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Greg Daniel164a9f02016-02-22 09:56:40 -05001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrVkCaps.h"
Brian Salomon467921e2017-03-06 16:17:12 -05009#include "GrRenderTarget.h"
Brian Salomon94efbf52016-11-29 13:43:05 -050010#include "GrShaderCaps.h"
Greg Daniel164a9f02016-02-22 09:56:40 -050011#include "GrVkUtil.h"
jvanverthfd7bd452016-03-25 06:29:52 -070012#include "vk/GrVkBackendContext.h"
Brian Salomon467921e2017-03-06 16:17:12 -050013#include "vk/GrVkInterface.h"
Greg Daniel164a9f02016-02-22 09:56:40 -050014
15GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
egdanielc5ec1402016-03-28 12:14:42 -070016 VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags)
17 : INHERITED(contextOptions) {
18 fCanUseGLSLForShaderModule = false;
egdaniel6fa0a912016-09-12 11:51:29 -070019 fMustDoCopiesFromOrigin = false;
egdanielbc9b2962016-09-27 08:00:53 -070020 fSupportsCopiesAsDraws = false;
egdanielfd016d72016-09-27 12:13:05 -070021 fMustSubmitCommandsBeforeCopyOp = false;
Greg Daniel80a08dd2017-01-20 10:45:49 -050022 fMustSleepOnTearDown = false;
Greg Daniel22bc8652017-03-22 15:45:43 -040023 fNewSecondaryCBOnPipelineChange = false;
egdanielc5ec1402016-03-28 12:14:42 -070024
Greg Daniel164a9f02016-02-22 09:56:40 -050025 /**************************************************************************
26 * GrDrawTargetCaps fields
27 **************************************************************************/
jvanverth62340062016-04-26 08:01:44 -070028 fMipMapSupport = true; // always available in Vulkan
brianosmanf05ab1b2016-05-12 11:01:10 -070029 fSRGBSupport = true; // always available in Vulkan
brianosman88791862016-05-23 10:15:27 -070030 fNPOTTextureTileSupport = true; // always available in Vulkan
jvanverthc8ef0532016-05-03 10:45:48 -070031 fTwoSidedStencilSupport = true; // always available in Vulkan
egdaniel50134cc2016-05-23 12:34:38 -070032 fStencilWrapOpsSupport = true; // always available in Vulkan
egdaniel37535c92016-06-30 08:23:30 -070033 fDiscardRenderTargetSupport = true;
Greg Daniel164a9f02016-02-22 09:56:40 -050034 fReuseScratchTextures = true; //TODO: figure this out
35 fGpuTracingSupport = false; //TODO: figure this out
36 fCompressedTexSubImageSupport = false; //TODO: figure this out
37 fOversizedStencilSupport = false; //TODO: figure this out
38
egdaniel9cb63402016-06-23 08:37:05 -070039 fUseDrawInsteadOfClear = false;
jvanverth84741b32016-09-30 08:39:02 -070040 fFenceSyncSupport = true; // always available in Vulkan
Brian Osman2c2bc112017-02-28 10:02:49 -050041 fCrossContextTextureSupport = false; // TODO: Add thread-safe memory pools so we can enable this
Greg Daniel164a9f02016-02-22 09:56:40 -050042
43 fMapBufferFlags = kNone_MapFlags; //TODO: figure this out
cdalton397536c2016-03-25 12:15:03 -070044 fBufferMapThreshold = SK_MaxS32; //TODO: figure this out
Greg Daniel164a9f02016-02-22 09:56:40 -050045
46 fMaxRenderTargetSize = 4096; // minimum required by spec
47 fMaxTextureSize = 4096; // minimum required by spec
48 fMaxColorSampleCount = 4; // minimum required by spec
49 fMaxStencilSampleCount = 4; // minimum required by spec
50
Brian Salomon94efbf52016-11-29 13:43:05 -050051 fShaderCaps.reset(new GrShaderCaps(contextOptions));
Greg Daniel164a9f02016-02-22 09:56:40 -050052
egdanielc5ec1402016-03-28 12:14:42 -070053 this->init(contextOptions, vkInterface, physDev, featureFlags, extensionFlags);
Greg Daniel164a9f02016-02-22 09:56:40 -050054}
55
Mike Kleinec617852017-04-01 01:53:59 +000056bool GrVkCaps::initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc) const {
Brian Salomon467921e2017-03-06 16:17:12 -050057 // We can always succeed here with either a CopyImage (none msaa src) or ResolveImage (msaa).
58 // For CopyImage we can make a simple texture, for ResolveImage we require the dst to be a
59 // render target as well.
60 desc->fOrigin = src->origin();
61 desc->fConfig = src->config();
62 if (src->numColorSamples() > 1 || (src->asTexture() && this->supportsCopiesAsDraws())) {
63 desc->fFlags = kRenderTarget_GrSurfaceFlag;
64 } else {
65 // Just going to use CopyImage here
66 desc->fFlags = kNone_GrSurfaceFlags;
67 }
68
69 return true;
70}
71
Greg Daniel164a9f02016-02-22 09:56:40 -050072void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
egdanielc5ec1402016-03-28 12:14:42 -070073 VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags) {
Greg Daniel164a9f02016-02-22 09:56:40 -050074
egdanield5e3b9e2016-03-08 12:19:54 -080075 VkPhysicalDeviceProperties properties;
76 GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties));
77
egdanield5e3b9e2016-03-08 12:19:54 -080078 VkPhysicalDeviceMemoryProperties memoryProperties;
79 GR_VK_CALL(vkInterface, GetPhysicalDeviceMemoryProperties(physDev, &memoryProperties));
80
jvanverthfd7bd452016-03-25 06:29:52 -070081 this->initGrCaps(properties, memoryProperties, featureFlags);
Brian Salomon1edc5b92016-11-29 13:43:46 -050082 this->initShaderCaps(properties, featureFlags);
egdaniel8f1dcaa2016-04-01 10:10:45 -070083 this->initConfigTable(vkInterface, physDev);
84 this->initStencilFormat(vkInterface, physDev);
Greg Daniel164a9f02016-02-22 09:56:40 -050085
egdanielc5ec1402016-03-28 12:14:42 -070086 if (SkToBool(extensionFlags & kNV_glsl_shader_GrVkExtensionFlag)) {
egdanield632bb42016-03-30 12:06:48 -070087 // Currently disabling this feature since it does not play well with validation layers which
88 // expect a SPIR-V shader
89 // fCanUseGLSLForShaderModule = true;
egdanielc5ec1402016-03-28 12:14:42 -070090 }
Greg Daniel164a9f02016-02-22 09:56:40 -050091
egdaniel6fa0a912016-09-12 11:51:29 -070092 if (kQualcomm_VkVendor == properties.vendorID) {
93 fMustDoCopiesFromOrigin = true;
94 }
95
egdanielfd016d72016-09-27 12:13:05 -070096 if (kNvidia_VkVendor == properties.vendorID) {
97 fSupportsCopiesAsDraws = true;
98 fMustSubmitCommandsBeforeCopyOp = true;
99 }
100
Greg Daniel80a08dd2017-01-20 10:45:49 -0500101#if defined(SK_BUILD_FOR_WIN)
102 if (kNvidia_VkVendor == properties.vendorID) {
103 fMustSleepOnTearDown = true;
104 }
105#elif defined(SK_BUILD_FOR_ANDROID)
106 if (kImagination_VkVendor == properties.vendorID) {
107 fMustSleepOnTearDown = true;
108 }
109#endif
110
Greg Daniel164a9f02016-02-22 09:56:40 -0500111 this->applyOptionsOverrides(contextOptions);
Brian Salomon1edc5b92016-11-29 13:43:46 -0500112 fShaderCaps->applyOptionsOverrides(contextOptions);
Greg Daniel164a9f02016-02-22 09:56:40 -0500113}
114
115int get_max_sample_count(VkSampleCountFlags flags) {
116 SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT);
117 if (!(flags & VK_SAMPLE_COUNT_2_BIT)) {
118 return 0;
119 }
120 if (!(flags & VK_SAMPLE_COUNT_4_BIT)) {
121 return 2;
122 }
123 if (!(flags & VK_SAMPLE_COUNT_8_BIT)) {
124 return 4;
125 }
126 if (!(flags & VK_SAMPLE_COUNT_16_BIT)) {
127 return 8;
128 }
129 if (!(flags & VK_SAMPLE_COUNT_32_BIT)) {
130 return 16;
131 }
132 if (!(flags & VK_SAMPLE_COUNT_64_BIT)) {
133 return 32;
134 }
135 return 64;
136}
137
138void GrVkCaps::initSampleCount(const VkPhysicalDeviceProperties& properties) {
139 VkSampleCountFlags colorSamples = properties.limits.framebufferColorSampleCounts;
140 VkSampleCountFlags stencilSamples = properties.limits.framebufferStencilSampleCounts;
141
142 fMaxColorSampleCount = get_max_sample_count(colorSamples);
143 fMaxStencilSampleCount = get_max_sample_count(stencilSamples);
144}
145
egdanield5e3b9e2016-03-08 12:19:54 -0800146void GrVkCaps::initGrCaps(const VkPhysicalDeviceProperties& properties,
jvanverthfd7bd452016-03-25 06:29:52 -0700147 const VkPhysicalDeviceMemoryProperties& memoryProperties,
148 uint32_t featureFlags) {
Greg Danielc5cc2de2017-03-20 11:40:58 -0400149 // So GPUs, like AMD, are reporting MAX_INT support vertex attributes. In general, there is no
150 // need for us ever to support that amount, and it makes tests which tests all the vertex
151 // attribs timeout looping over that many. For now, we'll cap this at 64 max and can raise it if
152 // we ever find that need.
153 static const uint32_t kMaxVertexAttributes = 64;
154 fMaxVertexAttributes = SkTMin(properties.limits.maxVertexInputAttributes, kMaxVertexAttributes);
155 // AMD advertises support for MAX_UINT vertex input attributes, but in reality only supports 32.
156 if (kAMD_VkVendor == properties.vendorID) {
157 fMaxVertexAttributes = SkTMin(fMaxVertexAttributes, 32);
158 }
159
egdanield5e3b9e2016-03-08 12:19:54 -0800160 // We could actually query and get a max size for each config, however maxImageDimension2D will
161 // give the minimum max size across all configs. So for simplicity we will use that for now.
jvanverthe78d4872016-09-27 03:33:05 -0700162 fMaxRenderTargetSize = SkTMin(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX);
163 fMaxTextureSize = SkTMin(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX);
egdanield5e3b9e2016-03-08 12:19:54 -0800164
165 this->initSampleCount(properties);
166
egdanield5e3b9e2016-03-08 12:19:54 -0800167 // Assuming since we will always map in the end to upload the data we might as well just map
168 // from the get go. There is no hard data to suggest this is faster or slower.
cdalton397536c2016-03-25 12:15:03 -0700169 fBufferMapThreshold = 0;
egdanield5e3b9e2016-03-08 12:19:54 -0800170
171 fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
172
173 fStencilWrapOpsSupport = true;
174 fOversizedStencilSupport = true;
ethannicholas28ef4452016-03-25 09:26:03 -0700175 fSampleShadingSupport = SkToBool(featureFlags & kSampleRateShading_GrVkFeatureFlag);
Greg Daniel22bc8652017-03-22 15:45:43 -0400176
177 // AMD seems to have issues binding new VkPipelines inside a secondary command buffer.
178 // Current workaround is to use a different secondary command buffer for each new VkPipeline.
179 if (kAMD_VkVendor == properties.vendorID) {
180 fNewSecondaryCBOnPipelineChange = true;
181 }
egdanield5e3b9e2016-03-08 12:19:54 -0800182}
183
Brian Salomon1edc5b92016-11-29 13:43:46 -0500184void GrVkCaps::initShaderCaps(const VkPhysicalDeviceProperties& properties, uint32_t featureFlags) {
185 GrShaderCaps* shaderCaps = fShaderCaps.get();
186 shaderCaps->fVersionDeclString = "#version 330\n";
egdaniel3a15fd42016-04-05 11:00:29 -0700187
Greg Daniel164a9f02016-02-22 09:56:40 -0500188
189 // fConfigOutputSwizzle will default to RGBA so we only need to set it for alpha only config.
190 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
191 GrPixelConfig config = static_cast<GrPixelConfig>(i);
192 if (GrPixelConfigIsAlphaOnly(config)) {
Brian Salomon1edc5b92016-11-29 13:43:46 -0500193 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR();
194 shaderCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA();
Greg Daniel164a9f02016-02-22 09:56:40 -0500195 } else {
Brian Osman986563b2017-01-10 14:20:02 -0500196 if (kGray_8_GrPixelConfig == config) {
197 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRA();
198 } else if (kRGBA_4444_GrPixelConfig == config) {
egdaniel3fe03272016-08-15 10:59:17 -0700199 // The vulkan spec does not require R4G4B4A4 to be supported for texturing so we
200 // store the data in a B4G4R4A4 texture and then swizzle it when doing texture reads
201 // or writing to outputs. Since we're not actually changing the data at all, the
202 // only extra work is the swizzle in the shader for all operations.
Brian Salomon1edc5b92016-11-29 13:43:46 -0500203 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::BGRA();
204 shaderCaps->fConfigOutputSwizzle[i] = GrSwizzle::BGRA();
egdaniel3fe03272016-08-15 10:59:17 -0700205 } else {
Brian Salomon1edc5b92016-11-29 13:43:46 -0500206 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA();
egdaniel3fe03272016-08-15 10:59:17 -0700207 }
Greg Daniel164a9f02016-02-22 09:56:40 -0500208 }
209 }
egdaniel67acb832016-02-26 08:32:20 -0800210
Greg Daniel80a08dd2017-01-20 10:45:49 -0500211 if (kImagination_VkVendor == properties.vendorID) {
212 shaderCaps->fAtan2ImplementedAsAtanYOverX = true;
213 }
214
egdanield5e3b9e2016-03-08 12:19:54 -0800215 // Vulkan is based off ES 3.0 so the following should all be supported
Brian Salomon1edc5b92016-11-29 13:43:46 -0500216 shaderCaps->fUsesPrecisionModifiers = true;
217 shaderCaps->fFlatInterpolationSupport = true;
egdanield5e3b9e2016-03-08 12:19:54 -0800218
219 // GrShaderCaps
220
Brian Salomon1edc5b92016-11-29 13:43:46 -0500221 shaderCaps->fShaderDerivativeSupport = true;
222 shaderCaps->fGeometryShaderSupport = SkToBool(featureFlags & kGeometryShader_GrVkFeatureFlag);
egdanield632bb42016-03-30 12:06:48 -0700223
Brian Salomon1edc5b92016-11-29 13:43:46 -0500224 shaderCaps->fDualSourceBlendingSupport = SkToBool(featureFlags & kDualSrcBlend_GrVkFeatureFlag);
Greg Daniel84cff132017-03-22 16:25:53 -0400225 if (kAMD_VkVendor == properties.vendorID) {
226 // Currently DualSourceBlending is not working on AMD. vkCreateGraphicsPipeline fails when
227 // using a draw with dual source. Looking into whether it is driver bug or issue with our
228 // SPIR-V. Bug skia:6405
229 shaderCaps->fDualSourceBlendingSupport = false;
230 }
egdanield632bb42016-03-30 12:06:48 -0700231
Brian Salomon1edc5b92016-11-29 13:43:46 -0500232 shaderCaps->fIntegerSupport = true;
cdalton9c3f1432016-03-11 10:07:37 -0800233
cdaltona6b92ad2016-04-11 12:03:08 -0700234 // Assume the minimum precisions mandated by the SPIR-V spec.
Brian Salomon1edc5b92016-11-29 13:43:46 -0500235 shaderCaps->fShaderPrecisionVaries = true;
cdaltona6b92ad2016-04-11 12:03:08 -0700236 for (int s = 0; s < kGrShaderTypeCount; ++s) {
Brian Salomon1edc5b92016-11-29 13:43:46 -0500237 auto& highp = shaderCaps->fFloatPrecisions[s][kHigh_GrSLPrecision];
cdaltona6b92ad2016-04-11 12:03:08 -0700238 highp.fLogRangeLow = highp.fLogRangeHigh = 127;
239 highp.fBits = 23;
240
Brian Salomon1edc5b92016-11-29 13:43:46 -0500241 auto& mediump = shaderCaps->fFloatPrecisions[s][kMedium_GrSLPrecision];
cdaltona6b92ad2016-04-11 12:03:08 -0700242 mediump.fLogRangeLow = mediump.fLogRangeHigh = 14;
243 mediump.fBits = 10;
244
Brian Salomon1edc5b92016-11-29 13:43:46 -0500245 shaderCaps->fFloatPrecisions[s][kLow_GrSLPrecision] = mediump;
cdaltona6b92ad2016-04-11 12:03:08 -0700246 }
Brian Salomon1edc5b92016-11-29 13:43:46 -0500247 shaderCaps->initSamplerPrecisionTable();
cdaltona6b92ad2016-04-11 12:03:08 -0700248
Brian Salomon1edc5b92016-11-29 13:43:46 -0500249 shaderCaps->fMaxVertexSamplers =
250 shaderCaps->fMaxGeometrySamplers =
251 shaderCaps->fMaxFragmentSamplers = SkTMin(
252 SkTMin(properties.limits.maxPerStageDescriptorSampledImages,
253 properties.limits.maxPerStageDescriptorSamplers),
254 (uint32_t)INT_MAX);
255 shaderCaps->fMaxCombinedSamplers = SkTMin(
256 SkTMin(properties.limits.maxDescriptorSetSampledImages,
257 properties.limits.maxDescriptorSetSamplers),
258 (uint32_t)INT_MAX);
Greg Daniel164a9f02016-02-22 09:56:40 -0500259}
260
egdaniel8f1dcaa2016-04-01 10:10:45 -0700261bool stencil_format_supported(const GrVkInterface* interface,
262 VkPhysicalDevice physDev,
263 VkFormat format) {
Greg Daniel164a9f02016-02-22 09:56:40 -0500264 VkFormatProperties props;
265 memset(&props, 0, sizeof(VkFormatProperties));
266 GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
egdaniel8f1dcaa2016-04-01 10:10:45 -0700267 return SkToBool(VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT & props.optimalTilingFeatures);
Greg Daniel164a9f02016-02-22 09:56:40 -0500268}
269
egdaniel8f1dcaa2016-04-01 10:10:45 -0700270void GrVkCaps::initStencilFormat(const GrVkInterface* interface, VkPhysicalDevice physDev) {
271 // List of legal stencil formats (though perhaps not supported on
272 // the particular gpu/driver) from most preferred to least. We are guaranteed to have either
jvanvertha4b0fed2016-04-27 11:42:21 -0700273 // VK_FORMAT_D24_UNORM_S8_UINT or VK_FORMAT_D32_SFLOAT_S8_UINT. VK_FORMAT_D32_SFLOAT_S8_UINT
egdaniel8f1dcaa2016-04-01 10:10:45 -0700274 // can optionally have 24 unused bits at the end so we assume the total bits is 64.
Greg Daniel164a9f02016-02-22 09:56:40 -0500275 static const StencilFormat
276 // internal Format stencil bits total bits packed?
277 gS8 = { VK_FORMAT_S8_UINT, 8, 8, false },
egdaniel8f1dcaa2016-04-01 10:10:45 -0700278 gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true },
279 gD32S8 = { VK_FORMAT_D32_SFLOAT_S8_UINT, 8, 64, true };
Greg Daniel164a9f02016-02-22 09:56:40 -0500280
egdaniel8f1dcaa2016-04-01 10:10:45 -0700281 if (stencil_format_supported(interface, physDev, VK_FORMAT_S8_UINT)) {
282 fPreferedStencilFormat = gS8;
283 } else if (stencil_format_supported(interface, physDev, VK_FORMAT_D24_UNORM_S8_UINT)) {
284 fPreferedStencilFormat = gD24S8;
285 } else {
286 SkASSERT(stencil_format_supported(interface, physDev, VK_FORMAT_D32_SFLOAT_S8_UINT));
287 fPreferedStencilFormat = gD32S8;
288 }
289}
290
291void GrVkCaps::initConfigTable(const GrVkInterface* interface, VkPhysicalDevice physDev) {
292 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
293 VkFormat format;
294 if (GrPixelConfigToVkFormat(static_cast<GrPixelConfig>(i), &format)) {
295 fConfigTable[i].init(interface, physDev, format);
296 }
297 }
Robert Phillips351b0452017-02-01 14:45:04 -0500298
299 // We currently do not support compressed textures in Vulkan
300 const uint16_t kFlagsToRemove = ConfigInfo::kTextureable_Flag|ConfigInfo::kRenderable_Flag;
301 fConfigTable[kETC1_GrPixelConfig].fOptimalFlags &= ~kFlagsToRemove;
302 fConfigTable[kETC1_GrPixelConfig].fLinearFlags &= ~kFlagsToRemove;
egdaniel8f1dcaa2016-04-01 10:10:45 -0700303}
304
305void GrVkCaps::ConfigInfo::InitConfigFlags(VkFormatFeatureFlags vkFlags, uint16_t* flags) {
306 if (SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT & vkFlags) &&
307 SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT & vkFlags)) {
308 *flags = *flags | kTextureable_Flag;
309 }
310
311 if (SkToBool(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT & vkFlags)) {
312 *flags = *flags | kRenderable_Flag;
313 }
314
315 if (SkToBool(VK_FORMAT_FEATURE_BLIT_SRC_BIT & vkFlags)) {
316 *flags = *flags | kBlitSrc_Flag;
317 }
318
319 if (SkToBool(VK_FORMAT_FEATURE_BLIT_DST_BIT & vkFlags)) {
320 *flags = *flags | kBlitDst_Flag;
321 }
322}
323
324void GrVkCaps::ConfigInfo::init(const GrVkInterface* interface,
325 VkPhysicalDevice physDev,
326 VkFormat format) {
327 VkFormatProperties props;
328 memset(&props, 0, sizeof(VkFormatProperties));
329 GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
330 InitConfigFlags(props.linearTilingFeatures, &fLinearFlags);
331 InitConfigFlags(props.optimalTilingFeatures, &fOptimalFlags);
Greg Daniel164a9f02016-02-22 09:56:40 -0500332}