
68
69protected:
70 SkString onShortName() {
71 return SkString("tilemodes");
72 }
73
74 SkISize onISize() { return make_isize(880, 560); }
75
76 void drawBG(SkCanvas* canvas) {
77 canvas->drawColor(SK_ColorWHITE);
78 }
79
80 virtual void onDraw(SkCanvas* canvas) {
81 this->drawBG(canvas);
82
83 SkRect r = { 0, 0, SkIntToScalar(gWidth*2), SkIntToScalar(gHeight*2) };
84
85 static const char* gConfigNames[] = { "8888", "565", "4444" };
86
87 static const bool gFilters[] = { false, true };
88 static const char* gFilterNames[] = { "point", "bilinear" };
89
90 static const SkShader::TileMode gModes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode };
91 static const char* gModeNames[] = { "C", "R", "M" };
92
93 SkScalar y = SkIntToScalar(24);
94 SkScalar x = SkIntToScalar(10);
95
96 for (size_t kx = 0; kx < SK_ARRAY_COUNT(gModes); kx++) {
97 for (size_t ky = 0; ky < SK_ARRAY_COUNT(gModes); ky++) {
98 SkPaint p;
99 SkString str;
100 p.setAntiAlias(true);
101 p.setDither(true);
102 p.setLooper(&fLooper);
103 str.printf("[%s,%s]", gModeNames[kx], gModeNames[ky]);
104
105 p.setTextAlign(SkPaint::kCenter_Align);
106 canvas->drawText(str.c_str(), str.size(), x + r.width()/2, y, p);
107
108 x += r.width() * 4 / 3;
109 }
110 }
111
112 y += SkIntToScalar(16);
113
114 for (size_t i = 0; i < SK_ARRAY_COUNT(gConfigs); i++) {
115 for (size_t j = 0; j < SK_ARRAY_COUNT(gFilters); j++) {
116 x = SkIntToScalar(10);
117 for (size_t kx = 0; kx < SK_ARRAY_COUNT(gModes); kx++) {
118 for (size_t ky = 0; ky < SK_ARRAY_COUNT(gModes); ky++) {
119 SkPaint paint;
120 setup(&paint, fTexture[i], gFilters[j], gModes[kx], gModes[ky]);
121 paint.setDither(true);
122
123 canvas->save();
124 canvas->translate(x, y);
125 canvas->drawRect(r, paint);
126 canvas->restore();
127
128 x += r.width() * 4 / 3;
129 }
130 }
131 {
132 SkPaint p;
133 SkString str;
134 p.setAntiAlias(true);
135 p.setLooper(&fLooper);
136 str.printf("%s, %s", gConfigNames[i], gFilterNames[j]);
137 canvas->drawText(str.c_str(), str.size(), x, y + r.height() * 2 / 3, p);
138 }
139
140 y += r.height() * 4 / 3;
141 }
142 }
143 }
144
145private:
146 typedef GM INHERITED;
147};
148
149//////////////////////////////////////////////////////////////////////////////
150
151static GM* MyFactory(void*) { return new TilingGM; }
152static GMRegistry reg(MyFactory);
153
154}
155