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joshualitt8072caa2015-02-12 14:20:52 -08001/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
egdaniele659a582015-11-13 09:55:43 -08008#ifndef GrGLSLPrimitiveProcessor_DEFINED
9#define GrGLSLPrimitiveProcessor_DEFINED
joshualitt8072caa2015-02-12 14:20:52 -080010
bsalomona624bf32016-09-20 09:12:47 -070011#include "GrFragmentProcessor.h"
joshualitt8072caa2015-02-12 14:20:52 -080012#include "GrPrimitiveProcessor.h"
egdaniel018fb622015-10-28 07:26:40 -070013#include "glsl/GrGLSLProgramDataManager.h"
joshualitt8072caa2015-02-12 14:20:52 -080014
15class GrBatchTracker;
16class GrPrimitiveProcessor;
egdaniela2e3e0f2015-11-19 07:23:45 -080017class GrGLSLCaps;
cdalton85285412016-02-18 12:37:07 -080018class GrGLSLPPFragmentBuilder;
egdaniel8dcdedc2015-11-11 06:27:20 -080019class GrGLSLGPBuilder;
egdaniel7ea439b2015-12-03 09:20:44 -080020class GrGLSLUniformHandler;
egdaniel0eafe792015-11-20 14:01:22 -080021class GrGLSLVaryingHandler;
egdaniela2e3e0f2015-11-19 07:23:45 -080022class GrGLSLVertexBuilder;
joshualitt8072caa2015-02-12 14:20:52 -080023
egdaniele659a582015-11-13 09:55:43 -080024class GrGLSLPrimitiveProcessor {
joshualitt8072caa2015-02-12 14:20:52 -080025public:
bsalomona624bf32016-09-20 09:12:47 -070026 using FPCoordTransformIter = GrFragmentProcessor::CoordTransformIter;
27
egdaniele659a582015-11-13 09:55:43 -080028 virtual ~GrGLSLPrimitiveProcessor() {}
joshualitt8072caa2015-02-12 14:20:52 -080029
egdaniel018fb622015-10-28 07:26:40 -070030 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
egdaniel09aa1fc2016-04-20 07:09:46 -070031 typedef GrGLSLProgramDataManager::UniformHandle SamplerHandle;
joshualitt8072caa2015-02-12 14:20:52 -080032
bsalomona624bf32016-09-20 09:12:47 -070033 /**
34 * This class provides access to the GrCoordTransforms across all GrFragmentProcessors in a
35 * GrPipeline. It is also used by the primitive processor to specify the fragment shader
36 * variable that will hold the transformed coords for each GrCoordTransform. It is required that
37 * the primitive processor iterate over each coord transform and insert a shader var result for
38 * each. The GrGLSLFragmentProcessors will reference these variables in their fragment code.
39 */
40 class FPCoordTransformHandler : public SkNoncopyable {
41 public:
42 FPCoordTransformHandler(const GrPipeline& pipeline,
43 SkTArray<GrShaderVar>* transformedCoordVars)
44 : fIter(pipeline)
45 , fTransformedCoordVars(transformedCoordVars) {}
46
47 ~FPCoordTransformHandler() { SkASSERT(!this->nextCoordTransform());}
48
49 const GrCoordTransform* nextCoordTransform();
50
51 // 'args' are constructor params to GrShaderVar.
52 template<typename... Args>
53 void specifyCoordsForCurrCoordTransform(Args&&... args) {
54 SkASSERT(!fAddedCoord);
55 fTransformedCoordVars->emplace_back(std::forward<Args>(args)...);
56 SkDEBUGCODE(fAddedCoord = true;)
57 }
58
59 private:
60 GrFragmentProcessor::CoordTransformIter fIter;
61 SkDEBUGCODE(bool fAddedCoord = false;)
62 SkDEBUGCODE(const GrCoordTransform* fCurr = nullptr;)
63 SkTArray<GrShaderVar>* fTransformedCoordVars;
64 };
joshualitt8072caa2015-02-12 14:20:52 -080065
66 struct EmitArgs {
egdaniel7ea439b2015-12-03 09:20:44 -080067 EmitArgs(GrGLSLVertexBuilder* vertBuilder,
cdalton85285412016-02-18 12:37:07 -080068 GrGLSLPPFragmentBuilder* fragBuilder,
egdaniel0eafe792015-11-20 14:01:22 -080069 GrGLSLVaryingHandler* varyingHandler,
egdaniel7ea439b2015-12-03 09:20:44 -080070 GrGLSLUniformHandler* uniformHandler,
egdaniela2e3e0f2015-11-19 07:23:45 -080071 const GrGLSLCaps* caps,
joshualitt8072caa2015-02-12 14:20:52 -080072 const GrPrimitiveProcessor& gp,
joshualitt8072caa2015-02-12 14:20:52 -080073 const char* outputColor,
74 const char* outputCoverage,
dvonbeck9b03e7b2016-08-01 11:01:56 -070075 const char* distanceVectorName,
egdaniel09aa1fc2016-04-20 07:09:46 -070076 const SamplerHandle* texSamplers,
77 const SamplerHandle* bufferSamplers,
bsalomona624bf32016-09-20 09:12:47 -070078 FPCoordTransformHandler* transformHandler)
egdaniel7ea439b2015-12-03 09:20:44 -080079 : fVertBuilder(vertBuilder)
egdaniel4ca2e602015-11-18 08:01:26 -080080 , fFragBuilder(fragBuilder)
egdaniel0eafe792015-11-20 14:01:22 -080081 , fVaryingHandler(varyingHandler)
egdaniel7ea439b2015-12-03 09:20:44 -080082 , fUniformHandler(uniformHandler)
egdaniela2e3e0f2015-11-19 07:23:45 -080083 , fGLSLCaps(caps)
joshualitt8072caa2015-02-12 14:20:52 -080084 , fGP(gp)
joshualitt8072caa2015-02-12 14:20:52 -080085 , fOutputColor(outputColor)
86 , fOutputCoverage(outputCoverage)
dvonbeck9b03e7b2016-08-01 11:01:56 -070087 , fDistanceVectorName(distanceVectorName)
cdalton3f6f76f2016-04-11 12:18:09 -070088 , fTexSamplers(texSamplers)
cdalton74b8d322016-04-11 14:47:28 -070089 , fBufferSamplers(bufferSamplers)
bsalomona624bf32016-09-20 09:12:47 -070090 , fFPCoordTransformHandler(transformHandler) {}
egdaniel4ca2e602015-11-18 08:01:26 -080091 GrGLSLVertexBuilder* fVertBuilder;
cdalton85285412016-02-18 12:37:07 -080092 GrGLSLPPFragmentBuilder* fFragBuilder;
egdaniel0eafe792015-11-20 14:01:22 -080093 GrGLSLVaryingHandler* fVaryingHandler;
egdaniel7ea439b2015-12-03 09:20:44 -080094 GrGLSLUniformHandler* fUniformHandler;
egdaniela2e3e0f2015-11-19 07:23:45 -080095 const GrGLSLCaps* fGLSLCaps;
joshualitt8072caa2015-02-12 14:20:52 -080096 const GrPrimitiveProcessor& fGP;
joshualitt8072caa2015-02-12 14:20:52 -080097 const char* fOutputColor;
98 const char* fOutputCoverage;
dvonbeck9b03e7b2016-08-01 11:01:56 -070099 const char* fDistanceVectorName;
egdaniel09aa1fc2016-04-20 07:09:46 -0700100 const SamplerHandle* fTexSamplers;
101 const SamplerHandle* fBufferSamplers;
bsalomona624bf32016-09-20 09:12:47 -0700102 FPCoordTransformHandler* fFPCoordTransformHandler;
joshualitt8072caa2015-02-12 14:20:52 -0800103 };
104
105 /**
106 * This is similar to emitCode() in the base class, except it takes a full shader builder.
107 * This allows the effect subclass to emit vertex code.
108 */
109 virtual void emitCode(EmitArgs&) = 0;
110
bsalomona624bf32016-09-20 09:12:47 -0700111 /**
112 * A GrGLSLPrimitiveProcessor instance can be reused with any GrGLSLPrimitiveProcessor that
113 * produces the same stage key; this function reads data from a GrGLSLPrimitiveProcessor and
114 * uploads any uniform variables required by the shaders created in emitCode(). The
115 * GrPrimitiveProcessor parameter is guaranteed to be of the same type and to have an
116 * identical processor key as the GrPrimitiveProcessor that created this
117 * GrGLSLPrimitiveProcessor.
118 * The subclass may use the transform iterator to perform any setup required for the particular
119 * set of fp transform matrices, such as uploading via uniforms. The iterator will iterate over
120 * the transforms in the same order as the TransformHandler passed to emitCode.
121 */
122 virtual void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProcessor&,
123 FPCoordTransformIter&&) = 0;
joshualitt8072caa2015-02-12 14:20:52 -0800124
125 static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoordTransform&);
126
127protected:
cdalton85285412016-02-18 12:37:07 -0800128 void setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder,
egdaniel7ea439b2015-12-03 09:20:44 -0800129 GrGLSLUniformHandler* uniformHandler,
egdaniel8dcdedc2015-11-11 06:27:20 -0800130 const char* outputName,
131 UniformHandle* colorUniform);
joshualitt8072caa2015-02-12 14:20:52 -0800132};
133
134#endif