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Greg Daniel164a9f02016-02-22 09:56:40 -05001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrVkCaps.h"
9
10#include "GrVkUtil.h"
11#include "glsl/GrGLSLCaps.h"
12#include "vk/GrVkInterface.h"
jvanverthfd7bd452016-03-25 06:29:52 -070013#include "vk/GrVkBackendContext.h"
Greg Daniel164a9f02016-02-22 09:56:40 -050014
15GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
egdanielc5ec1402016-03-28 12:14:42 -070016 VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags)
17 : INHERITED(contextOptions) {
18 fCanUseGLSLForShaderModule = false;
egdaniel6fa0a912016-09-12 11:51:29 -070019 fMustDoCopiesFromOrigin = false;
egdanielbe9d8212016-09-20 08:54:23 -070020 fAllowInitializationErrorOnTearDown = false;
egdanielbc9b2962016-09-27 08:00:53 -070021 fSupportsCopiesAsDraws = false;
egdanielfd016d72016-09-27 12:13:05 -070022 fMustSubmitCommandsBeforeCopyOp = false;
egdanielc5ec1402016-03-28 12:14:42 -070023
Greg Daniel164a9f02016-02-22 09:56:40 -050024 /**************************************************************************
25 * GrDrawTargetCaps fields
26 **************************************************************************/
jvanverth62340062016-04-26 08:01:44 -070027 fMipMapSupport = true; // always available in Vulkan
brianosmanf05ab1b2016-05-12 11:01:10 -070028 fSRGBSupport = true; // always available in Vulkan
brianosman88791862016-05-23 10:15:27 -070029 fNPOTTextureTileSupport = true; // always available in Vulkan
jvanverthc8ef0532016-05-03 10:45:48 -070030 fTwoSidedStencilSupport = true; // always available in Vulkan
egdaniel50134cc2016-05-23 12:34:38 -070031 fStencilWrapOpsSupport = true; // always available in Vulkan
egdaniel37535c92016-06-30 08:23:30 -070032 fDiscardRenderTargetSupport = true;
Greg Daniel164a9f02016-02-22 09:56:40 -050033 fReuseScratchTextures = true; //TODO: figure this out
34 fGpuTracingSupport = false; //TODO: figure this out
35 fCompressedTexSubImageSupport = false; //TODO: figure this out
36 fOversizedStencilSupport = false; //TODO: figure this out
37
egdaniel9cb63402016-06-23 08:37:05 -070038 fUseDrawInsteadOfClear = false;
jvanverth84741b32016-09-30 08:39:02 -070039 fFenceSyncSupport = true; // always available in Vulkan
Greg Daniel164a9f02016-02-22 09:56:40 -050040
41 fMapBufferFlags = kNone_MapFlags; //TODO: figure this out
cdalton397536c2016-03-25 12:15:03 -070042 fBufferMapThreshold = SK_MaxS32; //TODO: figure this out
Greg Daniel164a9f02016-02-22 09:56:40 -050043
44 fMaxRenderTargetSize = 4096; // minimum required by spec
45 fMaxTextureSize = 4096; // minimum required by spec
46 fMaxColorSampleCount = 4; // minimum required by spec
47 fMaxStencilSampleCount = 4; // minimum required by spec
48
Greg Daniel164a9f02016-02-22 09:56:40 -050049 fShaderCaps.reset(new GrGLSLCaps(contextOptions));
50
egdanielc5ec1402016-03-28 12:14:42 -070051 this->init(contextOptions, vkInterface, physDev, featureFlags, extensionFlags);
Greg Daniel164a9f02016-02-22 09:56:40 -050052}
53
54void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
egdanielc5ec1402016-03-28 12:14:42 -070055 VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags) {
Greg Daniel164a9f02016-02-22 09:56:40 -050056
egdanield5e3b9e2016-03-08 12:19:54 -080057 VkPhysicalDeviceProperties properties;
58 GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties));
59
egdanield5e3b9e2016-03-08 12:19:54 -080060 VkPhysicalDeviceMemoryProperties memoryProperties;
61 GR_VK_CALL(vkInterface, GetPhysicalDeviceMemoryProperties(physDev, &memoryProperties));
62
jvanverthfd7bd452016-03-25 06:29:52 -070063 this->initGrCaps(properties, memoryProperties, featureFlags);
64 this->initGLSLCaps(properties, featureFlags);
egdaniel8f1dcaa2016-04-01 10:10:45 -070065 this->initConfigTable(vkInterface, physDev);
66 this->initStencilFormat(vkInterface, physDev);
Greg Daniel164a9f02016-02-22 09:56:40 -050067
egdanielc5ec1402016-03-28 12:14:42 -070068 if (SkToBool(extensionFlags & kNV_glsl_shader_GrVkExtensionFlag)) {
egdanield632bb42016-03-30 12:06:48 -070069 // Currently disabling this feature since it does not play well with validation layers which
70 // expect a SPIR-V shader
71 // fCanUseGLSLForShaderModule = true;
egdanielc5ec1402016-03-28 12:14:42 -070072 }
Greg Daniel164a9f02016-02-22 09:56:40 -050073
egdaniel6fa0a912016-09-12 11:51:29 -070074 if (kQualcomm_VkVendor == properties.vendorID) {
75 fMustDoCopiesFromOrigin = true;
egdanielbe9d8212016-09-20 08:54:23 -070076 fAllowInitializationErrorOnTearDown = true;
egdaniel6fa0a912016-09-12 11:51:29 -070077 }
78
egdanielfd016d72016-09-27 12:13:05 -070079 if (kNvidia_VkVendor == properties.vendorID) {
80 fSupportsCopiesAsDraws = true;
81 fMustSubmitCommandsBeforeCopyOp = true;
82 }
83
Greg Daniel164a9f02016-02-22 09:56:40 -050084 this->applyOptionsOverrides(contextOptions);
egdanielc5ec1402016-03-28 12:14:42 -070085 GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
86 glslCaps->applyOptionsOverrides(contextOptions);
Greg Daniel164a9f02016-02-22 09:56:40 -050087}
88
89int get_max_sample_count(VkSampleCountFlags flags) {
90 SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT);
91 if (!(flags & VK_SAMPLE_COUNT_2_BIT)) {
92 return 0;
93 }
94 if (!(flags & VK_SAMPLE_COUNT_4_BIT)) {
95 return 2;
96 }
97 if (!(flags & VK_SAMPLE_COUNT_8_BIT)) {
98 return 4;
99 }
100 if (!(flags & VK_SAMPLE_COUNT_16_BIT)) {
101 return 8;
102 }
103 if (!(flags & VK_SAMPLE_COUNT_32_BIT)) {
104 return 16;
105 }
106 if (!(flags & VK_SAMPLE_COUNT_64_BIT)) {
107 return 32;
108 }
109 return 64;
110}
111
112void GrVkCaps::initSampleCount(const VkPhysicalDeviceProperties& properties) {
113 VkSampleCountFlags colorSamples = properties.limits.framebufferColorSampleCounts;
114 VkSampleCountFlags stencilSamples = properties.limits.framebufferStencilSampleCounts;
115
116 fMaxColorSampleCount = get_max_sample_count(colorSamples);
117 fMaxStencilSampleCount = get_max_sample_count(stencilSamples);
118}
119
egdanield5e3b9e2016-03-08 12:19:54 -0800120void GrVkCaps::initGrCaps(const VkPhysicalDeviceProperties& properties,
jvanverthfd7bd452016-03-25 06:29:52 -0700121 const VkPhysicalDeviceMemoryProperties& memoryProperties,
122 uint32_t featureFlags) {
jvanverthe78d4872016-09-27 03:33:05 -0700123 fMaxVertexAttributes = SkTMin(properties.limits.maxVertexInputAttributes, (uint32_t)INT_MAX);
egdanield5e3b9e2016-03-08 12:19:54 -0800124 // We could actually query and get a max size for each config, however maxImageDimension2D will
125 // give the minimum max size across all configs. So for simplicity we will use that for now.
jvanverthe78d4872016-09-27 03:33:05 -0700126 fMaxRenderTargetSize = SkTMin(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX);
127 fMaxTextureSize = SkTMin(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX);
egdanield5e3b9e2016-03-08 12:19:54 -0800128
129 this->initSampleCount(properties);
130
egdanield5e3b9e2016-03-08 12:19:54 -0800131 // Assuming since we will always map in the end to upload the data we might as well just map
132 // from the get go. There is no hard data to suggest this is faster or slower.
cdalton397536c2016-03-25 12:15:03 -0700133 fBufferMapThreshold = 0;
egdanield5e3b9e2016-03-08 12:19:54 -0800134
135 fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
136
137 fStencilWrapOpsSupport = true;
138 fOversizedStencilSupport = true;
ethannicholas28ef4452016-03-25 09:26:03 -0700139 fSampleShadingSupport = SkToBool(featureFlags & kSampleRateShading_GrVkFeatureFlag);
egdanield5e3b9e2016-03-08 12:19:54 -0800140}
141
jvanverthfd7bd452016-03-25 06:29:52 -0700142void GrVkCaps::initGLSLCaps(const VkPhysicalDeviceProperties& properties,
143 uint32_t featureFlags) {
Greg Daniel164a9f02016-02-22 09:56:40 -0500144 GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
egdaniel3a15fd42016-04-05 11:00:29 -0700145 glslCaps->fVersionDeclString = "#version 330\n";
146
Greg Daniel164a9f02016-02-22 09:56:40 -0500147
148 // fConfigOutputSwizzle will default to RGBA so we only need to set it for alpha only config.
149 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
150 GrPixelConfig config = static_cast<GrPixelConfig>(i);
151 if (GrPixelConfigIsAlphaOnly(config)) {
152 glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR();
153 glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA();
154 } else {
egdaniel3fe03272016-08-15 10:59:17 -0700155 if (kRGBA_4444_GrPixelConfig == config) {
156 // The vulkan spec does not require R4G4B4A4 to be supported for texturing so we
157 // store the data in a B4G4R4A4 texture and then swizzle it when doing texture reads
158 // or writing to outputs. Since we're not actually changing the data at all, the
159 // only extra work is the swizzle in the shader for all operations.
160 glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::BGRA();
161 glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::BGRA();
162 } else {
163 glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA();
164 }
Greg Daniel164a9f02016-02-22 09:56:40 -0500165 }
166 }
egdaniel67acb832016-02-26 08:32:20 -0800167
egdanield5e3b9e2016-03-08 12:19:54 -0800168 // Vulkan is based off ES 3.0 so the following should all be supported
169 glslCaps->fUsesPrecisionModifiers = true;
170 glslCaps->fFlatInterpolationSupport = true;
171
172 // GrShaderCaps
173
egdaniel67acb832016-02-26 08:32:20 -0800174 glslCaps->fShaderDerivativeSupport = true;
jvanverthfd7bd452016-03-25 06:29:52 -0700175 glslCaps->fGeometryShaderSupport = SkToBool(featureFlags & kGeometryShader_GrVkFeatureFlag);
egdanield632bb42016-03-30 12:06:48 -0700176
jvanverthfd7bd452016-03-25 06:29:52 -0700177 glslCaps->fDualSourceBlendingSupport = SkToBool(featureFlags & kDualSrcBlend_GrVkFeatureFlag);
egdanield632bb42016-03-30 12:06:48 -0700178
egdanield5e3b9e2016-03-08 12:19:54 -0800179 glslCaps->fIntegerSupport = true;
cdalton9c3f1432016-03-11 10:07:37 -0800180
cdaltona6b92ad2016-04-11 12:03:08 -0700181 // Assume the minimum precisions mandated by the SPIR-V spec.
182 glslCaps->fShaderPrecisionVaries = true;
183 for (int s = 0; s < kGrShaderTypeCount; ++s) {
184 auto& highp = glslCaps->fFloatPrecisions[s][kHigh_GrSLPrecision];
185 highp.fLogRangeLow = highp.fLogRangeHigh = 127;
186 highp.fBits = 23;
187
188 auto& mediump = glslCaps->fFloatPrecisions[s][kMedium_GrSLPrecision];
189 mediump.fLogRangeLow = mediump.fLogRangeHigh = 14;
190 mediump.fBits = 10;
191
192 glslCaps->fFloatPrecisions[s][kLow_GrSLPrecision] = mediump;
193 }
194 glslCaps->initSamplerPrecisionTable();
195
cdalton9c3f1432016-03-11 10:07:37 -0800196 glslCaps->fMaxVertexSamplers =
197 glslCaps->fMaxGeometrySamplers =
jvanverthe78d4872016-09-27 03:33:05 -0700198 glslCaps->fMaxFragmentSamplers = SkTMin(SkTMin(properties.limits.maxPerStageDescriptorSampledImages,
199 properties.limits.maxPerStageDescriptorSamplers),
200 (uint32_t)INT_MAX);
201 glslCaps->fMaxCombinedSamplers = SkTMin(SkTMin(properties.limits.maxDescriptorSetSampledImages,
202 properties.limits.maxDescriptorSetSamplers),
203 (uint32_t)INT_MAX);
Greg Daniel164a9f02016-02-22 09:56:40 -0500204}
205
egdaniel8f1dcaa2016-04-01 10:10:45 -0700206bool stencil_format_supported(const GrVkInterface* interface,
207 VkPhysicalDevice physDev,
208 VkFormat format) {
Greg Daniel164a9f02016-02-22 09:56:40 -0500209 VkFormatProperties props;
210 memset(&props, 0, sizeof(VkFormatProperties));
211 GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
egdaniel8f1dcaa2016-04-01 10:10:45 -0700212 return SkToBool(VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT & props.optimalTilingFeatures);
Greg Daniel164a9f02016-02-22 09:56:40 -0500213}
214
egdaniel8f1dcaa2016-04-01 10:10:45 -0700215void GrVkCaps::initStencilFormat(const GrVkInterface* interface, VkPhysicalDevice physDev) {
216 // List of legal stencil formats (though perhaps not supported on
217 // the particular gpu/driver) from most preferred to least. We are guaranteed to have either
jvanvertha4b0fed2016-04-27 11:42:21 -0700218 // VK_FORMAT_D24_UNORM_S8_UINT or VK_FORMAT_D32_SFLOAT_S8_UINT. VK_FORMAT_D32_SFLOAT_S8_UINT
egdaniel8f1dcaa2016-04-01 10:10:45 -0700219 // can optionally have 24 unused bits at the end so we assume the total bits is 64.
Greg Daniel164a9f02016-02-22 09:56:40 -0500220 static const StencilFormat
221 // internal Format stencil bits total bits packed?
222 gS8 = { VK_FORMAT_S8_UINT, 8, 8, false },
egdaniel8f1dcaa2016-04-01 10:10:45 -0700223 gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true },
224 gD32S8 = { VK_FORMAT_D32_SFLOAT_S8_UINT, 8, 64, true };
Greg Daniel164a9f02016-02-22 09:56:40 -0500225
egdaniel8f1dcaa2016-04-01 10:10:45 -0700226 if (stencil_format_supported(interface, physDev, VK_FORMAT_S8_UINT)) {
227 fPreferedStencilFormat = gS8;
228 } else if (stencil_format_supported(interface, physDev, VK_FORMAT_D24_UNORM_S8_UINT)) {
229 fPreferedStencilFormat = gD24S8;
230 } else {
231 SkASSERT(stencil_format_supported(interface, physDev, VK_FORMAT_D32_SFLOAT_S8_UINT));
232 fPreferedStencilFormat = gD32S8;
233 }
234}
235
236void GrVkCaps::initConfigTable(const GrVkInterface* interface, VkPhysicalDevice physDev) {
237 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
238 VkFormat format;
239 if (GrPixelConfigToVkFormat(static_cast<GrPixelConfig>(i), &format)) {
240 fConfigTable[i].init(interface, physDev, format);
241 }
242 }
243}
244
245void GrVkCaps::ConfigInfo::InitConfigFlags(VkFormatFeatureFlags vkFlags, uint16_t* flags) {
246 if (SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT & vkFlags) &&
247 SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT & vkFlags)) {
248 *flags = *flags | kTextureable_Flag;
249 }
250
251 if (SkToBool(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT & vkFlags)) {
252 *flags = *flags | kRenderable_Flag;
253 }
254
255 if (SkToBool(VK_FORMAT_FEATURE_BLIT_SRC_BIT & vkFlags)) {
256 *flags = *flags | kBlitSrc_Flag;
257 }
258
259 if (SkToBool(VK_FORMAT_FEATURE_BLIT_DST_BIT & vkFlags)) {
260 *flags = *flags | kBlitDst_Flag;
261 }
262}
263
264void GrVkCaps::ConfigInfo::init(const GrVkInterface* interface,
265 VkPhysicalDevice physDev,
266 VkFormat format) {
267 VkFormatProperties props;
268 memset(&props, 0, sizeof(VkFormatProperties));
269 GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
270 InitConfigFlags(props.linearTilingFeatures, &fLinearFlags);
271 InitConfigFlags(props.optimalTilingFeatures, &fOptimalFlags);
Greg Daniel164a9f02016-02-22 09:56:40 -0500272}