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joshualittb0a8a372014-09-23 09:50:21 -07001/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGeometryProcessor_DEFINED
9#define GrGeometryProcessor_DEFINED
10
joshualitt2e3b3e32014-12-09 13:31:14 -080011#include "GrColor.h"
joshualittc07379d2014-11-20 14:50:39 -080012#include "GrGeometryData.h"
joshualittb0a8a372014-09-23 09:50:21 -070013#include "GrProcessor.h"
bsalomon6251d172014-10-15 10:50:36 -070014#include "GrShaderVar.h"
joshualittb0a8a372014-09-23 09:50:21 -070015
joshualitt87f48d92014-12-04 10:41:40 -080016/*
joshualitt9b989322014-12-15 14:16:27 -080017 * The GrPrimitiveProcessor represents some kind of geometric primitive. This includes the shape
18 * of the primitive and the inherent color of the primitive. The GrPrimitiveProcessor is
19 * responsible for providing a color and coverage input into the Ganesh rendering pipeline. Through
20 * optimization, Ganesh may decide a different color, no color, and / or no coverage are required
21 * from the GrPrimitiveProcessor, so the GrPrimitiveProcessor must be able to support this
22 * functionality. We also use the GrPrimitiveProcessor to make batching decisions.
23 *
24 * There are two feedback loops between the GrFragmentProcessors, the GrXferProcessor, and the
25 * GrPrimitiveProcessor. These loops run on the CPU and compute any invariant components which
26 * might be useful for correctness / optimization decisions. The GrPrimitiveProcessor seeds these
27 * loops, one with initial color and one with initial coverage, in its
28 * onComputeInvariantColor / Coverage calls. These seed values are processed by the subsequent
29 * stages of the rendering pipeline and the output is then fed back into the GrPrimitiveProcessor in
30 * the initBatchTracker call, where the GrPrimitiveProcessor can then initialize the GrBatchTracker
31 * struct with the appropriate values.
32 *
33 * We are evolving this system to move towards generating geometric meshes and their associated
34 * vertex data after we have batched and reordered draws. This system, known as 'deferred geometry'
35 * will allow the GrPrimitiveProcessor much greater control over how data is transmitted to shaders.
36 *
37 * In a deferred geometry world, the GrPrimitiveProcessor can always 'batch' To do this, each
38 * primitive type is associated with one GrPrimitiveProcessor, who has complete control of how
39 * it draws. Each primitive draw will bundle all required data to perform the draw, and these
40 * bundles of data will be owned by an instance of the associated GrPrimitiveProcessor. Bundles
41 * can be updated alongside the GrBatchTracker struct itself, ultimately allowing the
42 * GrPrimitiveProcessor complete control of how it gets data into the fragment shader as long as
43 * it emits the appropriate color, or none at all, as directed.
44 */
45
46/*
joshualitt87f48d92014-12-04 10:41:40 -080047 * A struct for tracking batching decisions. While this lives on GrOptState, it is managed
48 * entirely by the derived classes of the GP.
49 */
50class GrBatchTracker {
51public:
52 template <typename T> const T& cast() const {
53 SkASSERT(sizeof(T) <= kMaxSize);
joshualitt9b989322014-12-15 14:16:27 -080054 return *reinterpret_cast<const T*>(fData.get());
joshualitt87f48d92014-12-04 10:41:40 -080055 }
56
57 template <typename T> T* cast() {
58 SkASSERT(sizeof(T) <= kMaxSize);
joshualitt9b989322014-12-15 14:16:27 -080059 return reinterpret_cast<T*>(fData.get());
joshualitt87f48d92014-12-04 10:41:40 -080060 }
61
62 static const size_t kMaxSize = 32;
63
64private:
joshualitt9b989322014-12-15 14:16:27 -080065 SkAlignedSStorage<kMaxSize> fData;
joshualitt87f48d92014-12-04 10:41:40 -080066};
67
joshualitteb2a6762014-12-04 11:35:33 -080068class GrGLCaps;
69class GrGLGeometryProcessor;
joshualitt87f48d92014-12-04 10:41:40 -080070class GrOptDrawState;
71
joshualitt56995b52014-12-11 15:44:02 -080072struct GrInitInvariantOutput;
73
joshualitt9b989322014-12-15 14:16:27 -080074
joshualitt56995b52014-12-11 15:44:02 -080075/*
joshualitt9b989322014-12-15 14:16:27 -080076 * This enum is shared by GrPrimitiveProcessors and GrGLPrimitiveProcessors to coordinate shaders
77 * with vertex attributes / uniforms.
78 */
79enum GrGPInput {
80 kAllOnes_GrGPInput,
81 kAttribute_GrGPInput,
82 kUniform_GrGPInput,
83 kIgnored_GrGPInput,
84};
85
86/*
87 * GrPrimitiveProcessor defines an interface which all subclasses must implement. All
88 * GrPrimitiveProcessors must proivide seed color and coverage for the Ganesh color / coverage
89 * pipelines, and they must provide some notion of equality
joshualitt56995b52014-12-11 15:44:02 -080090 */
91class GrPrimitiveProcessor : public GrProcessor {
92public:
joshualitt290c09b2014-12-19 13:45:20 -080093 // TODO let the PrimProc itself set this in its setData call, this should really live on the
94 // bundle of primitive data
95 const SkMatrix& localMatrix() const { return fLocalMatrix; }
96
joshualitt9b989322014-12-15 14:16:27 -080097 /*
98 * This struct allows the optstate to communicate requirements to the GrPrimitiveProcessor.
99 */
100 struct InitBT {
101 bool fColorIgnored;
102 bool fCoverageIgnored;
103 GrColor fOverrideColor;
joshualitt290c09b2014-12-19 13:45:20 -0800104 bool fUsesLocalCoords;
joshualitt9b989322014-12-15 14:16:27 -0800105 };
106
107 virtual void initBatchTracker(GrBatchTracker*, const InitBT&) const = 0;
108
109 virtual bool canMakeEqual(const GrBatchTracker& mine,
110 const GrPrimitiveProcessor& that,
111 const GrBatchTracker& theirs) const = 0;
112
113 /*
114 * We always call canMakeEqual before makeEqual so there is no need to do any kind of equality
115 * testing here
116 * TODO make this pure virtual when primProcs can actually use it
117 */
118 virtual void makeEqual(GrBatchTracker*, const GrBatchTracker&) const {}
119
joshualitt56995b52014-12-11 15:44:02 -0800120 virtual void getInvariantOutputColor(GrInitInvariantOutput* out) const = 0;
121 virtual void getInvariantOutputCoverage(GrInitInvariantOutput* out) const = 0;
122
egdanielc2304142014-12-11 13:15:13 -0800123 /**
124 * Sets a unique key on the GrProcessorKeyBuilder that is directly associated with this geometry
125 * processor's GL backend implementation.
126 */
joshualitteb2a6762014-12-04 11:35:33 -0800127 virtual void getGLProcessorKey(const GrBatchTracker& bt,
128 const GrGLCaps& caps,
129 GrProcessorKeyBuilder* b) const = 0;
130
131
132 /** Returns a new instance of the appropriate *GL* implementation class
133 for the given GrProcessor; caller is responsible for deleting
134 the object. */
135 virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const = 0;
joshualittb0a8a372014-09-23 09:50:21 -0700136
joshualitt9b989322014-12-15 14:16:27 -0800137protected:
joshualitt290c09b2014-12-19 13:45:20 -0800138 GrPrimitiveProcessor(const SkMatrix& localMatrix) : fLocalMatrix(localMatrix) {}
139
joshualitt9b989322014-12-15 14:16:27 -0800140 /*
141 * CanCombineOutput will return true if two draws are 'batchable' from a color perspective.
142 * TODO remove this when GPs can upgrade to attribute color
143 */
144 static bool CanCombineOutput(GrGPInput left, GrColor lColor, GrGPInput right, GrColor rColor) {
145 if (left != right) {
146 return false;
147 }
148
149 if (kUniform_GrGPInput == left && lColor != rColor) {
150 return false;
151 }
152
153 return true;
154 }
155
joshualitt290c09b2014-12-19 13:45:20 -0800156 static bool CanCombineLocalMatrices(const GrPrimitiveProcessor& left,
157 bool leftUsesLocalCoords,
158 const GrPrimitiveProcessor& right,
159 bool rightUsesLocalCoords) {
160 if (leftUsesLocalCoords != rightUsesLocalCoords) {
161 return false;
162 }
163
164 if (leftUsesLocalCoords && !left.localMatrix().cheapEqualTo(right.localMatrix())) {
165 return false;
166 }
167 return true;
168 }
169
joshualitt9b989322014-12-15 14:16:27 -0800170private:
joshualitt290c09b2014-12-19 13:45:20 -0800171 SkMatrix fLocalMatrix;
172
joshualitt9b989322014-12-15 14:16:27 -0800173 typedef GrProcessor INHERITED;
174};
175
176/**
177 * A GrGeometryProcessor is a flexible method for rendering a primitive. The GrGeometryProcessor
178 * has complete control over vertex attributes and uniforms(aside from the render target) but it
179 * must obey the same contract as any GrPrimitiveProcessor, specifically it must emit a color and
180 * coverage into the fragment shader. Where this color and coverage come from is completely the
181 * responsibility of the GrGeometryProcessor.
182 */
183class GrGeometryProcessor : public GrPrimitiveProcessor {
184public:
185 // TODO the Hint can be handled in a much more clean way when we have deferred geometry or
186 // atleast bundles
joshualitt290c09b2014-12-19 13:45:20 -0800187 GrGeometryProcessor(GrColor color,
188 bool opaqueVertexColors = false,
189 const SkMatrix& localMatrix = SkMatrix::I())
190 : INHERITED(localMatrix)
191 , fVertexStride(0)
joshualitt9b989322014-12-15 14:16:27 -0800192 , fColor(color)
193 , fOpaqueVertexColors(opaqueVertexColors)
194 , fWillUseGeoShader(false)
195 , fHasVertexColor(false)
196 , fHasLocalCoords(false) {}
197
joshualittb0a8a372014-09-23 09:50:21 -0700198 /*
joshualitt2dd1ae02014-12-03 06:24:10 -0800199 * This is a safeguard to prevent GPs from going beyond platform specific attribute limits.
200 * This number can almost certainly be raised if required.
joshualittb0a8a372014-09-23 09:50:21 -0700201 */
joshualitt2dd1ae02014-12-03 06:24:10 -0800202 static const int kMaxVertexAttribs = 6;
joshualittb0a8a372014-09-23 09:50:21 -0700203
joshualitt2dd1ae02014-12-03 06:24:10 -0800204 struct GrAttribute {
205 GrAttribute(const char* name, GrVertexAttribType type)
206 : fName(name)
207 , fType(type)
208 , fOffset(SkAlign4(GrVertexAttribTypeSize(type))) {}
209 const char* fName;
210 GrVertexAttribType fType;
211 size_t fOffset;
212 };
213
214 typedef SkTArray<GrAttribute, true> VertexAttribArray;
215
216 const VertexAttribArray& getAttribs() const { return fAttribs; }
217
218 // Returns the vertex stride of the GP. A common use case is to request geometry from a
219 // drawtarget based off of the stride, and to populate this memory using an implicit array of
220 // structs. In this case, it is best to assert the vertexstride == sizeof(VertexStruct).
221 size_t getVertexStride() const { return fVertexStride; }
joshualittb0a8a372014-09-23 09:50:21 -0700222
joshualitt74077b92014-10-24 11:26:03 -0700223 bool willUseGeoShader() const { return fWillUseGeoShader; }
224
joshualitt9b989322014-12-15 14:16:27 -0800225 /*
226 * In an ideal world, two GrGeometryProcessors with the same class id and texture accesses
227 * would ALWAYS be able to batch together. If two GrGeometryProcesosrs are the same then we
228 * will only keep one of them. The remaining GrGeometryProcessor then updates its
229 * GrBatchTracker to incorporate the draw information from the GrGeometryProcessor we discard.
230 * Any bundles associated with the discarded GrGeometryProcessor will be attached to the
231 * remaining GrGeometryProcessor.
232 */
233 bool canMakeEqual(const GrBatchTracker& mine,
234 const GrPrimitiveProcessor& that,
235 const GrBatchTracker& theirs) const SK_OVERRIDE {
joshualitteb2a6762014-12-04 11:35:33 -0800236 if (this->classID() != that.classID() || !this->hasSameTextureAccesses(that)) {
bsalomon0e08fc12014-10-15 08:19:04 -0700237 return false;
238 }
joshualitt2e3b3e32014-12-09 13:31:14 -0800239
joshualitt56995b52014-12-11 15:44:02 -0800240 // TODO remove the hint
joshualitt9b989322014-12-15 14:16:27 -0800241 const GrGeometryProcessor& other = that.cast<GrGeometryProcessor>();
242 if (fHasVertexColor && fOpaqueVertexColors != other.fOpaqueVertexColors) {
joshualitt2e3b3e32014-12-09 13:31:14 -0800243 return false;
244 }
245
joshualitt9b989322014-12-15 14:16:27 -0800246 // TODO this equality test should really be broken up, some of this can live on the batch
247 // tracker test and some of this should be in bundles
248 if (!this->onIsEqual(other)) {
joshualitt56995b52014-12-11 15:44:02 -0800249 return false;
250 }
251
joshualitt290c09b2014-12-19 13:45:20 -0800252 return this->onCanMakeEqual(mine, other, theirs);
bsalomon0e08fc12014-10-15 08:19:04 -0700253 }
254
joshualitt9b989322014-12-15 14:16:27 -0800255
256 // TODO we can remove color from the GrGeometryProcessor base class once we have bundles of
257 // primitive data
joshualitt56995b52014-12-11 15:44:02 -0800258 GrColor color() const { return fColor; }
joshualitt2e3b3e32014-12-09 13:31:14 -0800259
joshualitt9b989322014-12-15 14:16:27 -0800260 // TODO this is a total hack until the gp can do deferred geometry
joshualitt2dd1ae02014-12-03 06:24:10 -0800261 bool hasVertexColor() const { return fHasVertexColor; }
joshualitt9b989322014-12-15 14:16:27 -0800262
263 // TODO this is a total hack until gp can setup and manage local coords
joshualitt2dd1ae02014-12-03 06:24:10 -0800264 bool hasLocalCoords() const { return fHasLocalCoords; }
265
joshualitt56995b52014-12-11 15:44:02 -0800266 void getInvariantOutputColor(GrInitInvariantOutput* out) const SK_OVERRIDE;
267 void getInvariantOutputCoverage(GrInitInvariantOutput* out) const SK_OVERRIDE;
joshualitt2e3b3e32014-12-09 13:31:14 -0800268
joshualittb0a8a372014-09-23 09:50:21 -0700269protected:
joshualitt9b989322014-12-15 14:16:27 -0800270 /*
271 * An optional simple helper function to determine by what means the GrGeometryProcessor should
272 * use to provide color. If we are given an override color(ie the given overridecolor is NOT
273 * GrColor_ILLEGAL) then we must always emit that color(currently overrides are only supported
274 * via uniform, but with deferred Geometry we could use attributes). Otherwise, if our color is
275 * ignored then we should not emit a color. Lastly, if we don't have vertex colors then we must
276 * emit a color via uniform
277 * TODO this function changes quite a bit with deferred geometry. There the GrGeometryProcessor
278 * can upload a new color via attribute if needed.
279 */
280 static GrGPInput GetColorInputType(GrColor* color, GrColor primitiveColor, const InitBT& init,
281 bool hasVertexColor) {
282 if (init.fColorIgnored) {
283 *color = GrColor_ILLEGAL;
284 return kIgnored_GrGPInput;
285 } else if (GrColor_ILLEGAL != init.fOverrideColor) {
286 *color = init.fOverrideColor;
287 return kUniform_GrGPInput;
288 }
289
290 *color = primitiveColor;
291 if (hasVertexColor) {
292 return kAttribute_GrGPInput;
293 } else {
294 return kUniform_GrGPInput;
295 }
296 }
297
joshualittb0a8a372014-09-23 09:50:21 -0700298 /**
joshualitt2dd1ae02014-12-03 06:24:10 -0800299 * Subclasses call this from their constructor to register vertex attributes. Attributes
300 * will be padded to the nearest 4 bytes for performance reasons.
301 * TODO After deferred geometry, we should do all of this inline in GenerateGeometry alongside
joshualitt9b989322014-12-15 14:16:27 -0800302 * the struct used to actually populate the attributes. This is all extremely fragile, vertex
303 * attributes have to be added in the order they will appear in the struct which maps memory.
304 * The processor key should reflect the vertex attributes, or there lack thereof in the
305 * GrGeometryProcessor.
joshualittb0a8a372014-09-23 09:50:21 -0700306 */
joshualitt2dd1ae02014-12-03 06:24:10 -0800307 const GrAttribute& addVertexAttrib(const GrAttribute& attribute) {
308 fVertexStride += attribute.fOffset;
309 return fAttribs.push_back(attribute);
joshualittb0a8a372014-09-23 09:50:21 -0700310 }
311
joshualitt74077b92014-10-24 11:26:03 -0700312 void setWillUseGeoShader() { fWillUseGeoShader = true; }
313
joshualitt2dd1ae02014-12-03 06:24:10 -0800314 // TODO hack see above
315 void setHasVertexColor() { fHasVertexColor = true; }
joshualitt2dd1ae02014-12-03 06:24:10 -0800316 void setHasLocalCoords() { fHasLocalCoords = true; }
317
joshualitt56995b52014-12-11 15:44:02 -0800318 virtual void onGetInvariantOutputColor(GrInitInvariantOutput*) const {}
319 virtual void onGetInvariantOutputCoverage(GrInitInvariantOutput*) const = 0;
320
joshualittb0a8a372014-09-23 09:50:21 -0700321private:
joshualitt290c09b2014-12-19 13:45:20 -0800322 virtual bool onCanMakeEqual(const GrBatchTracker& mine,
323 const GrGeometryProcessor& that,
324 const GrBatchTracker& theirs) const = 0;
joshualitt9b989322014-12-15 14:16:27 -0800325 // TODO delete this when we have more advanced equality testing via bundles and the BT
bsalomon0e08fc12014-10-15 08:19:04 -0700326 virtual bool onIsEqual(const GrGeometryProcessor&) const = 0;
327
joshualitt2dd1ae02014-12-03 06:24:10 -0800328 SkSTArray<kMaxVertexAttribs, GrAttribute, true> fAttribs;
329 size_t fVertexStride;
joshualitt2e3b3e32014-12-09 13:31:14 -0800330 GrColor fColor;
joshualitt56995b52014-12-11 15:44:02 -0800331 bool fOpaqueVertexColors;
joshualitt74077b92014-10-24 11:26:03 -0700332 bool fWillUseGeoShader;
joshualitt2dd1ae02014-12-03 06:24:10 -0800333 bool fHasVertexColor;
joshualitt2dd1ae02014-12-03 06:24:10 -0800334 bool fHasLocalCoords;
joshualittb0a8a372014-09-23 09:50:21 -0700335
joshualitt290c09b2014-12-19 13:45:20 -0800336 typedef GrPrimitiveProcessor INHERITED;
joshualittb0a8a372014-09-23 09:50:21 -0700337};
joshualitt56995b52014-12-11 15:44:02 -0800338
339/*
340 * The path equivalent of the GP. For now this just manages color. In the long term we plan on
341 * extending this class to handle all nvpr uniform / varying / program work.
342 */
343class GrPathProcessor : public GrPrimitiveProcessor {
344public:
joshualitt290c09b2014-12-19 13:45:20 -0800345 static GrPathProcessor* Create(GrColor color, const SkMatrix& localMatrix = SkMatrix::I()) {
346 return SkNEW_ARGS(GrPathProcessor, (color, localMatrix));
joshualitt56995b52014-12-11 15:44:02 -0800347 }
joshualitt9b989322014-12-15 14:16:27 -0800348
349 void initBatchTracker(GrBatchTracker*, const InitBT&) const SK_OVERRIDE;
350
351 bool canMakeEqual(const GrBatchTracker& mine,
352 const GrPrimitiveProcessor& that,
353 const GrBatchTracker& theirs) const SK_OVERRIDE;
joshualitt56995b52014-12-11 15:44:02 -0800354
355 const char* name() const SK_OVERRIDE { return "PathProcessor"; }
joshualitt9b989322014-12-15 14:16:27 -0800356
357 GrColor color() const { return fColor; }
358
joshualitt56995b52014-12-11 15:44:02 -0800359 void getInvariantOutputColor(GrInitInvariantOutput* out) const SK_OVERRIDE;
360 void getInvariantOutputCoverage(GrInitInvariantOutput* out) const SK_OVERRIDE;
361
joshualitt9b989322014-12-15 14:16:27 -0800362 virtual void getGLProcessorKey(const GrBatchTracker& bt,
363 const GrGLCaps& caps,
364 GrProcessorKeyBuilder* b) const SK_OVERRIDE;
365
366 virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_OVERRIDE;
367
joshualitt56995b52014-12-11 15:44:02 -0800368private:
joshualitt290c09b2014-12-19 13:45:20 -0800369 GrPathProcessor(GrColor color, const SkMatrix& localMatrix);
joshualitt56995b52014-12-11 15:44:02 -0800370 GrColor fColor;
371
joshualitt290c09b2014-12-19 13:45:20 -0800372 typedef GrPrimitiveProcessor INHERITED;
joshualitt56995b52014-12-11 15:44:02 -0800373};
joshualittb0a8a372014-09-23 09:50:21 -0700374#endif