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Brian Osman088913a2019-12-19 15:44:56 -05001/*
2 * Copyright 2019 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Brian Osman62419612020-07-22 10:19:02 -04008#include "include/core/SkBitmap.h"
Brian Osmanf72dedd2020-01-08 13:19:58 -05009#include "include/core/SkCanvas.h"
Brian Osman92aac1e2020-08-05 16:48:58 -040010#include "include/core/SkColorFilter.h"
Brian Osman269b21c2020-08-06 12:15:53 -040011#include "include/core/SkData.h"
Brian Osmanf72dedd2020-01-08 13:19:58 -050012#include "include/core/SkPaint.h"
13#include "include/core/SkSurface.h"
Brian Osmanee426f22020-01-02 11:55:24 -050014#include "include/effects/SkRuntimeEffect.h"
Robert Phillips6d344c32020-07-06 10:56:46 -040015#include "include/gpu/GrDirectContext.h"
Brian Salomon5392c942021-03-30 16:14:37 -040016#include "src/core/SkColorSpacePriv.h"
Brian Osmand9bde072020-04-15 14:18:13 -040017#include "src/core/SkTLazy.h"
Brian Osman62419612020-07-22 10:19:02 -040018#include "src/gpu/GrColor.h"
Brian Osman4d571112021-04-27 09:10:10 -040019#include "src/gpu/GrFragmentProcessor.h"
Brian Osman088913a2019-12-19 15:44:56 -050020#include "tests/Test.h"
21
Brian Osmanf72dedd2020-01-08 13:19:58 -050022#include <algorithm>
Brian Osman8e2ef022020-09-30 13:26:43 -040023#include <thread>
Brian Osmanf72dedd2020-01-08 13:19:58 -050024
John Stiles7ce17512021-01-12 18:39:02 -050025void test_invalid_effect(skiatest::Reporter* r, const char* src, const char* expected) {
Brian Osman56ed7da2021-04-21 15:57:27 -040026 auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(src));
John Stiles7ce17512021-01-12 18:39:02 -050027 REPORTER_ASSERT(r, !effect);
28 REPORTER_ASSERT(r, errorText.contains(expected),
29 "Expected error message to contain \"%s\". Actual message: \"%s\"",
30 expected, errorText.c_str());
31};
Brian Osman088913a2019-12-19 15:44:56 -050032
Brian Osman56ed7da2021-04-21 15:57:27 -040033#define EMPTY_MAIN "half4 main(float2 p) { return half4(0); }"
Brian Osman24c18522020-11-10 16:36:01 -050034
John Stiles7ce17512021-01-12 18:39:02 -050035DEF_TEST(SkRuntimeEffectInvalid_FPOnly, r) {
Brian Osman088913a2019-12-19 15:44:56 -050036 // Features that are only allowed in .fp files (key, in uniform, ctype, when, tracked).
37 // Ensure that these fail, and the error messages contain the relevant keyword.
John Stiles7ce17512021-01-12 18:39:02 -050038 test_invalid_effect(r, "layout(key) in bool Input;" EMPTY_MAIN, "key");
39 test_invalid_effect(r, "in uniform float Input;" EMPTY_MAIN, "in uniform");
40 test_invalid_effect(r, "layout(ctype=SkRect) float4 Input;" EMPTY_MAIN, "ctype");
41 test_invalid_effect(r, "in bool Flag; "
42 "layout(when=Flag) uniform float Input;" EMPTY_MAIN, "when");
43 test_invalid_effect(r, "layout(tracked) uniform float Input;" EMPTY_MAIN, "tracked");
44}
Brian Osman088913a2019-12-19 15:44:56 -050045
John Stiles7ce17512021-01-12 18:39:02 -050046DEF_TEST(SkRuntimeEffectInvalid_LimitedUniformTypes, r) {
Brian Osmand18967c2021-04-01 09:56:07 -040047 // Runtime SkSL supports a limited set of uniform types. No bool, for example:
John Stiles7ce17512021-01-12 18:39:02 -050048 test_invalid_effect(r, "uniform bool b;" EMPTY_MAIN, "uniform");
John Stiles7ce17512021-01-12 18:39:02 -050049}
Brian Osman088913a2019-12-19 15:44:56 -050050
John Stiles7ce17512021-01-12 18:39:02 -050051DEF_TEST(SkRuntimeEffectInvalid_NoInVariables, r) {
Brian Osmana4b91692020-08-10 14:26:16 -040052 // 'in' variables aren't allowed at all:
John Stiles7ce17512021-01-12 18:39:02 -050053 test_invalid_effect(r, "in bool b;" EMPTY_MAIN, "'in'");
54 test_invalid_effect(r, "in float f;" EMPTY_MAIN, "'in'");
55 test_invalid_effect(r, "in float2 v;" EMPTY_MAIN, "'in'");
56 test_invalid_effect(r, "in half3x3 m;" EMPTY_MAIN, "'in'");
57}
Brian Osman8783b782020-01-06 11:13:45 -050058
John Stiles7ce17512021-01-12 18:39:02 -050059DEF_TEST(SkRuntimeEffectInvalid_UndefinedFunction, r) {
Brian Osman56ed7da2021-04-21 15:57:27 -040060 test_invalid_effect(r, "half4 missing(); half4 main(float2 p) { return missing(); }",
John Stiles7ce17512021-01-12 18:39:02 -050061 "undefined function");
62}
Brian Osman182c92e2020-07-20 15:18:33 -040063
John Stiles7ce17512021-01-12 18:39:02 -050064DEF_TEST(SkRuntimeEffectInvalid_UndefinedMain, r) {
Brian Osman182c92e2020-07-20 15:18:33 -040065 // Shouldn't be possible to create an SkRuntimeEffect without "main"
John Stiles7ce17512021-01-12 18:39:02 -050066 test_invalid_effect(r, "", "main");
67}
Brian Osman82329002020-07-21 09:39:27 -040068
John Stiles7ce17512021-01-12 18:39:02 -050069DEF_TEST(SkRuntimeEffectInvalid_SkCapsDisallowed, r) {
Brian Osmanb06301e2020-11-06 11:45:36 -050070 // sk_Caps is an internal system. It should not be visible to runtime effects
Brian Osman56ed7da2021-04-21 15:57:27 -040071 test_invalid_effect(
72 r,
73 "half4 main(float2 p) { return sk_Caps.integerSupport ? half4(1) : half4(0); }",
74 "unknown identifier 'sk_Caps'");
John Stiles7ce17512021-01-12 18:39:02 -050075}
Brian Osmanb06301e2020-11-06 11:45:36 -050076
Brian Osman92aac1e2020-08-05 16:48:58 -040077DEF_TEST(SkRuntimeEffectInvalidColorFilters, r) {
78 auto test = [r](const char* sksl) {
79 auto [effect, errorText] = SkRuntimeEffect::Make(SkString(sksl));
80 REPORTER_ASSERT(r, effect);
Brian Osman269b21c2020-08-06 12:15:53 -040081
Brian Osmana4b91692020-08-10 14:26:16 -040082 sk_sp<SkData> uniforms = SkData::MakeUninitialized(effect->uniformSize());
Brian Osman269b21c2020-08-06 12:15:53 -040083
Brian Osmana4b91692020-08-10 14:26:16 -040084 REPORTER_ASSERT(r, effect->makeShader(uniforms, nullptr, 0, nullptr, false));
85 REPORTER_ASSERT(r, !effect->makeColorFilter(uniforms));
Brian Osman92aac1e2020-08-05 16:48:58 -040086 };
87
88 // Runtime effects that use sample coords or sk_FragCoord are valid shaders,
89 // but not valid color filters
Brian Osman767f4442020-08-13 16:59:48 -040090 test("half4 main(float2 p) { return half2(p).xy01; }");
91 test("half4 main(float2 p) { return half2(sk_FragCoord.xy).xy01; }");
Brian Osman92aac1e2020-08-05 16:48:58 -040092}
93
Brian Osmanaf4e2332021-04-20 12:00:10 -040094DEF_TEST(SkRuntimeEffectForColorFilter, r) {
95 // Tests that the color filter factory rejects or accepts certain SkSL constructs
96 auto test_valid = [r](const char* sksl) {
97 auto [effect, errorText] = SkRuntimeEffect::MakeForColorFilter(SkString(sksl));
98 REPORTER_ASSERT(r, effect, errorText.c_str());
99 };
100
101 auto test_invalid = [r](const char* sksl, const char* expected) {
102 auto [effect, errorText] = SkRuntimeEffect::MakeForColorFilter(SkString(sksl));
103 REPORTER_ASSERT(r, !effect);
104 REPORTER_ASSERT(r,
105 errorText.contains(expected),
106 "Expected error message to contain \"%s\". Actual message: \"%s\"",
107 expected,
108 errorText.c_str());
109 };
110
111 // Color filters must use the 'half4 main(half4)' signature. Either color can be float4/vec4
112 test_valid("half4 main(half4 c) { return c; }");
113 test_valid("float4 main(half4 c) { return c; }");
114 test_valid("half4 main(float4 c) { return c; }");
115 test_valid("float4 main(float4 c) { return c; }");
116 test_valid("vec4 main(half4 c) { return c; }");
117 test_valid("half4 main(vec4 c) { return c; }");
118 test_valid("vec4 main(vec4 c) { return c; }");
119
120 // Invalid return types
121 test_invalid("void main(half4 c) {}", "'main' must return");
122 test_invalid("half3 main(half4 c) { return c.rgb; }", "'main' must return");
123
124 // Invalid argument types (some are valid as shaders, but not color filters)
125 test_invalid("half4 main() { return half4(1); }", "'main' parameter");
126 test_invalid("half4 main(float2 p) { return half4(1); }", "'main' parameter");
127 test_invalid("half4 main(float2 p, half4 c) { return c; }", "'main' parameter");
128
129 // sk_FragCoord should not be available
130 test_invalid("half4 main(half4 c) { return sk_FragCoord.xy01; }", "unknown identifier");
131
132 // Sampling a child shader requires that we pass explicit coords
133 test_valid("uniform shader child;"
134 "half4 main(half4 c) { return sample(child, c.rg); }");
135
136 test_invalid(
137 "uniform shader child;"
138 "half4 main(half4 c) { return sample(child); }",
139 "expected 2 arguments");
140 test_invalid(
141 "uniform shader child;"
142 "half4 main(half4 c) { return sample(child, float3x3(1)); }",
143 "expected 'float2'");
144}
145
146DEF_TEST(SkRuntimeEffectForShader, r) {
147 // Tests that the shader factory rejects or accepts certain SkSL constructs
148 auto test_valid = [r](const char* sksl) {
149 auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(sksl));
150 REPORTER_ASSERT(r, effect, errorText.c_str());
151 };
152
153 auto test_invalid = [r](const char* sksl, const char* expected) {
154 auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(sksl));
155 REPORTER_ASSERT(r, !effect);
156 REPORTER_ASSERT(r,
157 errorText.contains(expected),
158 "Expected error message to contain \"%s\". Actual message: \"%s\"",
159 expected,
160 errorText.c_str());
161 };
162
163 // Shaders must use either the 'half4 main(float2)' or 'half4 main(float2, half4)' signature
164 // Either color can be half4/float4/vec4, but the coords must be float2/vec2
165 test_valid("half4 main(float2 p) { return p.xyxy; }");
166 test_valid("float4 main(float2 p) { return p.xyxy; }");
167 test_valid("vec4 main(float2 p) { return p.xyxy; }");
168 test_valid("half4 main(vec2 p) { return p.xyxy; }");
169 test_valid("vec4 main(vec2 p) { return p.xyxy; }");
170 test_valid("half4 main(float2 p, half4 c) { return c; }");
171 test_valid("half4 main(float2 p, float4 c) { return c; }");
172 test_valid("half4 main(float2 p, vec4 c) { return c; }");
173 test_valid("float4 main(float2 p, half4 c) { return c; }");
174 test_valid("vec4 main(float2 p, half4 c) { return c; }");
175 test_valid("vec4 main(vec2 p, vec4 c) { return c; }");
176
177 // Invalid return types
178 test_invalid("void main(float2 p) {}", "'main' must return");
179 test_invalid("half3 main(float2 p) { return p.xy1; }", "'main' must return");
180
181 // Invalid argument types (some are valid as color filters, but not shaders)
182 test_invalid("half4 main() { return half4(1); }", "'main' parameter");
183 test_invalid("half4 main(half4 c) { return c; }", "'main' parameter");
184
185 // sk_FragCoord should be available
186 test_valid("half4 main(float2 p) { return sk_FragCoord.xy01; }");
187
188 // Sampling a child shader requires that we pass explicit coords
189 test_valid("uniform shader child;"
190 "half4 main(float2 p) { return sample(child, p); }");
191
192 test_invalid(
193 "uniform shader child;"
194 "half4 main(float2 p) { return sample(child); }",
195 "expected 2 arguments");
196 test_invalid(
197 "uniform shader child;"
198 "half4 main(float2 p) { return sample(child, float3x3(1)); }",
199 "expected 'float2'");
200}
201
Brian Osmanf72dedd2020-01-08 13:19:58 -0500202class TestEffect {
203public:
Brian Osman62419612020-07-22 10:19:02 -0400204 TestEffect(skiatest::Reporter* r, sk_sp<SkSurface> surface)
205 : fReporter(r), fSurface(std::move(surface)) {}
206
Brian Osman33316412020-11-06 10:42:51 -0500207 void build(const char* src) {
Brian Osman56ed7da2021-04-21 15:57:27 -0400208 auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(src));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500209 if (!effect) {
Brian Osman62419612020-07-22 10:19:02 -0400210 REPORT_FAILURE(fReporter, "effect",
Brian Osmanf72dedd2020-01-08 13:19:58 -0500211 SkStringPrintf("Effect didn't compile: %s", errorText.c_str()));
212 return;
213 }
Brian Osmand9bde072020-04-15 14:18:13 -0400214 fBuilder.init(std::move(effect));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500215 }
216
Brian Osmana4b91692020-08-10 14:26:16 -0400217 SkRuntimeShaderBuilder::BuilderUniform uniform(const char* name) {
218 return fBuilder->uniform(name);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500219 }
Brian Osman62419612020-07-22 10:19:02 -0400220 SkRuntimeShaderBuilder::BuilderChild child(const char* name) {
221 return fBuilder->child(name);
222 }
Brian Osmanf72dedd2020-01-08 13:19:58 -0500223
Brian Osman62419612020-07-22 10:19:02 -0400224 using PreTestFn = std::function<void(SkCanvas*, SkPaint*)>;
225
226 void test(GrColor TL, GrColor TR, GrColor BL, GrColor BR,
227 PreTestFn preTestCallback = nullptr) {
Brian Osmand9bde072020-04-15 14:18:13 -0400228 auto shader = fBuilder->makeShader(nullptr, false);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500229 if (!shader) {
Brian Osman62419612020-07-22 10:19:02 -0400230 REPORT_FAILURE(fReporter, "shader", SkString("Effect didn't produce a shader"));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500231 return;
232 }
233
Brian Osman62419612020-07-22 10:19:02 -0400234 SkCanvas* canvas = fSurface->getCanvas();
Brian Osmanf72dedd2020-01-08 13:19:58 -0500235 SkPaint paint;
236 paint.setShader(std::move(shader));
237 paint.setBlendMode(SkBlendMode::kSrc);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500238
Brian Osman62419612020-07-22 10:19:02 -0400239 canvas->save();
240 if (preTestCallback) {
241 preTestCallback(canvas, &paint);
242 }
243 canvas->drawPaint(paint);
244 canvas->restore();
245
246 GrColor actual[4];
247 SkImageInfo info = fSurface->imageInfo();
248 if (!fSurface->readPixels(info, actual, info.minRowBytes(), 0, 0)) {
249 REPORT_FAILURE(fReporter, "readPixels", SkString("readPixels failed"));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500250 return;
251 }
252
Brian Osman62419612020-07-22 10:19:02 -0400253 GrColor expected[4] = {TL, TR, BL, BR};
John Stilesc1c3c6d2020-08-15 23:22:53 -0400254 if (0 != memcmp(actual, expected, sizeof(actual))) {
Brian Osman62419612020-07-22 10:19:02 -0400255 REPORT_FAILURE(fReporter, "Runtime effect didn't match expectations",
Brian Osmanf72dedd2020-01-08 13:19:58 -0500256 SkStringPrintf("\n"
257 "Expected: [ %08x %08x %08x %08x ]\n"
258 "Got : [ %08x %08x %08x %08x ]\n"
259 "SkSL:\n%s\n",
260 TL, TR, BL, BR, actual[0], actual[1], actual[2],
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400261 actual[3], fBuilder->effect()->source().c_str()));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500262 }
263 }
264
Brian Osman62419612020-07-22 10:19:02 -0400265 void test(GrColor expected, PreTestFn preTestCallback = nullptr) {
266 this->test(expected, expected, expected, expected, preTestCallback);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500267 }
268
269private:
Brian Osman62419612020-07-22 10:19:02 -0400270 skiatest::Reporter* fReporter;
271 sk_sp<SkSurface> fSurface;
Brian Osmand9bde072020-04-15 14:18:13 -0400272 SkTLazy<SkRuntimeShaderBuilder> fBuilder;
Brian Osmanf72dedd2020-01-08 13:19:58 -0500273};
274
Brian Osman62419612020-07-22 10:19:02 -0400275// Produces a 2x2 bitmap shader, with opaque colors:
276// [ Red, Green ]
277// [ Blue, White ]
278static sk_sp<SkShader> make_RGBW_shader() {
279 SkBitmap bmp;
280 bmp.allocPixels(SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType));
281 SkIRect topLeft = SkIRect::MakeWH(1, 1);
282 bmp.pixmap().erase(SK_ColorRED, topLeft);
283 bmp.pixmap().erase(SK_ColorGREEN, topLeft.makeOffset(1, 0));
284 bmp.pixmap().erase(SK_ColorBLUE, topLeft.makeOffset(0, 1));
285 bmp.pixmap().erase(SK_ColorWHITE, topLeft.makeOffset(1, 1));
Mike Reedb41bd152020-12-12 11:18:31 -0500286 return bmp.makeShader(SkSamplingOptions());
Brian Osman62419612020-07-22 10:19:02 -0400287}
288
Robert Phillipse94b4e12020-07-23 13:54:35 -0400289static void test_RuntimeEffect_Shaders(skiatest::Reporter* r, GrRecordingContext* rContext) {
Brian Osmanf72dedd2020-01-08 13:19:58 -0500290 SkImageInfo info = SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
Robert Phillipse94b4e12020-07-23 13:54:35 -0400291 sk_sp<SkSurface> surface = rContext
292 ? SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info)
293 : SkSurface::MakeRaster(info);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500294 REPORTER_ASSERT(r, surface);
Brian Osman62419612020-07-22 10:19:02 -0400295 TestEffect effect(r, surface);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500296
Brian Osman504032e2020-01-10 10:05:24 -0500297 using float4 = std::array<float, 4>;
Brian Osmand18967c2021-04-01 09:56:07 -0400298 using int4 = std::array<int, 4>;
Brian Osman504032e2020-01-10 10:05:24 -0500299
Brian Osman62419612020-07-22 10:19:02 -0400300 // Local coords
Brian Osman33316412020-11-06 10:42:51 -0500301 effect.build("half4 main(float2 p) { return half4(half2(p - 0.5), 0, 1); }");
Brian Osman62419612020-07-22 10:19:02 -0400302 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500303
Brian Osman62419612020-07-22 10:19:02 -0400304 // Use of a simple uniform. (Draw twice with two values to ensure it's updated).
Brian Osman56ed7da2021-04-21 15:57:27 -0400305 effect.build("uniform float4 gColor; half4 main(float2 p) { return half4(gColor); }");
Brian Osmana4b91692020-08-10 14:26:16 -0400306 effect.uniform("gColor") = float4{ 0.0f, 0.25f, 0.75f, 1.0f };
Brian Osman62419612020-07-22 10:19:02 -0400307 effect.test(0xFFBF4000);
Brian Osmana4b91692020-08-10 14:26:16 -0400308 effect.uniform("gColor") = float4{ 1.0f, 0.0f, 0.0f, 0.498f };
Brian Osman62419612020-07-22 10:19:02 -0400309 effect.test(0x7F00007F); // Tests that we clamp to valid premul
Michael Ludwig5e6b3cd2020-05-27 17:02:37 -0400310
Brian Osmand18967c2021-04-01 09:56:07 -0400311 // Same, with integer uniforms
Brian Osman56ed7da2021-04-21 15:57:27 -0400312 effect.build("uniform int4 gColor; half4 main(float2 p) { return half4(gColor) / 255.0; }");
Brian Osmand18967c2021-04-01 09:56:07 -0400313 effect.uniform("gColor") = int4{ 0x00, 0x40, 0xBF, 0xFF };
314 effect.test(0xFFBF4000);
315 effect.uniform("gColor") = int4{ 0xFF, 0x00, 0x00, 0x7F };
316 effect.test(0x7F00007F); // Tests that we clamp to valid premul
317
Brian Osman62419612020-07-22 10:19:02 -0400318 // Test sk_FragCoord (device coords). Rotate the canvas to be sure we're seeing device coords.
319 // Since the surface is 2x2, we should see (0,0), (1,0), (0,1), (1,1). Multiply by 0.498 to
320 // make sure we're not saturating unexpectedly.
Brian Osman56ed7da2021-04-21 15:57:27 -0400321 effect.build(
322 "half4 main(float2 p) { return half4(0.498 * (half2(sk_FragCoord.xy) - 0.5), 0, 1); }");
Brian Osman62419612020-07-22 10:19:02 -0400323 effect.test(0xFF000000, 0xFF00007F, 0xFF007F00, 0xFF007F7F,
324 [](SkCanvas* canvas, SkPaint*) { canvas->rotate(45.0f); });
Michael Ludwig22534f22020-05-27 17:25:33 -0400325
Brian Osman0acb5b52020-09-02 13:45:47 -0400326 // Runtime effects should use relaxed precision rules by default
Brian Osman33316412020-11-06 10:42:51 -0500327 effect.build("half4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
Brian Osman0acb5b52020-09-02 13:45:47 -0400328 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
329
Brian Osman33316412020-11-06 10:42:51 -0500330 // ... and support *returning* float4 (aka vec4), not just half4
331 effect.build("float4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
332 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
333 effect.build("vec4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
Brian Osmanf1319c32020-10-13 09:34:23 -0400334 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
335
Brian Osmanb4ce9442020-11-11 09:18:02 -0500336 // Mutating coords should work. (skbug.com/10918)
337 effect.build("vec4 main(vec2 p) { p -= 0.5; return vec4(p, 0, 1); }");
338 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
339 effect.build("void moveCoords(inout vec2 p) { p -= 0.5; }"
340 "vec4 main(vec2 p) { moveCoords(p); return vec4(p, 0, 1); }");
341 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
342
Brian Osmanb5f0f522020-07-23 13:28:14 -0400343 //
344 // Sampling children
345 //
346
Brian Osman62419612020-07-22 10:19:02 -0400347 // Sampling a null child should return the paint color
Brian Osman33316412020-11-06 10:42:51 -0500348 effect.build("uniform shader child;"
Brian Osman56ed7da2021-04-21 15:57:27 -0400349 "half4 main(float2 p) { return sample(child, p); }");
Brian Osman62419612020-07-22 10:19:02 -0400350 effect.child("child") = nullptr;
351 effect.test(0xFF00FFFF,
352 [](SkCanvas*, SkPaint* paint) { paint->setColor4f({1.0f, 1.0f, 0.0f, 1.0f}); });
353
354 sk_sp<SkShader> rgbwShader = make_RGBW_shader();
355
Brian Osman56ed7da2021-04-21 15:57:27 -0400356 // Sampling a simple child at our coordinates
Brian Osman33316412020-11-06 10:42:51 -0500357 effect.build("uniform shader child;"
Brian Osman56ed7da2021-04-21 15:57:27 -0400358 "half4 main(float2 p) { return sample(child, p); }");
Brian Osman62419612020-07-22 10:19:02 -0400359 effect.child("child") = rgbwShader;
360 effect.test(0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 0xFFFFFFFF);
361
362 // Sampling with explicit coordinates (reflecting about the diagonal)
Brian Osman33316412020-11-06 10:42:51 -0500363 effect.build("uniform shader child;"
364 "half4 main(float2 p) { return sample(child, p.yx); }");
Brian Osman62419612020-07-22 10:19:02 -0400365 effect.child("child") = rgbwShader;
366 effect.test(0xFF0000FF, 0xFFFF0000, 0xFF00FF00, 0xFFFFFFFF);
367
Brian Osmanb5f0f522020-07-23 13:28:14 -0400368 //
369 // Helper functions
370 //
371
372 // Test case for inlining in the pipeline-stage and fragment-shader passes (skbug.com/10526):
Brian Osman33316412020-11-06 10:42:51 -0500373 effect.build("float2 helper(float2 x) { return x + 1; }"
374 "half4 main(float2 p) { float2 v = helper(p); return half4(half2(v), 0, 1); }");
Brian Osmanb5f0f522020-07-23 13:28:14 -0400375 effect.test(0xFF00FFFF);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500376}
377
378DEF_TEST(SkRuntimeEffectSimple, r) {
379 test_RuntimeEffect_Shaders(r, nullptr);
380}
381
382DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeEffectSimple_GPU, r, ctxInfo) {
Robert Phillips6d344c32020-07-06 10:56:46 -0400383 test_RuntimeEffect_Shaders(r, ctxInfo.directContext());
Brian Osmanf72dedd2020-01-08 13:19:58 -0500384}
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400385
386DEF_TEST(SkRuntimeShaderBuilderReuse, r) {
387 const char* kSource = R"(
388 uniform half x;
Brian Osman56ed7da2021-04-21 15:57:27 -0400389 half4 main(float2 p) { return half4(x); }
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400390 )";
391
Brian Osman56ed7da2021-04-21 15:57:27 -0400392 sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(kSource)).effect;
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400393 REPORTER_ASSERT(r, effect);
394
395 // Test passes if this sequence doesn't assert. skbug.com/10667
396 SkRuntimeShaderBuilder b(std::move(effect));
397 b.uniform("x") = 0.0f;
398 auto shader_0 = b.makeShader(nullptr, false);
399
400 b.uniform("x") = 1.0f;
401 auto shader_1 = b.makeShader(nullptr, true);
402}
Brian Osman8e2ef022020-09-30 13:26:43 -0400403
Derek Sollenberger9e1cedd2021-01-14 08:30:52 -0500404DEF_TEST(SkRuntimeShaderBuilderSetUniforms, r) {
405 const char* kSource = R"(
406 uniform half x;
407 uniform vec2 offset;
Brian Osman56ed7da2021-04-21 15:57:27 -0400408 half4 main(float2 p) { return half4(x); }
Derek Sollenberger9e1cedd2021-01-14 08:30:52 -0500409 )";
410
Brian Osman56ed7da2021-04-21 15:57:27 -0400411 sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(kSource)).effect;
Derek Sollenberger9e1cedd2021-01-14 08:30:52 -0500412 REPORTER_ASSERT(r, effect);
413
414 SkRuntimeShaderBuilder b(std::move(effect));
415
416 // Test passes if this sequence doesn't assert.
417 float x = 1.0f;
418 REPORTER_ASSERT(r, b.uniform("x").set(&x, 1));
419
420 // add extra value to ensure that set doesn't try to use sizeof(array)
421 float origin[] = { 2.0f, 3.0f, 4.0f };
422 REPORTER_ASSERT(r, b.uniform("offset").set<float>(origin, 2));
423
424#ifndef SK_DEBUG
425 REPORTER_ASSERT(r, !b.uniform("offset").set<float>(origin, 1));
426 REPORTER_ASSERT(r, !b.uniform("offset").set<float>(origin, 3));
427#endif
428
429
430 auto shader = b.makeShader(nullptr, false);
431}
432
Brian Osman8e2ef022020-09-30 13:26:43 -0400433DEF_TEST(SkRuntimeEffectThreaded, r) {
434 // SkRuntimeEffect uses a single compiler instance, but it's mutex locked.
435 // This tests that we can safely use it from more than one thread, and also
436 // that programs don't refer to shared structures owned by the compiler.
437 // skbug.com/10589
Brian Osman56ed7da2021-04-21 15:57:27 -0400438 static constexpr char kSource[] = "half4 main(float2 p) { return sk_FragCoord.xyxy; }";
Brian Osman8e2ef022020-09-30 13:26:43 -0400439
440 std::thread threads[16];
441 for (auto& thread : threads) {
442 thread = std::thread([r]() {
Brian Osman56ed7da2021-04-21 15:57:27 -0400443 auto [effect, error] = SkRuntimeEffect::MakeForShader(SkString(kSource));
Brian Osman8e2ef022020-09-30 13:26:43 -0400444 REPORTER_ASSERT(r, effect);
445 });
446 }
447
448 for (auto& thread : threads) {
449 thread.join();
450 }
451}
Mike Klein827f8c02021-02-06 09:13:01 -0600452
453DEF_TEST(SkRuntimeColorFilterSingleColor, r) {
454 // Test runtime colorfilters support filterColor4f().
Brian Osman56ed7da2021-04-21 15:57:27 -0400455 auto [effect, err] =
456 SkRuntimeEffect::MakeForColorFilter(SkString{"half4 main(half4 c) { return c*c; }"});
Mike Klein827f8c02021-02-06 09:13:01 -0600457 REPORTER_ASSERT(r, effect);
458 REPORTER_ASSERT(r, err.isEmpty());
459
Brian Osman56ed7da2021-04-21 15:57:27 -0400460 sk_sp<SkColorFilter> cf = effect->makeColorFilter(SkData::MakeEmpty());
Mike Klein827f8c02021-02-06 09:13:01 -0600461 REPORTER_ASSERT(r, cf);
462
463 SkColor4f c = cf->filterColor4f({0.25, 0.5, 0.75, 1.0},
464 sk_srgb_singleton(), sk_srgb_singleton());
465 REPORTER_ASSERT(r, c.fR == 0.0625f);
466 REPORTER_ASSERT(r, c.fG == 0.25f);
467 REPORTER_ASSERT(r, c.fB == 0.5625f);
468 REPORTER_ASSERT(r, c.fA == 1.0f);
469}
Brian Osman8e756f32021-02-10 10:19:27 -0500470
471static void test_RuntimeEffectStructNameReuse(skiatest::Reporter* r, GrRecordingContext* rContext) {
472 // Test that two different runtime effects can reuse struct names in a single paint operation
Brian Osman56ed7da2021-04-21 15:57:27 -0400473 auto [childEffect, err] = SkRuntimeEffect::MakeForShader(SkString(
Brian Osman8e756f32021-02-10 10:19:27 -0500474 "uniform shader paint;"
475 "struct S { half4 rgba; };"
476 "void process(inout S s) { s.rgba.rgb *= 0.5; }"
Brian Osman56ed7da2021-04-21 15:57:27 -0400477 "half4 main(float2 p) { S s; s.rgba = sample(paint, p); process(s); return s.rgba; }"
Brian Osman8e756f32021-02-10 10:19:27 -0500478 ));
479 REPORTER_ASSERT(r, childEffect, "%s\n", err.c_str());
480 sk_sp<SkShader> nullChild = nullptr;
481 sk_sp<SkShader> child = childEffect->makeShader(/*uniforms=*/nullptr, &nullChild,
482 /*childCount=*/1, /*localMatrix=*/nullptr,
483 /*isOpaque=*/false);
484
485 SkImageInfo info = SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
486 sk_sp<SkSurface> surface = rContext
487 ? SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info)
488 : SkSurface::MakeRaster(info);
489 REPORTER_ASSERT(r, surface);
490
491 TestEffect effect(r, surface);
492 effect.build(
493 "uniform shader child;"
494 "struct S { float2 coord; };"
495 "void process(inout S s) { s.coord = s.coord.yx; }"
496 "half4 main(float2 p) { S s; s.coord = p; process(s); return sample(child, s.coord); "
497 "}");
498 effect.child("child") = child;
499 effect.test(0xFF00407F, [](SkCanvas*, SkPaint* paint) {
500 paint->setColor4f({0.99608f, 0.50196f, 0.0f, 1.0f});
501 });
502}
503
504DEF_TEST(SkRuntimeStructNameReuse, r) {
505 test_RuntimeEffectStructNameReuse(r, nullptr);
506}
507
508DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeStructNameReuse_GPU, r, ctxInfo) {
509 test_RuntimeEffectStructNameReuse(r, ctxInfo.directContext());
510}
Mike Kleine0d9b862021-02-16 12:00:29 -0600511
512DEF_TEST(SkRuntimeColorFilterFlags, r) {
513 { // Here's a non-trivial filter that doesn't change alpha.
Brian Osman56ed7da2021-04-21 15:57:27 -0400514 auto [effect, err] = SkRuntimeEffect::MakeForColorFilter(SkString{
Brian Osmancdee1202021-04-14 09:36:49 -0400515 "half4 main(half4 color) { return color + half4(1,1,1,0); }"});
Mike Kleine0d9b862021-02-16 12:00:29 -0600516 REPORTER_ASSERT(r, effect && err.isEmpty());
Brian Osmancdee1202021-04-14 09:36:49 -0400517 sk_sp<SkColorFilter> filter = effect->makeColorFilter(SkData::MakeEmpty());
Mike Kleine0d9b862021-02-16 12:00:29 -0600518 REPORTER_ASSERT(r, filter && filter->isAlphaUnchanged());
519 }
520
521 { // Here's one that definitely changes alpha.
Brian Osman56ed7da2021-04-21 15:57:27 -0400522 auto [effect, err] = SkRuntimeEffect::MakeForColorFilter(SkString{
Brian Osmancdee1202021-04-14 09:36:49 -0400523 "half4 main(half4 color) { return color + half4(0,0,0,4); }"});
Mike Kleine0d9b862021-02-16 12:00:29 -0600524 REPORTER_ASSERT(r, effect && err.isEmpty());
Brian Osmancdee1202021-04-14 09:36:49 -0400525 sk_sp<SkColorFilter> filter = effect->makeColorFilter(SkData::MakeEmpty());
Mike Kleine0d9b862021-02-16 12:00:29 -0600526 REPORTER_ASSERT(r, filter && !filter->isAlphaUnchanged());
527 }
528}
Brian Osman4d571112021-04-27 09:10:10 -0400529
530DEF_TEST(SkRuntimeShaderSampleUsage, r) {
531 auto test = [&](const char* src, bool expectExplicit) {
532 auto [effect, err] =
533 SkRuntimeEffect::MakeForShader(SkStringPrintf("uniform shader child; %s", src));
534 REPORTER_ASSERT(r, effect);
535
536 auto child = GrFragmentProcessor::MakeColor({ 1, 1, 1, 1 });
537 auto fp = effect->makeFP(nullptr, &child, 1);
538 REPORTER_ASSERT(r, fp);
539
540 REPORTER_ASSERT(r, fp->childProcessor(0)->isSampledWithExplicitCoords() == expectExplicit);
541 };
542
543 // This test verifies that we detect calls to sample where the coords are the same as those
544 // passed to main. In those cases, it's safe to turn the "explicit" sampling into "passthrough"
545 // sampling. This optimization is implemented very conservatively.
546
547 // Cases where our optimization is valid, and works:
548
549 // Direct use of passed-in coords
550 test("half4 main(float2 xy) { return sample(child, xy); }", false);
551 // Sample with passed-in coords, read (but don't write) sample coords elsewhere
552 test("half4 main(float2 xy) { return sample(child, xy) + sin(xy.x); }", false);
553
554 // Cases where our optimization is not valid, and does not happen:
555
556 // Sampling with values completely unrelated to passed-in coords
557 test("half4 main(float2 xy) { return sample(child, float2(0, 0)); }", true);
558 // Use of expression involving passed in coords
559 test("half4 main(float2 xy) { return sample(child, xy * 0.5); }", true);
560 // Use of coords after modification
561 test("half4 main(float2 xy) { xy *= 2; return sample(child, xy); }", true);
562 // Use of coords after modification via out-param call
563 test("void adjust(inout float2 xy) { xy *= 2; }"
564 "half4 main(float2 xy) { adjust(xy); return sample(child, xy); }", true);
565
566 // There should (must) not be any false-positive cases. There are false-negatives.
567 // In all of these cases, our optimization would be valid, but does not happen:
568
569 // Direct use of passed-in coords, modified after use
570 test("half4 main(float2 xy) { half4 c = sample(child, xy); xy *= 2; return c; }", true);
571 // Passed-in coords copied to a temp variable
572 test("half4 main(float2 xy) { float2 p = xy; return sample(child, p); }", true);
573 // Use of coords passed to helper function
574 test("half4 helper(float2 xy) { return sample(child, xy); }"
575 "half4 main(float2 xy) { return helper(xy); }", true);
576}