jvanverth | 6c177a1 | 2016-08-17 07:59:41 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2016 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef SkGaussianEdgeShader_DEFINED |
| 9 | #define SkGaussianEdgeShader_DEFINED |
| 10 | |
| 11 | #include "SkShader.h" |
| 12 | |
| 13 | class SK_API SkGaussianEdgeShader { |
| 14 | public: |
| 15 | /** Returns a shader that applies a Gaussian blur depending on distance to the edge |
| 16 | * Currently this is only useable with Circle and RRect shapes on the GPU backend. |
| 17 | * Raster will draw nothing. |
| 18 | */ |
| 19 | static sk_sp<SkShader> Make(); |
| 20 | |
| 21 | SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
jvanverth | 6c177a1 | 2016-08-17 07:59:41 -0700 | [diff] [blame] | 22 | }; |
| 23 | |
| 24 | #endif |