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reed856e9d92015-09-30 12:21:45 -07001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkBitmapProcShader.h"
9#include "SkBitmapProvider.h"
10#include "SkImage_Base.h"
11#include "SkImageShader.h"
12#include "SkReadBuffer.h"
13#include "SkWriteBuffer.h"
14
15SkImageShader::SkImageShader(const SkImage* img, TileMode tmx, TileMode tmy, const SkMatrix* matrix)
16 : INHERITED(matrix)
17 , fImage(SkRef(img))
18 , fTileModeX(tmx)
19 , fTileModeY(tmy)
20{}
21
22SkFlattenable* SkImageShader::CreateProc(SkReadBuffer& buffer) {
23 const TileMode tx = (TileMode)buffer.readUInt();
24 const TileMode ty = (TileMode)buffer.readUInt();
25 SkMatrix matrix;
26 buffer.readMatrix(&matrix);
27 SkAutoTUnref<SkImage> img(buffer.readImage());
28 if (!img) {
29 return nullptr;
30 }
31 return new SkImageShader(img, tx, ty, &matrix);
32}
33
34void SkImageShader::flatten(SkWriteBuffer& buffer) const {
35 buffer.writeUInt(fTileModeX);
36 buffer.writeUInt(fTileModeY);
37 buffer.writeMatrix(this->getLocalMatrix());
38 buffer.writeImage(fImage);
39}
40
41bool SkImageShader::isOpaque() const {
42 return fImage->isOpaque();
43}
44
45size_t SkImageShader::contextSize() const {
46 return SkBitmapProcShader::ContextSize();
47}
48
49SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* storage) const {
50 return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY,
51 SkBitmapProvider(fImage), rec, storage);
52}
53
54SkShader* SkImageShader::Create(const SkImage* image, TileMode tx, TileMode ty,
55 const SkMatrix* localMatrix) {
56 if (!image) {
57 return nullptr;
58 }
59 return new SkImageShader(image, tx, ty, localMatrix);
60}
61
62#ifndef SK_IGNORE_TO_STRING
63void SkImageShader::toString(SkString* str) const {
64 const char* gTileModeName[SkShader::kTileModeCount] = {
65 "clamp", "repeat", "mirror"
66 };
67
68 str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeName[fTileModeY]);
69 fImage->toString(str);
70 this->INHERITED::toString(str);
71 str->append(")");
72}
73#endif
74
75///////////////////////////////////////////////////////////////////////////////////////////////////
76
77#if SK_SUPPORT_GPU
78
79#include "GrTextureAccess.h"
80#include "SkGr.h"
81#include "effects/GrSimpleTextureEffect.h"
82#include "effects/GrBicubicEffect.h"
83#include "effects/GrSimpleTextureEffect.h"
84
85const GrFragmentProcessor* SkImageShader::asFragmentProcessor(GrContext* context,
86 const SkMatrix& viewM,
87 const SkMatrix* localMatrix,
88 SkFilterQuality filterQuality,
89 GrProcessorDataManager* mgr) const {
90 SkMatrix matrix;
91 matrix.setIDiv(fImage->width(), fImage->height());
92
93 SkMatrix lmInverse;
94 if (!this->getLocalMatrix().invert(&lmInverse)) {
95 return nullptr;
96 }
97 if (localMatrix) {
98 SkMatrix inv;
99 if (!localMatrix->invert(&inv)) {
100 return nullptr;
101 }
102 lmInverse.postConcat(inv);
103 }
104 matrix.preConcat(lmInverse);
105
106 SkShader::TileMode tm[] = { fTileModeX, fTileModeY };
107
108 // Must set wrap and filter on the sampler before requesting a texture. In two places below
109 // we check the matrix scale factors to determine how to interpret the filter quality setting.
110 // This completely ignores the complexity of the drawVertices case where explicit local coords
111 // are provided by the caller.
112 bool doBicubic;
113 GrTextureParams::FilterMode textureFilterMode =
114 GrSkFilterQualityToGrFilterMode(filterQuality, viewM, this->getLocalMatrix(), &doBicubic);
115 GrTextureParams params(tm, textureFilterMode);
116
117 SkImageUsageType usageType;
118 if (kClamp_TileMode == fTileModeX && kClamp_TileMode == fTileModeY) {
119 usageType = kUntiled_SkImageUsageType;
120 } else if (GrTextureParams::kNone_FilterMode == textureFilterMode) {
121 usageType = kTiled_Unfiltered_SkImageUsageType;
122 } else {
123 usageType = kTiled_Filtered_SkImageUsageType;
124 }
125
126 SkAutoTUnref<GrTexture> texture(as_IB(fImage)->asTextureRef(context, usageType));
127 if (!texture) {
128 return nullptr;
129 }
130
131 SkAutoTUnref<GrFragmentProcessor> inner;
132 if (doBicubic) {
133 inner.reset(GrBicubicEffect::Create(mgr, texture, matrix, tm));
134 } else {
135 inner.reset(GrSimpleTextureEffect::Create(mgr, texture, matrix, params));
136 }
137
138 if (GrPixelConfigIsAlphaOnly(texture->config())) {
139 return SkRef(inner.get());
140 }
141 return GrFragmentProcessor::MulOutputByInputAlpha(inner);
142}
143
144#endif