Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2017 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
Chris Dalton | 383a2ef | 2018-01-08 17:21:41 -0500 | [diff] [blame] | 8 | #include "GrCCQuadraticShader.h" |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 9 | |
| 10 | #include "glsl/GrGLSLFragmentShaderBuilder.h" |
Chris Dalton | 1fbdb61 | 2017-12-12 12:48:47 -0700 | [diff] [blame] | 11 | #include "glsl/GrGLSLVertexGeoBuilder.h" |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 12 | |
Chris Dalton | 84d36cd | 2019-04-17 14:47:17 -0600 | [diff] [blame^] | 13 | void GrCCQuadraticShader::emitSetupCode( |
| 14 | GrGLSLVertexGeoBuilder* s, const char* pts, const char** outHull4) const { |
Chris Dalton | 52076d1 | 2018-03-21 12:14:10 -0600 | [diff] [blame] | 15 | s->declareGlobal(fQCoordMatrix); |
| 16 | s->codeAppendf("%s = float2x2(1, 1, .5, 0) * inverse(float2x2(%s[2] - %s[0], %s[1] - %s[0]));", |
| 17 | fQCoordMatrix.c_str(), pts, pts, pts, pts); |
| 18 | |
| 19 | s->declareGlobal(fQCoord0); |
| 20 | s->codeAppendf("%s = %s[0];", fQCoord0.c_str(), pts); |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 21 | |
Chris Dalton | 9713dcf | 2018-04-10 00:48:41 -0600 | [diff] [blame] | 22 | if (outHull4) { |
| 23 | // Clip the bezier triangle by the tangent line at maximum height. Quadratics have the nice |
| 24 | // property that maximum height always occurs at T=.5. This is a simple application for |
| 25 | // De Casteljau's algorithm. |
Chris Dalton | 5cd6700 | 2018-04-30 11:04:40 -0600 | [diff] [blame] | 26 | s->codeAppend ("float2 quadratic_hull[4];"); |
| 27 | s->codeAppendf("quadratic_hull[0] = %s[0];", pts); |
| 28 | s->codeAppendf("quadratic_hull[1] = (%s[0] + %s[1]) * .5;", pts, pts); |
| 29 | s->codeAppendf("quadratic_hull[2] = (%s[1] + %s[2]) * .5;", pts, pts); |
| 30 | s->codeAppendf("quadratic_hull[3] = %s[2];", pts); |
Chris Dalton | 9713dcf | 2018-04-10 00:48:41 -0600 | [diff] [blame] | 31 | *outHull4 = "quadratic_hull"; |
Chris Dalton | 21ba551 | 2018-03-21 17:20:21 -0600 | [diff] [blame] | 32 | } |
Chris Dalton | baf3e78 | 2018-03-08 15:55:58 +0000 | [diff] [blame] | 33 | } |
| 34 | |
Chris Dalton | 84d36cd | 2019-04-17 14:47:17 -0600 | [diff] [blame^] | 35 | void GrCCQuadraticShader::onEmitVaryings( |
| 36 | GrGLSLVaryingHandler* varyingHandler, GrGLSLVarying::Scope scope, SkString* code, |
| 37 | const char* position, const char* coverage, const char* cornerCoverage, const char* wind) { |
Chris Dalton | 4c23934 | 2018-04-05 18:43:40 -0600 | [diff] [blame] | 38 | fCoord_fGrad.reset(kFloat4_GrSLType, scope); |
| 39 | varyingHandler->addVarying("coord_and_grad", &fCoord_fGrad); |
Chris Dalton | 84d36cd | 2019-04-17 14:47:17 -0600 | [diff] [blame^] | 40 | code->appendf("%s.xy = %s * (%s - %s);", // Quadratic coords. |
Chris Dalton | 4c23934 | 2018-04-05 18:43:40 -0600 | [diff] [blame] | 41 | OutName(fCoord_fGrad), fQCoordMatrix.c_str(), position, fQCoord0.c_str()); |
Chris Dalton | 84d36cd | 2019-04-17 14:47:17 -0600 | [diff] [blame^] | 42 | code->appendf("%s.zw = 2*bloat * float2(2 * %s.x, -1) * %s;", // Gradient. |
Chris Dalton | 4c23934 | 2018-04-05 18:43:40 -0600 | [diff] [blame] | 43 | OutName(fCoord_fGrad), OutName(fCoord_fGrad), fQCoordMatrix.c_str()); |
Chris Dalton | baf3e78 | 2018-03-08 15:55:58 +0000 | [diff] [blame] | 44 | |
Chris Dalton | 21ba551 | 2018-03-21 17:20:21 -0600 | [diff] [blame] | 45 | // Coverages need full precision since distance to the opposite edge can be large. |
Chris Dalton | 4c23934 | 2018-04-05 18:43:40 -0600 | [diff] [blame] | 46 | fEdge_fWind_fCorner.reset(cornerCoverage ? kFloat4_GrSLType : kFloat2_GrSLType, scope); |
| 47 | varyingHandler->addVarying("edge_and_wind_and_corner", &fEdge_fWind_fCorner); |
Chris Dalton | 84d36cd | 2019-04-17 14:47:17 -0600 | [diff] [blame^] | 48 | code->appendf("%s.x = %s;", OutName(fEdge_fWind_fCorner), coverage); |
| 49 | code->appendf("%s.y = %s;", OutName(fEdge_fWind_fCorner), wind); |
Chris Dalton | 4c23934 | 2018-04-05 18:43:40 -0600 | [diff] [blame] | 50 | |
| 51 | if (cornerCoverage) { |
Chris Dalton | 84d36cd | 2019-04-17 14:47:17 -0600 | [diff] [blame^] | 52 | SkASSERT(coverage); |
Chris Dalton | 4c23934 | 2018-04-05 18:43:40 -0600 | [diff] [blame] | 53 | code->appendf("half hull_coverage;"); |
Chris Dalton | 84d36cd | 2019-04-17 14:47:17 -0600 | [diff] [blame^] | 54 | this->calcHullCoverage(code, OutName(fCoord_fGrad), coverage, "hull_coverage"); |
Chris Dalton | 4c23934 | 2018-04-05 18:43:40 -0600 | [diff] [blame] | 55 | code->appendf("%s.zw = half2(hull_coverage, 1) * %s;", |
| 56 | OutName(fEdge_fWind_fCorner), cornerCoverage); |
Chris Dalton | 21ba551 | 2018-03-21 17:20:21 -0600 | [diff] [blame] | 57 | } |
Chris Dalton | baf3e78 | 2018-03-08 15:55:58 +0000 | [diff] [blame] | 58 | } |
| 59 | |
Chris Dalton | 84d36cd | 2019-04-17 14:47:17 -0600 | [diff] [blame^] | 60 | void GrCCQuadraticShader::onEmitFragmentCode( |
| 61 | GrGLSLFPFragmentBuilder* f, const char* outputCoverage) const { |
Chris Dalton | 4c23934 | 2018-04-05 18:43:40 -0600 | [diff] [blame] | 62 | this->calcHullCoverage(&AccessCodeString(f), fCoord_fGrad.fsIn(), |
| 63 | SkStringPrintf("%s.x", fEdge_fWind_fCorner.fsIn()).c_str(), |
| 64 | outputCoverage); |
Chris Dalton | 84d36cd | 2019-04-17 14:47:17 -0600 | [diff] [blame^] | 65 | f->codeAppendf("%s *= half(%s.y);", outputCoverage, fEdge_fWind_fCorner.fsIn()); // Wind. |
Chris Dalton | baf3e78 | 2018-03-08 15:55:58 +0000 | [diff] [blame] | 66 | |
Chris Dalton | 4c23934 | 2018-04-05 18:43:40 -0600 | [diff] [blame] | 67 | if (kFloat4_GrSLType == fEdge_fWind_fCorner.type()) { |
Chris Dalton | 84d36cd | 2019-04-17 14:47:17 -0600 | [diff] [blame^] | 68 | f->codeAppendf("%s = half(%s.z * %s.w) + %s;", // Attenuated corner coverage. |
Chris Dalton | 4c23934 | 2018-04-05 18:43:40 -0600 | [diff] [blame] | 69 | outputCoverage, fEdge_fWind_fCorner.fsIn(), fEdge_fWind_fCorner.fsIn(), |
| 70 | outputCoverage); |
Chris Dalton | 21ba551 | 2018-03-21 17:20:21 -0600 | [diff] [blame] | 71 | } |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 72 | } |
Chris Dalton | 4c23934 | 2018-04-05 18:43:40 -0600 | [diff] [blame] | 73 | |
| 74 | void GrCCQuadraticShader::calcHullCoverage(SkString* code, const char* coordAndGrad, |
| 75 | const char* edge, const char* outputCoverage) const { |
| 76 | code->appendf("float x = %s.x, y = %s.y;", coordAndGrad, coordAndGrad); |
| 77 | code->appendf("float2 grad = %s.zw;", coordAndGrad); |
| 78 | code->append ("float f = x*x - y;"); |
| 79 | code->append ("float fwidth = abs(grad.x) + abs(grad.y);"); |
Ethan Nicholas | e1f5502 | 2019-02-05 17:17:40 -0500 | [diff] [blame] | 80 | code->appendf("float curve_coverage = min(0.5 - f/fwidth, 1);"); |
| 81 | // Flat edge opposite the curve. |
| 82 | code->appendf("float edge_coverage = min(%s, 0);", edge); |
| 83 | // Total hull coverage. |
| 84 | code->appendf("%s = max(half(curve_coverage + edge_coverage), 0);", outputCoverage); |
Chris Dalton | 4c23934 | 2018-04-05 18:43:40 -0600 | [diff] [blame] | 85 | } |