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joshualitt30ba4362014-08-21 20:18:45 -07001/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Brian Salomon99938a82016-11-21 13:41:08 -05008#include "GrShaderVar.h"
Brian Salomon94efbf52016-11-29 13:43:05 -05009#include "GrShaderCaps.h"
bsalomoncdee0092016-01-08 13:20:12 -080010#include "GrSwizzle.h"
egdaniel2d721d32015-11-11 13:06:05 -080011#include "glsl/GrGLSLShaderBuilder.h"
brianosman77320db2016-09-07 08:09:10 -070012#include "glsl/GrGLSLColorSpaceXformHelper.h"
egdaniel8dcdedc2015-11-11 06:27:20 -080013#include "glsl/GrGLSLProgramBuilder.h"
joshualitt30ba4362014-08-21 20:18:45 -070014
egdaniel2d721d32015-11-11 13:06:05 -080015GrGLSLShaderBuilder::GrGLSLShaderBuilder(GrGLSLProgramBuilder* program)
joshualitt30ba4362014-08-21 20:18:45 -070016 : fProgramBuilder(program)
egdaniel8dcdedc2015-11-11 06:27:20 -080017 , fInputs(GrGLSLProgramBuilder::kVarsPerBlock)
18 , fOutputs(GrGLSLProgramBuilder::kVarsPerBlock)
joshualitt43466a12015-02-13 17:18:27 -080019 , fFeaturesAddedMask(0)
20 , fCodeIndex(kCode)
21 , fFinalized(false) {
22 // We push back some dummy pointers which will later become our header
23 for (int i = 0; i <= kCode; i++) {
24 fShaderStrings.push_back();
halcanary96fcdcc2015-08-27 07:41:13 -070025 fCompilerStrings.push_back(nullptr);
joshualitt43466a12015-02-13 17:18:27 -080026 fCompilerStringLengths.push_back(0);
27 }
28
29 this->main() = "void main() {";
joshualitt30ba4362014-08-21 20:18:45 -070030}
31
Brian Salomon99938a82016-11-21 13:41:08 -050032void GrGLSLShaderBuilder::declAppend(const GrShaderVar& var) {
egdanielb2f94d12014-08-29 10:08:36 -070033 SkString tempDecl;
Brian Salomon94efbf52016-11-29 13:43:05 -050034 var.appendDecl(fProgramBuilder->shaderCaps(), &tempDecl);
egdanielb2f94d12014-08-29 10:08:36 -070035 this->codeAppendf("%s;", tempDecl.c_str());
36}
37
csmartdalton75864b02017-02-09 09:47:21 -050038void GrGLSLShaderBuilder::declareGlobal(const GrShaderVar& v) {
39 v.appendDecl(this->getProgramBuilder()->shaderCaps(), &this->definitions());
40 this->definitions().append(";");
41}
42
egdaniel2d721d32015-11-11 13:06:05 -080043void GrGLSLShaderBuilder::emitFunction(GrSLType returnType,
44 const char* name,
45 int argCnt,
Brian Salomon99938a82016-11-21 13:41:08 -050046 const GrShaderVar* args,
egdaniel2d721d32015-11-11 13:06:05 -080047 const char* body,
48 SkString* outName) {
joshualitt43466a12015-02-13 17:18:27 -080049 this->functions().append(GrGLSLTypeString(returnType));
joshualitt30ba4362014-08-21 20:18:45 -070050 fProgramBuilder->nameVariable(outName, '\0', name);
joshualitt43466a12015-02-13 17:18:27 -080051 this->functions().appendf(" %s", outName->c_str());
52 this->functions().append("(");
joshualitt30ba4362014-08-21 20:18:45 -070053 for (int i = 0; i < argCnt; ++i) {
Brian Salomon94efbf52016-11-29 13:43:05 -050054 args[i].appendDecl(fProgramBuilder->shaderCaps(), &this->functions());
joshualitt30ba4362014-08-21 20:18:45 -070055 if (i < argCnt - 1) {
joshualitt43466a12015-02-13 17:18:27 -080056 this->functions().append(", ");
joshualitt30ba4362014-08-21 20:18:45 -070057 }
58 }
joshualitt43466a12015-02-13 17:18:27 -080059 this->functions().append(") {\n");
60 this->functions().append(body);
61 this->functions().append("}\n\n");
joshualitt30ba4362014-08-21 20:18:45 -070062}
63
Brian Salomon101b8442016-11-18 11:58:54 -050064static inline void append_texture_swizzle(SkString* out, GrSwizzle swizzle) {
65 if (swizzle != GrSwizzle::RGBA()) {
66 out->appendf(".%s", swizzle.c_str());
67 }
68}
69
egdaniel2d721d32015-11-11 13:06:05 -080070void GrGLSLShaderBuilder::appendTextureLookup(SkString* out,
egdaniel09aa1fc2016-04-20 07:09:46 -070071 SamplerHandle samplerHandle,
egdaniel2d721d32015-11-11 13:06:05 -080072 const char* coordName,
73 GrSLType varyingType) const {
Brian Salomon99938a82016-11-21 13:41:08 -050074 const GrShaderVar& sampler = fProgramBuilder->samplerVariable(samplerHandle);
Ethan Nicholas5338f992017-04-19 15:54:07 -040075 out->appendf("texture(%s, %s)", sampler.c_str(), coordName);
Brian Salomon101b8442016-11-18 11:58:54 -050076 append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle));
joshualitt30ba4362014-08-21 20:18:45 -070077}
78
egdaniel09aa1fc2016-04-20 07:09:46 -070079void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle,
egdaniel2d721d32015-11-11 13:06:05 -080080 const char* coordName,
brianosman77320db2016-09-07 08:09:10 -070081 GrSLType varyingType,
82 GrGLSLColorSpaceXformHelper* colorXformHelper) {
Brian Osmanc624d9d2017-03-08 11:42:02 -050083 if (colorXformHelper && colorXformHelper->isValid()) {
brianosman77320db2016-09-07 08:09:10 -070084 // With a color gamut transform, we need to wrap the lookup in another function call
85 SkString lookup;
86 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType);
87 this->appendColorGamutXform(lookup.c_str(), colorXformHelper);
88 } else {
89 this->appendTextureLookup(&this->code(), samplerHandle, coordName, varyingType);
90 }
joshualitt30ba4362014-08-21 20:18:45 -070091}
92
brianosman77320db2016-09-07 08:09:10 -070093void GrGLSLShaderBuilder::appendTextureLookupAndModulate(
94 const char* modulation,
95 SamplerHandle samplerHandle,
96 const char* coordName,
97 GrSLType varyingType,
98 GrGLSLColorSpaceXformHelper* colorXformHelper) {
joshualitt30ba4362014-08-21 20:18:45 -070099 SkString lookup;
egdaniel09aa1fc2016-04-20 07:09:46 -0700100 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType);
Brian Osmanc624d9d2017-03-08 11:42:02 -0500101 if (colorXformHelper && colorXformHelper->isValid()) {
brianosman77320db2016-09-07 08:09:10 -0700102 SkString xform;
103 this->appendColorGamutXform(&xform, lookup.c_str(), colorXformHelper);
Ethan Nicholas2983f402017-05-08 09:36:08 -0400104 if (modulation) {
105 this->codeAppendf("%s * %s", modulation, xform.c_str());
106 } else {
107 this->codeAppendf("%s", xform.c_str());
108 }
brianosman77320db2016-09-07 08:09:10 -0700109 } else {
Ethan Nicholas2983f402017-05-08 09:36:08 -0400110 if (modulation) {
111 this->codeAppendf("%s * %s", modulation, lookup.c_str());
112 } else {
113 this->codeAppendf("%s", lookup.c_str());
114 }
brianosman77320db2016-09-07 08:09:10 -0700115 }
116}
117
118void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out,
119 const char* srcColor,
120 GrGLSLColorSpaceXformHelper* colorXformHelper) {
121 // Our color is (r, g, b, a), but we want to multiply (r, g, b, 1) by our matrix, then
122 // re-insert the original alpha. The supplied srcColor is likely to be of the form
brianosman51924752016-09-12 08:50:19 -0700123 // "texture(...)", and we don't want to evaluate that twice, so wrap everything in a function.
Brian Salomon99938a82016-11-21 13:41:08 -0500124 static const GrShaderVar gColorGamutXformArgs[] = {
Brian Salomon1d816b92017-08-17 11:07:59 -0400125 GrShaderVar("color", kVec4f_GrSLType),
126 GrShaderVar("xform", kMat44f_GrSLType),
brianosman77320db2016-09-07 08:09:10 -0700127 };
128 SkString functionBody;
Brian Osman0bd783f2017-01-04 12:54:07 -0500129 // Gamut xform, clamp to destination gamut. We only support/have premultiplied textures, so we
130 // always just clamp to alpha.
Brian Salomon1d816b92017-08-17 11:07:59 -0400131 functionBody.append("\tcolor.rgb = clamp((xform * float4(color.rgb, 1.0)).rgb, 0.0, color.a);\n");
brianosman77320db2016-09-07 08:09:10 -0700132 functionBody.append("\treturn color;");
133 SkString colorGamutXformFuncName;
Brian Salomon1d816b92017-08-17 11:07:59 -0400134 this->emitFunction(kVec4f_GrSLType,
brianosman77320db2016-09-07 08:09:10 -0700135 "colorGamutXform",
136 SK_ARRAY_COUNT(gColorGamutXformArgs),
137 gColorGamutXformArgs,
138 functionBody.c_str(),
139 &colorGamutXformFuncName);
140
Brian Osmanc624d9d2017-03-08 11:42:02 -0500141 GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler();
brianosman77320db2016-09-07 08:09:10 -0700142 out->appendf("%s(%s, %s)", colorGamutXformFuncName.c_str(), srcColor,
Brian Osmanc624d9d2017-03-08 11:42:02 -0500143 uniformHandler->getUniformCStr(colorXformHelper->gamutXformUniform()));
brianosman77320db2016-09-07 08:09:10 -0700144}
145
146void GrGLSLShaderBuilder::appendColorGamutXform(const char* srcColor,
147 GrGLSLColorSpaceXformHelper* colorXformHelper) {
148 SkString xform;
149 this->appendColorGamutXform(&xform, srcColor, colorXformHelper);
150 this->codeAppend(xform.c_str());
joshualitt30ba4362014-08-21 20:18:45 -0700151}
152
cdaltonf8a6ce82016-04-11 13:02:05 -0700153void GrGLSLShaderBuilder::appendTexelFetch(SkString* out,
Greg Danielbc5d4d72017-05-05 10:28:42 -0400154 TexelBufferHandle texelBufferHandle,
cdaltonf8a6ce82016-04-11 13:02:05 -0700155 const char* coordExpr) const {
Greg Danielbc5d4d72017-05-05 10:28:42 -0400156 const GrShaderVar& texelBuffer = fProgramBuilder->texelBufferVariable(texelBufferHandle);
Brian Salomon94efbf52016-11-29 13:43:05 -0500157 SkASSERT(fProgramBuilder->shaderCaps()->texelFetchSupport());
cdaltonf8a6ce82016-04-11 13:02:05 -0700158
Greg Danielbc5d4d72017-05-05 10:28:42 -0400159 out->appendf("texelFetch(%s, %s)", texelBuffer.c_str(), coordExpr);
cdaltonf8a6ce82016-04-11 13:02:05 -0700160}
161
Greg Danielbc5d4d72017-05-05 10:28:42 -0400162void GrGLSLShaderBuilder::appendTexelFetch(TexelBufferHandle texelBufferHandle,
163 const char* coordExpr) {
164 this->appendTexelFetch(&this->code(), texelBufferHandle, coordExpr);
cdaltonf8a6ce82016-04-11 13:02:05 -0700165}
166
Brian Salomonf9f45122016-11-29 11:59:17 -0500167void GrGLSLShaderBuilder::appendImageStorageLoad(SkString* out, ImageStorageHandle handle,
168 const char* coordExpr) {
169 const GrShaderVar& imageStorage = fProgramBuilder->imageStorageVariable(handle);
170 out->appendf("imageLoad(%s, %s)", imageStorage.c_str(), coordExpr);
171}
172
173void GrGLSLShaderBuilder::appendImageStorageLoad(ImageStorageHandle handle, const char* coordExpr) {
174 this->appendImageStorageLoad(&this->code(), handle, coordExpr);
175}
176
cdalton33ad7012016-02-22 07:55:44 -0800177bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) {
178 if (featureBit & fFeaturesAddedMask) {
179 return false;
joshualitt30ba4362014-08-21 20:18:45 -0700180 }
cdalton33ad7012016-02-22 07:55:44 -0800181 this->extensions().appendf("#extension %s: require\n", extensionName);
182 fFeaturesAddedMask |= featureBit;
183 return true;
joshualitt30ba4362014-08-21 20:18:45 -0700184}
185
egdaniel2d721d32015-11-11 13:06:05 -0800186void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
joshualitt47bb3822014-10-07 16:43:25 -0700187 for (int i = 0; i < vars.count(); ++i) {
Brian Salomon94efbf52016-11-29 13:43:05 -0500188 vars[i].appendDecl(fProgramBuilder->shaderCaps(), out);
joshualitt47bb3822014-10-07 16:43:25 -0700189 out->append(";\n");
190 }
191}
192
egdaniel2d721d32015-11-11 13:06:05 -0800193void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) {
Brian Salomon94efbf52016-11-29 13:43:05 -0500194 SkASSERT(fProgramBuilder->shaderCaps()->generation() >= k330_GrGLSLGeneration ||
195 fProgramBuilder->shaderCaps()->mustEnableAdvBlendEqs());
cdaltone4017d82015-05-06 11:48:56 -0700196 fLayoutParams[interface].push_back() = param;
197}
198
egdaniel2d721d32015-11-11 13:06:05 -0800199void GrGLSLShaderBuilder::compileAndAppendLayoutQualifiers() {
cdaltone4017d82015-05-06 11:48:56 -0700200 static const char* interfaceQualifierNames[] = {
csmartdalton276cc412016-11-21 11:55:00 -0700201 "in",
cdaltone4017d82015-05-06 11:48:56 -0700202 "out"
203 };
204
205 for (int interface = 0; interface <= kLastInterfaceQualifier; ++interface) {
206 const SkTArray<SkString>& params = fLayoutParams[interface];
207 if (params.empty()) {
208 continue;
209 }
210 this->layoutQualifiers().appendf("layout(%s", params[0].c_str());
211 for (int i = 1; i < params.count(); ++i) {
212 this->layoutQualifiers().appendf(", %s", params[i].c_str());
213 }
214 this->layoutQualifiers().appendf(") %s;\n", interfaceQualifierNames[interface]);
215 }
216
csmartdalton276cc412016-11-21 11:55:00 -0700217 GR_STATIC_ASSERT(0 == GrGLSLShaderBuilder::kIn_InterfaceQualifier);
218 GR_STATIC_ASSERT(1 == GrGLSLShaderBuilder::kOut_InterfaceQualifier);
cdaltone4017d82015-05-06 11:48:56 -0700219 GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQualifier + 1);
220}
221
egdaniel2d721d32015-11-11 13:06:05 -0800222void GrGLSLShaderBuilder::finalize(uint32_t visibility) {
joshualitt43466a12015-02-13 17:18:27 -0800223 SkASSERT(!fFinalized);
Brian Salomon94efbf52016-11-29 13:43:05 -0500224 this->versionDecl() = fProgramBuilder->shaderCaps()->versionDeclString();
egdaniel574a4c12015-11-02 06:22:44 -0800225 this->compileAndAppendLayoutQualifiers();
egdanielc8a66eb2015-11-02 07:46:25 -0800226 SkASSERT(visibility);
cdalton5e58cee2016-02-11 12:49:47 -0800227 fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms());
egdaniel574a4c12015-11-02 06:22:44 -0800228 this->appendDecls(fInputs, &this->inputs());
egdaniel574a4c12015-11-02 06:22:44 -0800229 this->appendDecls(fOutputs, &this->outputs());
230 this->onFinalize();
joshualitt43466a12015-02-13 17:18:27 -0800231 // append the 'footer' to code
232 this->code().append("}");
233
234 for (int i = 0; i <= fCodeIndex; i++) {
235 fCompilerStrings[i] = fShaderStrings[i].c_str();
236 fCompilerStringLengths[i] = (int)fShaderStrings[i].size();
237 }
238
joshualitt43466a12015-02-13 17:18:27 -0800239 fFinalized = true;
joshualitt43466a12015-02-13 17:18:27 -0800240}