reed@google.com | dff7e11 | 2013-05-15 19:34:20 +0000 | [diff] [blame] | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
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| 4 | <TITLE>Lua 5.2 readme</TITLE> |
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| 25 | </STYLE> |
| 26 | </HEAD> |
| 27 | |
| 28 | <BODY> |
| 29 | |
| 30 | <HR> |
| 31 | <H1> |
| 32 | <A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua" BORDER=0></A> |
| 33 | Welcome to Lua 5.2 |
| 34 | </H1> |
| 35 | |
| 36 | <P> |
| 37 | <A HREF="#about">about</A> |
| 38 | · |
| 39 | <A HREF="#install">installation</A> |
| 40 | · |
| 41 | <A HREF="#changes">changes</A> |
| 42 | · |
| 43 | <A HREF="#license">license</A> |
| 44 | · |
| 45 | <A HREF="contents.html">reference manual</A> |
| 46 | |
| 47 | <H2><A NAME="about">About Lua</A></H2> |
| 48 | |
| 49 | <P> |
| 50 | Lua is a powerful, fast, lightweight, embeddable scripting language |
| 51 | developed by a |
| 52 | <A HREF="http://www.lua.org/authors.html">team</A> |
| 53 | at |
| 54 | <A HREF="http://www.puc-rio.br/">PUC-Rio</A>, |
| 55 | the Pontifical Catholic University of Rio de Janeiro in Brazil. |
| 56 | Lua is |
| 57 | <A HREF="#license">free software</A> |
| 58 | used in many products and projects around the world. |
| 59 | |
| 60 | <P> |
| 61 | Lua's |
| 62 | <A HREF="http://www.lua.org/">official web site</A> |
| 63 | provides complete information |
| 64 | about Lua, |
| 65 | including |
| 66 | an |
| 67 | <A HREF="http://www.lua.org/about.html">executive summary</A> |
| 68 | and |
| 69 | updated |
| 70 | <A HREF="http://www.lua.org/docs.html">documentation</A>, |
| 71 | especially the |
| 72 | <A HREF="http://www.lua.org/manual/5.2/">reference manual</A>, |
| 73 | which may differ slightly from the |
| 74 | <A HREF="contents.html">local copy</A> |
| 75 | distributed in this package. |
| 76 | |
| 77 | <H2><A NAME="install">Installing Lua</A></H2> |
| 78 | |
| 79 | <P> |
| 80 | Lua is distributed in |
| 81 | <A HREF="http://www.lua.org/ftp/">source</A> |
| 82 | form. |
| 83 | You need to build it before using it. |
| 84 | Building Lua should be straightforward |
| 85 | because |
| 86 | Lua is implemented in pure ANSI C and compiles unmodified in all known |
| 87 | platforms that have an ANSI C compiler. |
| 88 | Lua also compiles unmodified as C++. |
| 89 | The instructions given below for building Lua are for Unix-like platforms. |
| 90 | See also |
| 91 | <A HREF="#other">instructions for other systems</A> |
| 92 | and |
| 93 | <A HREF="#customization">customization options</A>. |
| 94 | |
| 95 | <P> |
| 96 | If you don't have the time or the inclination to compile Lua yourself, |
| 97 | get a binary from |
| 98 | <A HREF="http://lua-users.org/wiki/LuaBinaries">LuaBinaries</A>. |
| 99 | Try also |
| 100 | <A HREF="http://luaforwindows.luaforge.net/">Lua for Windows</A>, |
| 101 | an easy-to-use distribution of Lua that includes many useful libraries. |
| 102 | |
| 103 | <H3>Building Lua</H3> |
| 104 | |
| 105 | <P> |
| 106 | In most Unix-like platforms, simply do "<KBD>make</KBD>" with a suitable target. |
| 107 | Here are the details. |
| 108 | |
| 109 | <OL> |
| 110 | <LI> |
| 111 | Open a terminal window and move to |
| 112 | the top-level directory, which is named <TT>lua-5.2.2</TT>. |
| 113 | The Makefile there controls both the build process and the installation process. |
| 114 | <P> |
| 115 | <LI> |
| 116 | Do "<KBD>make</KBD>" and see if your platform is listed. |
| 117 | The platforms currently supported are: |
| 118 | <P> |
| 119 | <P CLASS="display"> |
| 120 | aix ansi bsd freebsd generic linux macosx mingw posix solaris |
| 121 | </P> |
| 122 | <P> |
| 123 | If your platform is listed, just do "<KBD>make xxx</KBD>", where xxx |
| 124 | is your platform name. |
| 125 | <P> |
| 126 | If your platform is not listed, try the closest one or posix, generic, |
| 127 | ansi, in this order. |
| 128 | <P> |
| 129 | <LI> |
| 130 | The compilation takes only a few moments |
| 131 | and produces three files in the <TT>src</TT> directory: |
| 132 | lua (the interpreter), |
| 133 | luac (the compiler), |
| 134 | and liblua.a (the library). |
| 135 | <P> |
| 136 | <LI> |
| 137 | To check that Lua has been built correctly, do "<KBD>make test</KBD>" |
| 138 | after building Lua. This will run the interpreter and print its version string. |
| 139 | </OL> |
| 140 | <P> |
| 141 | If you're running Linux and get compilation errors, |
| 142 | make sure you have installed the <TT>readline</TT> development package. |
| 143 | If you get link errors after that, |
| 144 | then try "<KBD>make linux MYLIBS=-ltermcap</KBD>". |
| 145 | |
| 146 | <H3>Installing Lua</H3> |
| 147 | <P> |
| 148 | Once you have built Lua, you may want to install it in an official |
| 149 | place in your system. In this case, do "<KBD>make install</KBD>". The official |
| 150 | place and the way to install files are defined in the Makefile. You'll |
| 151 | probably need the right permissions to install files. |
| 152 | |
| 153 | <P> |
| 154 | To build and install Lua in one step, do "<KBD>make xxx install</KBD>", |
| 155 | where xxx is your platform name. |
| 156 | |
| 157 | <P> |
| 158 | To install Lua locally, do "<KBD>make local</KBD>". |
| 159 | This will create a directory <TT>install</TT> with subdirectories |
| 160 | <TT>bin</TT>, <TT>include</TT>, <TT>lib</TT>, <TT>man</TT>, |
| 161 | and install Lua as listed below. |
| 162 | |
| 163 | To install Lua locally, but in some other directory, do |
| 164 | "<KBD>make install INSTALL_TOP=xxx</KBD>", where xxx is your chosen directory. |
| 165 | |
| 166 | <DL CLASS="display"> |
| 167 | <DT> |
| 168 | bin: |
| 169 | <DD> |
| 170 | lua luac |
| 171 | <DT> |
| 172 | include: |
| 173 | <DD> |
| 174 | lua.h luaconf.h lualib.h lauxlib.h lua.hpp |
| 175 | <DT> |
| 176 | lib: |
| 177 | <DD> |
| 178 | liblua.a |
| 179 | <DT> |
| 180 | man/man1: |
| 181 | <DD> |
| 182 | lua.1 luac.1 |
| 183 | </DL> |
| 184 | |
| 185 | <P> |
| 186 | These are the only directories you need for development. |
| 187 | If you only want to run Lua programs, |
| 188 | you only need the files in bin and man. |
| 189 | The files in include and lib are needed for |
| 190 | embedding Lua in C or C++ programs. |
| 191 | |
| 192 | <H3><A NAME="customization">Customization</A></H3> |
| 193 | <P> |
| 194 | Three kinds of things can be customized by editing a file: |
| 195 | <UL> |
| 196 | <LI> Where and how to install Lua — edit <TT>Makefile</TT>. |
| 197 | <LI> How to build Lua — edit <TT>src/Makefile</TT>. |
| 198 | <LI> Lua features — edit <TT>src/luaconf.h</TT>. |
| 199 | </UL> |
| 200 | |
| 201 | <P> |
| 202 | You don't actually need to edit the Makefiles because you may set the |
| 203 | relevant variables in the command line when invoking make. |
| 204 | Nevertheless, it's probably best to edit and save the Makefiles to |
| 205 | record the changes you need. |
| 206 | |
| 207 | <P> |
| 208 | On the other hand, if you need to customize some Lua features, you'll need |
| 209 | to edit <TT>src/luaconf.h</TT> before building and installing Lua. |
| 210 | The edited file will be the one installed, and |
| 211 | it will be used by any Lua clients that you build, to ensure consistency. |
| 212 | Further customization is available to experts by editing the Lua sources. |
| 213 | |
| 214 | <P> |
| 215 | We strongly recommend that you enable dynamic loading in <TT>src/luaconf.h</TT>. |
| 216 | This is done automatically for all platforms listed above that have |
| 217 | this feature and also for Windows. |
| 218 | |
| 219 | <H3><A NAME="other">Building Lua on other systems</A></H3> |
| 220 | |
| 221 | <P> |
| 222 | If you're not using the usual Unix tools, then the instructions for |
| 223 | building Lua depend on the compiler you use. You'll need to create |
| 224 | projects (or whatever your compiler uses) for building the library, |
| 225 | the interpreter, and the compiler, as follows: |
| 226 | |
| 227 | <DL CLASS="display"> |
| 228 | <DT> |
| 229 | library: |
| 230 | <DD> |
| 231 | lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c |
| 232 | lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c |
| 233 | ltm.c lundump.c lvm.c lzio.c |
| 234 | lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c |
| 235 | lmathlib.c loslib.c lstrlib.c ltablib.c loadlib.c linit.c |
| 236 | <DT> |
| 237 | interpreter: |
| 238 | <DD> |
| 239 | library, lua.c |
| 240 | <DT> |
| 241 | compiler: |
| 242 | <DD> |
| 243 | library, luac.c |
| 244 | </DL> |
| 245 | |
| 246 | <P> |
| 247 | To use Lua as a library in your own programs you'll need to know how to |
| 248 | create and use libraries with your compiler. Moreover, to dynamically load |
| 249 | C libraries for Lua you'll need to know how to create dynamic libraries |
| 250 | and you'll need to make sure that the Lua API functions are accessible to |
| 251 | those dynamic libraries — but <EM>don't</EM> link the Lua library |
| 252 | into each dynamic library. For Unix, we recommend that the Lua library |
| 253 | be linked statically into the host program and its symbols exported for |
| 254 | dynamic linking; <TT>src/Makefile</TT> does this for the Lua interpreter. |
| 255 | For Windows, we recommend that the Lua library be a DLL. |
| 256 | |
| 257 | <P> |
| 258 | As mentioned above, you may edit <TT>src/luaconf.h</TT> to customize |
| 259 | some features before building Lua. |
| 260 | |
| 261 | <H2><A NAME="changes">Changes since Lua 5.1</A></H2> |
| 262 | |
| 263 | <P> |
| 264 | Here are the main changes introduced in Lua 5.2. |
| 265 | The |
| 266 | <A HREF="contents.html">reference manual</A> |
| 267 | lists the |
| 268 | <A HREF="manual.html#8">incompatibilities</A> that had to be introduced. |
| 269 | |
| 270 | <H3>Main changes</H3> |
| 271 | <UL> |
| 272 | <LI> yieldable pcall and metamethods |
| 273 | <LI> new lexical scheme for globals |
| 274 | <LI> ephemeron tables |
| 275 | <LI> new library for bitwise operations |
| 276 | <LI> light C functions |
| 277 | <LI> emergency garbage collector |
| 278 | <LI> <CODE>goto</CODE> statement |
| 279 | <LI> finalizers for tables |
| 280 | </UL> |
| 281 | |
| 282 | Here are the other changes introduced in Lua 5.2: |
| 283 | <H3>Language</H3> |
| 284 | <UL> |
| 285 | <LI> no more fenv for threads or functions |
| 286 | <LI> tables honor the <CODE>__len</CODE> metamethod |
| 287 | <LI> hex and <CODE>\z</CODE> escapes in strings |
| 288 | <LI> support for hexadecimal floats |
| 289 | <LI> order metamethods work for different types |
| 290 | <LI> no more verification of opcode consistency |
| 291 | <LI> hook event "tail return" replaced by "tail call" |
| 292 | <LI> empty statement |
| 293 | <LI> <CODE>break</CODE> statement may appear in the middle of a block |
| 294 | </UL> |
| 295 | |
| 296 | <H3>Libraries</H3> |
| 297 | <UL> |
| 298 | <LI> arguments for function called through <CODE>xpcall</CODE> |
| 299 | <LI> optional 'mode' argument to load and loadfile (to control binary x text) |
| 300 | <LI> optional 'env' argument to load and loadfile (environment for loaded chunk) |
| 301 | <LI> <CODE>loadlib</CODE> may load libraries with global names (RTLD_GLOBAL) |
| 302 | <LI> new function <CODE>package.searchpath</CODE> |
| 303 | <LI> modules receive their paths when loaded |
| 304 | <LI> optional base in <CODE>math.log</CODE> |
| 305 | <LI> optional separator in <CODE>string.rep</CODE> |
| 306 | <LI> <CODE>file:write</CODE> returns <CODE>file</CODE> |
| 307 | <LI> closing a pipe returns exit status |
| 308 | <LI> <CODE>os.exit</CODE> may close state |
| 309 | <LI> new metamethods <CODE>__pairs</CODE> and <CODE>__ipairs</CODE> |
| 310 | <LI> new option 'isrunning' for <CODE>collectgarbage</CODE> and <CODE>lua_gc</CODE> |
| 311 | <LI> frontier patterns |
| 312 | <LI> <CODE>\0</CODE> in patterns |
| 313 | <LI> new option <CODE>*L</CODE> for <CODE>io.read</CODE> |
| 314 | <LI> options for <CODE>io.lines</CODE> |
| 315 | <LI> <CODE>debug.getlocal</CODE> can access function varargs |
| 316 | </UL> |
| 317 | |
| 318 | <H3>C API</H3> |
| 319 | <UL> |
| 320 | <LI> main thread predefined in the registry |
| 321 | <LI> new functions |
| 322 | <CODE>lua_absindex</CODE>, |
| 323 | <CODE>lua_arith</CODE>, |
| 324 | <CODE>lua_compare</CODE>, |
| 325 | <CODE>lua_copy</CODE>, |
| 326 | <CODE>lua_len</CODE>, |
| 327 | <CODE>lua_rawgetp</CODE>, |
| 328 | <CODE>lua_rawsetp</CODE>, |
| 329 | <CODE>lua_upvalueid</CODE>, |
| 330 | <CODE>lua_upvaluejoin</CODE>, |
| 331 | <CODE>lua_version</CODE>. |
| 332 | <LI> new functions |
| 333 | <CODE>luaL_checkversion</CODE>, |
| 334 | <CODE>luaL_setmetatable</CODE>, |
| 335 | <CODE>luaL_testudata</CODE>, |
| 336 | <CODE>luaL_tolstring</CODE>. |
| 337 | <LI> <CODE>lua_pushstring</CODE> and <CODE>pushlstring</CODE> return string |
| 338 | <LI> <CODE>nparams</CODE> and <CODE>isvararg</CODE> available in debug API |
| 339 | <LI> new <CODE>lua_Unsigned</CODE> |
| 340 | </UL> |
| 341 | |
| 342 | <H3>Implementation</H3> |
| 343 | <UL> |
| 344 | <LI> max constants per function raised to 2<SUP>26</SUP> |
| 345 | <LI> generational mode for garbage collection (experimental) |
| 346 | <LI> NaN trick (experimental) |
| 347 | <LI> internal (immutable) version of ctypes |
| 348 | <LI> simpler implementation for string buffers |
| 349 | <LI> parser uses much less C-stack space (no more auto arrays) |
| 350 | </UL> |
| 351 | |
| 352 | <H3>Lua standalone interpreter</H3> |
| 353 | <UL> |
| 354 | <LI> new <CODE>-E</CODE> option to avoid environment variables |
| 355 | <LI> handling of non-string error messages |
| 356 | </UL> |
| 357 | |
| 358 | <H2><A NAME="license">License</A></H2> |
| 359 | <A HREF="http://www.opensource.org/docs/definition.php"> |
| 360 | <IMG SRC="osi-certified-72x60.png" ALIGN="right" BORDER="0" ALT="[osi certified]" STYLE="padding-left: 30px ;"> |
| 361 | </A> |
| 362 | |
| 363 | <P> |
| 364 | Lua is free software distributed under the terms of the |
| 365 | <A HREF="http://www.opensource.org/licenses/mit-license.html">MIT license</A> |
| 366 | reproduced below; |
| 367 | it may be used for any purpose, including commercial purposes, |
| 368 | at absolutely no cost without having to ask us. |
| 369 | |
| 370 | The only requirement is that if you do use Lua, |
| 371 | then you should give us credit by including the appropriate copyright notice somewhere in your product or its documentation. |
| 372 | |
| 373 | For details, see |
| 374 | <A HREF="http://www.lua.org/license.html">this</A>. |
| 375 | |
| 376 | <BLOCKQUOTE STYLE="padding-bottom: 0em"> |
| 377 | Copyright © 1994–2013 Lua.org, PUC-Rio. |
| 378 | |
| 379 | <P> |
| 380 | Permission is hereby granted, free of charge, to any person obtaining a copy |
| 381 | of this software and associated documentation files (the "Software"), to deal |
| 382 | in the Software without restriction, including without limitation the rights |
| 383 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 384 | copies of the Software, and to permit persons to whom the Software is |
| 385 | furnished to do so, subject to the following conditions: |
| 386 | |
| 387 | <P> |
| 388 | The above copyright notice and this permission notice shall be included in |
| 389 | all copies or substantial portions of the Software. |
| 390 | |
| 391 | <P> |
| 392 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 393 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 394 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 395 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 396 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 397 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| 398 | THE SOFTWARE. |
| 399 | </BLOCKQUOTE> |
| 400 | <P> |
| 401 | |
| 402 | <HR> |
| 403 | <SMALL CLASS="footer"> |
| 404 | Last update: |
| 405 | Fri Feb 22 09:24:20 BRT 2013 |
| 406 | </SMALL> |
| 407 | <!-- |
| 408 | Last change: revised for Lua 5.2.2 |
| 409 | --> |
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