Brian Osman | fb32ddf | 2019-06-18 10:14:20 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2019 Google LLC |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
Brian Osman | fb32ddf | 2019-06-18 10:14:20 -0400 | [diff] [blame] | 8 | #include "modules/particles/include/SkParticleEffect.h" |
Brian Osman | fb32ddf | 2019-06-18 10:14:20 -0400 | [diff] [blame] | 9 | |
| 10 | // Doesn't do anything important; just exists to show we can use modules/particles without the GPU |
| 11 | // backend being available. |
| 12 | int main(int argc, char** argv) { |
| 13 | // Register types for serialization |
Brian Osman | 2aa85df | 2019-08-30 10:59:47 -0400 | [diff] [blame] | 14 | SkParticleEffect::RegisterParticleTypes(); |
Brian Osman | fb32ddf | 2019-06-18 10:14:20 -0400 | [diff] [blame] | 15 | return 0; |
| 16 | } |