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jvanverthcba99b82015-06-24 06:59:57 -07001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Brian Salomon94efbf52016-11-29 13:43:05 -05008#ifndef GrShaderCaps_DEFINED
9#define GrShaderCaps_DEFINED
jvanverthcba99b82015-06-24 06:59:57 -070010
Brian Salomon0560bd62018-06-19 14:19:13 -040011#include "GrSwizzle.h"
Brian Salomon23c55b62018-06-19 16:28:41 -040012#include "GrTypesPriv.h"
13#include "SkRefCnt.h"
14#include "glsl/GrGLSL.h"
jvanverthcba99b82015-06-24 06:59:57 -070015
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050016namespace SkSL {
Brian Salomonc7fe0f72018-05-11 10:14:21 -040017class ShaderCapsFactory;
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050018}
Brian Salomonc7fe0f72018-05-11 10:14:21 -040019
Brian Salomon94efbf52016-11-29 13:43:05 -050020struct GrContextOptions;
Brian Osman71a18892017-08-10 10:23:25 -040021class SkJSONWriter;
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050022
Brian Salomon94efbf52016-11-29 13:43:05 -050023class GrShaderCaps : public SkRefCnt {
jvanverthcba99b82015-06-24 06:59:57 -070024public:
jvanverthcba99b82015-06-24 06:59:57 -070025 /**
Brian Salomonc7fe0f72018-05-11 10:14:21 -040026 * Indicates how GLSL must interact with advanced blend equations. The KHR extension requires
27 * special layout qualifiers in the fragment shader.
28 */
jvanverthcba99b82015-06-24 06:59:57 -070029 enum AdvBlendEqInteraction {
30 kNotSupported_AdvBlendEqInteraction, //<! No _blend_equation_advanced extension
31 kAutomatic_AdvBlendEqInteraction, //<! No interaction required
32 kGeneralEnable_AdvBlendEqInteraction, //<! layout(blend_support_all_equations) out
33 kSpecificEnables_AdvBlendEqInteraction, //<! Specific layout qualifiers per equation
34
35 kLast_AdvBlendEqInteraction = kSpecificEnables_AdvBlendEqInteraction
36 };
37
Brian Salomon94efbf52016-11-29 13:43:05 -050038 GrShaderCaps(const GrContextOptions&);
39
Brian Osman71a18892017-08-10 10:23:25 -040040 void dumpJSON(SkJSONWriter*) const;
Brian Salomon94efbf52016-11-29 13:43:05 -050041
Khushal3e7548c2018-05-23 15:45:01 -070042 bool supportsDistanceFieldText() const { return fShaderDerivativeSupport; }
43
Brian Salomon94efbf52016-11-29 13:43:05 -050044 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; }
45 bool geometryShaderSupport() const { return fGeometryShaderSupport; }
Chris Daltonf1b47bb2017-10-06 11:57:51 -060046 bool gsInvocationsSupport() const { return fGSInvocationsSupport; }
Brian Salomon94efbf52016-11-29 13:43:05 -050047 bool pathRenderingSupport() const { return fPathRenderingSupport; }
48 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
49 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; }
50 bool integerSupport() const { return fIntegerSupport; }
Brian Salomon94efbf52016-11-29 13:43:05 -050051 int imageLoadStoreSupport() const { return fImageLoadStoreSupport; }
52
jvanverthcba99b82015-06-24 06:59:57 -070053 /**
jvanverthcba99b82015-06-24 06:59:57 -070054 * Some helper functions for encapsulating various extensions to read FB Buffer on openglES
55 *
56 * TODO(joshualitt) On desktop opengl 4.2+ we can achieve something similar to this effect
57 */
58 bool fbFetchSupport() const { return fFBFetchSupport; }
59
60 bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; }
61
egdaniel472d44e2015-10-22 08:20:00 -070062 const char* versionDeclString() const { return fVersionDeclString; }
63
jvanverthcba99b82015-06-24 06:59:57 -070064 const char* fbFetchColorName() const { return fFBFetchColorName; }
65
66 const char* fbFetchExtensionString() const { return fFBFetchExtensionString; }
67
68 bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; }
69
cdaltonc08f1962016-02-12 12:14:06 -080070 bool flatInterpolationSupport() const { return fFlatInterpolationSupport; }
71
Brian Salomon41274562017-09-15 09:40:03 -070072 bool preferFlatInterpolation() const { return fPreferFlatInterpolation; }
73
cdaltonc08f1962016-02-12 12:14:06 -080074 bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; }
75
Chris Daltond31b5e72019-02-26 18:02:16 -070076 bool sampleVariablesSupport() const { return fSampleVariablesSupport; }
77
cdalton9c3f1432016-03-11 10:07:37 -080078 bool externalTextureSupport() const { return fExternalTextureSupport; }
79
Chris Dalton1d616352017-05-31 12:51:23 -060080 bool vertexIDSupport() const { return fVertexIDSupport; }
81
Chris Dalton7c7ff032018-03-28 20:09:58 -060082 // frexp, ldexp, etc.
83 bool fpManipulationSupport() const { return fFPManipulationSupport; }
84
Chris Dalton47c8ed32017-11-15 18:27:09 -070085 bool floatIs32Bits() const { return fFloatIs32Bits; }
86
87 bool halfIs32Bits() const { return fHalfIs32Bits; }
88
Jim Van Verth20ae25c2019-03-29 08:50:41 -040089 bool hasLowFragmentPrecision() const { return fHasLowFragmentPrecision; }
90
Ruiqi Maob609e6d2018-07-17 10:19:38 -040091 bool unsignedSupport() const { return fUnsignedSupport; }
92
Chris Daltona7086182018-11-16 09:33:43 -050093 // SkSL only.
94 bool builtinFMASupport() const { return fBuiltinFMASupport; }
95
jvanverthcba99b82015-06-24 06:59:57 -070096 AdvBlendEqInteraction advBlendEqInteraction() const { return fAdvBlendEqInteraction; }
97
98 bool mustEnableAdvBlendEqs() const {
99 return fAdvBlendEqInteraction >= kGeneralEnable_AdvBlendEqInteraction;
100 }
101
102 bool mustEnableSpecificAdvBlendEqs() const {
103 return fAdvBlendEqInteraction == kSpecificEnables_AdvBlendEqInteraction;
104 }
halcanary9d524f22016-03-29 09:03:52 -0700105
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400106 bool mustDeclareFragmentShaderOutput() const { return fGLSLGeneration > k110_GrGLSLGeneration; }
jvanverthcba99b82015-06-24 06:59:57 -0700107
egdanielf5294392015-10-21 07:14:17 -0700108 bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; }
109
Greg Daniel80a08dd2017-01-20 10:45:49 -0500110 // Returns whether we can use the glsl function any() in our shader code.
egdaniel472d44e2015-10-22 08:20:00 -0700111 bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; }
112
egdaniel8dcdedc2015-11-11 06:27:20 -0800113 bool canUseMinAndAbsTogether() const { return fCanUseMinAndAbsTogether; }
114
Florin Malita8a0044f2017-08-07 14:38:22 -0400115 bool canUseFractForNegativeValues() const { return fCanUseFractForNegativeValues; }
116
egdaniel8dcdedc2015-11-11 06:27:20 -0800117 bool mustForceNegatedAtanParamToFloat() const { return fMustForceNegatedAtanParamToFloat; }
118
Greg Daniel80a08dd2017-01-20 10:45:49 -0500119 // Returns whether a device incorrectly implements atan(y,x) as atan(y/x)
120 bool atan2ImplementedAsAtanYOverX() const { return fAtan2ImplementedAsAtanYOverX; }
121
Greg Daniel10ed2432017-12-01 16:19:43 -0500122 // If this returns true some operation (could be a no op) must be called between floor and abs
123 // to make sure the driver compiler doesn't inline them together which can cause a driver bug in
124 // the shader.
125 bool mustDoOpBetweenFloorAndAbs() const { return fMustDoOpBetweenFloorAndAbs; }
126
Brian Osmancd3261a2018-01-16 13:52:29 +0000127 // If false, SkSL uses a workaround so that sk_FragCoord doesn't actually query gl_FragCoord
128 bool canUseFragCoord() const { return fCanUseFragCoord; }
129
Chris Daltonc2d0dd62018-03-07 07:46:10 -0700130 // If true, short ints can't represent every integer in the 16-bit two's complement range as
131 // required by the spec. SKSL will always emit full ints.
132 bool incompleteShortIntPrecision() const { return fIncompleteShortIntPrecision; }
133
Adrienne Walkerc02165f2018-08-21 11:08:11 -0700134 // If true, then conditions in for loops need "&& true" to work around driver bugs.
Adrienne Walkeree8295c2018-08-21 10:56:30 -0700135 bool addAndTrueToLoopCondition() const { return fAddAndTrueToLoopCondition; }
136
Adrienne Walkerc02165f2018-08-21 11:08:11 -0700137 // If true, then expressions such as "x && y" or "x || y" are rewritten as
138 // ternary to work around driver bugs.
139 bool unfoldShortCircuitAsTernary() const { return fUnfoldShortCircuitAsTernary; }
140
Adrienne Walker92b161f2018-08-22 10:41:52 -0700141 bool emulateAbsIntFunction() const { return fEmulateAbsIntFunction; }
142
Adrienne Walker8b23ca62018-08-22 10:45:41 -0700143 bool rewriteDoWhileLoops() const { return fRewriteDoWhileLoops; }
144
Adrienne Walker2f4c09b2018-08-22 16:04:57 -0700145 bool removePowWithConstantExponent() const { return fRemovePowWithConstantExponent; }
146
egdaniel138c2632016-08-17 10:59:00 -0700147 bool requiresLocalOutputColorForFBFetch() const { return fRequiresLocalOutputColorForFBFetch; }
148
Brian Osmanac1e4962017-05-25 11:34:38 -0400149 bool mustObfuscateUniformColor() const { return fMustObfuscateUniformColor; }
150
Brian Osmandff5d432017-08-01 14:46:18 -0400151 // The D3D shader compiler, when targeting PS 3.0 (ie within ANGLE) fails to compile certain
152 // constructs. See detailed comments in GrGLCaps.cpp.
153 bool mustGuardDivisionEvenAfterExplicitZeroCheck() const {
154 return fMustGuardDivisionEvenAfterExplicitZeroCheck;
155 }
156
Chris Dalton8e30ad42019-04-08 10:51:14 -0600157 // On Nexus 6, the GL context can get lost if a shader does not write a value to gl_FragColor.
158 // https://bugs.chromium.org/p/chromium/issues/detail?id=445377
159 bool mustWriteToFragColor() const { return fMustWriteToFragColor; }
160
egdaniel574a4c12015-11-02 06:22:44 -0800161 // Returns the string of an extension that must be enabled in the shader to support
162 // derivatives. If nullptr is returned then no extension needs to be enabled. Before calling
163 // this function, the caller should check that shaderDerivativeSupport exists.
164 const char* shaderDerivativeExtensionString() const {
165 SkASSERT(this->shaderDerivativeSupport());
166 return fShaderDerivativeExtensionString;
167 }
cdalton33ad7012016-02-22 07:55:44 -0800168
Chris Dalton8fd79552018-01-11 00:46:14 -0500169 // Returns the string of an extension that must be enabled in the shader to support geometry
170 // shaders. If nullptr is returned then no extension needs to be enabled. Before calling this
171 // function, the caller must verify that geometryShaderSupport exists.
172 const char* geometryShaderExtensionString() const {
173 SkASSERT(this->geometryShaderSupport());
174 return fGeometryShaderExtensionString;
175 }
176
Chris Daltonf1b47bb2017-10-06 11:57:51 -0600177 // Returns the string of an extension that must be enabled in the shader to support
178 // geometry shader invocations. If nullptr is returned then no extension needs to be enabled.
179 // Before calling this function, the caller must verify that gsInvocationsSupport exists.
180 const char* gsInvocationsExtensionString() const {
181 SkASSERT(this->gsInvocationsSupport());
182 return fGSInvocationsExtensionString;
183 }
184
egdaniel8dcdedc2015-11-11 06:27:20 -0800185 // Returns the string of an extension that will do all necessary coord transfomations needed
186 // when reading the fragment position. If such an extension does not exisits, this function
187 // returns a nullptr, and all transforms of the frag position must be done manually in the
188 // shader.
189 const char* fragCoordConventionsExtensionString() const {
190 return fFragCoordConventionsExtensionString;
191 }
192
193 // This returns the name of an extension that must be enabled in the shader, if such a thing is
194 // required in order to use a secondary output in the shader. This returns a nullptr if no such
195 // extension is required. However, the return value of this function does not say whether dual
196 // source blending is supported.
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400197 const char* secondaryOutputExtensionString() const { return fSecondaryOutputExtensionString; }
egdaniel574a4c12015-11-02 06:22:44 -0800198
Brian Osman061020e2018-04-17 14:22:15 -0400199 // This returns the name of an extension that must be enabled in the shader to support external
200 // textures. In some cases, two extensions must be enabled - the second extension is returned
201 // by secondExternalTextureExtensionString(). If that function returns nullptr, then only one
202 // extension is required.
bsalomon7ea33f52015-11-22 14:51:00 -0800203 const char* externalTextureExtensionString() const {
cdalton9c3f1432016-03-11 10:07:37 -0800204 SkASSERT(this->externalTextureSupport());
bsalomon7ea33f52015-11-22 14:51:00 -0800205 return fExternalTextureExtensionString;
206 }
207
Brian Osman061020e2018-04-17 14:22:15 -0400208 const char* secondExternalTextureExtensionString() const {
209 SkASSERT(this->externalTextureSupport());
210 return fSecondExternalTextureExtensionString;
211 }
212
cdaltonc08f1962016-02-12 12:14:06 -0800213 const char* noperspectiveInterpolationExtensionString() const {
214 SkASSERT(this->noperspectiveInterpolationSupport());
215 return fNoPerspectiveInterpolationExtensionString;
216 }
217
Chris Daltond31b5e72019-02-26 18:02:16 -0700218 const char* sampleVariablesExtensionString() const {
219 SkASSERT(this->sampleVariablesSupport());
220 return fSampleVariablesExtensionString;
221 }
222
Brian Salomonf26f7a02016-11-15 14:05:01 -0500223 const char* imageLoadStoreExtensionString() const {
224 SkASSERT(this->imageLoadStoreSupport());
225 return fImageLoadStoreExtensionString;
226 }
227
cdalton9c3f1432016-03-11 10:07:37 -0800228 int maxFragmentSamplers() const { return fMaxFragmentSamplers; }
229
Brian Salomon762d5e72017-12-01 10:25:08 -0500230 /**
bsalomoncdee0092016-01-08 13:20:12 -0800231 * Given a texture's config, this determines what swizzle must be appended to accesses to the
232 * texture in generated shader code. Swizzling may be implemented in texture parameters or a
bsalomon7f9b2e42016-01-12 13:29:26 -0800233 * sampler rather than in the shader. In this case the returned swizzle will always be "rgba".
egdanielb7e7d572015-11-04 04:23:53 -0800234 */
bsalomoncdee0092016-01-08 13:20:12 -0800235 const GrSwizzle& configTextureSwizzle(GrPixelConfig config) const {
236 return fConfigTextureSwizzle[config];
237 }
egdanielb7e7d572015-11-04 04:23:53 -0800238
bsalomon7f9b2e42016-01-12 13:29:26 -0800239 /** Swizzle that should occur on the fragment shader outputs for a given config. */
240 const GrSwizzle& configOutputSwizzle(GrPixelConfig config) const {
241 return fConfigOutputSwizzle[config];
242 }
243
jvanverthcba99b82015-06-24 06:59:57 -0700244 GrGLSLGeneration generation() const { return fGLSLGeneration; }
245
jvanverthcba99b82015-06-24 06:59:57 -0700246private:
Brian Salomon94efbf52016-11-29 13:43:05 -0500247 void applyOptionsOverrides(const GrContextOptions& options);
egdanielb7e7d572015-11-04 04:23:53 -0800248
jvanverthcba99b82015-06-24 06:59:57 -0700249 GrGLSLGeneration fGLSLGeneration;
halcanary9d524f22016-03-29 09:03:52 -0700250
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400251 bool fShaderDerivativeSupport : 1;
252 bool fGeometryShaderSupport : 1;
253 bool fGSInvocationsSupport : 1;
254 bool fPathRenderingSupport : 1;
255 bool fDstReadInShaderSupport : 1;
256 bool fDualSourceBlendingSupport : 1;
257 bool fIntegerSupport : 1;
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400258 bool fImageLoadStoreSupport : 1;
259 bool fDropsTileOnZeroDivide : 1;
260 bool fFBFetchSupport : 1;
261 bool fFBFetchNeedsCustomOutput : 1;
262 bool fUsesPrecisionModifiers : 1;
263 bool fFlatInterpolationSupport : 1;
264 bool fPreferFlatInterpolation : 1;
cdaltonc08f1962016-02-12 12:14:06 -0800265 bool fNoPerspectiveInterpolationSupport : 1;
Chris Daltond31b5e72019-02-26 18:02:16 -0700266 bool fSampleVariablesSupport : 1;
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400267 bool fExternalTextureSupport : 1;
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400268 bool fVertexIDSupport : 1;
269 bool fFPManipulationSupport : 1;
270 bool fFloatIs32Bits : 1;
271 bool fHalfIs32Bits : 1;
Jim Van Verth20ae25c2019-03-29 08:50:41 -0400272 bool fHasLowFragmentPrecision : 1;
Ruiqi Maob609e6d2018-07-17 10:19:38 -0400273 bool fUnsignedSupport : 1;
egdanielf5294392015-10-21 07:14:17 -0700274
Chris Daltona7086182018-11-16 09:33:43 -0500275 // Used by SkSL to know when to generate polyfills.
276 bool fBuiltinFMASupport : 1;
277
egdaniel8dcdedc2015-11-11 06:27:20 -0800278 // Used for specific driver bug work arounds
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400279 bool fCanUseAnyFunctionInShader : 1;
280 bool fCanUseMinAndAbsTogether : 1;
281 bool fCanUseFractForNegativeValues : 1;
282 bool fMustForceNegatedAtanParamToFloat : 1;
283 bool fAtan2ImplementedAsAtanYOverX : 1;
284 bool fMustDoOpBetweenFloorAndAbs : 1;
285 bool fRequiresLocalOutputColorForFBFetch : 1;
286 bool fMustObfuscateUniformColor : 1;
Brian Osmandff5d432017-08-01 14:46:18 -0400287 bool fMustGuardDivisionEvenAfterExplicitZeroCheck : 1;
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400288 bool fCanUseFragCoord : 1;
Brian Salomonc7fe0f72018-05-11 10:14:21 -0400289 bool fIncompleteShortIntPrecision : 1;
Adrienne Walkeree8295c2018-08-21 10:56:30 -0700290 bool fAddAndTrueToLoopCondition : 1;
Adrienne Walkerc02165f2018-08-21 11:08:11 -0700291 bool fUnfoldShortCircuitAsTernary : 1;
Adrienne Walker92b161f2018-08-22 10:41:52 -0700292 bool fEmulateAbsIntFunction : 1;
Adrienne Walker8b23ca62018-08-22 10:45:41 -0700293 bool fRewriteDoWhileLoops : 1;
Adrienne Walker2f4c09b2018-08-22 16:04:57 -0700294 bool fRemovePowWithConstantExponent : 1;
Chris Dalton8e30ad42019-04-08 10:51:14 -0600295 bool fMustWriteToFragColor : 1;
egdaniel8dcdedc2015-11-11 06:27:20 -0800296
egdaniel472d44e2015-10-22 08:20:00 -0700297 const char* fVersionDeclString;
jvanverthcba99b82015-06-24 06:59:57 -0700298
egdaniel574a4c12015-11-02 06:22:44 -0800299 const char* fShaderDerivativeExtensionString;
Chris Dalton8fd79552018-01-11 00:46:14 -0500300 const char* fGeometryShaderExtensionString;
Chris Daltonf1b47bb2017-10-06 11:57:51 -0600301 const char* fGSInvocationsExtensionString;
egdaniel8dcdedc2015-11-11 06:27:20 -0800302 const char* fFragCoordConventionsExtensionString;
303 const char* fSecondaryOutputExtensionString;
bsalomon7ea33f52015-11-22 14:51:00 -0800304 const char* fExternalTextureExtensionString;
Brian Osman061020e2018-04-17 14:22:15 -0400305 const char* fSecondExternalTextureExtensionString;
cdaltonc08f1962016-02-12 12:14:06 -0800306 const char* fNoPerspectiveInterpolationExtensionString;
Chris Daltond31b5e72019-02-26 18:02:16 -0700307 const char* fSampleVariablesExtensionString;
Brian Salomonf26f7a02016-11-15 14:05:01 -0500308 const char* fImageLoadStoreExtensionString;
egdaniel574a4c12015-11-02 06:22:44 -0800309
jvanverthcba99b82015-06-24 06:59:57 -0700310 const char* fFBFetchColorName;
311 const char* fFBFetchExtensionString;
312
jvanverthe78d4872016-09-27 03:33:05 -0700313 int fMaxFragmentSamplers;
cdalton9c3f1432016-03-11 10:07:37 -0800314
jvanverthcba99b82015-06-24 06:59:57 -0700315 AdvBlendEqInteraction fAdvBlendEqInteraction;
316
bsalomoncdee0092016-01-08 13:20:12 -0800317 GrSwizzle fConfigTextureSwizzle[kGrPixelConfigCnt];
bsalomon7f9b2e42016-01-12 13:29:26 -0800318 GrSwizzle fConfigOutputSwizzle[kGrPixelConfigCnt];
egdanielb7e7d572015-11-04 04:23:53 -0800319
Chris Dalton040238b2017-12-18 14:22:34 -0700320 friend class GrCaps; // For initialization.
321 friend class GrGLCaps;
Chris Daltonfddb6c02017-11-04 15:22:22 -0600322 friend class GrMockCaps;
Greg Danielcebcb842017-07-31 10:45:52 -0400323 friend class GrMtlCaps;
egdanielfa896322016-01-13 12:19:30 -0800324 friend class GrVkCaps;
Brian Salomonf1dd6772016-11-29 15:27:52 -0500325 friend class SkSL::ShaderCapsFactory;
jvanverthcba99b82015-06-24 06:59:57 -0700326};
327
jvanverthcba99b82015-06-24 06:59:57 -0700328#endif