Ethan Nicholas | 842d31b | 2019-01-22 10:59:11 -0500 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2019 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "SkSLCompiler.h" |
| 9 | |
| 10 | #include "Test.h" |
| 11 | |
| 12 | static void test(skiatest::Reporter* r, const char* src, const SkSL::Program::Settings& settings, |
| 13 | const char* expected, SkSL::Program::Inputs* inputs, |
| 14 | SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) { |
| 15 | SkSL::Compiler compiler; |
| 16 | SkSL::String output; |
| 17 | std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, SkSL::String(src), |
| 18 | settings); |
| 19 | if (!program) { |
| 20 | SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str()); |
| 21 | } |
| 22 | REPORTER_ASSERT(r, program); |
| 23 | *inputs = program->fInputs; |
| 24 | REPORTER_ASSERT(r, compiler.toMetal(*program, &output)); |
| 25 | if (program) { |
| 26 | SkSL::String skExpected(expected); |
| 27 | if (output != skExpected) { |
| 28 | SkDebugf("MSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src, |
| 29 | expected, output.c_str()); |
| 30 | } |
| 31 | REPORTER_ASSERT(r, output == skExpected); |
| 32 | } |
| 33 | } |
| 34 | |
| 35 | static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& caps, |
| 36 | const char* expected, SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) { |
| 37 | SkSL::Program::Settings settings; |
| 38 | settings.fCaps = ∩︀ |
| 39 | SkSL::Program::Inputs inputs; |
| 40 | test(r, src, settings, expected, &inputs, kind); |
| 41 | } |
| 42 | |
| 43 | DEF_TEST(SkSLMetalHelloWorld, r) { |
| 44 | test(r, |
| 45 | "void main() { sk_FragColor = float4(0.75); }", |
| 46 | *SkSL::ShaderCapsFactory::Default(), |
| 47 | "#include <metal_stdlib>\n" |
| 48 | "#include <simd/simd.h>\n" |
| 49 | "using namespace metal;\n" |
| 50 | "struct Inputs {\n" |
| 51 | "};\n" |
| 52 | "struct Outputs {\n" |
| 53 | " float4 sk_FragColor [[color(0)]];\n" |
| 54 | "};\n" |
| 55 | "struct sksl_synthetic_uniforms {\n" |
| 56 | " float u_skRTHeight;\n" |
| 57 | "};\n" |
| 58 | "fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant sksl_synthetic_uniforms& _anonInterface0 [[buffer(1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {\n" |
| 59 | " Outputs _outputStruct;\n" |
| 60 | " thread Outputs* _out = &_outputStruct;\n" |
| 61 | " _out->sk_FragColor = float4(0.75);\n" |
| 62 | " return *_out;\n" |
| 63 | "}\n"); |
| 64 | } |
| 65 | |
| 66 | DEF_TEST(SkSLMetalMatrices, r) { |
| 67 | test(r, |
| 68 | "void main() {" |
| 69 | "float2x2 m1 = float2x2(float4(1, 2, 3, 4));" |
| 70 | "float2x2 m2 = float2x2(float4(0));" |
| 71 | "float2x2 m3 = float2x2(m1);" |
| 72 | "float2x2 m4 = float2x2(1);" |
| 73 | "float2x2 m5 = float2x2(m1[0][0]);" |
| 74 | "float2x2 m6 = float2x2(1, 2, 3, 4);" |
| 75 | "float2x2 m7 = float2x2(5, 6, 7, 8);" |
| 76 | "float3x3 m8 = float3x3(1);" |
| 77 | "float3x3 m9 = float3x3(2);" |
| 78 | "float4x4 m10 = float4x4(1);" |
| 79 | "float4x4 m11 = float4x4(2);" |
| 80 | "sk_FragColor = half4(m1[0][0] + m2[0][0] + m3[0][0] + m4[0][0] + m5[0][0] + m6[0][0] + " |
| 81 | "m7[0][0] + m8[0][0] + m9[0][0] + m10[0][0] + m11[0][0]);" |
| 82 | "}", |
| 83 | *SkSL::ShaderCapsFactory::Default(), |
| 84 | "#include <metal_stdlib>\n" |
| 85 | "#include <simd/simd.h>\n" |
| 86 | "using namespace metal;\n" |
| 87 | "struct Inputs {\n" |
| 88 | "};\n" |
| 89 | "struct Outputs {\n" |
| 90 | " float4 sk_FragColor [[color(0)]];\n" |
| 91 | "};\n" |
| 92 | "struct sksl_synthetic_uniforms {\n" |
| 93 | " float u_skRTHeight;\n" |
| 94 | "};\n" |
| 95 | "float2x2 float2x2_from_float(float x) {\n" |
| 96 | " return float2x2(float2(x, 0), float2(0, x));\n" |
| 97 | "}\n" |
| 98 | "float2x2 float2x2_from_float4(float4 v) {\n" |
| 99 | " return float2x2(float2(v[0], v[1]), float2(v[2], v[3]));\n" |
| 100 | "}\n" |
| 101 | "float3x3 float3x3_from_float(float x) {\n" |
| 102 | " return float3x3(float3(x, 0, 0), float3(0, x, 0), float3(0, 0, x));\n" |
| 103 | "}\n" |
| 104 | "float4x4 float4x4_from_float(float x) {\n" |
| 105 | " return float4x4(float4(x, 0, 0, 0), float4(0, x, 0, 0), float4(0, 0, x, 0), float4(0," |
| 106 | " 0, 0, x));\n" |
| 107 | "}\n" |
| 108 | "fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant sksl_synthetic_uniforms& " |
| 109 | "_anonInterface0 [[buffer(1)]], bool _frontFacing [[front_facing]], float4 " |
| 110 | "_fragCoord [[position]]) {\n" |
| 111 | " Outputs _outputStruct;\n" |
| 112 | " thread Outputs* _out = &_outputStruct;\n" |
| 113 | " float2x2 m5 = float2x2_from_float(float2x2_from_float4(float4(1.0, 2.0, 3.0, " |
| 114 | "4.0))[0][0]);\n" |
| 115 | " _out->sk_FragColor = float4((((((((((float2x2_from_float4(float4(1.0, 2.0, 3.0, " |
| 116 | "4.0))[0][0] + float2x2_from_float4(float4(0.0))[0][0]) + " |
| 117 | "float2x2_from_float4(float4(1.0, 2.0, 3.0, 4.0))[0][0]) + " |
| 118 | "float2x2_from_float(1.0)[0][0]) + m5[0][0]) + float2x2(float2(1.0, 2.0), " |
| 119 | "float2(3.0, 4.0))[0][0]) + float2x2(float2(5.0, 6.0), float2(7.0, 8.0))[0][0]) + " |
| 120 | "float3x3_from_float(1.0)[0][0]) + float3x3_from_float(2.0)[0][0]) + " |
| 121 | "float4x4_from_float(1.0)[0][0]) + float4x4_from_float(2.0)[0][0]);\n" |
| 122 | " return *_out;\n" |
| 123 | "}\n" |
| 124 | |
| 125 | ); |
| 126 | } |