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egdaniel8dcdedc2015-11-11 06:27:20 -08001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Mike Kleinc0bd9f92019-04-23 12:05:21 -05008#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
egdaniel8dcdedc2015-11-11 06:27:20 -08009
John Stilesfbd050b2020-08-03 13:21:46 -040010#include <memory>
11
Mike Kleinc0bd9f92019-04-23 12:05:21 -050012#include "src/gpu/GrCaps.h"
13#include "src/gpu/GrPipeline.h"
Brian Salomon201cdbb2019-08-14 17:00:30 -040014#include "src/gpu/GrRenderTarget.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050015#include "src/gpu/GrShaderCaps.h"
Brian Salomon4cfae3b2020-07-23 10:33:24 -040016#include "src/gpu/GrTexture.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050017#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
18#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
19#include "src/gpu/glsl/GrGLSLVarying.h"
20#include "src/gpu/glsl/GrGLSLXferProcessor.h"
21#include "src/sksl/SkSLCompiler.h"
egdanielfa896322016-01-13 12:19:30 -080022
egdaniel8dcdedc2015-11-11 06:27:20 -080023const int GrGLSLProgramBuilder::kVarsPerBlock = 8;
24
Robert Phillips65a77752019-10-02 15:22:24 -040025GrGLSLProgramBuilder::GrGLSLProgramBuilder(GrRenderTarget* renderTarget,
Stephen Whiteb1857852020-02-07 15:33:23 +000026 const GrProgramDesc& desc,
27 const GrProgramInfo& programInfo)
Brian Salomonff168d92018-06-23 15:17:27 -040028 : fVS(this)
29 , fGS(this)
30 , fFS(this)
31 , fStageIndex(-1)
Chris Daltond7291ba2019-03-07 14:17:03 -070032 , fRenderTarget(renderTarget)
Austin Eng77fdf662020-02-07 01:26:16 +000033 , fDesc(desc)
Stephen Whiteb1857852020-02-07 15:33:23 +000034 , fProgramInfo(programInfo)
Brian Salomonff168d92018-06-23 15:17:27 -040035 , fGeometryProcessor(nullptr)
36 , fXferProcessor(nullptr)
Brian Salomonff168d92018-06-23 15:17:27 -040037 , fNumFragmentSamplers(0) {}
cdalton9c3f1432016-03-11 10:07:37 -080038
39void GrGLSLProgramBuilder::addFeature(GrShaderFlags shaders,
40 uint32_t featureBit,
41 const char* extensionName) {
42 if (shaders & kVertex_GrShaderFlag) {
43 fVS.addFeature(featureBit, extensionName);
44 }
45 if (shaders & kGeometry_GrShaderFlag) {
csmartdalton276cc412016-11-21 11:55:00 -070046 SkASSERT(this->primitiveProcessor().willUseGeoShader());
cdalton9c3f1432016-03-11 10:07:37 -080047 fGS.addFeature(featureBit, extensionName);
48 }
49 if (shaders & kFragment_GrShaderFlag) {
50 fFS.addFeature(featureBit, extensionName);
51 }
egdanielfa896322016-01-13 12:19:30 -080052}
53
Ethan Nicholas2983f402017-05-08 09:36:08 -040054bool GrGLSLProgramBuilder::emitAndInstallProcs() {
egdanielfa896322016-01-13 12:19:30 -080055 // First we loop over all of the installed processors and collect coord transforms. These will
56 // be sent to the GrGLSLPrimitiveProcessor in its emitCode function
Ethan Nicholas2983f402017-05-08 09:36:08 -040057 SkString inputColor;
58 SkString inputCoverage;
Greg Daniel9a51a862018-11-30 10:18:14 -050059 this->emitAndInstallPrimProc(&inputColor, &inputCoverage);
Ethan Nicholas2983f402017-05-08 09:36:08 -040060 this->emitAndInstallFragProcs(&inputColor, &inputCoverage);
61 this->emitAndInstallXferProc(inputColor, inputCoverage);
Ethan Nicholas58430122020-04-14 09:54:02 -040062 fGeometryProcessor->emitTransformCode(&fVS, this->uniformHandler());
cdalton9c3f1432016-03-11 10:07:37 -080063
Brian Salomon559f5562017-11-15 14:28:33 -050064 return this->checkSamplerCounts();
egdanielfa896322016-01-13 12:19:30 -080065}
66
Chris Dalton1b1b0d52020-03-03 12:00:59 -070067void GrGLSLProgramBuilder::emitAndInstallPrimProc(SkString* outputColor, SkString* outputCoverage) {
Greg Daniel9a51a862018-11-30 10:18:14 -050068 const GrPrimitiveProcessor& proc = this->primitiveProcessor();
Robert Phillips66ae3042019-10-10 12:57:58 -040069
egdanielfa896322016-01-13 12:19:30 -080070 // Program builders have a bit of state we need to clear with each effect
71 AutoStageAdvance adv(this);
72 this->nameExpression(outputColor, "outputColor");
73 this->nameExpression(outputCoverage, "outputCoverage");
74
csmartdalton936f81b2017-02-13 15:45:35 -070075 SkASSERT(!fUniformHandles.fRTAdjustmentUni.isValid());
Robert Phillipsfe8da172018-01-24 14:52:02 +000076 GrShaderFlags rtAdjustVisibility;
csmartdalton936f81b2017-02-13 15:45:35 -070077 if (proc.willUseGeoShader()) {
Robert Phillipsfe8da172018-01-24 14:52:02 +000078 rtAdjustVisibility = kGeometry_GrShaderFlag;
Chris Dalton5a2f9622019-12-27 14:56:38 -070079 } else if (proc.willUseTessellationShaders()) {
80 rtAdjustVisibility = kTessEvaluation_GrShaderFlag;
Robert Phillipsfe8da172018-01-24 14:52:02 +000081 } else {
82 rtAdjustVisibility = kVertex_GrShaderFlag;
csmartdalton936f81b2017-02-13 15:45:35 -070083 }
Robert Phillipsfe8da172018-01-24 14:52:02 +000084 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform(
Ethan Nicholas16464c32020-04-06 13:53:05 -040085 nullptr, rtAdjustVisibility, kFloat4_GrSLType, SkSL::Compiler::RTADJUST_NAME);
csmartdalton936f81b2017-02-13 15:45:35 -070086 const char* rtAdjustName =
87 this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni);
88
egdanielfa896322016-01-13 12:19:30 -080089 // Enclose custom code in a block to avoid namespace conflicts
90 SkString openBrace;
91 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name());
92 fFS.codeAppend(openBrace.c_str());
93 fVS.codeAppendf("// Primitive Processor %s\n", proc.name());
94
95 SkASSERT(!fGeometryProcessor);
Robert Phillips369e8b72017-08-01 16:13:04 -040096 fGeometryProcessor.reset(proc.createGLSLInstance(*this->shaderCaps()));
egdanielfa896322016-01-13 12:19:30 -080097
Brian Salomone782f842018-07-31 13:53:11 -040098 SkAutoSTMalloc<4, SamplerHandle> texSamplers(proc.numTextureSamplers());
99 for (int i = 0; i < proc.numTextureSamplers(); ++i) {
100 SkString name;
101 name.printf("TextureSampler_%d", i);
102 const auto& sampler = proc.textureSampler(i);
Chris Dalton1b1b0d52020-03-03 12:00:59 -0700103 texSamplers[i] = this->emitSampler(proc.textureSampler(i).backendFormat(),
Greg Daniel9a51a862018-11-30 10:18:14 -0500104 sampler.samplerState(),
Greg Daniel2c3398d2019-06-19 11:58:01 -0400105 sampler.swizzle(),
Greg Daniel9a51a862018-11-30 10:18:14 -0500106 name.c_str());
Brian Salomone782f842018-07-31 13:53:11 -0400107 }
egdanielfa896322016-01-13 12:19:30 -0800108
Robert Phillips901aff02019-10-08 12:32:56 -0400109 GrGLSLPrimitiveProcessor::FPCoordTransformHandler transformHandler(this->pipeline(),
bsalomona624bf32016-09-20 09:12:47 -0700110 &fTransformedCoordVars);
egdanielfa896322016-01-13 12:19:30 -0800111 GrGLSLGeometryProcessor::EmitArgs args(&fVS,
csmartdalton276cc412016-11-21 11:55:00 -0700112 proc.willUseGeoShader() ? &fGS : nullptr,
egdanielfa896322016-01-13 12:19:30 -0800113 &fFS,
114 this->varyingHandler(),
115 this->uniformHandler(),
Brian Salomon94efbf52016-11-29 13:43:05 -0500116 this->shaderCaps(),
egdanielfa896322016-01-13 12:19:30 -0800117 proc,
118 outputColor->c_str(),
119 outputCoverage->c_str(),
csmartdalton936f81b2017-02-13 15:45:35 -0700120 rtAdjustName,
Brian Salomone782f842018-07-31 13:53:11 -0400121 texSamplers.get(),
bsalomona624bf32016-09-20 09:12:47 -0700122 &transformHandler);
egdanielfa896322016-01-13 12:19:30 -0800123 fGeometryProcessor->emitCode(args);
124
125 // We have to check that effects and the code they emit are consistent, ie if an effect
126 // asks for dst color, then the emit code needs to follow suit
cdalton87332102016-02-26 12:22:02 -0800127 SkDEBUGCODE(verify(proc);)
egdanielfa896322016-01-13 12:19:30 -0800128
129 fFS.codeAppend("}");
130}
131
Ethan Nicholas2983f402017-05-08 09:36:08 -0400132void GrGLSLProgramBuilder::emitAndInstallFragProcs(SkString* color, SkString* coverage) {
bsalomona624bf32016-09-20 09:12:47 -0700133 int transformedCoordVarsIdx = 0;
Brian Salomond90b3d32020-07-09 12:04:31 -0400134 int fpCount = this->pipeline().numFragmentProcessors();
John Stilesfbd050b2020-08-03 13:21:46 -0400135 fFragmentProcessors = std::make_unique<std::unique_ptr<GrGLSLFragmentProcessor>[]>(fpCount);
Brian Salomond90b3d32020-07-09 12:04:31 -0400136 for (int i = 0; i < fpCount; ++i) {
John Stilesd3feb6f2020-07-23 18:18:12 -0400137 SkString* inOut = this->pipeline().isColorFragmentProcessor(i) ? color : coverage;
Ethan Nicholas2983f402017-05-08 09:36:08 -0400138 SkString output;
egdanielfa896322016-01-13 12:19:30 -0800139 const GrFragmentProcessor& fp = this->pipeline().getFragmentProcessor(i);
Brian Salomond90b3d32020-07-09 12:04:31 -0400140 fFragmentProcessors[i] = std::unique_ptr<GrGLSLFragmentProcessor>(fp.createGLSLInstance());
John Stilesd3feb6f2020-07-23 18:18:12 -0400141 output = this->emitFragProc(fp, *fFragmentProcessors[i], transformedCoordVarsIdx, *inOut,
Brian Salomond90b3d32020-07-09 12:04:31 -0400142 output);
Brian Salomon87f4d292020-07-09 12:48:38 -0400143 for (const auto& subFP : GrFragmentProcessor::FPRange(fp)) {
Brian Osman9cf98dc2020-07-01 17:21:27 -0400144 transformedCoordVarsIdx += subFP.numVaryingCoordsUsed();
bsalomona624bf32016-09-20 09:12:47 -0700145 }
John Stilesd3feb6f2020-07-23 18:18:12 -0400146 *inOut = std::move(output);
egdanielfa896322016-01-13 12:19:30 -0800147 }
148}
149
150// TODO Processors cannot output zeros because an empty string is all 1s
Ethan Nicholas2983f402017-05-08 09:36:08 -0400151// the fix is to allow effects to take the SkString directly
Brian Salomond90b3d32020-07-09 12:04:31 -0400152SkString GrGLSLProgramBuilder::emitFragProc(const GrFragmentProcessor& fp,
153 GrGLSLFragmentProcessor& glslFP,
154 int transformedCoordVarsIdx,
155 const SkString& input,
156 SkString output) {
Ethan Nicholas2983f402017-05-08 09:36:08 -0400157 SkASSERT(input.size());
egdanielfa896322016-01-13 12:19:30 -0800158 // Program builders have a bit of state we need to clear with each effect
159 AutoStageAdvance adv(this);
Ethan Nicholas2983f402017-05-08 09:36:08 -0400160 this->nameExpression(&output, "output");
egdanielfa896322016-01-13 12:19:30 -0800161
Brian Salomone782f842018-07-31 13:53:11 -0400162 int samplerIdx = 0;
Brian Salomond90b3d32020-07-09 12:04:31 -0400163 for (auto [subFP, subGLSLFP] : GrGLSLFragmentProcessor::ParallelRange(fp, glslFP)) {
164 if (auto* te = subFP.asTextureEffect()) {
Brian Salomone782f842018-07-31 13:53:11 -0400165 SkString name;
166 name.printf("TextureSampler_%d", samplerIdx++);
Brian Salomond90b3d32020-07-09 12:04:31 -0400167
168 GrSamplerState samplerState = te->samplerState();
169 const GrBackendFormat& format = te->view().proxy()->backendFormat();
170 GrSwizzle swizzle = te->view().swizzle();
171 SamplerHandle handle = this->emitSampler(format, samplerState, swizzle, name.c_str());
172 static_cast<GrTextureEffect::Impl&>(subGLSLFP).setSamplerHandle(handle);
Brian Salomone782f842018-07-31 13:53:11 -0400173 }
bsalomonb58a2b42016-09-26 06:55:02 -0700174 }
Brian Osman9cf98dc2020-07-01 17:21:27 -0400175 const GrShaderVar* coordVars = fTransformedCoordVars.begin() + transformedCoordVarsIdx;
bsalomona624bf32016-09-20 09:12:47 -0700176 GrGLSLFragmentProcessor::TransformedCoordVars coords(&fp, coordVars);
egdanielfa896322016-01-13 12:19:30 -0800177 GrGLSLFragmentProcessor::EmitArgs args(&fFS,
178 this->uniformHandler(),
Brian Salomon94efbf52016-11-29 13:43:05 -0500179 this->shaderCaps(),
egdanielfa896322016-01-13 12:19:30 -0800180 fp,
Brian Salomon7a96c2a2020-07-09 17:58:20 -0400181 "_output",
182 "_input",
Michael Ludwige88320b2020-06-24 09:04:56 -0400183 "_coords",
Brian Salomond90b3d32020-07-09 12:04:31 -0400184 coords);
Brian Salomon7a96c2a2020-07-09 17:58:20 -0400185 auto name = fFS.writeProcessorFunction(&glslFP, args);
186 fFS.codeAppendf("%s = %s(%s);", output.c_str(), name.c_str(), input.c_str());
egdanielfa896322016-01-13 12:19:30 -0800187
188 // We have to check that effects and the code they emit are consistent, ie if an effect
189 // asks for dst color, then the emit code needs to follow suit
cdalton87332102016-02-26 12:22:02 -0800190 SkDEBUGCODE(verify(fp);)
egdanielfa896322016-01-13 12:19:30 -0800191
Ethan Nicholas2983f402017-05-08 09:36:08 -0400192 return output;
egdanielfa896322016-01-13 12:19:30 -0800193}
194
Ethan Nicholas2983f402017-05-08 09:36:08 -0400195void GrGLSLProgramBuilder::emitAndInstallXferProc(const SkString& colorIn,
196 const SkString& coverageIn) {
egdanielfa896322016-01-13 12:19:30 -0800197 // Program builders have a bit of state we need to clear with each effect
198 AutoStageAdvance adv(this);
199
200 SkASSERT(!fXferProcessor);
Robert Phillips901aff02019-10-08 12:32:56 -0400201 const GrXferProcessor& xp = this->pipeline().getXferProcessor();
Robert Phillips369e8b72017-08-01 16:13:04 -0400202 fXferProcessor.reset(xp.createGLSLInstance());
egdanielfa896322016-01-13 12:19:30 -0800203
204 // Enable dual source secondary output if we have one
205 if (xp.hasSecondaryOutput()) {
206 fFS.enableSecondaryOutput();
207 }
208
Brian Salomon94efbf52016-11-29 13:43:05 -0500209 if (this->shaderCaps()->mustDeclareFragmentShaderOutput()) {
egdanielfa896322016-01-13 12:19:30 -0800210 fFS.enableCustomOutput();
211 }
212
213 SkString openBrace;
214 openBrace.printf("{ // Xfer Processor: %s\n", xp.name());
215 fFS.codeAppend(openBrace.c_str());
216
Brian Salomon18dfa982017-04-03 16:57:43 -0400217 SamplerHandle dstTextureSamplerHandle;
218 GrSurfaceOrigin dstTextureOrigin = kTopLeft_GrSurfaceOrigin;
Robert Phillipsbb581ce2017-05-29 15:05:15 -0400219
Greg Daniel524e28b2019-11-01 11:48:53 -0400220 const GrSurfaceProxyView& dstView = this->pipeline().dstProxyView();
221 if (GrTextureProxy* dstTextureProxy = dstView.asTextureProxy()) {
Brian Salomon18dfa982017-04-03 16:57:43 -0400222 // GrProcessor::TextureSampler sampler(dstTexture);
Greg Daniel524e28b2019-11-01 11:48:53 -0400223 const GrSwizzle& swizzle = dstView.swizzle();
Chris Dalton1b1b0d52020-03-03 12:00:59 -0700224 dstTextureSamplerHandle = this->emitSampler(dstTextureProxy->backendFormat(),
225 GrSamplerState(), swizzle, "DstTextureSampler");
Greg Daniel524e28b2019-11-01 11:48:53 -0400226 dstTextureOrigin = dstView.origin();
Robert Phillips66ae3042019-10-10 12:57:58 -0400227 SkASSERT(dstTextureProxy->textureType() != GrTextureType::kExternal);
Brian Salomon18dfa982017-04-03 16:57:43 -0400228 }
egdanielfa896322016-01-13 12:19:30 -0800229
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400230 SkString finalInColor = colorIn.size() ? colorIn : SkString("float4(1)");
Brian Osman65cdd612019-03-14 17:01:57 -0400231
egdanielfa896322016-01-13 12:19:30 -0800232 GrGLSLXferProcessor::EmitArgs args(&fFS,
233 this->uniformHandler(),
Brian Salomon94efbf52016-11-29 13:43:05 -0500234 this->shaderCaps(),
Brian Salomon18dfa982017-04-03 16:57:43 -0400235 xp,
Brian Osman65cdd612019-03-14 17:01:57 -0400236 finalInColor.c_str(),
Ethan Nicholas5af9ea32017-07-28 15:19:46 -0400237 coverageIn.size() ? coverageIn.c_str() : "float4(1)",
egdanielfa896322016-01-13 12:19:30 -0800238 fFS.getPrimaryColorOutputName(),
239 fFS.getSecondaryColorOutputName(),
Brian Salomon18dfa982017-04-03 16:57:43 -0400240 dstTextureSamplerHandle,
Chris Dalton6b76df02019-04-08 11:01:34 -0600241 dstTextureOrigin,
Brian Salomon982f5462020-03-30 12:52:33 -0400242 this->pipeline().writeSwizzle());
egdanielfa896322016-01-13 12:19:30 -0800243 fXferProcessor->emitCode(args);
244
245 // We have to check that effects and the code they emit are consistent, ie if an effect
246 // asks for dst color, then the emit code needs to follow suit
cdalton87332102016-02-26 12:22:02 -0800247 SkDEBUGCODE(verify(xp);)
egdanielfa896322016-01-13 12:19:30 -0800248 fFS.codeAppend("}");
249}
250
Chris Dalton1b1b0d52020-03-03 12:00:59 -0700251GrGLSLProgramBuilder::SamplerHandle GrGLSLProgramBuilder::emitSampler(
252 const GrBackendFormat& backendFormat, GrSamplerState state, const GrSwizzle& swizzle,
253 const char* name) {
Greg Daniel0f70be82018-10-08 17:35:08 +0000254 ++fNumFragmentSamplers;
Chris Dalton1b1b0d52020-03-03 12:00:59 -0700255 return this->uniformHandler()->addSampler(backendFormat, state, swizzle, name,
256 this->shaderCaps());
Brian Salomonf9f45122016-11-29 11:59:17 -0500257}
258
cdalton9c3f1432016-03-11 10:07:37 -0800259bool GrGLSLProgramBuilder::checkSamplerCounts() {
Brian Salomon1edc5b92016-11-29 13:43:46 -0500260 const GrShaderCaps& shaderCaps = *this->shaderCaps();
Brian Salomon1edc5b92016-11-29 13:43:46 -0500261 if (fNumFragmentSamplers > shaderCaps.maxFragmentSamplers()) {
cdalton9c3f1432016-03-11 10:07:37 -0800262 GrCapsDebugf(this->caps(), "Program would use too many fragment samplers\n");
263 return false;
264 }
cdalton9c3f1432016-03-11 10:07:37 -0800265 return true;
266}
267
cdalton87332102016-02-26 12:22:02 -0800268#ifdef SK_DEBUG
egdanielfa896322016-01-13 12:19:30 -0800269void GrGLSLProgramBuilder::verify(const GrPrimitiveProcessor& gp) {
Chris Daltond7291ba2019-03-07 14:17:03 -0700270 SkASSERT(!fFS.fHasReadDstColorThisStage_DebugOnly);
271 SkASSERT(fFS.fUsedProcessorFeaturesThisStage_DebugOnly == gp.requestedFeatures());
egdanielfa896322016-01-13 12:19:30 -0800272}
273
274void GrGLSLProgramBuilder::verify(const GrFragmentProcessor& fp) {
Chris Daltond7291ba2019-03-07 14:17:03 -0700275 SkASSERT(!fFS.fHasReadDstColorThisStage_DebugOnly);
276 SkASSERT(fFS.fUsedProcessorFeaturesThisStage_DebugOnly == fp.requestedFeatures());
277}
278
279void GrGLSLProgramBuilder::verify(const GrXferProcessor& xp) {
280 SkASSERT(xp.willReadDstColor() == fFS.fHasReadDstColorThisStage_DebugOnly);
281 SkASSERT(fFS.fUsedProcessorFeaturesThisStage_DebugOnly == xp.requestedFeatures());
egdaniel8dcdedc2015-11-11 06:27:20 -0800282}
cdalton87332102016-02-26 12:22:02 -0800283#endif
egdaniel8dcdedc2015-11-11 06:27:20 -0800284
285void GrGLSLProgramBuilder::nameVariable(SkString* out, char prefix, const char* name, bool mangle) {
286 if ('\0' == prefix) {
287 *out = name;
288 } else {
289 out->printf("%c%s", prefix, name);
290 }
291 if (mangle) {
292 if (out->endsWith('_')) {
293 // Names containing "__" are reserved.
294 out->append("x");
295 }
296 out->appendf("_Stage%d%s", fStageIndex, fFS.getMangleString().c_str());
297 }
298}
299
Ethan Nicholas2983f402017-05-08 09:36:08 -0400300void GrGLSLProgramBuilder::nameExpression(SkString* output, const char* baseName) {
egdanielfa896322016-01-13 12:19:30 -0800301 // create var to hold stage result. If we already have a valid output name, just use that
302 // otherwise create a new mangled one. This name is only valid if we are reordering stages
303 // and have to tell stage exactly where to put its output.
304 SkString outName;
Ethan Nicholas2983f402017-05-08 09:36:08 -0400305 if (output->size()) {
egdanielfa896322016-01-13 12:19:30 -0800306 outName = output->c_str();
307 } else {
308 this->nameVariable(&outName, '\0', baseName);
309 }
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400310 fFS.codeAppendf("half4 %s;", outName.c_str());
egdanielfa896322016-01-13 12:19:30 -0800311 *output = outName;
312}
313
cdalton5e58cee2016-02-11 12:49:47 -0800314void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const {
egdaniel7ea439b2015-12-03 09:20:44 -0800315 this->uniformHandler()->appendUniformDecls(visibility, out);
316}
317
Ethan Nicholascd700e92018-08-24 16:43:57 -0400318void GrGLSLProgramBuilder::addRTWidthUniform(const char* name) {
Brian Osmanf7924452019-09-24 10:44:37 -0400319 SkASSERT(!fUniformHandles.fRTWidthUni.isValid());
320 GrGLSLUniformHandler* uniformHandler = this->uniformHandler();
321 fUniformHandles.fRTWidthUni =
Ethan Nicholas16464c32020-04-06 13:53:05 -0400322 uniformHandler->internalAddUniformArray(nullptr, kFragment_GrShaderFlag, kHalf_GrSLType,
323 name, false, 0, nullptr);
Ethan Nicholascd700e92018-08-24 16:43:57 -0400324}
325
Greg Daniele6ab9982018-08-22 13:56:32 +0000326void GrGLSLProgramBuilder::addRTHeightUniform(const char* name) {
Brian Osmanf7924452019-09-24 10:44:37 -0400327 SkASSERT(!fUniformHandles.fRTHeightUni.isValid());
328 GrGLSLUniformHandler* uniformHandler = this->uniformHandler();
329 fUniformHandles.fRTHeightUni =
Ethan Nicholas16464c32020-04-06 13:53:05 -0400330 uniformHandler->internalAddUniformArray(nullptr, kFragment_GrShaderFlag, kHalf_GrSLType,
331 name, false, 0, nullptr);
egdaniel8dcdedc2015-11-11 06:27:20 -0800332}
333
egdaniel9f1d4152016-02-10 09:50:38 -0800334void GrGLSLProgramBuilder::finalizeShaders() {
335 this->varyingHandler()->finalize();
cdalton5e58cee2016-02-11 12:49:47 -0800336 fVS.finalize(kVertex_GrShaderFlag);
csmartdalton276cc412016-11-21 11:55:00 -0700337 if (this->primitiveProcessor().willUseGeoShader()) {
Brian Salomon94efbf52016-11-29 13:43:05 -0500338 SkASSERT(this->shaderCaps()->geometryShaderSupport());
csmartdalton276cc412016-11-21 11:55:00 -0700339 fGS.finalize(kGeometry_GrShaderFlag);
340 }
cdalton5e58cee2016-02-11 12:49:47 -0800341 fFS.finalize(kFragment_GrShaderFlag);
egdaniel9f1d4152016-02-10 09:50:38 -0800342}