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dvonbeckc526da92016-07-20 11:20:30 -07001/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm.h"
dvonbeckc526da92016-07-20 11:20:30 -07009#include "SkLightingShader.h"
10#include "SkNormalSource.h"
11#include "SkPoint3.h"
12#include "SkShader.h"
13
14// Create a truncated pyramid normal map
15static SkBitmap make_frustum_normalmap(int texSize) {
16 SkBitmap frustum;
17 frustum.allocN32Pixels(texSize, texSize);
18
19 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize));
20 return frustum;
21}
22
23namespace skiagm {
24
25// This GM exercises lighting shaders. Specifically, nullptr arguments, scaling when using
26// normal maps, and paint transparency.
27class LightingShader2GM : public GM {
28public:
29 LightingShader2GM() {
30 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
31 }
32
33protected:
34 SkString onShortName() override {
35 return SkString("lightingshader2");
36 }
37
38 SkISize onISize() override {
dvonbeck680e2e92016-07-21 12:19:54 -070039 return SkISize::Make(600, 740);
dvonbeckc526da92016-07-20 11:20:30 -070040 }
41
42 void onOnceBeforeDraw() override {
43 SkLights::Builder builder;
44 const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f);
45
46 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f),
47 kLightFromUpperRight));
48 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
49 fLights = builder.finish();
50
51 fRect = SkRect::MakeIWH(kTexSize, kTexSize);
52 SkMatrix matrix;
53 SkRect bitmapBounds = SkRect::MakeIWH(kTexSize, kTexSize);
54 matrix.setRectToRect(bitmapBounds, fRect, SkMatrix::kFill_ScaleToFit);
55
56 SkBitmap opaqueDiffuseMap = sk_tool_utils::create_checkerboard_bitmap(
57 kTexSize, kTexSize,
58 sk_tool_utils::color_to_565(0x0),
59 sk_tool_utils::color_to_565(0xFF804020),
60 8);
reed1ec04d92016-08-05 12:07:41 -070061 fOpaqueDiffuse = SkShader::MakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode,
62 SkShader::kClamp_TileMode, &matrix);
dvonbeckc526da92016-07-20 11:20:30 -070063
64 SkBitmap translucentDiffuseMap = sk_tool_utils::create_checkerboard_bitmap(
65 kTexSize, kTexSize,
66 SkColorSetARGB(0x55, 0x00, 0x00, 0x00),
67 SkColorSetARGB(0x55, 0x80, 0x40, 0x20),
68 8);
reed1ec04d92016-08-05 12:07:41 -070069 fTranslucentDiffuse = SkShader::MakeBitmapShader(translucentDiffuseMap,
70 SkShader::kClamp_TileMode,
71 SkShader::kClamp_TileMode, &matrix);
dvonbeckc526da92016-07-20 11:20:30 -070072
73 SkBitmap normalMap = make_frustum_normalmap(kTexSize);
reed1ec04d92016-08-05 12:07:41 -070074 fNormalMapShader = SkShader::MakeBitmapShader(normalMap, SkShader::kClamp_TileMode,
75 SkShader::kClamp_TileMode, &matrix);
dvonbeckc526da92016-07-20 11:20:30 -070076
77 }
78
79 // Scales shape around origin, rotates shape around origin, then translates shape to origin
80 void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScalar rotate) const {
81 canvas->translate(kTexSize/2.0f, kTexSize/2.0f);
82 canvas->scale(scaleX, scaleY);
83 canvas->rotate(rotate);
84 canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f);
85 }
86
87 static constexpr int NUM_BOOLEAN_PARAMS = 4;
88 void drawRect(SkCanvas* canvas, SkScalar scaleX, SkScalar scaleY,
89 SkScalar rotate, bool useNormalSource, bool useDiffuseShader,
90 bool useTranslucentPaint, bool useTranslucentShader) {
91 canvas->save();
92
93 this->positionCTM(canvas, scaleX, scaleY, rotate);
94
95 const SkMatrix& ctm = canvas->getTotalMatrix();
96
97 SkPaint paint;
98 sk_sp<SkNormalSource> normalSource = nullptr;
99 sk_sp<SkShader> diffuseShader = nullptr;
100
101 if (useNormalSource) {
102 normalSource = SkNormalSource::MakeFromNormalMap(fNormalMapShader, ctm);
103 }
104
105 if (useDiffuseShader) {
106 diffuseShader = (useTranslucentShader) ? fTranslucentDiffuse : fOpaqueDiffuse;
107 } else {
108 paint.setColor(0xFF00FF00);
109 }
110
111 if (useTranslucentPaint) {
112 paint.setAlpha(0x99);
113 }
114
115 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource),
116 fLights));
117 canvas->drawRect(fRect, paint);
118
119 canvas->restore();
120 }
121
122 void onDraw(SkCanvas* canvas) override {
123
124 constexpr SkScalar LABEL_SIZE = 10.0f;
125 SkPaint labelPaint;
126 labelPaint.setTypeface(sk_tool_utils::create_portable_typeface("sans-serif",
127 SkFontStyle()));
128 labelPaint.setAntiAlias(true);
129 labelPaint.setTextSize(LABEL_SIZE);
130
131 constexpr int GRID_COLUMN_NUM = 4;
132 constexpr SkScalar GRID_CELL_WIDTH = kTexSize + 20.0f + NUM_BOOLEAN_PARAMS * LABEL_SIZE;
133
134 int gridNum = 0;
135
136 // Running through all possible bool parameter combinations
137 for (bool useNormalSource : {true, false}) {
138 for (bool useDiffuseShader : {true, false}) {
139 for (bool useTranslucentPaint : {true, false}) {
140 for (bool useTranslucentShader : {true, false}) {
141
142 // Determining position
143 SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
144 SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
145
146 canvas->save();
147
148 canvas->translate(xPos, yPos);
149 this->drawRect(canvas, 1.0f, 1.0f, 0.f, useNormalSource, useDiffuseShader,
150 useTranslucentPaint, useTranslucentShader);
151 // Drawing labels
152 canvas->translate(0.0f, SkIntToScalar(kTexSize));
153 {
154 canvas->translate(0.0f, LABEL_SIZE);
155 SkString label;
156 label.appendf("useNormalSource: %d", useNormalSource);
157 canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
158 }
159 {
160 canvas->translate(0.0f, LABEL_SIZE);
161 SkString label;
162 label.appendf("useDiffuseShader: %d", useDiffuseShader);
163 canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
164 }
165 {
166 canvas->translate(0.0f, LABEL_SIZE);
167 SkString label;
168 label.appendf("useTranslucentPaint: %d", useTranslucentPaint);
169 canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
170 }
171 {
172 canvas->translate(0.0f, LABEL_SIZE);
173 SkString label;
174 label.appendf("useTranslucentShader: %d", useTranslucentShader);
175 canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
176 }
177
178 canvas->restore();
179
180 gridNum++;
181 }
182 }
183 }
184 }
185
186
187 // Rotation/scale test
188 {
189 SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
190 SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
191
192 canvas->save();
193 canvas->translate(xPos, yPos);
194 this->drawRect(canvas, 0.6f, 0.6f, 45.0f, true, true, true, true);
195 canvas->restore();
196
197 gridNum++;
198 }
199
200 // Anisotropic scale test
201 {
202 SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
203 SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
204
205 canvas->save();
206 canvas->translate(xPos, yPos);
207 this->drawRect(canvas, 0.6f, 0.4f, 30.0f, true, true, true, true);
208 canvas->restore();
209
210 gridNum++;
211 }
212 }
213
214private:
215 static const int kTexSize = 96;
dvonbeckc526da92016-07-20 11:20:30 -0700216
217 sk_sp<SkShader> fOpaqueDiffuse;
218 sk_sp<SkShader> fTranslucentDiffuse;
219 sk_sp<SkShader> fNormalMapShader;
220
221 SkRect fRect;
222 sk_sp<SkLights> fLights;
223
224 typedef GM INHERITED;
225};
226
227//////////////////////////////////////////////////////////////////////////////
228
229DEF_GM(return new LightingShader2GM;)
230}