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egdaniel0eafe792015-11-20 14:01:22 -08001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Brian Salomon94efbf52016-11-29 13:43:05 -05008#include "GrShaderCaps.h"
egdaniel0eafe792015-11-20 14:01:22 -08009#include "glsl/GrGLSLVarying.h"
egdaniel0eafe792015-11-20 14:01:22 -080010#include "glsl/GrGLSLProgramBuilder.h"
11
12void GrGLSLVaryingHandler::addPassThroughAttribute(const GrGeometryProcessor::Attribute* input,
Chris Daltonfdde34e2017-10-16 14:15:26 -060013 const char* output) {
egdaniel0eafe792015-11-20 14:01:22 -080014 GrSLType type = GrVertexAttribTypeToSLType(input->fType);
Chris Dalton27372882017-12-08 13:34:21 -070015 GrGLSLVarying v(type);
Chris Daltonfdde34e2017-10-16 14:15:26 -060016 this->addVarying(input->fName, &v);
cdaltonc08f1962016-02-12 12:14:06 -080017 this->writePassThroughAttribute(input, output, v);
18}
19
20void GrGLSLVaryingHandler::addFlatPassThroughAttribute(const GrGeometryProcessor::Attribute* input,
Chris Daltonfdde34e2017-10-16 14:15:26 -060021 const char* output) {
cdaltonc08f1962016-02-12 12:14:06 -080022 GrSLType type = GrVertexAttribTypeToSLType(input->fType);
Chris Dalton27372882017-12-08 13:34:21 -070023 GrGLSLVarying v(type);
Chris Daltonfdde34e2017-10-16 14:15:26 -060024 this->addFlatVarying(input->fName, &v);
cdaltonc08f1962016-02-12 12:14:06 -080025 this->writePassThroughAttribute(input, output, v);
26}
27
28void GrGLSLVaryingHandler::writePassThroughAttribute(const GrGeometryProcessor::Attribute* input,
29 const char* output, const GrGLSLVarying& v) {
csmartdalton276cc412016-11-21 11:55:00 -070030 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader());
egdaniel0eafe792015-11-20 14:01:22 -080031 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input->fName);
egdaniel0eafe792015-11-20 14:01:22 -080032 fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn());
33}
34
Chris Daltonfdde34e2017-10-16 14:15:26 -060035void GrGLSLVaryingHandler::internalAddVarying(const char* name, GrGLSLVarying* varying, bool flat) {
cdaltonc08f1962016-02-12 12:14:06 -080036 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader();
37 VaryingInfo& v = fVaryings.push_back();
38
egdaniel0eafe792015-11-20 14:01:22 -080039 SkASSERT(varying);
Chris Dalton90e8fb12017-12-22 02:24:53 -070040 SkASSERT(kVoid_GrSLType != varying->fType);
cdaltonc08f1962016-02-12 12:14:06 -080041 v.fType = varying->fType;
cdaltonc08f1962016-02-12 12:14:06 -080042 v.fIsFlat = flat;
43 fProgramBuilder->nameVariable(&v.fVsOut, 'v', name);
44 v.fVisibility = kNone_GrShaderFlags;
Chris Dalton27372882017-12-08 13:34:21 -070045 if (varying->isInVertexShader()) {
cdaltonc08f1962016-02-12 12:14:06 -080046 varying->fVsOut = v.fVsOut.c_str();
47 v.fVisibility |= kVertex_GrShaderFlag;
egdaniel0eafe792015-11-20 14:01:22 -080048 }
cdaltonc08f1962016-02-12 12:14:06 -080049 if (willUseGeoShader) {
50 fProgramBuilder->nameVariable(&v.fGsOut, 'g', name);
51 varying->fGsIn = v.fVsOut.c_str();
52 varying->fGsOut = v.fGsOut.c_str();
53 v.fVisibility |= kGeometry_GrShaderFlag;
egdaniel0eafe792015-11-20 14:01:22 -080054 }
Chris Dalton27372882017-12-08 13:34:21 -070055 if (varying->isInFragmentShader()) {
cdaltonc08f1962016-02-12 12:14:06 -080056 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str();
57 v.fVisibility |= kFragment_GrShaderFlag;
egdaniel0eafe792015-11-20 14:01:22 -080058 }
59}
60
egdaniel0eafe792015-11-20 14:01:22 -080061void GrGLSLVaryingHandler::emitAttributes(const GrGeometryProcessor& gp) {
62 int vaCount = gp.numAttribs();
63 for (int i = 0; i < vaCount; i++) {
64 const GrGeometryProcessor::Attribute& attr = gp.getAttrib(i);
65 this->addAttribute(GrShaderVar(attr.fName,
66 GrVertexAttribTypeToSLType(attr.fType),
Brian Salomonf31ae492016-11-18 15:35:33 -050067 GrShaderVar::kIn_TypeModifier,
Ethan Nicholasfa7ee242017-09-25 09:52:04 -040068 GrShaderVar::kNonArray));
egdaniel0eafe792015-11-20 14:01:22 -080069 }
70}
71
72void GrGLSLVaryingHandler::addAttribute(const GrShaderVar& var) {
Brian Salomonf31ae492016-11-18 15:35:33 -050073 SkASSERT(GrShaderVar::kIn_TypeModifier == var.getTypeModifier());
egdaniel0eafe792015-11-20 14:01:22 -080074 for (int j = 0; j < fVertexInputs.count(); ++j) {
Brian Salomon99938a82016-11-21 13:41:08 -050075 const GrShaderVar& attr = fVertexInputs[j];
egdaniel0eafe792015-11-20 14:01:22 -080076 // if attribute already added, don't add it again
77 if (attr.getName().equals(var.getName())) {
78 return;
79 }
80 }
81 fVertexInputs.push_back(var);
82}
83
cdaltonc08f1962016-02-12 12:14:06 -080084void GrGLSLVaryingHandler::setNoPerspective() {
Brian Salomon94efbf52016-11-29 13:43:05 -050085 const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
cdaltonc08f1962016-02-12 12:14:06 -080086 if (!caps.noperspectiveInterpolationSupport()) {
87 return;
88 }
89 if (const char* extension = caps.noperspectiveInterpolationExtensionString()) {
cdalton85285412016-02-18 12:37:07 -080090 int bit = 1 << GrGLSLFragmentBuilder::kNoPerspectiveInterpolation_GLSLPrivateFeature;
cdaltonc08f1962016-02-12 12:14:06 -080091 fProgramBuilder->fVS.addFeature(bit, extension);
92 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) {
93 fProgramBuilder->fGS.addFeature(bit, extension);
94 }
95 fProgramBuilder->fFS.addFeature(bit, extension);
96 }
97 fDefaultInterpolationModifier = "noperspective";
98}
99
egdanielb80ec8b2016-02-09 09:54:43 -0800100void GrGLSLVaryingHandler::finalize() {
cdaltonc08f1962016-02-12 12:14:06 -0800101 for (int i = 0; i < fVaryings.count(); ++i) {
102 const VaryingInfo& v = this->fVaryings[i];
103 const char* modifier = v.fIsFlat ? "flat" : fDefaultInterpolationModifier;
104 if (v.fVisibility & kVertex_GrShaderFlag) {
Brian Salomon99938a82016-11-21 13:41:08 -0500105 fVertexOutputs.push_back().set(v.fType, v.fVsOut, GrShaderVar::kOut_TypeModifier,
Chris Daltonfdde34e2017-10-16 14:15:26 -0600106 kDefault_GrSLPrecision, nullptr, modifier);
cdaltonc08f1962016-02-12 12:14:06 -0800107 if (v.fVisibility & kGeometry_GrShaderFlag) {
Brian Salomon99938a82016-11-21 13:41:08 -0500108 fGeomInputs.push_back().set(v.fType, v.fVsOut, GrShaderVar::kUnsizedArray,
Chris Daltonfdde34e2017-10-16 14:15:26 -0600109 GrShaderVar::kIn_TypeModifier, kDefault_GrSLPrecision,
110 nullptr, modifier);
cdaltonc08f1962016-02-12 12:14:06 -0800111 }
112 }
113 if (v.fVisibility & kFragment_GrShaderFlag) {
114 const char* fsIn = v.fVsOut.c_str();
115 if (v.fVisibility & kGeometry_GrShaderFlag) {
Brian Salomon99938a82016-11-21 13:41:08 -0500116 fGeomOutputs.push_back().set(v.fType, v.fGsOut, GrShaderVar::kOut_TypeModifier,
Chris Daltonfdde34e2017-10-16 14:15:26 -0600117 kDefault_GrSLPrecision, nullptr, modifier);
cdaltonc08f1962016-02-12 12:14:06 -0800118 fsIn = v.fGsOut.c_str();
119 }
Chris Daltonfdde34e2017-10-16 14:15:26 -0600120 fFragInputs.push_back().set(v.fType, fsIn, GrShaderVar::kIn_TypeModifier,
121 kDefault_GrSLPrecision, nullptr, modifier);
cdaltonc08f1962016-02-12 12:14:06 -0800122 }
123 }
egdanielb80ec8b2016-02-09 09:54:43 -0800124 this->onFinalize();
125}
126
egdaniel0eafe792015-11-20 14:01:22 -0800127void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) const {
128 for (int i = 0; i < vars.count(); ++i) {
Brian Salomon94efbf52016-11-29 13:43:05 -0500129 vars[i].appendDecl(fProgramBuilder->shaderCaps(), out);
egdaniel0eafe792015-11-20 14:01:22 -0800130 out->append(";");
131 }
132}
133
134void GrGLSLVaryingHandler::getVertexDecls(SkString* inputDecls, SkString* outputDecls) const {
135 this->appendDecls(fVertexInputs, inputDecls);
136 this->appendDecls(fVertexOutputs, outputDecls);
137}
138
139void GrGLSLVaryingHandler::getGeomDecls(SkString* inputDecls, SkString* outputDecls) const {
140 this->appendDecls(fGeomInputs, inputDecls);
141 this->appendDecls(fGeomOutputs, outputDecls);
142}
143
144void GrGLSLVaryingHandler::getFragDecls(SkString* inputDecls, SkString* outputDecls) const {
145 // We should not have any outputs in the fragment shader when using version 1.10
Brian Salomon94efbf52016-11-29 13:43:05 -0500146 SkASSERT(k110_GrGLSLGeneration != fProgramBuilder->shaderCaps()->generation() ||
egdaniel0eafe792015-11-20 14:01:22 -0800147 fFragOutputs.empty());
148 this->appendDecls(fFragInputs, inputDecls);
149 this->appendDecls(fFragOutputs, outputDecls);
150}