| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 1 | /* | 
 | 2 |  * Copyright 2017 Google Inc. | 
 | 3 |  * | 
 | 4 |  * Use of this source code is governed by a BSD-style license that can be | 
 | 5 |  * found in the LICENSE file. | 
 | 6 |  */ | 
 | 7 |  | 
| Chris Dalton | 383a2ef | 2018-01-08 17:21:41 -0500 | [diff] [blame] | 8 | #include "GrCCCubicShader.h" | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 9 |  | 
 | 10 | #include "glsl/GrGLSLFragmentShaderBuilder.h" | 
| Chris Dalton | 1fbdb61 | 2017-12-12 12:48:47 -0700 | [diff] [blame] | 11 | #include "glsl/GrGLSLVertexGeoBuilder.h" | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 12 |  | 
| Chris Dalton | 383a2ef | 2018-01-08 17:21:41 -0500 | [diff] [blame] | 13 | using Shader = GrCCCoverageProcessor::Shader; | 
| Chris Dalton | de5a814 | 2017-12-18 10:05:15 -0700 | [diff] [blame] | 14 |  | 
| Chris Dalton | 383a2ef | 2018-01-08 17:21:41 -0500 | [diff] [blame] | 15 | void GrCCCubicShader::emitSetupCode(GrGLSLVertexGeoBuilder* s, const char* pts, | 
 | 16 |                                     const char* repetitionID, const char* wind, | 
 | 17 |                                     GeometryVars* vars) const { | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 18 |     // Find the cubic's power basis coefficients. | 
 | 19 |     s->codeAppendf("float2x4 C = float4x4(-1,  3, -3,  1, " | 
 | 20 |                                          " 3, -6,  3,  0, " | 
 | 21 |                                          "-3,  3,  0,  0, " | 
 | 22 |                                          " 1,  0,  0,  0) * transpose(%s);", pts); | 
 | 23 |  | 
 | 24 |     // Find the cubic's inflection function. | 
 | 25 |     s->codeAppend ("float D3 = +determinant(float2x2(C[0].yz, C[1].yz));"); | 
 | 26 |     s->codeAppend ("float D2 = -determinant(float2x2(C[0].xz, C[1].xz));"); | 
 | 27 |     s->codeAppend ("float D1 = +determinant(float2x2(C));"); | 
 | 28 |  | 
 | 29 |     // Calculate the KLM matrix. | 
 | 30 |     s->declareGlobal(fKLMMatrix); | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 31 |     s->codeAppend ("float discr = 3*D2*D2 - 4*D1*D3;"); | 
| Chris Dalton | be4ffab | 2017-12-08 10:59:58 -0700 | [diff] [blame] | 32 |     s->codeAppend ("float x = discr >= 0 ? 3 : 1;"); | 
 | 33 |     s->codeAppend ("float q = sqrt(x * abs(discr));"); | 
 | 34 |     s->codeAppend ("q = x*D2 + (D2 >= 0 ? q : -q);"); | 
 | 35 |  | 
 | 36 |     s->codeAppend ("float2 l, m;"); | 
 | 37 |     s->codeAppend ("l.ts = normalize(float2(q, 2*x * D1));"); | 
 | 38 |     s->codeAppend ("m.ts = normalize(float2(2, q) * (discr >= 0 ? float2(D3, 1) " | 
 | 39 |                                                                ": float2(D2*D2 - D3*D1, D1)));"); | 
 | 40 |  | 
 | 41 |     s->codeAppend ("float4 K;"); | 
 | 42 |     s->codeAppend ("float4 lm = l.sstt * m.stst;"); | 
 | 43 |     s->codeAppend ("K = float4(0, lm.x, -lm.y - lm.z, lm.w);"); | 
 | 44 |  | 
 | 45 |     s->codeAppend ("float4 L, M;"); | 
 | 46 |     s->codeAppend ("lm.yz += 2*lm.zy;"); | 
 | 47 |     s->codeAppend ("L = float4(-1,x,-x,1) * l.sstt * (discr >= 0 ? l.ssst * l.sttt : lm);"); | 
 | 48 |     s->codeAppend ("M = float4(-1,x,-x,1) * m.sstt * (discr >= 0 ? m.ssst * m.sttt : lm.xzyw);"); | 
 | 49 |  | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 50 |     s->codeAppend ("short middlerow = abs(D2) > abs(D1) ? 2 : 1;"); | 
 | 51 |     s->codeAppend ("float3x3 CI = inverse(float3x3(C[0][0], C[0][middlerow], C[0][3], " | 
 | 52 |                                                   "C[1][0], C[1][middlerow], C[1][3], " | 
 | 53 |                                                   "      0,               0,       1));"); | 
 | 54 |     s->codeAppendf("%s = CI * float3x3(K[0], K[middlerow], K[3], " | 
 | 55 |                                       "L[0], L[middlerow], L[3], " | 
 | 56 |                                       "M[0], M[middlerow], M[3]);", fKLMMatrix.c_str()); | 
 | 57 |  | 
| Chris Dalton | 1fbdb61 | 2017-12-12 12:48:47 -0700 | [diff] [blame] | 58 |     // Evaluate the cubic at T=.5 for a mid-ish point. | 
 | 59 |     s->codeAppendf("float2 midpoint = %s * float4(.125, .375, .375, .125);", pts); | 
 | 60 |  | 
| Chris Dalton | f510e26 | 2018-01-30 16:42:37 -0700 | [diff] [blame] | 61 |     // Orient the KLM matrix so L & M have matching signs on the side of the curve we wish to fill. | 
 | 62 |     // We give L & M both the same sign as wind, in order to pass this value to the fragment shader. | 
 | 63 |     // (Cubics are pre-chopped such that L & M do not change sign within any individual segment). | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 64 |     s->codeAppendf("float2 orientation = sign(float3(midpoint, 1) * float2x3(%s[1], %s[2]));", | 
 | 65 |                    fKLMMatrix.c_str(), fKLMMatrix.c_str()); | 
 | 66 |     s->codeAppendf("%s *= float3x3(orientation[0] * orientation[1], 0, 0, " | 
| Chris Dalton | f510e26 | 2018-01-30 16:42:37 -0700 | [diff] [blame] | 67 |                                   "0, orientation[0] * %s, 0, " | 
 | 68 |                                   "0, 0, orientation[1] * %s);", fKLMMatrix.c_str(), wind, wind); | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 69 |  | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 70 |     // Determine the amount of additional coverage to subtract out for the flat edge (P3 -> P0). | 
 | 71 |     s->declareGlobal(fEdgeDistanceEquation); | 
 | 72 |     s->codeAppendf("short edgeidx0 = %s > 0 ? 3 : 0;", wind); | 
 | 73 |     s->codeAppendf("float2 edgept0 = %s[edgeidx0];", pts); | 
 | 74 |     s->codeAppendf("float2 edgept1 = %s[3 - edgeidx0];", pts); | 
 | 75 |     Shader::EmitEdgeDistanceEquation(s, "edgept0", "edgept1", fEdgeDistanceEquation.c_str()); | 
 | 76 |  | 
| Chris Dalton | 1fbdb61 | 2017-12-12 12:48:47 -0700 | [diff] [blame] | 77 |     this->onEmitSetupCode(s, pts, repetitionID, vars); | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 78 | } | 
 | 79 |  | 
| Chris Dalton | f510e26 | 2018-01-30 16:42:37 -0700 | [diff] [blame] | 80 | void GrCCCubicShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, | 
 | 81 |                                      GrGLSLVarying::Scope scope, SkString* code, | 
 | 82 |                                      const char* position, const char* inputCoverage, | 
 | 83 |                                      const char* /*wind*/) { | 
 | 84 |     SkASSERT(!inputCoverage); | 
| Chris Dalton | de5a814 | 2017-12-18 10:05:15 -0700 | [diff] [blame] | 85 |  | 
| Chris Dalton | 90e8fb1 | 2017-12-22 02:24:53 -0700 | [diff] [blame] | 86 |     fKLMD.reset(kFloat4_GrSLType, scope); | 
| Chris Dalton | fdde34e | 2017-10-16 14:15:26 -0600 | [diff] [blame] | 87 |     varyingHandler->addVarying("klmd", &fKLMD); | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 88 |     code->appendf("float3 klm = float3(%s, 1) * %s;", position, fKLMMatrix.c_str()); | 
 | 89 |     code->appendf("float d = dot(float3(%s, 1), %s);", position, fEdgeDistanceEquation.c_str()); | 
| Chris Dalton | 90e8fb1 | 2017-12-22 02:24:53 -0700 | [diff] [blame] | 90 |     code->appendf("%s = float4(klm, d);", OutName(fKLMD)); | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 91 |  | 
| Chris Dalton | 90e8fb1 | 2017-12-22 02:24:53 -0700 | [diff] [blame] | 92 |     this->onEmitVaryings(varyingHandler, scope, code); | 
| Chris Dalton | f510e26 | 2018-01-30 16:42:37 -0700 | [diff] [blame] | 93 | } | 
 | 94 |  | 
 | 95 | void GrCCCubicShader::onEmitFragmentCode(GrGLSLPPFragmentBuilder* f, | 
 | 96 |                                          const char* outputCoverage) const { | 
 | 97 |     f->codeAppendf("float k = %s.x, l = %s.y, m = %s.z, d = %s.w;", | 
 | 98 |                    fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn()); | 
 | 99 |  | 
 | 100 |     this->emitCoverage(f, outputCoverage); | 
 | 101 |  | 
 | 102 |     // Wind is the sign of both L and/or M. Take the sign of whichever has the larger magnitude. | 
 | 103 |     // (In reality, either would be fine because we chop cubics with more than a half pixel of | 
 | 104 |     // padding around the L & M lines, so neither should approach zero.) | 
 | 105 |     f->codeAppend ("half wind = sign(l + m);"); | 
 | 106 |     f->codeAppendf("%s *= wind;", outputCoverage); | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 107 | } | 
 | 108 |  | 
| Chris Dalton | 383a2ef | 2018-01-08 17:21:41 -0500 | [diff] [blame] | 109 | void GrCCCubicHullShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, | 
 | 110 |                                          GrGLSLVarying::Scope scope, SkString* code) { | 
| Chris Dalton | 90e8fb1 | 2017-12-22 02:24:53 -0700 | [diff] [blame] | 111 |     fGradMatrix.reset(kFloat2x2_GrSLType, scope); | 
| Chris Dalton | d23c7c4 | 2017-12-22 19:05:15 +0000 | [diff] [blame] | 112 |     varyingHandler->addVarying("grad_matrix", &fGradMatrix); | 
| Chris Dalton | 90e8fb1 | 2017-12-22 02:24:53 -0700 | [diff] [blame] | 113 |     // "klm" was just defined by the base class. | 
 | 114 |     code->appendf("%s[0] = 3 * klm[0] * %s[0].xy;", OutName(fGradMatrix), fKLMMatrix.c_str()); | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 115 |     code->appendf("%s[1] = -klm[1] * %s[2].xy - klm[2] * %s[1].xy;", | 
| Chris Dalton | 90e8fb1 | 2017-12-22 02:24:53 -0700 | [diff] [blame] | 116 |                     OutName(fGradMatrix), fKLMMatrix.c_str(), fKLMMatrix.c_str()); | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 117 | } | 
 | 118 |  | 
| Chris Dalton | f510e26 | 2018-01-30 16:42:37 -0700 | [diff] [blame] | 119 | void GrCCCubicHullShader::emitCoverage(GrGLSLPPFragmentBuilder* f, | 
 | 120 |                                        const char* outputCoverage) const { | 
 | 121 |     // k,l,m,d are defined by the base class. | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 122 |     f->codeAppend ("float f = k*k*k - l*m;"); | 
 | 123 |     f->codeAppendf("float2 grad_f = %s * float2(k, 1);", fGradMatrix.fsIn()); | 
 | 124 |     f->codeAppendf("%s = clamp(0.5 - f * inversesqrt(dot(grad_f, grad_f)), 0, 1);", outputCoverage); | 
| Chris Dalton | f510e26 | 2018-01-30 16:42:37 -0700 | [diff] [blame] | 125 |     f->codeAppendf("%s += min(d, 0);", outputCoverage); // Flat edge opposite the curve. | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 126 | } | 
 | 127 |  | 
| Chris Dalton | 383a2ef | 2018-01-08 17:21:41 -0500 | [diff] [blame] | 128 | void GrCCCubicCornerShader::onEmitSetupCode(GrGLSLVertexGeoBuilder* s, const char* pts, | 
 | 129 |                                             const char* repetitionID, GeometryVars* vars) const { | 
| Chris Dalton | 1fbdb61 | 2017-12-12 12:48:47 -0700 | [diff] [blame] | 130 |     s->codeAppendf("float2 corner = %s[%s * 3];", pts, repetitionID); | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 131 |     vars->fCornerVars.fPoint = "corner"; | 
 | 132 | } | 
 | 133 |  | 
| Chris Dalton | 383a2ef | 2018-01-08 17:21:41 -0500 | [diff] [blame] | 134 | void GrCCCubicCornerShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, | 
 | 135 |                                            GrGLSLVarying::Scope scope, SkString* code) { | 
| Chris Dalton | 7b04631 | 2018-02-02 11:06:30 -0700 | [diff] [blame] | 136 |     using Interpolation = GrGLSLVaryingHandler::Interpolation; | 
 | 137 |  | 
| Chris Dalton | 90e8fb1 | 2017-12-22 02:24:53 -0700 | [diff] [blame] | 138 |     fdKLMDdx.reset(kFloat4_GrSLType, scope); | 
| Chris Dalton | 7b04631 | 2018-02-02 11:06:30 -0700 | [diff] [blame] | 139 |     varyingHandler->addVarying("dklmddx", &fdKLMDdx, Interpolation::kCanBeFlat); | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 140 |     code->appendf("%s = float4(%s[0].x, %s[1].x, %s[2].x, %s.x);", | 
| Chris Dalton | 90e8fb1 | 2017-12-22 02:24:53 -0700 | [diff] [blame] | 141 |                   OutName(fdKLMDdx), fKLMMatrix.c_str(), fKLMMatrix.c_str(), | 
| Chris Dalton | cc0ab7e | 2017-10-24 14:16:52 -0600 | [diff] [blame] | 142 |                   fKLMMatrix.c_str(), fEdgeDistanceEquation.c_str()); | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 143 |  | 
| Chris Dalton | 90e8fb1 | 2017-12-22 02:24:53 -0700 | [diff] [blame] | 144 |     fdKLMDdy.reset(kFloat4_GrSLType, scope); | 
| Chris Dalton | 7b04631 | 2018-02-02 11:06:30 -0700 | [diff] [blame] | 145 |     varyingHandler->addVarying("dklmddy", &fdKLMDdy, Interpolation::kCanBeFlat); | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 146 |     code->appendf("%s = float4(%s[0].y, %s[1].y, %s[2].y, %s.y);", | 
| Chris Dalton | 90e8fb1 | 2017-12-22 02:24:53 -0700 | [diff] [blame] | 147 |                   OutName(fdKLMDdy), fKLMMatrix.c_str(), fKLMMatrix.c_str(), | 
| Chris Dalton | cc0ab7e | 2017-10-24 14:16:52 -0600 | [diff] [blame] | 148 |                   fKLMMatrix.c_str(), fEdgeDistanceEquation.c_str()); | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 149 | } | 
 | 150 |  | 
| Chris Dalton | f510e26 | 2018-01-30 16:42:37 -0700 | [diff] [blame] | 151 | void GrCCCubicCornerShader::emitCoverage(GrGLSLPPFragmentBuilder* f, | 
 | 152 |                                          const char* outputCoverage) const { | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 153 |     f->codeAppendf("float2x4 grad_klmd = float2x4(%s, %s);", fdKLMDdx.fsIn(), fdKLMDdy.fsIn()); | 
 | 154 |  | 
 | 155 |     // Erase what the previous hull shader wrote. We don't worry about the two corners falling on | 
 | 156 |     // the same pixel because those cases should have been weeded out by this point. | 
| Chris Dalton | f510e26 | 2018-01-30 16:42:37 -0700 | [diff] [blame] | 157 |     // k,l,m,d are defined by the base class. | 
| Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 158 |     f->codeAppend ("float f = k*k*k - l*m;"); | 
 | 159 |     f->codeAppend ("float2 grad_f = float3(3*k*k, -m, -l) * float2x3(grad_klmd);"); | 
 | 160 |     f->codeAppendf("%s = -clamp(0.5 - f * inversesqrt(dot(grad_f, grad_f)), 0, 1);", | 
 | 161 |                    outputCoverage); | 
 | 162 |     f->codeAppendf("%s -= d;", outputCoverage); | 
 | 163 |  | 
 | 164 |     // Use software msaa to estimate actual coverage at the corner pixels. | 
 | 165 |     const int sampleCount = Shader::DefineSoftSampleLocations(f, "samples"); | 
 | 166 |     f->codeAppendf("float4 klmd_center = float4(%s.xyz, %s.w + 0.5);", | 
 | 167 |                    fKLMD.fsIn(), fKLMD.fsIn()); | 
 | 168 |     f->codeAppendf("for (int i = 0; i < %i; ++i) {", sampleCount); | 
 | 169 |     f->codeAppend (    "float4 klmd = grad_klmd * samples[i] + klmd_center;"); | 
 | 170 |     f->codeAppend (    "half f = klmd.y * klmd.z - klmd.x * klmd.x * klmd.x;"); | 
 | 171 |     f->codeAppendf(    "%s += all(greaterThan(half4(f, klmd.y, klmd.z, klmd.w), " | 
 | 172 |                                              "half4(0))) ? %f : 0;", | 
 | 173 |                        outputCoverage, 1.0 / sampleCount); | 
 | 174 |     f->codeAppend ("}"); | 
 | 175 | } |