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Kevin Lubickf5ea37f2019-02-28 10:06:18 -05001// helper JS that could be used anywhere in the glue code
Kevin Lubick217056c2018-09-20 17:39:31 -04002
Kevin Lubickf5ea37f2019-02-28 10:06:18 -05003function clamp(c) {
4 return Math.round(Math.max(0, Math.min(c || 0, 255)));
5}
Kevin Lubick217056c2018-09-20 17:39:31 -04006
Nathaniel Nifonge5d32542020-03-26 09:27:48 -04007// Constructs a Color with the same API as CSS's rgba(), that is
Kevin Lubickf5ea37f2019-02-28 10:06:18 -05008// r,g,b are 0-255, and a is 0.0 to 1.0.
9// if a is omitted, it will be assumed to be 1.0
Nathaniel Nifonge5d32542020-03-26 09:27:48 -040010// Internally, Colors are a TypedArray of four unpremultiplied 32-bit floats: a, r, g, b
11// In order to construct one with more precision or in a wider gamut, use
12// CanvasKit.Color4f
Kevin Lubickf5ea37f2019-02-28 10:06:18 -050013CanvasKit.Color = function(r, g, b, a) {
14 if (a === undefined) {
15 a = 1;
Kevin Lubick217056c2018-09-20 17:39:31 -040016 }
Nathaniel Nifonge5d32542020-03-26 09:27:48 -040017 return CanvasKit.Color4f(clamp(r)/255, clamp(g)/255, clamp(b)/255, a);
Kevin Lubickf5ea37f2019-02-28 10:06:18 -050018}
Kevin Lubick217056c2018-09-20 17:39:31 -040019
Kevin Lubick9adc1d42020-06-04 08:25:16 -040020// Constructs a Color as a 32 bit unsigned integer, with 8 bits assigned to each channel.
Kevin Lubick93f1a382020-06-02 16:15:23 -040021// Channels are expected to be between 0 and 255 and will be clamped as such.
22CanvasKit.ColorAsInt = function(r, g, b, a) {
23 // default to opaque
24 if (a === undefined) {
25 a = 255;
26 }
Kevin Lubick9adc1d42020-06-04 08:25:16 -040027 // This is consistent with how Skia represents colors in C++, as an unsigned int.
Kevin Lubick59e087e2020-06-03 12:24:07 -040028 // This is also consistent with how Flutter represents colors:
29 // https://github.com/flutter/engine/blob/243bb59c7179a7e701ce478080d6ce990710ae73/lib/web_ui/lib/src/ui/painting.dart#L50
Kevin Lubick9adc1d42020-06-04 08:25:16 -040030 return (((clamp(a) << 24) | (clamp(r) << 16) | (clamp(g) << 8) | (clamp(b) << 0)
31 & 0xFFFFFFF) // This truncates the unsigned to 32 bits and signals to JS engines they can
32 // represent the number with an int instead of a double.
33 >>> 0); // This makes the value an unsigned int.
Kevin Lubick93f1a382020-06-02 16:15:23 -040034}
Nathaniel Nifonge5d32542020-03-26 09:27:48 -040035// Construct a 4-float color.
36// Opaque if opacity is omitted.
37CanvasKit.Color4f = function(r, g, b, a) {
38 if (a === undefined) {
39 a = 1;
40 }
41 return Float32Array.of(r, g, b, a);
42}
43
44// Color constants use property getters to prevent other code from accidentally
45// changing them.
46Object.defineProperty(CanvasKit, "TRANSPARENT", {
47 get: function() { return CanvasKit.Color4f(0, 0, 0, 0); }
48});
49Object.defineProperty(CanvasKit, "BLACK", {
50 get: function() { return CanvasKit.Color4f(0, 0, 0, 1); }
51});
52Object.defineProperty(CanvasKit, "WHITE", {
53 get: function() { return CanvasKit.Color4f(1, 1, 1, 1); }
54});
55Object.defineProperty(CanvasKit, "RED", {
56 get: function() { return CanvasKit.Color4f(1, 0, 0, 1); }
57});
58Object.defineProperty(CanvasKit, "GREEN", {
59 get: function() { return CanvasKit.Color4f(0, 1, 0, 1); }
60});
61Object.defineProperty(CanvasKit, "BLUE", {
62 get: function() { return CanvasKit.Color4f(0, 0, 1, 1); }
63});
64Object.defineProperty(CanvasKit, "YELLOW", {
65 get: function() { return CanvasKit.Color4f(1, 1, 0, 1); }
66});
67Object.defineProperty(CanvasKit, "CYAN", {
68 get: function() { return CanvasKit.Color4f(0, 1, 1, 1); }
69});
70Object.defineProperty(CanvasKit, "MAGENTA", {
71 get: function() { return CanvasKit.Color4f(1, 0, 1, 1); }
72});
73
74// returns a css style [r, g, b, a] from a CanvasKit.Color
75// where r, g, b are returned as ints in the range [0, 255]
Kevin Lubickf5ea37f2019-02-28 10:06:18 -050076// where a is scaled between 0 and 1.0
77CanvasKit.getColorComponents = function(color) {
78 return [
Nathaniel Nifonge5d32542020-03-26 09:27:48 -040079 Math.floor(color[0]*255),
80 Math.floor(color[1]*255),
81 Math.floor(color[2]*255),
82 color[3]
83 ];
Kevin Lubickf5ea37f2019-02-28 10:06:18 -050084}
85
Kevin Lubick39284662020-02-20 10:29:55 -050086// parseColorString takes in a CSS color value and returns a CanvasKit.Color
Nathaniel Nifonge5d32542020-03-26 09:27:48 -040087// (which is an array of 4 floats in RGBA order). An optional colorMap
88// may be provided which maps custom strings to values.
Kevin Lubick39284662020-02-20 10:29:55 -050089// In the CanvasKit canvas2d shim layer, we provide this map for processing
90// canvas2d calls, but not here for code size reasons.
91CanvasKit.parseColorString = function(colorStr, colorMap) {
92 colorStr = colorStr.toLowerCase();
93 // See https://drafts.csswg.org/css-color/#typedef-hex-color
94 if (colorStr.startsWith('#')) {
95 var r, g, b, a = 255;
96 switch (colorStr.length) {
97 case 9: // 8 hex chars #RRGGBBAA
98 a = parseInt(colorStr.slice(7, 9), 16);
99 case 7: // 6 hex chars #RRGGBB
100 r = parseInt(colorStr.slice(1, 3), 16);
101 g = parseInt(colorStr.slice(3, 5), 16);
102 b = parseInt(colorStr.slice(5, 7), 16);
103 break;
104 case 5: // 4 hex chars #RGBA
105 // multiplying by 17 is the same effect as
106 // appending another character of the same value
107 // e.g. e => ee == 14 => 238
108 a = parseInt(colorStr.slice(4, 5), 16) * 17;
109 case 4: // 6 hex chars #RGB
110 r = parseInt(colorStr.slice(1, 2), 16) * 17;
111 g = parseInt(colorStr.slice(2, 3), 16) * 17;
112 b = parseInt(colorStr.slice(3, 4), 16) * 17;
113 break;
114 }
115 return CanvasKit.Color(r, g, b, a/255);
116
117 } else if (colorStr.startsWith('rgba')) {
118 // Trim off rgba( and the closing )
119 colorStr = colorStr.slice(5, -1);
120 var nums = colorStr.split(',');
121 return CanvasKit.Color(+nums[0], +nums[1], +nums[2],
122 valueOrPercent(nums[3]));
123 } else if (colorStr.startsWith('rgb')) {
124 // Trim off rgba( and the closing )
125 colorStr = colorStr.slice(4, -1);
126 var nums = colorStr.split(',');
127 // rgb can take 3 or 4 arguments
128 return CanvasKit.Color(+nums[0], +nums[1], +nums[2],
129 valueOrPercent(nums[3]));
130 } else if (colorStr.startsWith('gray(')) {
131 // TODO
132 } else if (colorStr.startsWith('hsl')) {
133 // TODO
134 } else if (colorMap) {
135 // Try for named color
136 var nc = colorMap[colorStr];
137 if (nc !== undefined) {
138 return nc;
139 }
140 }
141 SkDebug('unrecognized color ' + colorStr);
142 return CanvasKit.BLACK;
143}
144
Nathaniel Nifonge5d32542020-03-26 09:27:48 -0400145function isCanvasKitColor(ob) {
146 if (!ob) {
147 return false;
148 }
149 return (ob.constructor === Float32Array && ob.length === 4);
150}
151
152// Warning information is lost by this conversion
153function toUint32Color(c) {
154 return ((clamp(c[3]*255) << 24) | (clamp(c[0]*255) << 16) | (clamp(c[1]*255) << 8) | (clamp(c[2]*255) << 0)) >>> 0;
155}
156function uIntColorToCanvasKitColor(c) {
157 return CanvasKit.Color(
158 (c >> 16) & 0xFF,
159 (c >> 8) & 0xFF,
160 (c >> 0) & 0xFF,
161 ((c >> 24) & 0xFF) / 255
162 );
163}
164
Kevin Lubick39284662020-02-20 10:29:55 -0500165function valueOrPercent(aStr) {
166 if (aStr === undefined) {
167 return 1; // default to opaque.
168 }
169 var a = parseFloat(aStr);
170 if (aStr && aStr.indexOf('%') !== -1) {
171 return a / 100;
172 }
173 return a;
174}
175
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500176CanvasKit.multiplyByAlpha = function(color, alpha) {
Nathaniel Nifonge5d32542020-03-26 09:27:48 -0400177 // make a copy of the color so the function remains pure.
178 var result = color.slice();
179 result[3] = Math.max(0, Math.min(result[3] * alpha, 1));
180 return result;
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500181}
Kevin Lubick61ef7b22018-11-27 13:26:59 -0500182
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500183function radiansToDegrees(rad) {
184 return (rad / Math.PI) * 180;
185}
Kevin Lubick12c0e502018-11-28 12:51:56 -0500186
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500187function degreesToRadians(deg) {
188 return (deg / 180) * Math.PI;
189}
Kevin Lubick12c0e502018-11-28 12:51:56 -0500190
191// See https://stackoverflow.com/a/31090240
192// This contraption keeps closure from minifying away the check
193// if btoa is defined *and* prevents runtime "btoa" or "window" is not defined.
194// Defined outside any scopes to make it available in all files.
195var isNode = !(new Function("try {return this===window;}catch(e){ return false;}")());
Kevin Lubick1646e7d2018-12-07 13:03:08 -0500196
197function almostEqual(floata, floatb) {
198 return Math.abs(floata - floatb) < 0.00001;
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500199}
200
201
202var nullptr = 0; // emscripten doesn't like to take null as uintptr_t
203
204// arr can be a normal JS array or a TypedArray
205// dest is something like CanvasKit.HEAPF32
Kevin Lubickd6ba7252019-06-03 14:38:05 -0400206// ptr can be optionally provided if the memory was already allocated.
207function copy1dArray(arr, dest, ptr) {
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500208 if (!arr || !arr.length) {
209 return nullptr;
210 }
Kevin Lubicke25df6c2019-10-22 09:04:32 -0400211 // This was created with CanvasKit.Malloc, so it's already been copied.
212 if (arr['_ck']) {
213 return arr.byteOffset;
214 }
Kevin Lubickd6ba7252019-06-03 14:38:05 -0400215 if (!ptr) {
216 ptr = CanvasKit._malloc(arr.length * dest.BYTES_PER_ELEMENT);
217 }
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500218 // In c++ terms, the WASM heap is a uint8_t*, a long buffer/array of single
219 // byte elements. When we run _malloc, we always get an offset/pointer into
220 // that block of memory.
221 // CanvasKit exposes some different views to make it easier to work with
222 // different types. HEAPF32 for example, exposes it as a float*
223 // However, to make the ptr line up, we have to do some pointer arithmetic.
224 // Concretely, we need to convert ptr to go from an index into a 1-byte-wide
225 // buffer to an index into a 4-byte-wide buffer (in the case of HEAPF32)
226 // and thus we divide ptr by 4.
227 dest.set(arr, ptr / dest.BYTES_PER_ELEMENT);
228 return ptr;
229}
230
231// arr should be a non-jagged 2d JS array (TypedArrays can't be nested
Kevin Lubick37ab53e2019-11-11 10:06:08 -0500232// inside themselves). A common use case is points.
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500233// dest is something like CanvasKit.HEAPF32
Kevin Lubickd6ba7252019-06-03 14:38:05 -0400234// ptr can be optionally provided if the memory was already allocated.
235function copy2dArray(arr, dest, ptr) {
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500236 if (!arr || !arr.length) {
237 return nullptr;
238 }
Kevin Lubickd6ba7252019-06-03 14:38:05 -0400239 if (!ptr) {
240 ptr = CanvasKit._malloc(arr.length * arr[0].length * dest.BYTES_PER_ELEMENT);
241 }
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500242 var idx = 0;
243 var adjustedPtr = ptr / dest.BYTES_PER_ELEMENT;
244 for (var r = 0; r < arr.length; r++) {
245 for (var c = 0; c < arr[0].length; c++) {
246 dest[adjustedPtr + idx] = arr[r][c];
247 idx++;
248 }
249 }
250 return ptr;
251}
252
Kevin Lubick6bffe392020-04-02 15:24:15 -0400253var defaultPerspective = Float32Array.of(0, 0, 1);
254
Kevin Lubick6aa38692020-06-01 11:25:47 -0400255var _scratch3x3MatrixPtr = nullptr;
Kevin Lubick462a8602020-06-01 15:43:03 -0400256var _scratch3x3Matrix; // the result from CanvasKit.Malloc
Kevin Lubick6aa38692020-06-01 11:25:47 -0400257
Kevin Lubick6bffe392020-04-02 15:24:15 -0400258// Copies the given DOMMatrix/Array/TypedArray to the CanvasKit heap and
259// returns a pointer to the memory. This memory is a float* of length 9.
260// If the passed in matrix is null/undefined, we return 0 (nullptr). All calls
261// on the C++ side should check for nullptr where appropriate. It is generally
262// the responsibility of the JS side code to call CanvasKit._free on the
263// allocated memory before returning to the user code.
264function copy3x3MatrixToWasm(matr) {
265 if (!matr) {
266 return nullptr;
267 }
Kevin Lubick6aa38692020-06-01 11:25:47 -0400268
Kevin Lubick6bffe392020-04-02 15:24:15 -0400269 if (matr.length) {
270 // TODO(kjlubick): Downsample a 16 length (4x4 matrix)
271 if (matr.length !== 6 && matr.length !== 9) {
272 throw 'invalid matrix size';
273 }
274 // This should be an array or typed array.
275 // have to divide the pointer by 4 to "cast" it from bytes to float.
Kevin Lubick6aa38692020-06-01 11:25:47 -0400276 var mPtr = copy1dArray(matr, CanvasKit.HEAPF32, _scratch3x3MatrixPtr);
Kevin Lubick6bffe392020-04-02 15:24:15 -0400277 if (matr.length === 6) {
Kevin Lubick6aa38692020-06-01 11:25:47 -0400278 // Overwrite the last 3 floats with the default perspective. The divide
279 // by 4 casts the pointer into a float pointer.
280 CanvasKit.HEAPF32.set(defaultPerspective, 6 + mPtr / 4);
Kevin Lubick6bffe392020-04-02 15:24:15 -0400281 }
Kevin Lubick6aa38692020-06-01 11:25:47 -0400282 return mPtr;
Kevin Lubick6bffe392020-04-02 15:24:15 -0400283 }
Kevin Lubick462a8602020-06-01 15:43:03 -0400284 var wasm3x3Matrix = _scratch3x3Matrix['toTypedArray']();
Kevin Lubick6aa38692020-06-01 11:25:47 -0400285 // Try as if it's a DOMMatrix. Reminder that DOMMatrix is column-major.
Kevin Lubick462a8602020-06-01 15:43:03 -0400286 wasm3x3Matrix[0] = matr.m11;
287 wasm3x3Matrix[1] = matr.m21;
288 wasm3x3Matrix[2] = matr.m41;
Kevin Lubick6aa38692020-06-01 11:25:47 -0400289
Kevin Lubick462a8602020-06-01 15:43:03 -0400290 wasm3x3Matrix[3] = matr.m12;
291 wasm3x3Matrix[4] = matr.m22;
292 wasm3x3Matrix[5] = matr.m42;
Kevin Lubick6aa38692020-06-01 11:25:47 -0400293
Kevin Lubick462a8602020-06-01 15:43:03 -0400294 wasm3x3Matrix[6] = matr.m14;
295 wasm3x3Matrix[7] = matr.m24;
296 wasm3x3Matrix[8] = matr.m44;
Kevin Lubick6aa38692020-06-01 11:25:47 -0400297 return _scratch3x3MatrixPtr;
Kevin Lubick6bffe392020-04-02 15:24:15 -0400298}
299
Kevin Lubick6aa38692020-06-01 11:25:47 -0400300var _scratch4x4MatrixPtr = nullptr;
Kevin Lubick462a8602020-06-01 15:43:03 -0400301var _scratch4x4Matrix; // the result from CanvasKit.Malloc
Kevin Lubick6aa38692020-06-01 11:25:47 -0400302
Kevin Lubickc1d08982020-04-06 13:52:15 -0400303function copy4x4MatrixToWasm(matr) {
304 if (!matr) {
305 return nullptr;
306 }
Kevin Lubick462a8602020-06-01 15:43:03 -0400307 var wasm4x4Matrix = _scratch4x4Matrix['toTypedArray']();
Kevin Lubickc1d08982020-04-06 13:52:15 -0400308 if (matr.length) {
309 if (matr.length !== 16 && matr.length !== 6 && matr.length !== 9) {
310 throw 'invalid matrix size';
311 }
312 if (matr.length === 16) {
313 // This should be an array or typed array.
314 // have to divide the pointer by 4 to "cast" it from bytes to float.
Kevin Lubick6aa38692020-06-01 11:25:47 -0400315 return copy1dArray(matr, CanvasKit.HEAPF32, _scratch4x4MatrixPtr);
Kevin Lubickc1d08982020-04-06 13:52:15 -0400316 }
Kevin Lubick6aa38692020-06-01 11:25:47 -0400317 // Upscale the row-major 3x3 or 3x2 matrix into a 4x4 row-major matrix
318 // TODO(skbug.com/10108) This will need to change when we convert our
319 // JS 4x4 to be column-major.
320 // When upscaling, we need to overwrite the 3rd column and the 3rd row with
321 // 0s. It's easiest to just do that with a fill command.
Kevin Lubick462a8602020-06-01 15:43:03 -0400322 wasm4x4Matrix.fill(0);
323 wasm4x4Matrix[0] = matr[0];
324 wasm4x4Matrix[1] = matr[1];
Kevin Lubick6aa38692020-06-01 11:25:47 -0400325 // skip col 2
Kevin Lubick462a8602020-06-01 15:43:03 -0400326 wasm4x4Matrix[3] = matr[2];
Kevin Lubick6aa38692020-06-01 11:25:47 -0400327
Kevin Lubick462a8602020-06-01 15:43:03 -0400328 wasm4x4Matrix[4] = matr[3];
329 wasm4x4Matrix[5] = matr[4];
Kevin Lubick6aa38692020-06-01 11:25:47 -0400330 // skip col 2
Kevin Lubick462a8602020-06-01 15:43:03 -0400331 wasm4x4Matrix[7] = matr[5];
Kevin Lubick6aa38692020-06-01 11:25:47 -0400332
333 // skip row 2
334
Kevin Lubick462a8602020-06-01 15:43:03 -0400335 wasm4x4Matrix[12] = matr[6];
336 wasm4x4Matrix[13] = matr[7];
Kevin Lubick6aa38692020-06-01 11:25:47 -0400337 // skip col 2
Kevin Lubick462a8602020-06-01 15:43:03 -0400338 wasm4x4Matrix[15] = matr[8];
Kevin Lubick6aa38692020-06-01 11:25:47 -0400339
340 if (matr.length === 6) {
341 // fix perspective for the 3x2 case (from above, they will be undefined).
Kevin Lubick462a8602020-06-01 15:43:03 -0400342 wasm4x4Matrix[12]=0;
343 wasm4x4Matrix[13]=0;
344 wasm4x4Matrix[15]=1;
Kevin Lubick6aa38692020-06-01 11:25:47 -0400345 }
346 return _scratch4x4MatrixPtr;
Kevin Lubickc1d08982020-04-06 13:52:15 -0400347 }
Kevin Lubick6aa38692020-06-01 11:25:47 -0400348 // Try as if it's a DOMMatrix. Reminder that DOMMatrix is column-major.
Kevin Lubick462a8602020-06-01 15:43:03 -0400349 wasm4x4Matrix[0] = matr.m11;
350 wasm4x4Matrix[1] = matr.m21;
351 wasm4x4Matrix[2] = matr.m31;
352 wasm4x4Matrix[3] = matr.m41;
Kevin Lubick6aa38692020-06-01 11:25:47 -0400353
Kevin Lubick462a8602020-06-01 15:43:03 -0400354 wasm4x4Matrix[4] = matr.m12;
355 wasm4x4Matrix[5] = matr.m22;
356 wasm4x4Matrix[6] = matr.m32;
357 wasm4x4Matrix[7] = matr.m42;
Kevin Lubick6aa38692020-06-01 11:25:47 -0400358
Kevin Lubick462a8602020-06-01 15:43:03 -0400359 wasm4x4Matrix[8] = matr.m13;
360 wasm4x4Matrix[9] = matr.m23;
361 wasm4x4Matrix[10] = matr.m33;
362 wasm4x4Matrix[11] = matr.m43;
Kevin Lubick6aa38692020-06-01 11:25:47 -0400363
Kevin Lubick462a8602020-06-01 15:43:03 -0400364 wasm4x4Matrix[12] = matr.m14;
365 wasm4x4Matrix[13] = matr.m24;
366 wasm4x4Matrix[14] = matr.m34;
367 wasm4x4Matrix[15] = matr.m44;
Kevin Lubick6aa38692020-06-01 11:25:47 -0400368 return _scratch4x4MatrixPtr;
Kevin Lubickc1d08982020-04-06 13:52:15 -0400369}
370
Kevin Lubick6aa38692020-06-01 11:25:47 -0400371// copies a 4x4 matrix at the given pointer into a JS array. It is the caller's
372// responsibility to free the matrPtr if needed.
Kevin Lubickc1d08982020-04-06 13:52:15 -0400373function copy4x4MatrixFromWasm(matrPtr) {
374 // read them out into an array. TODO(kjlubick): If we change SkMatrix to be
375 // typedArrays, then we should return a typed array here too.
376 var rv = new Array(16);
377 for (var i = 0; i < 16; i++) {
378 rv[i] = CanvasKit.HEAPF32[matrPtr/4 + i]; // divide by 4 to "cast" to float.
379 }
Kevin Lubickc1d08982020-04-06 13:52:15 -0400380 return rv;
381}
382
Kevin Lubick6aa38692020-06-01 11:25:47 -0400383var _scratchColorPtr = nullptr;
Kevin Lubick93f1a382020-06-02 16:15:23 -0400384var _scratchColor; // the result from CanvasKit.Malloc
Kevin Lubick6aa38692020-06-01 11:25:47 -0400385
386function copyColorToWasm(color4f, ptr) {
Kevin Lubick6aa38692020-06-01 11:25:47 -0400387 return copy1dArray(color4f, CanvasKit.HEAPF32, ptr || _scratchColorPtr);
388}
389
Kevin Lubick93f1a382020-06-02 16:15:23 -0400390function copyColorComponentsToWasm(r, g, b, a) {
391 var colors = _scratchColor['toTypedArray']();
392 colors[0] = r;
393 colors[1] = g;
394 colors[2] = b;
395 colors[3] = a;
396 return _scratchColorPtr;
397}
398
Kevin Lubick6aa38692020-06-01 11:25:47 -0400399function copyColorToWasmNoScratch(color4f) {
400 // TODO(kjlubick): accept 4 floats or int color
401 return copy1dArray(color4f, CanvasKit.HEAPF32);
402}
403
Nathaniel Nifong1bedbeb2020-05-04 16:46:17 -0400404// copies the four floats at the given pointer in a js Float32Array
405function copyColorFromWasm(colorPtr) {
406 var rv = new Float32Array(4);
407 for (var i = 0; i < 4; i++) {
408 rv[i] = CanvasKit.HEAPF32[colorPtr/4 + i]; // divide by 4 to "cast" to float.
409 }
Nathaniel Nifong1bedbeb2020-05-04 16:46:17 -0400410 return rv;
Kevin Lubickcf118922020-05-28 14:43:38 -0400411}
Nathaniel Nifong1bedbeb2020-05-04 16:46:17 -0400412
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500413// Caching the Float32Arrays can save having to reallocate them
414// over and over again.
415var Float32ArrayCache = {};
416
417// Takes a 2D array of commands and puts them into the WASM heap
418// as a 1D array. This allows them to referenced from the C++ code.
419// Returns a 2 element array, with the first item being essentially a
420// pointer to the array and the second item being the length of
421// the new 1D array.
422//
423// Example usage:
424// let cmds = [
425// [CanvasKit.MOVE_VERB, 0, 10],
426// [CanvasKit.LINE_VERB, 30, 40],
427// [CanvasKit.QUAD_VERB, 20, 50, 45, 60],
428// ];
429function loadCmdsTypedArray(arr) {
430 var len = 0;
431 for (var r = 0; r < arr.length; r++) {
432 len += arr[r].length;
433 }
434
435 var ta;
436 if (Float32ArrayCache[len]) {
437 ta = Float32ArrayCache[len];
438 } else {
439 ta = new Float32Array(len);
440 Float32ArrayCache[len] = ta;
441 }
442 // Flatten into a 1d array
443 var i = 0;
444 for (var r = 0; r < arr.length; r++) {
445 for (var c = 0; c < arr[r].length; c++) {
446 var item = arr[r][c];
447 ta[i] = item;
448 i++;
449 }
450 }
451
452 var ptr = copy1dArray(ta, CanvasKit.HEAPF32);
453 return [ptr, len];
454}
Kevin Lubickd3cfbca2019-03-15 15:36:29 -0400455
Kevin Lubickcc13fd32019-04-05 13:00:01 -0400456function saveBytesToFile(bytes, fileName) {
457 if (!isNode) {
458 // https://stackoverflow.com/a/32094834
459 var blob = new Blob([bytes], {type: 'application/octet-stream'});
460 url = window.URL.createObjectURL(blob);
461 var a = document.createElement('a');
462 document.body.appendChild(a);
463 a.href = url;
464 a.download = fileName;
465 a.click();
466 // clean up after because FF might not download it synchronously
467 setTimeout(function() {
468 URL.revokeObjectURL(url);
469 a.remove();
470 }, 50);
471 } else {
472 var fs = require('fs');
473 // https://stackoverflow.com/a/42006750
474 // https://stackoverflow.com/a/47018122
475 fs.writeFile(fileName, new Buffer(bytes), function(err) {
476 if (err) throw err;
477 });
478 }
479}
Kevin Lubickee91c072019-03-29 10:39:52 -0400480/**
481 * Generic helper for dealing with an array of four floats.
482 */
483CanvasKit.FourFloatArrayHelper = function() {
484 this._floats = [];
Kevin Lubickd3cfbca2019-03-15 15:36:29 -0400485 this._ptr = null;
Kevin Lubickee91c072019-03-29 10:39:52 -0400486
487 Object.defineProperty(this, 'length', {
488 enumerable: true,
489 get: function() {
490 return this._floats.length / 4;
491 },
492 });
Kevin Lubickd3cfbca2019-03-15 15:36:29 -0400493}
494
495/**
Kevin Lubickee91c072019-03-29 10:39:52 -0400496 * push the four floats onto the end of the array - if build() has already
497 * been called, the call will return without modifying anything.
Kevin Lubickd3cfbca2019-03-15 15:36:29 -0400498 */
Kevin Lubickee91c072019-03-29 10:39:52 -0400499CanvasKit.FourFloatArrayHelper.prototype.push = function(f1, f2, f3, f4) {
Kevin Lubickd3cfbca2019-03-15 15:36:29 -0400500 if (this._ptr) {
501 SkDebug('Cannot push more points - already built');
502 return;
503 }
Kevin Lubickee91c072019-03-29 10:39:52 -0400504 this._floats.push(f1, f2, f3, f4);
Kevin Lubickd3cfbca2019-03-15 15:36:29 -0400505}
506
Kevin Lubickee91c072019-03-29 10:39:52 -0400507/**
508 * Set the four floats at a given index - if build() has already
509 * been called, the WASM memory will be written to directly.
510 */
511CanvasKit.FourFloatArrayHelper.prototype.set = function(idx, f1, f2, f3, f4) {
512 if (idx < 0 || idx >= this._floats.length/4) {
513 SkDebug('Cannot set index ' + idx + ', it is out of range', this._floats.length/4);
514 return;
515 }
516 idx *= 4;
517 var BYTES_PER_ELEMENT = 4;
518 if (this._ptr) {
519 // convert this._ptr from uint8_t* to SkScalar* by dividing by 4
520 var floatPtr = (this._ptr / BYTES_PER_ELEMENT) + idx;
521 CanvasKit.HEAPF32[floatPtr] = f1;
522 CanvasKit.HEAPF32[floatPtr + 1] = f2;
523 CanvasKit.HEAPF32[floatPtr + 2] = f3;
524 CanvasKit.HEAPF32[floatPtr + 3] = f4;
525 return;
526 }
527 this._floats[idx] = f1;
528 this._floats[idx + 1] = f2;
529 this._floats[idx + 2] = f3;
530 this._floats[idx + 3] = f4;
531}
532
533/**
534 * Copies the float data to the WASM memory and returns a pointer
535 * to that allocated memory. Once build has been called, this
536 * float array cannot be made bigger.
537 */
538CanvasKit.FourFloatArrayHelper.prototype.build = function() {
Kevin Lubickd3cfbca2019-03-15 15:36:29 -0400539 if (this._ptr) {
540 return this._ptr;
541 }
Kevin Lubickee91c072019-03-29 10:39:52 -0400542 this._ptr = copy1dArray(this._floats, CanvasKit.HEAPF32);
Kevin Lubickd3cfbca2019-03-15 15:36:29 -0400543 return this._ptr;
544}
545
Kevin Lubickee91c072019-03-29 10:39:52 -0400546/**
547 * Frees the wasm memory associated with this array. Of note,
548 * the points are not removed, so push/set/build can all
549 * be called to make a newly allocated (possibly bigger)
550 * float array.
551 */
552CanvasKit.FourFloatArrayHelper.prototype.delete = function() {
Kevin Lubickd3cfbca2019-03-15 15:36:29 -0400553 if (this._ptr) {
554 CanvasKit._free(this._ptr);
555 this._ptr = null;
556 }
557}
Kevin Lubickee91c072019-03-29 10:39:52 -0400558
559/**
560 * Generic helper for dealing with an array of unsigned ints.
561 */
562CanvasKit.OneUIntArrayHelper = function() {
563 this._uints = [];
564 this._ptr = null;
565
566 Object.defineProperty(this, 'length', {
567 enumerable: true,
568 get: function() {
569 return this._uints.length;
570 },
571 });
572}
573
574/**
575 * push the unsigned int onto the end of the array - if build() has already
576 * been called, the call will return without modifying anything.
577 */
578CanvasKit.OneUIntArrayHelper.prototype.push = function(u) {
579 if (this._ptr) {
580 SkDebug('Cannot push more points - already built');
581 return;
582 }
583 this._uints.push(u);
584}
585
586/**
587 * Set the uint at a given index - if build() has already
588 * been called, the WASM memory will be written to directly.
589 */
590CanvasKit.OneUIntArrayHelper.prototype.set = function(idx, u) {
591 if (idx < 0 || idx >= this._uints.length) {
592 SkDebug('Cannot set index ' + idx + ', it is out of range', this._uints.length);
593 return;
594 }
595 idx *= 4;
596 var BYTES_PER_ELEMENT = 4;
597 if (this._ptr) {
598 // convert this._ptr from uint8_t* to SkScalar* by dividing by 4
599 var uintPtr = (this._ptr / BYTES_PER_ELEMENT) + idx;
600 CanvasKit.HEAPU32[uintPtr] = u;
601 return;
602 }
603 this._uints[idx] = u;
604}
605
606/**
607 * Copies the uint data to the WASM memory and returns a pointer
608 * to that allocated memory. Once build has been called, this
609 * unit array cannot be made bigger.
610 */
611CanvasKit.OneUIntArrayHelper.prototype.build = function() {
612 if (this._ptr) {
613 return this._ptr;
614 }
615 this._ptr = copy1dArray(this._uints, CanvasKit.HEAPU32);
616 return this._ptr;
617}
618
619/**
620 * Frees the wasm memory associated with this array. Of note,
621 * the points are not removed, so push/set/build can all
622 * be called to make a newly allocated (possibly bigger)
623 * uint array.
624 */
625CanvasKit.OneUIntArrayHelper.prototype.delete = function() {
626 if (this._ptr) {
627 CanvasKit._free(this._ptr);
628 this._ptr = null;
629 }
630}
631
632/**
633 * Helper for building an array of SkRects (which are just structs
634 * of 4 floats).
635 *
636 * It can be more performant to use this helper, as
637 * the C++-side array is only allocated once (on the first call)
638 * to build. Subsequent set() operations operate directly on
639 * the C++-side array, avoiding having to re-allocate (and free)
640 * the array every time.
641 *
642 * Input points are taken as left, top, right, bottom
643 */
644CanvasKit.SkRectBuilder = CanvasKit.FourFloatArrayHelper;
645/**
646 * Helper for building an array of RSXForms (which are just structs
647 * of 4 floats).
648 *
649 * It can be more performant to use this helper, as
650 * the C++-side array is only allocated once (on the first call)
651 * to build. Subsequent set() operations operate directly on
652 * the C++-side array, avoiding having to re-allocate (and free)
653 * the array every time.
654 *
655 * An RSXForm is a compressed form of a rotation+scale matrix.
656 *
657 * [ scos -ssin tx ]
658 * [ ssin scos ty ]
659 * [ 0 0 1 ]
660 *
661 * Input points are taken as scos, ssin, tx, ty
662 */
663CanvasKit.RSXFormBuilder = CanvasKit.FourFloatArrayHelper;
664
665/**
666 * Helper for building an array of SkColor
667 *
668 * It can be more performant to use this helper, as
669 * the C++-side array is only allocated once (on the first call)
670 * to build. Subsequent set() operations operate directly on
671 * the C++-side array, avoiding having to re-allocate (and free)
672 * the array every time.
673 */
674CanvasKit.SkColorBuilder = CanvasKit.OneUIntArrayHelper;
Kevin Lubicke25df6c2019-10-22 09:04:32 -0400675
676/**
677 * Malloc returns a TypedArray backed by the C++ memory of the
678 * given length. It should only be used by advanced users who
679 * can manage memory and initialize values properly. When used
680 * correctly, it can save copying of data between JS and C++.
681 * When used incorrectly, it can lead to memory leaks.
Kevin Lubickcf118922020-05-28 14:43:38 -0400682 * Any memory allocated by CanvasKit.Malloc needs to be released with CanvasKit.Free.
Kevin Lubicke25df6c2019-10-22 09:04:32 -0400683 *
Kevin Lubick462a8602020-06-01 15:43:03 -0400684 * const mObj = CanvasKit.Malloc(Float32Array, 20);
Kevin Lubick93f1a382020-06-02 16:15:23 -0400685 * Get a TypedArray view around the malloc'd memory (this does not copy anything).
Kevin Lubick462a8602020-06-01 15:43:03 -0400686 * const ta = mObj.toTypedArray();
Kevin Lubicke25df6c2019-10-22 09:04:32 -0400687 * // store data into ta
Kevin Lubick93f1a382020-06-02 16:15:23 -0400688 * const cf = CanvasKit.SkColorFilter.MakeMatrix(ta); // mObj could also be used.
Kevin Lubick462a8602020-06-01 15:43:03 -0400689 *
690 * // eventually...
691 * CanvasKit.Free(mObj);
Kevin Lubicke25df6c2019-10-22 09:04:32 -0400692 *
693 * @param {TypedArray} typedArray - constructor for the typedArray.
Kevin Lubick6aa38692020-06-01 11:25:47 -0400694 * @param {number} len - number of *elements* to store.
Kevin Lubicke25df6c2019-10-22 09:04:32 -0400695 */
696CanvasKit.Malloc = function(typedArray, len) {
697 var byteLen = len * typedArray.BYTES_PER_ELEMENT;
698 var ptr = CanvasKit._malloc(byteLen);
Kevin Lubick462a8602020-06-01 15:43:03 -0400699 return {
700 '_ck': true,
701 'length': len,
702 'byteOffset': ptr,
703 typedArray: null,
704 'toTypedArray': function() {
705 // Check if the previously allocated array is still usable.
706 // If it's falsey, then we haven't created an array yet.
707 // If it's empty, then WASM resized memory and emptied the array.
708 if (this.typedArray && this.typedArray.length) {
709 return this.typedArray;
710 }
711 this.typedArray = new typedArray(CanvasKit.HEAPU8.buffer, ptr, len);
712 // add a marker that this was allocated in C++ land
713 this.typedArray['_ck'] = true;
714 return this.typedArray;
715 },
716 };
Kevin Lubicke25df6c2019-10-22 09:04:32 -0400717}
Kevin Lubickcf118922020-05-28 14:43:38 -0400718
719/**
720 * Free frees the memory returned by Malloc.
721 * Any memory allocated by CanvasKit.Malloc needs to be released with CanvasKit.Free.
722 */
Kevin Lubick462a8602020-06-01 15:43:03 -0400723CanvasKit.Free = function(mallocObj) {
724 CanvasKit._free(mallocObj['byteOffset']);
725 mallocObj['byteOffset'] = nullptr;
726 // Set these to null to make sure the TypedArrays can be garbage collected.
727 mallocObj['toTypedArray'] = null;
728 mallocObj.typedArray = null;
Kevin Lubickcf118922020-05-28 14:43:38 -0400729}
730
731// This helper will free the given pointer unless the provided array is one
732// that was returned by CanvasKit.Malloc.
733function freeArraysThatAreNotMallocedByUsers(ptr, arr) {
734 if (!arr || !arr['_ck']) {
735 CanvasKit._free(ptr);
736 }
Kevin Lubick6aa38692020-06-01 11:25:47 -0400737}