joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2014 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrGLProgramBuilder_DEFINED |
| 9 | #define GrGLProgramBuilder_DEFINED |
| 10 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 11 | #include "GrGLFragmentShaderBuilder.h" |
| 12 | #include "GrGLGeometryShaderBuilder.h" |
| 13 | #include "GrGLVertexShaderBuilder.h" |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 14 | #include "../GrGLProgramDataManager.h" |
| 15 | #include "../GrGLUniformHandle.h" |
joshualitt | 8072caa | 2015-02-12 14:20:52 -0800 | [diff] [blame] | 16 | #include "../GrGLPrimitiveProcessor.h" |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 17 | #include "../GrGLXferProcessor.h" |
bsalomon | ae59b77 | 2014-11-19 08:23:49 -0800 | [diff] [blame] | 18 | #include "../../GrPendingFragmentStage.h" |
egdaniel | 8dd688b | 2015-01-22 10:16:09 -0800 | [diff] [blame] | 19 | #include "../../GrPipeline.h" |
joshualitt | 89c7a2e | 2014-10-10 14:11:59 -0700 | [diff] [blame] | 20 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 21 | /* |
| 22 | * This is the base class for a series of interfaces. This base class *MUST* remain abstract with |
| 23 | * NO data members because it is used in multiple interface inheritance. |
| 24 | * Heirarchy: |
| 25 | * GrGLUniformBuilder |
| 26 | * / \ |
| 27 | * GrGLFPBuilder GrGLGPBuilder |
| 28 | * \ / |
| 29 | * GrGLProgramBuilder(internal use only) |
| 30 | */ |
| 31 | class GrGLUniformBuilder { |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 32 | public: |
| 33 | enum ShaderVisibility { |
bsalomon | 17168df | 2014-12-09 09:00:49 -0800 | [diff] [blame] | 34 | kVertex_Visibility = 1 << kVertex_GrShaderType, |
| 35 | kGeometry_Visibility = 1 << kGeometry_GrShaderType, |
| 36 | kFragment_Visibility = 1 << kFragment_GrShaderType, |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 37 | }; |
| 38 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 39 | virtual ~GrGLUniformBuilder() {} |
| 40 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 41 | typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 42 | |
| 43 | /** Add a uniform variable to the current program, that has visibility in one or more shaders. |
| 44 | visibility is a bitfield of ShaderVisibility values indicating from which shaders the |
| 45 | uniform should be accessible. At least one bit must be set. Geometry shader uniforms are not |
| 46 | supported at this time. The actual uniform name will be mangled. If outName is not NULL then |
| 47 | it will refer to the final uniform name after return. Use the addUniformArray variant to add |
| 48 | an array of uniforms. */ |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 49 | UniformHandle addUniform(uint32_t visibility, |
| 50 | GrSLType type, |
| 51 | GrSLPrecision precision, |
| 52 | const char* name, |
| 53 | const char** outName = NULL) { |
| 54 | return this->addUniformArray(visibility, type, precision, name, 0, outName); |
| 55 | } |
| 56 | |
| 57 | virtual UniformHandle addUniformArray( |
| 58 | uint32_t visibility, |
| 59 | GrSLType type, |
| 60 | GrSLPrecision precision, |
| 61 | const char* name, |
| 62 | int arrayCount, |
| 63 | const char** outName = NULL) = 0; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 64 | |
| 65 | virtual const GrGLShaderVar& getUniformVariable(UniformHandle u) const = 0; |
| 66 | |
| 67 | /** |
| 68 | * Shortcut for getUniformVariable(u).c_str() |
| 69 | */ |
| 70 | virtual const char* getUniformCStr(UniformHandle u) const = 0; |
| 71 | |
| 72 | virtual const GrGLContextInfo& ctxInfo() const = 0; |
| 73 | |
bsalomon | 861e103 | 2014-12-16 07:33:49 -0800 | [diff] [blame] | 74 | virtual GrGLGpu* gpu() const = 0; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 75 | |
| 76 | /* |
| 77 | * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 78 | */ |
| 79 | }; |
| 80 | |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 81 | // TODO move this into GrGLGPBuilder and move them both out of this file |
| 82 | class GrGLVarying { |
| 83 | public: |
| 84 | bool vsVarying() const { return kVertToFrag_Varying == fVarying || |
| 85 | kVertToGeo_Varying == fVarying; } |
| 86 | bool fsVarying() const { return kVertToFrag_Varying == fVarying || |
| 87 | kGeoToFrag_Varying == fVarying; } |
| 88 | const char* vsOut() const { return fVsOut; } |
| 89 | const char* gsIn() const { return fGsIn; } |
| 90 | const char* gsOut() const { return fGsOut; } |
| 91 | const char* fsIn() const { return fFsIn; } |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 92 | GrSLType type() const { return fType; } |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 93 | |
| 94 | protected: |
| 95 | enum Varying { |
| 96 | kVertToFrag_Varying, |
| 97 | kVertToGeo_Varying, |
| 98 | kGeoToFrag_Varying, |
| 99 | }; |
| 100 | |
| 101 | GrGLVarying(GrSLType type, Varying varying) |
| 102 | : fVarying(varying), fType(type), fVsOut(NULL), fGsIn(NULL), fGsOut(NULL), |
| 103 | fFsIn(NULL) {} |
| 104 | |
| 105 | Varying fVarying; |
| 106 | |
| 107 | private: |
| 108 | GrSLType fType; |
| 109 | const char* fVsOut; |
| 110 | const char* fGsIn; |
| 111 | const char* fGsOut; |
| 112 | const char* fFsIn; |
| 113 | |
| 114 | friend class GrGLVertexBuilder; |
| 115 | friend class GrGLGeometryBuilder; |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 116 | friend class GrGLXferBuilder; |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 117 | friend class GrGLFragmentShaderBuilder; |
| 118 | }; |
| 119 | |
| 120 | struct GrGLVertToFrag : public GrGLVarying { |
| 121 | GrGLVertToFrag(GrSLType type) |
| 122 | : GrGLVarying(type, kVertToFrag_Varying) {} |
| 123 | }; |
| 124 | |
| 125 | struct GrGLVertToGeo : public GrGLVarying { |
| 126 | GrGLVertToGeo(GrSLType type) |
| 127 | : GrGLVarying(type, kVertToGeo_Varying) {} |
| 128 | }; |
| 129 | |
| 130 | struct GrGLGeoToFrag : public GrGLVarying { |
| 131 | GrGLGeoToFrag(GrSLType type) |
| 132 | : GrGLVarying(type, kGeoToFrag_Varying) {} |
| 133 | }; |
| 134 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 135 | /* a specialization of the above for GPs. Lets the user add uniforms, varyings, and VS / FS code */ |
| 136 | class GrGLGPBuilder : public virtual GrGLUniformBuilder { |
| 137 | public: |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 138 | /* |
| 139 | * addVarying allows fine grained control for setting up varyings between stages. If you just |
| 140 | * need to take an attribute and pass it through to an output value in a fragment shader, use |
| 141 | * addPassThroughAttribute. |
| 142 | * TODO convert most uses of addVarying to addPassThroughAttribute |
| 143 | */ |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 144 | virtual void addVarying(const char* name, |
| 145 | GrGLVarying*, |
bsalomon | c0bd648 | 2014-12-09 10:04:14 -0800 | [diff] [blame] | 146 | GrSLPrecision fsPrecision = kDefault_GrSLPrecision) = 0; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 147 | |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 148 | /* |
| 149 | * This call can be used by GP to pass an attribute through all shaders directly to 'output' in |
| 150 | * the fragment shader. Though this call effects both the vertex shader and fragment shader, |
| 151 | * it expects 'output' to be defined in the fragment shader before this call is made. |
| 152 | * TODO it might be nicer behavior to have a flag to declare output inside this call |
| 153 | */ |
joshualitt | 71c9260 | 2015-01-14 08:12:47 -0800 | [diff] [blame] | 154 | virtual void addPassThroughAttribute(const GrGeometryProcessor::Attribute*, |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 155 | const char* output) = 0; |
| 156 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 157 | // TODO rename getFragmentBuilder |
| 158 | virtual GrGLGPFragmentBuilder* getFragmentShaderBuilder() = 0; |
| 159 | virtual GrGLVertexBuilder* getVertexShaderBuilder() = 0; |
| 160 | |
| 161 | /* |
| 162 | * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 163 | */ |
| 164 | }; |
| 165 | |
| 166 | /* a specializations for FPs. Lets the user add uniforms and FS code */ |
| 167 | class GrGLFPBuilder : public virtual GrGLUniformBuilder { |
| 168 | public: |
| 169 | virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() = 0; |
| 170 | |
| 171 | /* |
| 172 | * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 173 | */ |
| 174 | }; |
| 175 | |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 176 | /* a specializations for XPs. Lets the user add uniforms and FS code */ |
| 177 | class GrGLXPBuilder : public virtual GrGLUniformBuilder { |
| 178 | public: |
| 179 | virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() = 0; |
| 180 | |
| 181 | /* |
| 182 | * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 183 | */ |
| 184 | }; |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 185 | |
| 186 | /** |
| 187 | * The below struct represent processors installed in programs. |
| 188 | */ |
| 189 | template <class Proc> |
| 190 | struct GrGLInstalledProc { |
| 191 | typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
| 192 | |
| 193 | struct Sampler { |
| 194 | SkDEBUGCODE(Sampler() : fTextureUnit(-1) {}) |
| 195 | UniformHandle fUniform; |
| 196 | int fTextureUnit; |
| 197 | }; |
| 198 | SkSTArray<4, Sampler, true> fSamplers; |
| 199 | SkAutoTDelete<Proc> fGLProc; |
| 200 | }; |
| 201 | |
| 202 | typedef GrGLInstalledProc<GrGLPrimitiveProcessor> GrGLInstalledGeoProc; |
| 203 | typedef GrGLInstalledProc<GrGLXferProcessor> GrGLInstalledXferProc; |
| 204 | typedef GrGLInstalledProc<GrGLFragmentProcessor> GrGLInstalledFragProc; |
| 205 | |
| 206 | struct GrGLInstalledFragProcs : public SkRefCnt { |
| 207 | virtual ~GrGLInstalledFragProcs(); |
| 208 | SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; |
| 209 | }; |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 210 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 211 | /* |
| 212 | * Please note - no diamond problems because of virtual inheritance. Also, both base classes |
| 213 | * are pure virtual with no data members. This is the base class for program building. |
| 214 | * Subclasses are nearly identical but each has their own way of emitting transforms. State for |
| 215 | * each of the elements of the shader pipeline, ie vertex, fragment, geometry, etc, lives in those |
| 216 | * respective builders |
| 217 | */ |
| 218 | class GrGLProgramBuilder : public GrGLGPBuilder, |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 219 | public GrGLFPBuilder, |
| 220 | public GrGLXPBuilder { |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 221 | public: |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 222 | typedef GrGpu::DrawArgs DrawArgs; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 223 | /** Generates a shader program. |
| 224 | * |
| 225 | * The program implements what is specified in the stages given as input. |
| 226 | * After successful generation, the builder result objects are available |
| 227 | * to be used. |
| 228 | * @return true if generation was successful. |
| 229 | */ |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 230 | static GrGLProgram* CreateProgram(const DrawArgs&, GrGLGpu*); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 231 | |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 232 | UniformHandle addUniformArray(uint32_t visibility, |
| 233 | GrSLType type, |
| 234 | GrSLPrecision precision, |
| 235 | const char* name, |
| 236 | int arrayCount, |
| 237 | const char** outName) SK_OVERRIDE; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 238 | |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 239 | const GrGLShaderVar& getUniformVariable(UniformHandle u) const SK_OVERRIDE { |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 240 | return fUniforms[u.toShaderBuilderIndex()].fVariable; |
| 241 | } |
| 242 | |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 243 | const char* getUniformCStr(UniformHandle u) const SK_OVERRIDE { |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 244 | return this->getUniformVariable(u).c_str(); |
| 245 | } |
| 246 | |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 247 | const GrGLContextInfo& ctxInfo() const SK_OVERRIDE; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 248 | |
bsalomon | 861e103 | 2014-12-16 07:33:49 -0800 | [diff] [blame] | 249 | GrGLGpu* gpu() const SK_OVERRIDE { return fGpu; } |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 250 | |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 251 | GrGLFPFragmentBuilder* getFragmentShaderBuilder() SK_OVERRIDE { return &fFS; } |
| 252 | GrGLVertexBuilder* getVertexShaderBuilder() SK_OVERRIDE { return &fVS; } |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 253 | |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 254 | void addVarying( |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 255 | const char* name, |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 256 | GrGLVarying*, |
bsalomon | c0bd648 | 2014-12-09 10:04:14 -0800 | [diff] [blame] | 257 | GrSLPrecision fsPrecision = kDefault_GrSLPrecision) SK_OVERRIDE; |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 258 | |
joshualitt | 71c9260 | 2015-01-14 08:12:47 -0800 | [diff] [blame] | 259 | void addPassThroughAttribute(const GrPrimitiveProcessor::Attribute*, |
| 260 | const char* output) SK_OVERRIDE; |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 261 | |
| 262 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 263 | // Handles for program uniforms (other than per-effect uniforms) |
| 264 | struct BuiltinUniformHandles { |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 265 | UniformHandle fRTAdjustmentUni; |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 266 | |
| 267 | // We use the render target height to provide a y-down frag coord when specifying |
| 268 | // origin_upper_left is not supported. |
| 269 | UniformHandle fRTHeightUni; |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 270 | }; |
| 271 | |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 272 | protected: |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 273 | typedef GrGLProgramDataManager::UniformInfo UniformInfo; |
| 274 | typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; |
| 275 | |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 276 | static GrGLProgramBuilder* CreateProgramBuilder(const DrawArgs&, GrGLGpu*); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 277 | |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 278 | GrGLProgramBuilder(GrGLGpu*, const DrawArgs&); |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 279 | |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 280 | const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrimitiveProcessor; } |
egdaniel | 8dd688b | 2015-01-22 10:16:09 -0800 | [diff] [blame] | 281 | const GrPipeline& pipeline() const { return *fArgs.fPipeline; } |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 282 | const GrProgramDesc& desc() const { return *fArgs.fDesc; } |
| 283 | const GrBatchTracker& batchTracker() const { return *fArgs.fBatchTracker; } |
| 284 | const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header(); } |
joshualitt | 23e280d | 2014-09-18 12:26:38 -0700 | [diff] [blame] | 285 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 286 | // Generates a name for a variable. The generated string will be name prefixed by the prefix |
| 287 | // char (unless the prefix is '\0'). It also mangles the name to be stage-specific if we're |
| 288 | // generating stage code. |
| 289 | void nameVariable(SkString* out, char prefix, const char* name); |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 290 | // Generates a possibly mangled name for a stage variable and writes it to the fragment shader. |
| 291 | // If GrGLSLExpr4 has a valid name then it will use that instead |
| 292 | void nameExpression(GrGLSLExpr4*, const char* baseName); |
joshualitt | 4973d9d | 2014-11-08 09:24:25 -0800 | [diff] [blame] | 293 | void emitAndInstallProcs(GrGLSLExpr4* inputColor, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 294 | GrGLSLExpr4* inputCoverage); |
| 295 | void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOut); |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 296 | void emitAndInstallProc(const GrPendingFragmentStage&, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 297 | int index, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 298 | const GrGLSLExpr4& input, |
| 299 | GrGLSLExpr4* output); |
| 300 | |
joshualitt | 9b98932 | 2014-12-15 14:16:27 -0800 | [diff] [blame] | 301 | void emitAndInstallProc(const GrPrimitiveProcessor&, |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 302 | GrGLSLExpr4* outputColor, |
| 303 | GrGLSLExpr4* outputCoverage); |
| 304 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 305 | // these emit functions help to keep the createAndEmitProcessors template general |
bsalomon | ae59b77 | 2014-11-19 08:23:49 -0800 | [diff] [blame] | 306 | void emitAndInstallProc(const GrPendingFragmentStage&, |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 307 | int index, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 308 | const char* outColor, |
| 309 | const char* inColor); |
joshualitt | 9b98932 | 2014-12-15 14:16:27 -0800 | [diff] [blame] | 310 | void emitAndInstallProc(const GrPrimitiveProcessor&, |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 311 | const char* outColor, |
| 312 | const char* outCoverage); |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 313 | void emitAndInstallXferProc(const GrXferProcessor&, |
| 314 | const GrGLSLExpr4& colorIn, |
| 315 | const GrGLSLExpr4& coverageIn); |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 316 | |
joshualitt | 9b98932 | 2014-12-15 14:16:27 -0800 | [diff] [blame] | 317 | void verify(const GrPrimitiveProcessor&); |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 318 | void verify(const GrXferProcessor&); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 319 | void verify(const GrFragmentProcessor&); |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 320 | template <class Proc> |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 321 | void emitSamplers(const GrProcessor&, |
| 322 | GrGLProcessor::TextureSamplerArray* outSamplers, |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 323 | GrGLInstalledProc<Proc>*); |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 324 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 325 | GrGLProgram* finalize(); |
| 326 | void bindUniformLocations(GrGLuint programID); |
| 327 | bool checkLinkStatus(GrGLuint programID); |
| 328 | void resolveUniformLocations(GrGLuint programID); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 329 | void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs); |
| 330 | void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs); |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 331 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 332 | // Subclasses create different programs |
| 333 | virtual GrGLProgram* createProgram(GrGLuint programID); |
| 334 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 335 | void appendUniformDecls(ShaderVisibility, SkString*) const; |
| 336 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 337 | // reset is called by program creator between each processor's emit code. It increments the |
| 338 | // stage offset for variable name mangling, and also ensures verfication variables in the |
| 339 | // fragment shader are cleared. |
| 340 | void reset() { |
| 341 | this->enterStage(); |
| 342 | this->addStage(); |
| 343 | fFS.reset(); |
| 344 | } |
| 345 | void addStage() { fStageIndex++; } |
| 346 | |
| 347 | // This simple class exits the stage and then restores the stage when it goes out of scope |
| 348 | class AutoStageRestore { |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 349 | public: |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 350 | AutoStageRestore(GrGLProgramBuilder* pb) |
| 351 | : fPB(pb), fOutOfStage(pb->fOutOfStage) { pb->exitStage(); } |
| 352 | ~AutoStageRestore() { fPB->fOutOfStage = fOutOfStage; } |
joshualitt | b0a8a37 | 2014-09-23 09:50:21 -0700 | [diff] [blame] | 353 | private: |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 354 | GrGLProgramBuilder* fPB; |
| 355 | bool fOutOfStage; |
joshualitt | b0a8a37 | 2014-09-23 09:50:21 -0700 | [diff] [blame] | 356 | }; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 357 | class AutoStageAdvance { |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 358 | public: |
joshualitt | 43466a1 | 2015-02-13 17:18:27 -0800 | [diff] [blame^] | 359 | AutoStageAdvance(GrGLProgramBuilder* pb) |
| 360 | : fPB(pb) { |
| 361 | fPB->reset(); |
| 362 | // Each output to the fragment processor gets its own code section |
| 363 | fPB->fFS.nextStage(); |
| 364 | } |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 365 | ~AutoStageAdvance() { fPB->exitStage(); } |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 366 | private: |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 367 | GrGLProgramBuilder* fPB; |
| 368 | }; |
| 369 | void exitStage() { fOutOfStage = true; } |
| 370 | void enterStage() { fOutOfStage = false; } |
| 371 | int stageIndex() const { return fStageIndex; } |
| 372 | |
joshualitt | 4973d9d | 2014-11-08 09:24:25 -0800 | [diff] [blame] | 373 | const char* rtAdjustment() const { return "rtAdjustment"; } |
| 374 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 375 | // number of each input/output type in a single allocation block, used by many builders |
| 376 | static const int kVarsPerBlock; |
| 377 | |
| 378 | BuiltinUniformHandles fUniformHandles; |
| 379 | GrGLVertexBuilder fVS; |
| 380 | GrGLGeometryBuilder fGS; |
| 381 | GrGLFragmentShaderBuilder fFS; |
| 382 | bool fOutOfStage; |
| 383 | int fStageIndex; |
| 384 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 385 | GrGLInstalledGeoProc* fGeometryProcessor; |
egdaniel | c230414 | 2014-12-11 13:15:13 -0800 | [diff] [blame] | 386 | GrGLInstalledXferProc* fXferProcessor; |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 387 | SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 388 | |
joshualitt | 873ad0e | 2015-01-20 09:08:51 -0800 | [diff] [blame] | 389 | const DrawArgs& fArgs; |
bsalomon | 861e103 | 2014-12-16 07:33:49 -0800 | [diff] [blame] | 390 | GrGLGpu* fGpu; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 391 | UniformInfoArray fUniforms; |
joshualitt | abb52a1 | 2015-01-13 15:02:10 -0800 | [diff] [blame] | 392 | GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; |
| 393 | GrGLPrimitiveProcessor::TransformsOut fOutCoords; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 394 | |
| 395 | friend class GrGLShaderBuilder; |
| 396 | friend class GrGLVertexBuilder; |
| 397 | friend class GrGLFragmentShaderBuilder; |
| 398 | friend class GrGLGeometryBuilder; |
| 399 | }; |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 400 | #endif |