blob: b14de8bd34128de2128359d814dd6aa230bdd5b1 [file] [log] [blame]
commit-bot@chromium.org76eaf742013-09-30 18:41:38 +00001/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrCustomCoordsTextureEffect.h"
9#include "gl/GrGLEffect.h"
commit-bot@chromium.org76eaf742013-09-30 18:41:38 +000010#include "gl/GrGLSL.h"
11#include "gl/GrGLTexture.h"
12#include "GrTBackendEffectFactory.h"
13#include "GrTexture.h"
14
15class GrGLCustomCoordsTextureEffect : public GrGLEffect {
16public:
17 GrGLCustomCoordsTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect)
18 : INHERITED (factory) {}
19
20 virtual void emitCode(GrGLShaderBuilder* builder,
21 const GrDrawEffect& drawEffect,
22 EffectKey key,
23 const char* outputColor,
24 const char* inputColor,
bsalomon@google.com77af6802013-10-02 13:04:56 +000025 const TransformedCoordsArray&,
commit-bot@chromium.org76eaf742013-09-30 18:41:38 +000026 const TextureSamplerArray& samplers) SK_OVERRIDE {
27 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder();
28 SkASSERT(NULL != vertexBuilder);
29 SkASSERT(1 == drawEffect.castEffect<GrCustomCoordsTextureEffect>().numVertexAttribs());
30
31 SkString fsCoordName;
32 const char* vsVaryingName;
33 const char* fsVaryingNamePtr;
34 vertexBuilder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr);
35 fsCoordName = fsVaryingNamePtr;
36
37 const char* attrName =
38 vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str();
39 vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName);
40
41 builder->fsCodeAppendf("\t%s = ", outputColor);
42 builder->fsAppendTextureLookupAndModulate(inputColor,
43 samplers[0],
44 fsCoordName.c_str(),
45 kVec2f_GrSLType);
46 builder->fsCodeAppend(";\n");
47 }
48
commit-bot@chromium.org76eaf742013-09-30 18:41:38 +000049 virtual void setData(const GrGLUniformManager& uman,
50 const GrDrawEffect& drawEffect) SK_OVERRIDE {}
51
52private:
53 typedef GrGLEffect INHERITED;
54};
55
56///////////////////////////////////////////////////////////////////////////////
57
58GrCustomCoordsTextureEffect::GrCustomCoordsTextureEffect(GrTexture* texture,
59 const GrTextureParams& params)
60 : fTextureAccess(texture, params) {
61 this->addTextureAccess(&fTextureAccess);
62 this->addVertexAttrib(kVec2f_GrSLType);
63}
64
65bool GrCustomCoordsTextureEffect::onIsEqual(const GrEffect& other) const {
66 const GrCustomCoordsTextureEffect& cte = CastEffect<GrCustomCoordsTextureEffect>(other);
67 return fTextureAccess == cte.fTextureAccess;
68}
69
70void GrCustomCoordsTextureEffect::getConstantColorComponents(GrColor* color,
71 uint32_t* validFlags) const {
72 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) &&
73 GrPixelConfigIsOpaque(this->texture(0)->config())) {
74 *validFlags = kA_GrColorComponentFlag;
75 } else {
76 *validFlags = 0;
77 }
78}
79
80const GrBackendEffectFactory& GrCustomCoordsTextureEffect::getFactory() const {
81 return GrTBackendEffectFactory<GrCustomCoordsTextureEffect>::getInstance();
82}
83
84///////////////////////////////////////////////////////////////////////////////
85
86GR_DEFINE_EFFECT_TEST(GrCustomCoordsTextureEffect);
87
88GrEffectRef* GrCustomCoordsTextureEffect::TestCreate(SkRandom* random,
89 GrContext*,
90 const GrDrawTargetCaps&,
91 GrTexture* textures[]) {
92 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
93 GrEffectUnitTest::kAlphaTextureIdx;
94 static const SkShader::TileMode kTileModes[] = {
95 SkShader::kClamp_TileMode,
96 SkShader::kRepeat_TileMode,
97 SkShader::kMirror_TileMode,
98 };
99 SkShader::TileMode tileModes[] = {
100 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
101 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
102 };
103 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
104 GrTextureParams::kNone_FilterMode);
105
106 return GrCustomCoordsTextureEffect::Create(textures[texIdx], params);
107}