blob: 26f419a5449a5e5a4655f1b12534410efadfb92e [file] [log] [blame]
Nathaniel Nifong20b177a2019-12-12 11:05:10 -05001/*
2 * Copyright 2019 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "tools/debugger/DebugLayerManager.h"
9
10#include "include/core/SkImage.h"
11#include "include/core/SkImageInfo.h"
12#include "include/core/SkPicture.h"
13#include "include/core/SkSurface.h"
14#include "include/private/SkTHash.h"
15#include "tools/debugger/DebugCanvas.h"
16
17#include <memory>
18#include <vector>
19#include <tuple>
20
21void DebugLayerManager::setCommand(int nodeId, int frame, int command) {
22 auto* drawEvent = fDraws.find({frame, nodeId});
23 if (!drawEvent) {
24 SkDebugf("Could not set command playhead for event {%d, %d}, it is not tracked by"
25 "DebugLayerManager.\n", frame, nodeId);
26 return;
27 }
28 const int count = drawEvent->debugCanvas->getSize();
29 drawEvent->command = command < count ? command : count - 1;
30 // Invalidate stored images that depended on this combination of node and frame.
31 // actually this does all of the events for this nodeId, but close enough.
32 auto relevantFrames = listFramesForNode(nodeId);
33 for (const auto& frame : relevantFrames) {
34 fDraws[{frame, nodeId}].image = nullptr;
35 }
36}
37
38void DebugLayerManager::storeSkPicture(int nodeId, int frame, sk_sp<SkPicture> picture,
39 SkIRect dirty) {
40 const LayerKey k = {frame, nodeId};
41
42 // Make debug canvas using bounds from SkPicture. This will be equal to whatever width and
43 // height were passed into SkPictureRecorder::beginRecording(w, h) which is the layer bounds.
44 const auto& layerBounds = picture->cullRect().roundOut();
45 auto debugCanvas = std::make_unique<DebugCanvas>(layerBounds);
46 // Must be set or they end up undefined due to cosmic rays, bad luck, etc.
47 debugCanvas->setOverdrawViz(false);
48 debugCanvas->setDrawGpuOpBounds(false);
49 debugCanvas->setClipVizColor(SK_ColorTRANSPARENT);
50 // Setting this allows a layer to contain another layer. TODO(nifong): write a test for this.
51 debugCanvas->setLayerManagerAndFrame(this, frame);
52 // Only draw picture to the debug canvas once.
53 debugCanvas->drawPicture(picture);
54 int numCommands = debugCanvas->getSize();
55
56 DrawEvent event = {
57 frame == 0 || dirty==layerBounds, // fullRedraw
58 nullptr, // image
59 std::move(debugCanvas), // debugCanvas
60 numCommands-1, // command
61 {layerBounds.height(), layerBounds.width()}, // layerBounds
62 };
63
64 fDraws.set(k, std::move(event));
65 keys.push_back(k);
66}
67
Nathaniel Nifong94de6b42019-12-19 12:54:15 -050068void DebugLayerManager::drawLayerEventTo(SkCanvas* canvas, const int nodeId, const int frame) {
69 auto& evt = fDraws[{frame, nodeId}];
70 evt.debugCanvas->drawTo(canvas, evt.command);
71 canvas->flush();
72}
73
Nathaniel Nifong20b177a2019-12-12 11:05:10 -050074sk_sp<SkImage> DebugLayerManager::getLayerAsImage(const int nodeId, const int frame) {
75 // What is the last frame having an SkPicture for this layer? call it frame N
76 // have cached image of it? if so, return it.
77 // if not, draw it at frame N by the following method:
78 // The picture at frame N could have been a full redraw, or it could have been clipped to a
79 // dirty region. In order to know what the layer looked like on this frame, we must draw every
80 // picture starting with the last full redraw, up to the last one before the current frame, since
81 // any of those previous draws could be showing through.
82
83 // list of frames this node was updated on.
84 auto relevantFrames = listFramesForNode(nodeId);
85 // find largest one not greater than `frame`.
86 uint32_t i = relevantFrames.size()-1;
87 while (relevantFrames[i] > frame) { i--; }
88 const int frameN = relevantFrames[i];
89 // Fetch the draw event
90 auto& drawEvent = fDraws[{frameN, nodeId}];
91 // if an image of this is cached, return it.
92 if (drawEvent.image) {
93 return drawEvent.image;
94 }
95 // when it's not cached, we'll have to render it in an offscreen surface.
96 // start at the last full redraw. (pick up counting backwards from above)
97 while (i>0 && !(fDraws[{relevantFrames[i], nodeId}].fullRedraw)) { i--; }
98 // The correct layer bounds can be obtained from any drawEvent on this layer.
99 // the color type and alpha type are chosen here to match wasm-skp-debugger/cpu.js which was
100 // chosen to match the capabilities of HTML canvas, which this ultimately has to be drawn into.
101 // TODO(nifong): introduce a method of letting the user choose the backend for this.
102 auto surface = SkSurface::MakeRaster(SkImageInfo::Make(drawEvent.layerBounds,
103 kRGBA_8888_SkColorType, kUnpremul_SkAlphaType, nullptr));
104 // draw everything from the last full redraw up to the current frame.
105 // other frames drawn are partial, meaning they were clipped to not completely cover the layer.
106 // count back up with i
107 auto* canvas = surface->getCanvas();
108 for (; i<relevantFrames.size() && relevantFrames[i]<=frameN; i++) {
Nathaniel Nifong94de6b42019-12-19 12:54:15 -0500109 drawLayerEventTo(canvas, nodeId, relevantFrames[i]);
Nathaniel Nifong20b177a2019-12-12 11:05:10 -0500110 }
111 drawEvent.image = surface->makeImageSnapshot();
112 return drawEvent.image;
113}
114
Nathaniel Nifong94de6b42019-12-19 12:54:15 -0500115DebugLayerManager::DrawEventSummary DebugLayerManager::event(int nodeId, int frame) const {
116 auto* evt = fDraws.find({frame, nodeId});
117 if (!evt) { return {}; }
118 return {
119 true, nodeId, evt->fullRedraw, evt->debugCanvas->getSize(),
120 evt->layerBounds.width(), evt->layerBounds.height()
121 };
122}
123
Nathaniel Nifong20b177a2019-12-12 11:05:10 -0500124std::vector<DebugLayerManager::DrawEventSummary> DebugLayerManager::summarizeEvents(int frame) const {
125 std::vector<DrawEventSummary> result;
126 for (const auto& node : listNodesForFrame(frame)) {
Nathaniel Nifong94de6b42019-12-19 12:54:15 -0500127 auto summary = event(node, frame);
128 if (summary.found) {
129 result.push_back(summary);
130 }
Nathaniel Nifong20b177a2019-12-12 11:05:10 -0500131 }
132 return result;
133}
134
135std::vector<int> DebugLayerManager::listNodesForFrame(int frame) const {
136 std::vector<int> result;
137 for (const auto& key : keys) {
138 if (key.frame == frame) {
139 result.push_back(key.nodeId);
140 }
141 }
142 return result;
143}
144
145std::vector<int> DebugLayerManager::listFramesForNode(int nodeId) const {
146 std::vector<int> result;
147 for (const auto& key : keys) {
148 if (key.nodeId == nodeId) {
149 result.push_back(key.frame);
150 }
151 }
152 return result;
153}
Nathaniel Nifong94de6b42019-12-19 12:54:15 -0500154
155DebugCanvas* DebugLayerManager::getEventDebugCanvas(int nodeId, int frame) {
156 auto& evt = fDraws[{frame, nodeId}];
157 return evt.debugCanvas.get();
158}
159
160void DebugLayerManager::setOverdrawViz(bool overdrawViz) {
161 for (const auto& key : keys) {
162 auto& evt = fDraws[key];
163 evt.debugCanvas->setOverdrawViz(overdrawViz);
164 }
165}
166
167void DebugLayerManager::setClipVizColor(SkColor clipVizColor) {
168 for (const auto& key : keys) {
169 auto& evt = fDraws[key];
170 evt.debugCanvas->setClipVizColor(clipVizColor);
171 }
172}
173
174void DebugLayerManager::setDrawGpuOpBounds(bool drawGpuOpBounds) {
175 for (const auto& key : keys) {
176 auto& evt = fDraws[key];
177 evt.debugCanvas->setDrawGpuOpBounds(drawGpuOpBounds);
178 }
179}