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Greg Daniel164a9f02016-02-22 09:56:40 -05001/*
2* Copyright 2016 Google Inc.
3*
4* Use of this source code is governed by a BSD-style license that can be
5* found in the LICENSE file.
6*/
7
8#include "GrVkResourceProvider.h"
9
egdaniel8b6394c2016-03-04 07:35:10 -080010#include "GrTextureParams.h"
Greg Daniel164a9f02016-02-22 09:56:40 -050011#include "GrVkCommandBuffer.h"
12#include "GrVkPipeline.h"
13#include "GrVkRenderPass.h"
egdaniel8b6394c2016-03-04 07:35:10 -080014#include "GrVkSampler.h"
Greg Daniel164a9f02016-02-22 09:56:40 -050015#include "GrVkUtil.h"
16
17#ifdef SK_TRACE_VK_RESOURCES
18SkTDynamicHash<GrVkResource, uint32_t> GrVkResource::fTrace;
19SkRandom GrVkResource::fRandom;
20#endif
21
egdaniel778555c2016-05-02 06:50:36 -070022GrVkResourceProvider::GrVkResourceProvider(GrVkGpu* gpu)
23 : fGpu(gpu)
24 , fPipelineCache(VK_NULL_HANDLE)
25 , fUniformDescPool(nullptr)
26 , fCurrentUniformDescCount(0) {
egdaniel22281c12016-03-23 13:49:40 -070027 fPipelineStateCache = new PipelineStateCache(gpu);
Greg Daniel164a9f02016-02-22 09:56:40 -050028}
29
30GrVkResourceProvider::~GrVkResourceProvider() {
egdanield62e28b2016-06-07 08:43:30 -070031 SkASSERT(0 == fRenderPassArray.count());
jvanverth03509ea2016-03-02 13:19:47 -080032 SkASSERT(VK_NULL_HANDLE == fPipelineCache);
egdaniel22281c12016-03-23 13:49:40 -070033 delete fPipelineStateCache;
jvanverth03509ea2016-03-02 13:19:47 -080034}
35
egdaniel778555c2016-05-02 06:50:36 -070036void GrVkResourceProvider::initUniformDescObjects() {
37 // Create Uniform Buffer Descriptor
38 // The vertex uniform buffer will have binding 0 and the fragment binding 1.
39 VkDescriptorSetLayoutBinding dsUniBindings[2];
40 memset(&dsUniBindings, 0, 2 * sizeof(VkDescriptorSetLayoutBinding));
41 dsUniBindings[0].binding = GrVkUniformHandler::kVertexBinding;
42 dsUniBindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
43 dsUniBindings[0].descriptorCount = 1;
44 dsUniBindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
45 dsUniBindings[0].pImmutableSamplers = nullptr;
46 dsUniBindings[1].binding = GrVkUniformHandler::kFragBinding;
47 dsUniBindings[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
48 dsUniBindings[1].descriptorCount = 1;
49 dsUniBindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
50 dsUniBindings[1].pImmutableSamplers = nullptr;
51
52 VkDescriptorSetLayoutCreateInfo dsUniformLayoutCreateInfo;
53 memset(&dsUniformLayoutCreateInfo, 0, sizeof(VkDescriptorSetLayoutCreateInfo));
54 dsUniformLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
55 dsUniformLayoutCreateInfo.pNext = nullptr;
56 dsUniformLayoutCreateInfo.flags = 0;
57 dsUniformLayoutCreateInfo.bindingCount = 2;
58 dsUniformLayoutCreateInfo.pBindings = dsUniBindings;
59
60 GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), CreateDescriptorSetLayout(fGpu->device(),
61 &dsUniformLayoutCreateInfo,
62 nullptr,
63 &fUniformDescLayout));
64 fCurrMaxUniDescriptors = kStartNumUniformDescriptors;
65 fUniformDescPool = this->findOrCreateCompatibleDescriptorPool(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
66 fCurrMaxUniDescriptors);
67}
68
jvanverth03509ea2016-03-02 13:19:47 -080069void GrVkResourceProvider::init() {
70 VkPipelineCacheCreateInfo createInfo;
71 memset(&createInfo, 0, sizeof(VkPipelineCacheCreateInfo));
72 createInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
73 createInfo.pNext = nullptr;
74 createInfo.flags = 0;
75 createInfo.initialDataSize = 0;
76 createInfo.pInitialData = nullptr;
77 VkResult result = GR_VK_CALL(fGpu->vkInterface(),
78 CreatePipelineCache(fGpu->device(), &createInfo, nullptr,
79 &fPipelineCache));
80 SkASSERT(VK_SUCCESS == result);
81 if (VK_SUCCESS != result) {
82 fPipelineCache = VK_NULL_HANDLE;
83 }
egdaniel778555c2016-05-02 06:50:36 -070084
85 this->initUniformDescObjects();
Greg Daniel164a9f02016-02-22 09:56:40 -050086}
87
88GrVkPipeline* GrVkResourceProvider::createPipeline(const GrPipeline& pipeline,
89 const GrPrimitiveProcessor& primProc,
90 VkPipelineShaderStageCreateInfo* shaderStageInfo,
91 int shaderStageCount,
92 GrPrimitiveType primitiveType,
93 const GrVkRenderPass& renderPass,
94 VkPipelineLayout layout) {
95
96 return GrVkPipeline::Create(fGpu, pipeline, primProc, shaderStageInfo, shaderStageCount,
jvanverth03509ea2016-03-02 13:19:47 -080097 primitiveType, renderPass, layout, fPipelineCache);
Greg Daniel164a9f02016-02-22 09:56:40 -050098}
99
100
101// To create framebuffers, we first need to create a simple RenderPass that is
halcanary9d524f22016-03-29 09:03:52 -0700102// only used for framebuffer creation. When we actually render we will create
Greg Daniel164a9f02016-02-22 09:56:40 -0500103// RenderPasses as needed that are compatible with the framebuffer.
halcanary9d524f22016-03-29 09:03:52 -0700104const GrVkRenderPass*
egdanield62e28b2016-06-07 08:43:30 -0700105GrVkResourceProvider::findCompatibleRenderPass(const GrVkRenderTarget& target,
106 CompatibleRPHandle* compatibleHandle) {
107 for (int i = 0; i < fRenderPassArray.count(); ++i) {
108 if (fRenderPassArray[i].isCompatible(target)) {
109 const GrVkRenderPass* renderPass = fRenderPassArray[i].getCompatibleRenderPass();
Greg Daniel164a9f02016-02-22 09:56:40 -0500110 renderPass->ref();
egdanield62e28b2016-06-07 08:43:30 -0700111 if (compatibleHandle) {
112 *compatibleHandle = CompatibleRPHandle(i);
113 }
Greg Daniel164a9f02016-02-22 09:56:40 -0500114 return renderPass;
115 }
116 }
117
egdanield62e28b2016-06-07 08:43:30 -0700118 const GrVkRenderPass* renderPass =
119 fRenderPassArray.emplace_back(fGpu, target).getCompatibleRenderPass();
120 renderPass->ref();
121
122 if (compatibleHandle) {
123 *compatibleHandle = CompatibleRPHandle(fRenderPassArray.count() - 1);
124 }
125 return renderPass;
126}
127
128const GrVkRenderPass*
129GrVkResourceProvider::findCompatibleRenderPass(const CompatibleRPHandle& compatibleHandle) {
130 SkASSERT(compatibleHandle.isValid() && compatibleHandle.toIndex() < fRenderPassArray.count());
131 int index = compatibleHandle.toIndex();
132 const GrVkRenderPass* renderPass = fRenderPassArray[index].getCompatibleRenderPass();
Greg Daniel164a9f02016-02-22 09:56:40 -0500133 renderPass->ref();
134 return renderPass;
135}
136
137GrVkDescriptorPool* GrVkResourceProvider::findOrCreateCompatibleDescriptorPool(
egdanielc2dc1b22016-03-18 13:18:23 -0700138 VkDescriptorType type, uint32_t count) {
139 return new GrVkDescriptorPool(fGpu, type, count);
Greg Daniel164a9f02016-02-22 09:56:40 -0500140}
141
jvanverth62340062016-04-26 08:01:44 -0700142GrVkSampler* GrVkResourceProvider::findOrCreateCompatibleSampler(const GrTextureParams& params,
143 uint32_t mipLevels) {
144 GrVkSampler* sampler = fSamplers.find(GrVkSampler::GenerateKey(params, mipLevels));
egdaniel8b6394c2016-03-04 07:35:10 -0800145 if (!sampler) {
jvanverth62340062016-04-26 08:01:44 -0700146 sampler = GrVkSampler::Create(fGpu, params, mipLevels);
egdaniel8b6394c2016-03-04 07:35:10 -0800147 fSamplers.add(sampler);
148 }
149 SkASSERT(sampler);
150 sampler->ref();
151 return sampler;
152}
153
egdanielaf132772016-03-28 12:39:29 -0700154sk_sp<GrVkPipelineState> GrVkResourceProvider::findOrCreateCompatiblePipelineState(
egdaniel22281c12016-03-23 13:49:40 -0700155 const GrPipeline& pipeline,
156 const GrPrimitiveProcessor& proc,
157 GrPrimitiveType primitiveType,
158 const GrVkRenderPass& renderPass) {
159 return fPipelineStateCache->refPipelineState(pipeline, proc, primitiveType, renderPass);
160}
161
egdaniel778555c2016-05-02 06:50:36 -0700162void GrVkResourceProvider::getUniformDescriptorSet(VkDescriptorSet* ds,
163 const GrVkDescriptorPool** outPool) {
164 fCurrentUniformDescCount += kNumUniformDescPerSet;
165 if (fCurrentUniformDescCount > fCurrMaxUniDescriptors) {
166 fUniformDescPool->unref(fGpu);
167 if (fCurrMaxUniDescriptors < kMaxUniformDescriptors >> 1) {
168 fCurrMaxUniDescriptors = fCurrMaxUniDescriptors << 1;
169 } else {
170 fCurrMaxUniDescriptors = kMaxUniformDescriptors;
171 }
172 fUniformDescPool =
173 this->findOrCreateCompatibleDescriptorPool(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
174 fCurrMaxUniDescriptors);
175 fCurrentUniformDescCount = kNumUniformDescPerSet;
176 }
177 SkASSERT(fUniformDescPool);
178
179 VkDescriptorSetAllocateInfo dsAllocateInfo;
180 memset(&dsAllocateInfo, 0, sizeof(VkDescriptorSetAllocateInfo));
181 dsAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
182 dsAllocateInfo.pNext = nullptr;
183 dsAllocateInfo.descriptorPool = fUniformDescPool->descPool();
184 dsAllocateInfo.descriptorSetCount = 1;
185 dsAllocateInfo.pSetLayouts = &fUniformDescLayout;
186 GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), AllocateDescriptorSets(fGpu->device(),
187 &dsAllocateInfo,
188 ds));
189 *outPool = fUniformDescPool;
190}
191
Greg Daniel164a9f02016-02-22 09:56:40 -0500192GrVkCommandBuffer* GrVkResourceProvider::createCommandBuffer() {
193 GrVkCommandBuffer* cmdBuffer = GrVkCommandBuffer::Create(fGpu, fGpu->cmdPool());
194 fActiveCommandBuffers.push_back(cmdBuffer);
195 cmdBuffer->ref();
196 return cmdBuffer;
197}
198
199void GrVkResourceProvider::checkCommandBuffers() {
200 for (int i = fActiveCommandBuffers.count()-1; i >= 0; --i) {
201 if (fActiveCommandBuffers[i]->finished(fGpu)) {
202 fActiveCommandBuffers[i]->unref(fGpu);
203 fActiveCommandBuffers.removeShuffle(i);
204 }
205 }
206}
207
208void GrVkResourceProvider::destroyResources() {
209 // release our current command buffers
210 for (int i = 0; i < fActiveCommandBuffers.count(); ++i) {
211 SkASSERT(fActiveCommandBuffers[i]->finished(fGpu));
212 SkASSERT(fActiveCommandBuffers[i]->unique());
213 fActiveCommandBuffers[i]->unref(fGpu);
214 }
215 fActiveCommandBuffers.reset();
216
egdanield62e28b2016-06-07 08:43:30 -0700217 // loop over all render pass sets to make sure we destroy all the internal VkRenderPasses
218 for (int i = 0; i < fRenderPassArray.count(); ++i) {
219 fRenderPassArray[i].releaseResources(fGpu);
Greg Daniel164a9f02016-02-22 09:56:40 -0500220 }
egdanield62e28b2016-06-07 08:43:30 -0700221 fRenderPassArray.reset();
Greg Daniel164a9f02016-02-22 09:56:40 -0500222
egdaniel8b6394c2016-03-04 07:35:10 -0800223 // Iterate through all store GrVkSamplers and unref them before resetting the hash.
jvanverth62340062016-04-26 08:01:44 -0700224 SkTDynamicHash<GrVkSampler, uint16_t>::Iter iter(&fSamplers);
egdaniel8b6394c2016-03-04 07:35:10 -0800225 for (; !iter.done(); ++iter) {
226 (*iter).unref(fGpu);
227 }
228 fSamplers.reset();
229
egdaniel22281c12016-03-23 13:49:40 -0700230 fPipelineStateCache->release();
231
Greg Daniel164a9f02016-02-22 09:56:40 -0500232#ifdef SK_TRACE_VK_RESOURCES
233 SkASSERT(0 == GrVkResource::fTrace.count());
234#endif
235
jvanverth03509ea2016-03-02 13:19:47 -0800236 GR_VK_CALL(fGpu->vkInterface(), DestroyPipelineCache(fGpu->device(), fPipelineCache, nullptr));
237 fPipelineCache = VK_NULL_HANDLE;
egdaniel778555c2016-05-02 06:50:36 -0700238
239 if (fUniformDescLayout) {
240 GR_VK_CALL(fGpu->vkInterface(), DestroyDescriptorSetLayout(fGpu->device(),
241 fUniformDescLayout,
242 nullptr));
243 fUniformDescLayout = VK_NULL_HANDLE;
244 }
245 fUniformDescPool->unref(fGpu);
Greg Daniel164a9f02016-02-22 09:56:40 -0500246}
247
248void GrVkResourceProvider::abandonResources() {
249 // release our current command buffers
250 for (int i = 0; i < fActiveCommandBuffers.count(); ++i) {
251 SkASSERT(fActiveCommandBuffers[i]->finished(fGpu));
252 fActiveCommandBuffers[i]->unrefAndAbandon();
253 }
254 fActiveCommandBuffers.reset();
255
egdanield62e28b2016-06-07 08:43:30 -0700256 // loop over all render pass sets to make sure we destroy all the internal VkRenderPasses
257 for (int i = 0; i < fRenderPassArray.count(); ++i) {
258 fRenderPassArray[i].abandonResources();
Greg Daniel164a9f02016-02-22 09:56:40 -0500259 }
egdanield62e28b2016-06-07 08:43:30 -0700260 fRenderPassArray.reset();
Greg Daniel164a9f02016-02-22 09:56:40 -0500261
egdaniel8b6394c2016-03-04 07:35:10 -0800262 // Iterate through all store GrVkSamplers and unrefAndAbandon them before resetting the hash.
jvanverth62340062016-04-26 08:01:44 -0700263 SkTDynamicHash<GrVkSampler, uint16_t>::Iter iter(&fSamplers);
egdaniel8b6394c2016-03-04 07:35:10 -0800264 for (; !iter.done(); ++iter) {
265 (*iter).unrefAndAbandon();
266 }
267 fSamplers.reset();
268
egdaniel22281c12016-03-23 13:49:40 -0700269 fPipelineStateCache->abandon();
270
Greg Daniel164a9f02016-02-22 09:56:40 -0500271#ifdef SK_TRACE_VK_RESOURCES
272 SkASSERT(0 == GrVkResource::fTrace.count());
273#endif
jvanverth03509ea2016-03-02 13:19:47 -0800274 fPipelineCache = VK_NULL_HANDLE;
egdaniel778555c2016-05-02 06:50:36 -0700275
276 fUniformDescLayout = VK_NULL_HANDLE;
277 fUniformDescPool->unrefAndAbandon();
jvanverth03509ea2016-03-02 13:19:47 -0800278}
egdanield62e28b2016-06-07 08:43:30 -0700279
280////////////////////////////////////////////////////////////////////////////////
281
282GrVkResourceProvider::CompatibleRenderPassSet::CompatibleRenderPassSet(
283 const GrVkGpu* gpu,
284 const GrVkRenderTarget& target)
285 : fLastReturnedIndex(0) {
286 fRenderPasses.emplace_back(new GrVkRenderPass());
287 fRenderPasses[0]->initSimple(gpu, target);
288}
289
290bool GrVkResourceProvider::CompatibleRenderPassSet::isCompatible(
291 const GrVkRenderTarget& target) const {
292 // The first GrVkRenderpass should always exists since we create the basic load store
293 // render pass on create
294 SkASSERT(fRenderPasses[0]);
295 return fRenderPasses[0]->isCompatible(target);
296}
297
298void GrVkResourceProvider::CompatibleRenderPassSet::releaseResources(const GrVkGpu* gpu) {
299 for (int i = 0; i < fRenderPasses.count(); ++i) {
300 if (fRenderPasses[i]) {
301 fRenderPasses[i]->unref(gpu);
302 fRenderPasses[i] = nullptr;
303 }
304 }
305}
306
307void GrVkResourceProvider::CompatibleRenderPassSet::abandonResources() {
308 for (int i = 0; i < fRenderPasses.count(); ++i) {
309 if (fRenderPasses[i]) {
310 fRenderPasses[i]->unrefAndAbandon();
311 fRenderPasses[i] = nullptr;
312 }
313 }
314}