joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2014 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrGLProgramBuilder_DEFINED |
| 9 | #define GrGLProgramBuilder_DEFINED |
| 10 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 11 | #include "GrGLFragmentShaderBuilder.h" |
| 12 | #include "GrGLGeometryShaderBuilder.h" |
| 13 | #include "GrGLVertexShaderBuilder.h" |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 14 | #include "../GrGLProgramDataManager.h" |
kkinnunen | 7aedda5 | 2015-06-29 23:01:28 -0700 | [diff] [blame] | 15 | #include "../GrGLPathProgramDataManager.h" |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 16 | #include "../GrGLUniformHandle.h" |
joshualitt | 8072caa | 2015-02-12 14:20:52 -0800 | [diff] [blame] | 17 | #include "../GrGLPrimitiveProcessor.h" |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 18 | #include "../GrGLXferProcessor.h" |
bsalomon | ae59b77 | 2014-11-19 08:23:49 -0800 | [diff] [blame] | 19 | #include "../../GrPendingFragmentStage.h" |
egdaniel | 8dd688b | 2015-01-22 10:16:09 -0800 | [diff] [blame] | 20 | #include "../../GrPipeline.h" |
joshualitt | 89c7a2e | 2014-10-10 14:11:59 -0700 | [diff] [blame] | 21 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 22 | /* |
| 23 | * This is the base class for a series of interfaces. This base class *MUST* remain abstract with |
| 24 | * NO data members because it is used in multiple interface inheritance. |
| 25 | * Heirarchy: |
| 26 | * GrGLUniformBuilder |
| 27 | * / \ |
| 28 | * GrGLFPBuilder GrGLGPBuilder |
| 29 | * \ / |
| 30 | * GrGLProgramBuilder(internal use only) |
| 31 | */ |
| 32 | class GrGLUniformBuilder { |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 33 | public: |
| 34 | enum ShaderVisibility { |
bsalomon | 17168df | 2014-12-09 09:00:49 -0800 | [diff] [blame] | 35 | kVertex_Visibility = 1 << kVertex_GrShaderType, |
| 36 | kGeometry_Visibility = 1 << kGeometry_GrShaderType, |
| 37 | kFragment_Visibility = 1 << kFragment_GrShaderType, |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 38 | }; |
| 39 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 40 | virtual ~GrGLUniformBuilder() {} |
| 41 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 42 | typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
kkinnunen | 7aedda5 | 2015-06-29 23:01:28 -0700 | [diff] [blame] | 43 | typedef GrGLPathProgramDataManager::SeparableVaryingHandle SeparableVaryingHandle; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 44 | |
| 45 | /** Add a uniform variable to the current program, that has visibility in one or more shaders. |
| 46 | visibility is a bitfield of ShaderVisibility values indicating from which shaders the |
| 47 | uniform should be accessible. At least one bit must be set. Geometry shader uniforms are not |
| 48 | supported at this time. The actual uniform name will be mangled. If outName is not NULL then |
| 49 | it will refer to the final uniform name after return. Use the addUniformArray variant to add |
| 50 | an array of uniforms. */ |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 51 | UniformHandle addUniform(uint32_t visibility, |
| 52 | GrSLType type, |
| 53 | GrSLPrecision precision, |
| 54 | const char* name, |
| 55 | const char** outName = NULL) { |
| 56 | return this->addUniformArray(visibility, type, precision, name, 0, outName); |
| 57 | } |
| 58 | |
| 59 | virtual UniformHandle addUniformArray( |
| 60 | uint32_t visibility, |
| 61 | GrSLType type, |
| 62 | GrSLPrecision precision, |
| 63 | const char* name, |
| 64 | int arrayCount, |
| 65 | const char** outName = NULL) = 0; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 66 | |
| 67 | virtual const GrGLShaderVar& getUniformVariable(UniformHandle u) const = 0; |
| 68 | |
| 69 | /** |
| 70 | * Shortcut for getUniformVariable(u).c_str() |
| 71 | */ |
| 72 | virtual const char* getUniformCStr(UniformHandle u) const = 0; |
| 73 | |
| 74 | virtual const GrGLContextInfo& ctxInfo() const = 0; |
| 75 | |
bsalomon | 861e103 | 2014-12-16 07:33:49 -0800 | [diff] [blame] | 76 | virtual GrGLGpu* gpu() const = 0; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 77 | |
| 78 | /* |
| 79 | * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 80 | */ |
| 81 | }; |
| 82 | |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 83 | // TODO move this into GrGLGPBuilder and move them both out of this file |
| 84 | class GrGLVarying { |
| 85 | public: |
| 86 | bool vsVarying() const { return kVertToFrag_Varying == fVarying || |
| 87 | kVertToGeo_Varying == fVarying; } |
| 88 | bool fsVarying() const { return kVertToFrag_Varying == fVarying || |
| 89 | kGeoToFrag_Varying == fVarying; } |
| 90 | const char* vsOut() const { return fVsOut; } |
| 91 | const char* gsIn() const { return fGsIn; } |
| 92 | const char* gsOut() const { return fGsOut; } |
| 93 | const char* fsIn() const { return fFsIn; } |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 94 | GrSLType type() const { return fType; } |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 95 | |
| 96 | protected: |
| 97 | enum Varying { |
| 98 | kVertToFrag_Varying, |
| 99 | kVertToGeo_Varying, |
| 100 | kGeoToFrag_Varying, |
| 101 | }; |
| 102 | |
| 103 | GrGLVarying(GrSLType type, Varying varying) |
| 104 | : fVarying(varying), fType(type), fVsOut(NULL), fGsIn(NULL), fGsOut(NULL), |
| 105 | fFsIn(NULL) {} |
| 106 | |
| 107 | Varying fVarying; |
| 108 | |
| 109 | private: |
| 110 | GrSLType fType; |
| 111 | const char* fVsOut; |
| 112 | const char* fGsIn; |
| 113 | const char* fGsOut; |
| 114 | const char* fFsIn; |
| 115 | |
| 116 | friend class GrGLVertexBuilder; |
| 117 | friend class GrGLGeometryBuilder; |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 118 | friend class GrGLXferBuilder; |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 119 | friend class GrGLFragmentShaderBuilder; |
| 120 | }; |
| 121 | |
| 122 | struct GrGLVertToFrag : public GrGLVarying { |
| 123 | GrGLVertToFrag(GrSLType type) |
| 124 | : GrGLVarying(type, kVertToFrag_Varying) {} |
| 125 | }; |
| 126 | |
| 127 | struct GrGLVertToGeo : public GrGLVarying { |
| 128 | GrGLVertToGeo(GrSLType type) |
| 129 | : GrGLVarying(type, kVertToGeo_Varying) {} |
| 130 | }; |
| 131 | |
| 132 | struct GrGLGeoToFrag : public GrGLVarying { |
| 133 | GrGLGeoToFrag(GrSLType type) |
| 134 | : GrGLVarying(type, kGeoToFrag_Varying) {} |
| 135 | }; |
| 136 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 137 | /* a specialization of the above for GPs. Lets the user add uniforms, varyings, and VS / FS code */ |
| 138 | class GrGLGPBuilder : public virtual GrGLUniformBuilder { |
| 139 | public: |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 140 | /* |
| 141 | * addVarying allows fine grained control for setting up varyings between stages. If you just |
| 142 | * need to take an attribute and pass it through to an output value in a fragment shader, use |
| 143 | * addPassThroughAttribute. |
| 144 | * TODO convert most uses of addVarying to addPassThroughAttribute |
| 145 | */ |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 146 | virtual void addVarying(const char* name, |
| 147 | GrGLVarying*, |
bsalomon | c0bd648 | 2014-12-09 10:04:14 -0800 | [diff] [blame] | 148 | GrSLPrecision fsPrecision = kDefault_GrSLPrecision) = 0; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 149 | |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 150 | /* |
| 151 | * This call can be used by GP to pass an attribute through all shaders directly to 'output' in |
| 152 | * the fragment shader. Though this call effects both the vertex shader and fragment shader, |
| 153 | * it expects 'output' to be defined in the fragment shader before this call is made. |
| 154 | * TODO it might be nicer behavior to have a flag to declare output inside this call |
| 155 | */ |
joshualitt | 71c9260 | 2015-01-14 08:12:47 -0800 | [diff] [blame] | 156 | virtual void addPassThroughAttribute(const GrGeometryProcessor::Attribute*, |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 157 | const char* output) = 0; |
| 158 | |
kkinnunen | 7aedda5 | 2015-06-29 23:01:28 -0700 | [diff] [blame] | 159 | /* |
| 160 | * Creates a fragment shader varying that can be referred to. |
| 161 | * Comparable to GrGLUniformBuilder::addUniform(). |
| 162 | */ |
| 163 | virtual SeparableVaryingHandle addSeparableVarying( |
| 164 | const char* name, GrGLVertToFrag*, GrSLPrecision fsPrecision = kDefault_GrSLPrecision) = 0; |
| 165 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 166 | // TODO rename getFragmentBuilder |
egdaniel | 29bee0f | 2015-04-29 11:54:42 -0700 | [diff] [blame] | 167 | virtual GrGLFragmentBuilder* getFragmentShaderBuilder() = 0; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 168 | virtual GrGLVertexBuilder* getVertexShaderBuilder() = 0; |
| 169 | |
| 170 | /* |
| 171 | * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 172 | */ |
| 173 | }; |
| 174 | |
| 175 | /* a specializations for FPs. Lets the user add uniforms and FS code */ |
| 176 | class GrGLFPBuilder : public virtual GrGLUniformBuilder { |
| 177 | public: |
egdaniel | 29bee0f | 2015-04-29 11:54:42 -0700 | [diff] [blame] | 178 | virtual GrGLFragmentBuilder* getFragmentShaderBuilder() = 0; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 179 | |
| 180 | /* |
| 181 | * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 182 | */ |
| 183 | }; |
| 184 | |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 185 | /* a specializations for XPs. Lets the user add uniforms and FS code */ |
| 186 | class GrGLXPBuilder : public virtual GrGLUniformBuilder { |
| 187 | public: |
egdaniel | 29bee0f | 2015-04-29 11:54:42 -0700 | [diff] [blame] | 188 | virtual GrGLXPFragmentBuilder* getFragmentShaderBuilder() = 0; |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 189 | |
| 190 | /* |
| 191 | * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 192 | */ |
| 193 | }; |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 194 | |
| 195 | /** |
| 196 | * The below struct represent processors installed in programs. |
| 197 | */ |
| 198 | template <class Proc> |
| 199 | struct GrGLInstalledProc { |
cdalton | 4271765 | 2015-06-18 11:54:30 -0700 | [diff] [blame] | 200 | SkDEBUGCODE(int fSamplersIdx;) |
| 201 | SkAutoTDelete<Proc> fGLProc; |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 202 | }; |
| 203 | |
| 204 | typedef GrGLInstalledProc<GrGLPrimitiveProcessor> GrGLInstalledGeoProc; |
| 205 | typedef GrGLInstalledProc<GrGLXferProcessor> GrGLInstalledXferProc; |
| 206 | typedef GrGLInstalledProc<GrGLFragmentProcessor> GrGLInstalledFragProc; |
| 207 | |
| 208 | struct GrGLInstalledFragProcs : public SkRefCnt { |
| 209 | virtual ~GrGLInstalledFragProcs(); |
| 210 | SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; |
| 211 | }; |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 212 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 213 | /* |
| 214 | * Please note - no diamond problems because of virtual inheritance. Also, both base classes |
| 215 | * are pure virtual with no data members. This is the base class for program building. |
| 216 | * Subclasses are nearly identical but each has their own way of emitting transforms. State for |
| 217 | * each of the elements of the shader pipeline, ie vertex, fragment, geometry, etc, lives in those |
| 218 | * respective builders |
| 219 | */ |
| 220 | class GrGLProgramBuilder : public GrGLGPBuilder, |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 221 | public GrGLFPBuilder, |
| 222 | public GrGLXPBuilder { |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 223 | public: |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 224 | typedef GrGpu::DrawArgs DrawArgs; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 225 | /** Generates a shader program. |
| 226 | * |
| 227 | * The program implements what is specified in the stages given as input. |
| 228 | * After successful generation, the builder result objects are available |
| 229 | * to be used. |
| 230 | * @return true if generation was successful. |
| 231 | */ |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 232 | static GrGLProgram* CreateProgram(const DrawArgs&, GrGLGpu*); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 233 | |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 234 | UniformHandle addUniformArray(uint32_t visibility, |
| 235 | GrSLType type, |
| 236 | GrSLPrecision precision, |
| 237 | const char* name, |
| 238 | int arrayCount, |
mtklein | 36352bf | 2015-03-25 18:17:31 -0700 | [diff] [blame] | 239 | const char** outName) override; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 240 | |
mtklein | 36352bf | 2015-03-25 18:17:31 -0700 | [diff] [blame] | 241 | const GrGLShaderVar& getUniformVariable(UniformHandle u) const override { |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 242 | return fUniforms[u.toShaderBuilderIndex()].fVariable; |
| 243 | } |
| 244 | |
mtklein | 36352bf | 2015-03-25 18:17:31 -0700 | [diff] [blame] | 245 | const char* getUniformCStr(UniformHandle u) const override { |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 246 | return this->getUniformVariable(u).c_str(); |
| 247 | } |
| 248 | |
mtklein | 36352bf | 2015-03-25 18:17:31 -0700 | [diff] [blame] | 249 | const GrGLContextInfo& ctxInfo() const override; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 250 | |
mtklein | 36352bf | 2015-03-25 18:17:31 -0700 | [diff] [blame] | 251 | GrGLGpu* gpu() const override { return fGpu; } |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 252 | |
egdaniel | 29bee0f | 2015-04-29 11:54:42 -0700 | [diff] [blame] | 253 | GrGLXPFragmentBuilder* getFragmentShaderBuilder() override { return &fFS; } |
mtklein | 36352bf | 2015-03-25 18:17:31 -0700 | [diff] [blame] | 254 | GrGLVertexBuilder* getVertexShaderBuilder() override { return &fVS; } |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 255 | |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 256 | void addVarying( |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 257 | const char* name, |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 258 | GrGLVarying*, |
mtklein | 36352bf | 2015-03-25 18:17:31 -0700 | [diff] [blame] | 259 | GrSLPrecision fsPrecision = kDefault_GrSLPrecision) override; |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 260 | |
joshualitt | 71c9260 | 2015-01-14 08:12:47 -0800 | [diff] [blame] | 261 | void addPassThroughAttribute(const GrPrimitiveProcessor::Attribute*, |
mtklein | 36352bf | 2015-03-25 18:17:31 -0700 | [diff] [blame] | 262 | const char* output) override; |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 263 | |
kkinnunen | 7aedda5 | 2015-06-29 23:01:28 -0700 | [diff] [blame] | 264 | SeparableVaryingHandle addSeparableVarying( |
| 265 | const char* name, |
| 266 | GrGLVertToFrag*, |
| 267 | GrSLPrecision fsPrecision = kDefault_GrSLPrecision) override; |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 268 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 269 | // Handles for program uniforms (other than per-effect uniforms) |
| 270 | struct BuiltinUniformHandles { |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 271 | UniformHandle fRTAdjustmentUni; |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 272 | |
| 273 | // We use the render target height to provide a y-down frag coord when specifying |
| 274 | // origin_upper_left is not supported. |
| 275 | UniformHandle fRTHeightUni; |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 276 | }; |
| 277 | |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 278 | protected: |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 279 | typedef GrGLProgramDataManager::UniformInfo UniformInfo; |
| 280 | typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; |
| 281 | |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 282 | static GrGLProgramBuilder* CreateProgramBuilder(const DrawArgs&, GrGLGpu*); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 283 | |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 284 | GrGLProgramBuilder(GrGLGpu*, const DrawArgs&); |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 285 | |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 286 | const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrimitiveProcessor; } |
egdaniel | 8dd688b | 2015-01-22 10:16:09 -0800 | [diff] [blame] | 287 | const GrPipeline& pipeline() const { return *fArgs.fPipeline; } |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 288 | const GrProgramDesc& desc() const { return *fArgs.fDesc; } |
| 289 | const GrBatchTracker& batchTracker() const { return *fArgs.fBatchTracker; } |
| 290 | const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header(); } |
joshualitt | 23e280d | 2014-09-18 12:26:38 -0700 | [diff] [blame] | 291 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 292 | // Generates a name for a variable. The generated string will be name prefixed by the prefix |
| 293 | // char (unless the prefix is '\0'). It also mangles the name to be stage-specific if we're |
| 294 | // generating stage code. |
| 295 | void nameVariable(SkString* out, char prefix, const char* name); |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 296 | // Generates a possibly mangled name for a stage variable and writes it to the fragment shader. |
| 297 | // If GrGLSLExpr4 has a valid name then it will use that instead |
| 298 | void nameExpression(GrGLSLExpr4*, const char* baseName); |
joshualitt | 6c89110 | 2015-05-13 08:51:49 -0700 | [diff] [blame] | 299 | bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage); |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 300 | void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOut); |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 301 | void emitAndInstallProc(const GrPendingFragmentStage&, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 302 | int index, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 303 | const GrGLSLExpr4& input, |
| 304 | GrGLSLExpr4* output); |
| 305 | |
joshualitt | 9b98932 | 2014-12-15 14:16:27 -0800 | [diff] [blame] | 306 | void emitAndInstallProc(const GrPrimitiveProcessor&, |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 307 | GrGLSLExpr4* outputColor, |
| 308 | GrGLSLExpr4* outputCoverage); |
| 309 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 310 | // these emit functions help to keep the createAndEmitProcessors template general |
bsalomon | ae59b77 | 2014-11-19 08:23:49 -0800 | [diff] [blame] | 311 | void emitAndInstallProc(const GrPendingFragmentStage&, |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 312 | int index, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 313 | const char* outColor, |
| 314 | const char* inColor); |
joshualitt | 9b98932 | 2014-12-15 14:16:27 -0800 | [diff] [blame] | 315 | void emitAndInstallProc(const GrPrimitiveProcessor&, |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 316 | const char* outColor, |
| 317 | const char* outCoverage); |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 318 | void emitAndInstallXferProc(const GrXferProcessor&, |
| 319 | const GrGLSLExpr4& colorIn, |
| 320 | const GrGLSLExpr4& coverageIn); |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 321 | |
joshualitt | 9b98932 | 2014-12-15 14:16:27 -0800 | [diff] [blame] | 322 | void verify(const GrPrimitiveProcessor&); |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 323 | void verify(const GrXferProcessor&); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 324 | void verify(const GrFragmentProcessor&); |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 325 | template <class Proc> |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 326 | void emitSamplers(const GrProcessor&, |
| 327 | GrGLProcessor::TextureSamplerArray* outSamplers, |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 328 | GrGLInstalledProc<Proc>*); |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 329 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 330 | GrGLProgram* finalize(); |
jvanverth | 2853fe4 | 2015-07-02 12:53:27 -0700 | [diff] [blame^] | 331 | void bindProgramResourceLocations(GrGLuint programID); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 332 | bool checkLinkStatus(GrGLuint programID); |
kkinnunen | 7aedda5 | 2015-06-29 23:01:28 -0700 | [diff] [blame] | 333 | virtual void resolveProgramResourceLocations(GrGLuint programID); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 334 | void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs); |
| 335 | void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs); |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 336 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 337 | // Subclasses create different programs |
| 338 | virtual GrGLProgram* createProgram(GrGLuint programID); |
| 339 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 340 | void appendUniformDecls(ShaderVisibility, SkString*) const; |
| 341 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 342 | // reset is called by program creator between each processor's emit code. It increments the |
| 343 | // stage offset for variable name mangling, and also ensures verfication variables in the |
| 344 | // fragment shader are cleared. |
| 345 | void reset() { |
| 346 | this->enterStage(); |
| 347 | this->addStage(); |
| 348 | fFS.reset(); |
| 349 | } |
| 350 | void addStage() { fStageIndex++; } |
| 351 | |
| 352 | // This simple class exits the stage and then restores the stage when it goes out of scope |
| 353 | class AutoStageRestore { |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 354 | public: |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 355 | AutoStageRestore(GrGLProgramBuilder* pb) |
| 356 | : fPB(pb), fOutOfStage(pb->fOutOfStage) { pb->exitStage(); } |
| 357 | ~AutoStageRestore() { fPB->fOutOfStage = fOutOfStage; } |
joshualitt | b0a8a37 | 2014-09-23 09:50:21 -0700 | [diff] [blame] | 358 | private: |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 359 | GrGLProgramBuilder* fPB; |
| 360 | bool fOutOfStage; |
joshualitt | b0a8a37 | 2014-09-23 09:50:21 -0700 | [diff] [blame] | 361 | }; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 362 | class AutoStageAdvance { |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 363 | public: |
joshualitt | 43466a1 | 2015-02-13 17:18:27 -0800 | [diff] [blame] | 364 | AutoStageAdvance(GrGLProgramBuilder* pb) |
| 365 | : fPB(pb) { |
| 366 | fPB->reset(); |
| 367 | // Each output to the fragment processor gets its own code section |
| 368 | fPB->fFS.nextStage(); |
| 369 | } |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 370 | ~AutoStageAdvance() { fPB->exitStage(); } |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 371 | private: |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 372 | GrGLProgramBuilder* fPB; |
| 373 | }; |
| 374 | void exitStage() { fOutOfStage = true; } |
| 375 | void enterStage() { fOutOfStage = false; } |
| 376 | int stageIndex() const { return fStageIndex; } |
| 377 | |
joshualitt | 4973d9d | 2014-11-08 09:24:25 -0800 | [diff] [blame] | 378 | const char* rtAdjustment() const { return "rtAdjustment"; } |
| 379 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 380 | // number of each input/output type in a single allocation block, used by many builders |
| 381 | static const int kVarsPerBlock; |
| 382 | |
| 383 | BuiltinUniformHandles fUniformHandles; |
| 384 | GrGLVertexBuilder fVS; |
| 385 | GrGLGeometryBuilder fGS; |
| 386 | GrGLFragmentShaderBuilder fFS; |
| 387 | bool fOutOfStage; |
| 388 | int fStageIndex; |
| 389 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 390 | GrGLInstalledGeoProc* fGeometryProcessor; |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 391 | GrGLInstalledXferProc* fXferProcessor; |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 392 | SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 393 | |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 394 | const DrawArgs& fArgs; |
bsalomon | 861e103 | 2014-12-16 07:33:49 -0800 | [diff] [blame] | 395 | GrGLGpu* fGpu; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 396 | UniformInfoArray fUniforms; |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 397 | GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; |
| 398 | GrGLPrimitiveProcessor::TransformsOut fOutCoords; |
cdalton | 4271765 | 2015-06-18 11:54:30 -0700 | [diff] [blame] | 399 | SkTArray<UniformHandle> fSamplerUniforms; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 400 | |
| 401 | friend class GrGLShaderBuilder; |
| 402 | friend class GrGLVertexBuilder; |
| 403 | friend class GrGLFragmentShaderBuilder; |
| 404 | friend class GrGLGeometryBuilder; |
| 405 | }; |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 406 | #endif |