Greg Daniel | 48cf268 | 2016-02-22 09:11:32 -0500 | [diff] [blame^] | 1 | /*
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| 2 | * Copyright 2016 Google Inc.
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| 3 | *
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| 4 | * Use of this source code is governed by a BSD-style license that can be
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| 5 | * found in the LICENSE file.
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| 6 | */
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| 7 |
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| 8 | #ifndef GrVkProgramDataManager_DEFINED
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| 9 | #define GrVkProgramDataManager_DEFINED
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| 10 |
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| 11 | #include "glsl/GrGLSLProgramDataManager.h"
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| 12 |
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| 13 | #include "vk/GrVkUniformHandler.h"
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| 14 |
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| 15 | class GrVkGpu;
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| 16 | class GrVkUniformBuffer;
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| 17 |
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| 18 | class GrVkProgramDataManager : public GrGLSLProgramDataManager {
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| 19 | public:
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| 20 | typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray;
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| 21 |
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| 22 | GrVkProgramDataManager(const UniformInfoArray&,
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| 23 | uint32_t vertexUniformSize,
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| 24 | uint32_t fragmentUniformSize);
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| 25 |
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| 26 | void set1f(UniformHandle, float v0) const override;
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| 27 | void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
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| 28 | void set2f(UniformHandle, float, float) const override;
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| 29 | void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
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| 30 | void set3f(UniformHandle, float, float, float) const override;
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| 31 | void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
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| 32 | void set4f(UniformHandle, float, float, float, float) const override;
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| 33 | void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
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| 34 | // matrices are column-major, the first two upload a single matrix, the latter two upload
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| 35 | // arrayCount matrices into a uniform array.
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| 36 | void setMatrix3f(UniformHandle, const float matrix[]) const override;
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| 37 | void setMatrix4f(UniformHandle, const float matrix[]) const override;
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| 38 | void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
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| 39 | void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
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| 40 |
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| 41 | // for nvpr only
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| 42 | void setPathFragmentInputTransform(VaryingHandle u, int components,
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| 43 | const SkMatrix& matrix) const override {
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| 44 | SkFAIL("Only supported in NVPR, which is not in vulkan");
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| 45 | }
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| 46 |
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| 47 | void uploadUniformBuffers(const GrVkGpu* gpu,
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| 48 | GrVkUniformBuffer* vertexBuffer,
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| 49 | GrVkUniformBuffer* fragmentBuffer) const;
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| 50 | private:
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| 51 | struct Uniform {
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| 52 | uint32_t fBinding;
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| 53 | uint32_t fOffset;
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| 54 | SkDEBUGCODE(
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| 55 | GrSLType fType;
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| 56 | int fArrayCount;
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| 57 | uint32_t fSetNumber;
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| 58 | );
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| 59 | };
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| 60 |
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| 61 | uint32_t fVertexUniformSize;
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| 62 | uint32_t fFragmentUniformSize;
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| 63 |
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| 64 | SkTArray<Uniform, true> fUniforms;
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| 65 |
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| 66 | mutable SkAutoMalloc fVertexUniformData;
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| 67 | mutable SkAutoMalloc fFragmentUniformData;
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| 68 | };
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| 69 |
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| 70 | #endif |