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Chris Dalton6a3dbee2017-10-16 10:44:41 -06001/*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Chris Dalton383a2ef2018-01-08 17:21:41 -05008#ifndef GrCCCubicShader_DEFINED
9#define GrCCCubicShader_DEFINED
Chris Dalton6a3dbee2017-10-16 10:44:41 -060010
Chris Dalton383a2ef2018-01-08 17:21:41 -050011#include "ccpr/GrCCCoverageProcessor.h"
Chris Dalton6a3dbee2017-10-16 10:44:41 -060012
13/**
14 * This class renders the coverage of convex closed cubic segments using the techniques outlined in
15 * "Resolution Independent Curve Rendering using Programmable Graphics Hardware" by Charles Loop and
16 * Jim Blinn:
17 *
18 * https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf
19 *
20 * The provided curve segments must be convex, monotonic with respect to the vector of their closing
21 * edge [P3 - P0], and must not contain or be near any inflection points or loop intersections.
Chris Dalton21ba5512018-03-21 17:20:21 -060022 * (Use GrCCGeometry::cubicTo().)
Chris Dalton6a3dbee2017-10-16 10:44:41 -060023 */
Chris Dalton383a2ef2018-01-08 17:21:41 -050024class GrCCCubicShader : public GrCCCoverageProcessor::Shader {
Chris Dalton21ba5512018-03-21 17:20:21 -060025 void emitSetupCode(GrGLSLVertexGeoBuilder*, const char* pts, const char* wind,
26 const char** tighterHull) const override;
Chris Dalton6a3dbee2017-10-16 10:44:41 -060027
Chris Daltonfe462ef2018-03-08 15:54:01 +000028 void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code,
Chris Dalton21ba5512018-03-21 17:20:21 -060029 const char* position, const char* coverage,
30 const char* attenuatedCoverage) override;
Chris Dalton6a3dbee2017-10-16 10:44:41 -060031
Chris Dalton21ba5512018-03-21 17:20:21 -060032 void onEmitFragmentCode(GrGLSLFPFragmentBuilder*, const char* outputCoverage) const override;
Chris Daltonf510e262018-01-30 16:42:37 -070033
Chris Dalton21ba5512018-03-21 17:20:21 -060034 const GrShaderVar fKLMMatrix{"klm_matrix", kFloat3x3_GrSLType};
35 const GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType};
Chris Daltonbaf3e782018-03-08 15:55:58 +000036 GrGLSLVarying fKLMD;
Chris Dalton90e8fb12017-12-22 02:24:53 -070037 GrGLSLVarying fGradMatrix;
Chris Dalton21ba5512018-03-21 17:20:21 -060038 GrGLSLVarying fCornerCoverage;
Chris Daltonbaf3e782018-03-08 15:55:58 +000039};
40
Chris Dalton6a3dbee2017-10-16 10:44:41 -060041#endif