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Robert Phillipsad248452020-06-30 09:27:52 -04001/*
2 * Copyright 2020 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrDirectContext_DEFINED
9#define GrDirectContext_DEFINED
10
Adlai Holler0ce2c542020-10-06 14:04:35 -040011#include "include/private/GrContext.h"
Robert Phillipsad248452020-06-30 09:27:52 -040012
13class GrAtlasManager;
Robert Phillips5edf5102020-08-10 16:30:36 -040014class GrSmallPathAtlasMgr;
Robert Phillipsad248452020-06-30 09:27:52 -040015
Robert Phillipsc7228c62020-07-14 12:57:39 -040016class SK_API GrDirectContext : public GrContext {
Robert Phillipsad248452020-06-30 09:27:52 -040017public:
Robert Phillipsf4f80112020-07-13 16:13:31 -040018#ifdef SK_GL
19 /**
20 * Creates a GrDirectContext for a backend context. If no GrGLInterface is provided then the
21 * result of GrGLMakeNativeInterface() is used if it succeeds.
22 */
23 static sk_sp<GrDirectContext> MakeGL(sk_sp<const GrGLInterface>, const GrContextOptions&);
24 static sk_sp<GrDirectContext> MakeGL(sk_sp<const GrGLInterface>);
25 static sk_sp<GrDirectContext> MakeGL(const GrContextOptions&);
26 static sk_sp<GrDirectContext> MakeGL();
27#endif
28
29#ifdef SK_VULKAN
30 /**
31 * The Vulkan context (VkQueue, VkDevice, VkInstance) must be kept alive until the returned
32 * GrDirectContext is destroyed. This also means that any objects created with this
33 * GrDirectContext (e.g. SkSurfaces, SkImages, etc.) must also be released as they may hold
34 * refs on the GrDirectContext. Once all these objects and the GrDirectContext are released,
35 * then it is safe to delete the vulkan objects.
36 */
37 static sk_sp<GrDirectContext> MakeVulkan(const GrVkBackendContext&, const GrContextOptions&);
38 static sk_sp<GrDirectContext> MakeVulkan(const GrVkBackendContext&);
39#endif
40
41#ifdef SK_METAL
42 /**
43 * Makes a GrDirectContext which uses Metal as the backend. The device parameter is an
44 * MTLDevice and queue is an MTLCommandQueue which should be used by the backend. These objects
45 * must have a ref on them which can be transferred to Ganesh which will release the ref
46 * when the GrDirectContext is destroyed.
47 */
48 static sk_sp<GrDirectContext> MakeMetal(void* device, void* queue, const GrContextOptions&);
49 static sk_sp<GrDirectContext> MakeMetal(void* device, void* queue);
50#endif
51
52#ifdef SK_DIRECT3D
53 /**
54 * Makes a GrDirectContext which uses Direct3D as the backend. The Direct3D context
55 * must be kept alive until the returned GrDirectContext is first destroyed or abandoned.
56 */
57 static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&, const GrContextOptions&);
58 static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&);
59#endif
60
61#ifdef SK_DAWN
62 static sk_sp<GrDirectContext> MakeDawn(const wgpu::Device&,
63 const GrContextOptions&);
64 static sk_sp<GrDirectContext> MakeDawn(const wgpu::Device&);
65#endif
66
67 static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*, const GrContextOptions&);
68 static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*);
Robert Phillipsad248452020-06-30 09:27:52 -040069
70 ~GrDirectContext() override;
71
Adlai Hollera7a40442020-10-09 09:49:42 -040072 /**
73 * The context normally assumes that no outsider is setting state
74 * within the underlying 3D API's context/device/whatever. This call informs
75 * the context that the state was modified and it should resend. Shouldn't
76 * be called frequently for good performance.
77 * The flag bits, state, is dependent on which backend is used by the
78 * context, either GL or D3D (possible in future).
79 */
80 void resetContext(uint32_t state = kAll_GrBackendState);
81
82 /**
83 * If the backend is GrBackendApi::kOpenGL, then all texture unit/target combinations for which
84 * the context has modified the bound texture will have texture id 0 bound. This does not
85 * flush the context. Calling resetContext() does not change the set that will be bound
86 * to texture id 0 on the next call to resetGLTextureBindings(). After this is called
87 * all unit/target combinations are considered to have unmodified bindings until the context
88 * subsequently modifies them (meaning if this is called twice in a row with no intervening
89 * context usage then the second call is a no-op.)
90 */
91 void resetGLTextureBindings();
92
93 /**
94 * Abandons all GPU resources and assumes the underlying backend 3D API context is no longer
95 * usable. Call this if you have lost the associated GPU context, and thus internal texture,
96 * buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the
97 * GrContext and any of its created resource objects will not make backend 3D API calls. Content
98 * rendered but not previously flushed may be lost. After this function is called all subsequent
99 * calls on the GrContext will fail or be no-ops.
100 *
101 * The typical use case for this function is that the underlying 3D context was lost and further
102 * API calls may crash.
103 *
104 * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to
105 * create the context must be kept alive even after abandoning the context. Those objects must
106 * live for the lifetime of the context object itself. The reason for this is so that
107 * we can continue to delete any outstanding GrBackendTextures/RenderTargets which must be
108 * cleaned up even in a device lost state.
109 */
Robert Phillipsad248452020-06-30 09:27:52 -0400110 void abandonContext() override;
111
Adlai Hollera7a40442020-10-09 09:49:42 -0400112 /**
113 * Returns true if the context was abandoned or if the if the backend specific context has
114 * gotten into an unrecoverarble, lost state (e.g. in Vulkan backend if we've gotten a
115 * VK_ERROR_DEVICE_LOST). If the backend context is lost, this call will also abandon the
116 * GrContext.
117 */
118 bool abandoned() override;
119
Adlai Holler61a591c2020-10-12 12:38:33 -0400120 // TODO: Remove this from public after migrating Chrome.
121 sk_sp<GrContextThreadSafeProxy> threadSafeProxy();
122
123 /**
124 * Checks if the underlying 3D API reported an out-of-memory error. If this returns true it is
125 * reset and will return false until another out-of-memory error is reported by the 3D API. If
126 * the context is abandoned then this will report false.
127 *
128 * Currently this is implemented for:
129 *
130 * OpenGL [ES] - Note that client calls to glGetError() may swallow GL_OUT_OF_MEMORY errors and
131 * therefore hide the error from Skia. Also, it is not advised to use this in combination with
132 * enabling GrContextOptions::fSkipGLErrorChecks. That option may prevent the context from ever
133 * checking the GL context for OOM.
134 *
135 * Vulkan - Reports true if VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY has
136 * occurred.
137 */
138 bool oomed();
139
140 /**
141 * This is similar to abandonContext() however the underlying 3D context is not yet lost and
142 * the context will cleanup all allocated resources before returning. After returning it will
143 * assume that the underlying context may no longer be valid.
144 *
145 * The typical use case for this function is that the client is going to destroy the 3D context
146 * but can't guarantee that context will be destroyed first (perhaps because it may be ref'ed
147 * elsewhere by either the client or Skia objects).
148 *
149 * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to
150 * create the context must be alive before calling releaseResourcesAndAbandonContext.
151 */
152 void releaseResourcesAndAbandonContext();
Robert Phillipsad248452020-06-30 09:27:52 -0400153
154 void freeGpuResources() override;
155
156protected:
Robert Phillipsf4f80112020-07-13 16:13:31 -0400157 GrDirectContext(GrBackendApi backend, const GrContextOptions& options);
158
Robert Phillipsad248452020-06-30 09:27:52 -0400159 bool init() override;
160
Robert Phillips3262bc82020-08-10 12:11:58 -0400161 GrAtlasManager* onGetAtlasManager() override { return fAtlasManager.get(); }
Robert Phillips5edf5102020-08-10 16:30:36 -0400162 GrSmallPathAtlasMgr* onGetSmallPathAtlasMgr() override;
Robert Phillipsad248452020-06-30 09:27:52 -0400163
Robert Phillips44333c52020-06-30 13:28:00 -0400164 GrDirectContext* asDirectContext() override { return this; }
165
Robert Phillipsad248452020-06-30 09:27:52 -0400166private:
Robert Phillips3262bc82020-08-10 12:11:58 -0400167 std::unique_ptr<GrAtlasManager> fAtlasManager;
Robert Phillipsad248452020-06-30 09:27:52 -0400168
Robert Phillips079455c2020-08-11 15:18:46 -0400169 std::unique_ptr<GrSmallPathAtlasMgr> fSmallPathAtlasMgr;
Robert Phillips5edf5102020-08-10 16:30:36 -0400170
John Stiles7571f9e2020-09-02 22:42:33 -0400171 using INHERITED = GrContext;
Robert Phillipsad248452020-06-30 09:27:52 -0400172};
173
174
175#endif