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Kevin Lubickf5ea37f2019-02-28 10:06:18 -05001// helper JS that could be used anywhere in the glue code
Kevin Lubick217056c2018-09-20 17:39:31 -04002
Kevin Lubickf5ea37f2019-02-28 10:06:18 -05003function clamp(c) {
4 return Math.round(Math.max(0, Math.min(c || 0, 255)));
5}
Kevin Lubick217056c2018-09-20 17:39:31 -04006
Nathaniel Nifonge5d32542020-03-26 09:27:48 -04007// Constructs a Color with the same API as CSS's rgba(), that is
Kevin Lubickf5ea37f2019-02-28 10:06:18 -05008// r,g,b are 0-255, and a is 0.0 to 1.0.
9// if a is omitted, it will be assumed to be 1.0
Nathaniel Nifonge5d32542020-03-26 09:27:48 -040010// Internally, Colors are a TypedArray of four unpremultiplied 32-bit floats: a, r, g, b
11// In order to construct one with more precision or in a wider gamut, use
12// CanvasKit.Color4f
Kevin Lubickf5ea37f2019-02-28 10:06:18 -050013CanvasKit.Color = function(r, g, b, a) {
14 if (a === undefined) {
15 a = 1;
Kevin Lubick217056c2018-09-20 17:39:31 -040016 }
Nathaniel Nifonge5d32542020-03-26 09:27:48 -040017 return CanvasKit.Color4f(clamp(r)/255, clamp(g)/255, clamp(b)/255, a);
Kevin Lubickf5ea37f2019-02-28 10:06:18 -050018}
Kevin Lubick217056c2018-09-20 17:39:31 -040019
Kevin Lubick9adc1d42020-06-04 08:25:16 -040020// Constructs a Color as a 32 bit unsigned integer, with 8 bits assigned to each channel.
Kevin Lubick93f1a382020-06-02 16:15:23 -040021// Channels are expected to be between 0 and 255 and will be clamped as such.
22CanvasKit.ColorAsInt = function(r, g, b, a) {
23 // default to opaque
24 if (a === undefined) {
25 a = 255;
26 }
Kevin Lubick9adc1d42020-06-04 08:25:16 -040027 // This is consistent with how Skia represents colors in C++, as an unsigned int.
Kevin Lubick59e087e2020-06-03 12:24:07 -040028 // This is also consistent with how Flutter represents colors:
29 // https://github.com/flutter/engine/blob/243bb59c7179a7e701ce478080d6ce990710ae73/lib/web_ui/lib/src/ui/painting.dart#L50
Kevin Lubick9adc1d42020-06-04 08:25:16 -040030 return (((clamp(a) << 24) | (clamp(r) << 16) | (clamp(g) << 8) | (clamp(b) << 0)
31 & 0xFFFFFFF) // This truncates the unsigned to 32 bits and signals to JS engines they can
32 // represent the number with an int instead of a double.
33 >>> 0); // This makes the value an unsigned int.
Kevin Lubick93f1a382020-06-02 16:15:23 -040034}
Nathaniel Nifonge5d32542020-03-26 09:27:48 -040035// Construct a 4-float color.
36// Opaque if opacity is omitted.
37CanvasKit.Color4f = function(r, g, b, a) {
38 if (a === undefined) {
39 a = 1;
40 }
41 return Float32Array.of(r, g, b, a);
42}
43
44// Color constants use property getters to prevent other code from accidentally
45// changing them.
46Object.defineProperty(CanvasKit, "TRANSPARENT", {
47 get: function() { return CanvasKit.Color4f(0, 0, 0, 0); }
48});
49Object.defineProperty(CanvasKit, "BLACK", {
50 get: function() { return CanvasKit.Color4f(0, 0, 0, 1); }
51});
52Object.defineProperty(CanvasKit, "WHITE", {
53 get: function() { return CanvasKit.Color4f(1, 1, 1, 1); }
54});
55Object.defineProperty(CanvasKit, "RED", {
56 get: function() { return CanvasKit.Color4f(1, 0, 0, 1); }
57});
58Object.defineProperty(CanvasKit, "GREEN", {
59 get: function() { return CanvasKit.Color4f(0, 1, 0, 1); }
60});
61Object.defineProperty(CanvasKit, "BLUE", {
62 get: function() { return CanvasKit.Color4f(0, 0, 1, 1); }
63});
64Object.defineProperty(CanvasKit, "YELLOW", {
65 get: function() { return CanvasKit.Color4f(1, 1, 0, 1); }
66});
67Object.defineProperty(CanvasKit, "CYAN", {
68 get: function() { return CanvasKit.Color4f(0, 1, 1, 1); }
69});
70Object.defineProperty(CanvasKit, "MAGENTA", {
71 get: function() { return CanvasKit.Color4f(1, 0, 1, 1); }
72});
73
74// returns a css style [r, g, b, a] from a CanvasKit.Color
75// where r, g, b are returned as ints in the range [0, 255]
Kevin Lubickf5ea37f2019-02-28 10:06:18 -050076// where a is scaled between 0 and 1.0
77CanvasKit.getColorComponents = function(color) {
78 return [
Nathaniel Nifonge5d32542020-03-26 09:27:48 -040079 Math.floor(color[0]*255),
80 Math.floor(color[1]*255),
81 Math.floor(color[2]*255),
82 color[3]
83 ];
Kevin Lubickf5ea37f2019-02-28 10:06:18 -050084}
85
Kevin Lubick39284662020-02-20 10:29:55 -050086// parseColorString takes in a CSS color value and returns a CanvasKit.Color
Nathaniel Nifonge5d32542020-03-26 09:27:48 -040087// (which is an array of 4 floats in RGBA order). An optional colorMap
88// may be provided which maps custom strings to values.
Kevin Lubick39284662020-02-20 10:29:55 -050089// In the CanvasKit canvas2d shim layer, we provide this map for processing
90// canvas2d calls, but not here for code size reasons.
91CanvasKit.parseColorString = function(colorStr, colorMap) {
92 colorStr = colorStr.toLowerCase();
93 // See https://drafts.csswg.org/css-color/#typedef-hex-color
94 if (colorStr.startsWith('#')) {
95 var r, g, b, a = 255;
96 switch (colorStr.length) {
97 case 9: // 8 hex chars #RRGGBBAA
98 a = parseInt(colorStr.slice(7, 9), 16);
99 case 7: // 6 hex chars #RRGGBB
100 r = parseInt(colorStr.slice(1, 3), 16);
101 g = parseInt(colorStr.slice(3, 5), 16);
102 b = parseInt(colorStr.slice(5, 7), 16);
103 break;
104 case 5: // 4 hex chars #RGBA
105 // multiplying by 17 is the same effect as
106 // appending another character of the same value
107 // e.g. e => ee == 14 => 238
108 a = parseInt(colorStr.slice(4, 5), 16) * 17;
109 case 4: // 6 hex chars #RGB
110 r = parseInt(colorStr.slice(1, 2), 16) * 17;
111 g = parseInt(colorStr.slice(2, 3), 16) * 17;
112 b = parseInt(colorStr.slice(3, 4), 16) * 17;
113 break;
114 }
115 return CanvasKit.Color(r, g, b, a/255);
116
117 } else if (colorStr.startsWith('rgba')) {
118 // Trim off rgba( and the closing )
119 colorStr = colorStr.slice(5, -1);
120 var nums = colorStr.split(',');
121 return CanvasKit.Color(+nums[0], +nums[1], +nums[2],
122 valueOrPercent(nums[3]));
123 } else if (colorStr.startsWith('rgb')) {
124 // Trim off rgba( and the closing )
125 colorStr = colorStr.slice(4, -1);
126 var nums = colorStr.split(',');
127 // rgb can take 3 or 4 arguments
128 return CanvasKit.Color(+nums[0], +nums[1], +nums[2],
129 valueOrPercent(nums[3]));
130 } else if (colorStr.startsWith('gray(')) {
131 // TODO
132 } else if (colorStr.startsWith('hsl')) {
133 // TODO
134 } else if (colorMap) {
135 // Try for named color
136 var nc = colorMap[colorStr];
137 if (nc !== undefined) {
138 return nc;
139 }
140 }
141 SkDebug('unrecognized color ' + colorStr);
142 return CanvasKit.BLACK;
143}
144
Nathaniel Nifonge5d32542020-03-26 09:27:48 -0400145function isCanvasKitColor(ob) {
146 if (!ob) {
147 return false;
148 }
149 return (ob.constructor === Float32Array && ob.length === 4);
150}
151
152// Warning information is lost by this conversion
153function toUint32Color(c) {
154 return ((clamp(c[3]*255) << 24) | (clamp(c[0]*255) << 16) | (clamp(c[1]*255) << 8) | (clamp(c[2]*255) << 0)) >>> 0;
155}
156function uIntColorToCanvasKitColor(c) {
157 return CanvasKit.Color(
158 (c >> 16) & 0xFF,
159 (c >> 8) & 0xFF,
160 (c >> 0) & 0xFF,
161 ((c >> 24) & 0xFF) / 255
162 );
163}
164
Kevin Lubick39284662020-02-20 10:29:55 -0500165function valueOrPercent(aStr) {
166 if (aStr === undefined) {
167 return 1; // default to opaque.
168 }
169 var a = parseFloat(aStr);
170 if (aStr && aStr.indexOf('%') !== -1) {
171 return a / 100;
172 }
173 return a;
174}
175
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500176CanvasKit.multiplyByAlpha = function(color, alpha) {
Nathaniel Nifonge5d32542020-03-26 09:27:48 -0400177 // make a copy of the color so the function remains pure.
178 var result = color.slice();
179 result[3] = Math.max(0, Math.min(result[3] * alpha, 1));
180 return result;
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500181}
Kevin Lubick61ef7b22018-11-27 13:26:59 -0500182
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500183function radiansToDegrees(rad) {
184 return (rad / Math.PI) * 180;
185}
Kevin Lubick12c0e502018-11-28 12:51:56 -0500186
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500187function degreesToRadians(deg) {
188 return (deg / 180) * Math.PI;
189}
Kevin Lubick12c0e502018-11-28 12:51:56 -0500190
191// See https://stackoverflow.com/a/31090240
192// This contraption keeps closure from minifying away the check
193// if btoa is defined *and* prevents runtime "btoa" or "window" is not defined.
194// Defined outside any scopes to make it available in all files.
195var isNode = !(new Function("try {return this===window;}catch(e){ return false;}")());
Kevin Lubick1646e7d2018-12-07 13:03:08 -0500196
197function almostEqual(floata, floatb) {
198 return Math.abs(floata - floatb) < 0.00001;
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500199}
200
201
202var nullptr = 0; // emscripten doesn't like to take null as uintptr_t
203
204// arr can be a normal JS array or a TypedArray
Kevin Lubick9c401e72020-06-09 14:22:20 -0400205// dest is a string like "HEAPU32" that specifies the type the src array
206// should be copied into.
Kevin Lubickd6ba7252019-06-03 14:38:05 -0400207// ptr can be optionally provided if the memory was already allocated.
208function copy1dArray(arr, dest, ptr) {
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500209 if (!arr || !arr.length) {
210 return nullptr;
211 }
Kevin Lubicke25df6c2019-10-22 09:04:32 -0400212 // This was created with CanvasKit.Malloc, so it's already been copied.
213 if (arr['_ck']) {
214 return arr.byteOffset;
215 }
Kevin Lubick69e46da2020-06-05 07:13:48 -0400216 var bytesPerElement = CanvasKit[dest].BYTES_PER_ELEMENT;
Kevin Lubickd6ba7252019-06-03 14:38:05 -0400217 if (!ptr) {
Kevin Lubick69e46da2020-06-05 07:13:48 -0400218 ptr = CanvasKit._malloc(arr.length * bytesPerElement);
Kevin Lubickd6ba7252019-06-03 14:38:05 -0400219 }
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500220 // In c++ terms, the WASM heap is a uint8_t*, a long buffer/array of single
221 // byte elements. When we run _malloc, we always get an offset/pointer into
222 // that block of memory.
223 // CanvasKit exposes some different views to make it easier to work with
224 // different types. HEAPF32 for example, exposes it as a float*
225 // However, to make the ptr line up, we have to do some pointer arithmetic.
226 // Concretely, we need to convert ptr to go from an index into a 1-byte-wide
227 // buffer to an index into a 4-byte-wide buffer (in the case of HEAPF32)
228 // and thus we divide ptr by 4.
Kevin Lubick69e46da2020-06-05 07:13:48 -0400229 // It is important to make sure we are grabbing the freshest view of the
230 // memory possible because if we call _malloc and the heap needs to grow,
231 // the TypedArrayView will no longer be valid.
232 CanvasKit[dest].set(arr, ptr / bytesPerElement);
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500233 return ptr;
234}
235
236// arr should be a non-jagged 2d JS array (TypedArrays can't be nested
Kevin Lubick37ab53e2019-11-11 10:06:08 -0500237// inside themselves). A common use case is points.
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500238// dest is something like CanvasKit.HEAPF32
Kevin Lubickd6ba7252019-06-03 14:38:05 -0400239// ptr can be optionally provided if the memory was already allocated.
Kevin Lubick69e46da2020-06-05 07:13:48 -0400240// TODO(kjlubick): Remove 2d arrays - everything should be flat.
Kevin Lubickd6ba7252019-06-03 14:38:05 -0400241function copy2dArray(arr, dest, ptr) {
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500242 if (!arr || !arr.length) {
243 return nullptr;
244 }
Kevin Lubick69e46da2020-06-05 07:13:48 -0400245 var bytesPerElement = CanvasKit[dest].BYTES_PER_ELEMENT;
Kevin Lubickd6ba7252019-06-03 14:38:05 -0400246 if (!ptr) {
Kevin Lubick69e46da2020-06-05 07:13:48 -0400247 ptr = CanvasKit._malloc(arr.length * arr[0].length * bytesPerElement);
Kevin Lubickd6ba7252019-06-03 14:38:05 -0400248 }
Kevin Lubick69e46da2020-06-05 07:13:48 -0400249 // Make sure we have a fresh view of the heap after we malloc.
250 dest = CanvasKit[dest];
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500251 var idx = 0;
Kevin Lubick69e46da2020-06-05 07:13:48 -0400252 var adjustedPtr = ptr / bytesPerElement;
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500253 for (var r = 0; r < arr.length; r++) {
254 for (var c = 0; c < arr[0].length; c++) {
255 dest[adjustedPtr + idx] = arr[r][c];
256 idx++;
257 }
258 }
259 return ptr;
260}
261
Kevin Lubick6bffe392020-04-02 15:24:15 -0400262var defaultPerspective = Float32Array.of(0, 0, 1);
263
Kevin Lubick6aa38692020-06-01 11:25:47 -0400264var _scratch3x3MatrixPtr = nullptr;
Kevin Lubick462a8602020-06-01 15:43:03 -0400265var _scratch3x3Matrix; // the result from CanvasKit.Malloc
Kevin Lubick6aa38692020-06-01 11:25:47 -0400266
Kevin Lubick6bffe392020-04-02 15:24:15 -0400267// Copies the given DOMMatrix/Array/TypedArray to the CanvasKit heap and
268// returns a pointer to the memory. This memory is a float* of length 9.
269// If the passed in matrix is null/undefined, we return 0 (nullptr). All calls
270// on the C++ side should check for nullptr where appropriate. It is generally
271// the responsibility of the JS side code to call CanvasKit._free on the
272// allocated memory before returning to the user code.
273function copy3x3MatrixToWasm(matr) {
274 if (!matr) {
275 return nullptr;
276 }
Kevin Lubick6aa38692020-06-01 11:25:47 -0400277
Kevin Lubick6bffe392020-04-02 15:24:15 -0400278 if (matr.length) {
279 // TODO(kjlubick): Downsample a 16 length (4x4 matrix)
280 if (matr.length !== 6 && matr.length !== 9) {
281 throw 'invalid matrix size';
282 }
283 // This should be an array or typed array.
284 // have to divide the pointer by 4 to "cast" it from bytes to float.
Kevin Lubick69e46da2020-06-05 07:13:48 -0400285 var mPtr = copy1dArray(matr, "HEAPF32", _scratch3x3MatrixPtr);
Kevin Lubick6bffe392020-04-02 15:24:15 -0400286 if (matr.length === 6) {
Kevin Lubick6aa38692020-06-01 11:25:47 -0400287 // Overwrite the last 3 floats with the default perspective. The divide
288 // by 4 casts the pointer into a float pointer.
289 CanvasKit.HEAPF32.set(defaultPerspective, 6 + mPtr / 4);
Kevin Lubick6bffe392020-04-02 15:24:15 -0400290 }
Kevin Lubick6aa38692020-06-01 11:25:47 -0400291 return mPtr;
Kevin Lubick6bffe392020-04-02 15:24:15 -0400292 }
Kevin Lubick462a8602020-06-01 15:43:03 -0400293 var wasm3x3Matrix = _scratch3x3Matrix['toTypedArray']();
Kevin Lubick6aa38692020-06-01 11:25:47 -0400294 // Try as if it's a DOMMatrix. Reminder that DOMMatrix is column-major.
Kevin Lubick462a8602020-06-01 15:43:03 -0400295 wasm3x3Matrix[0] = matr.m11;
296 wasm3x3Matrix[1] = matr.m21;
297 wasm3x3Matrix[2] = matr.m41;
Kevin Lubick6aa38692020-06-01 11:25:47 -0400298
Kevin Lubick462a8602020-06-01 15:43:03 -0400299 wasm3x3Matrix[3] = matr.m12;
300 wasm3x3Matrix[4] = matr.m22;
301 wasm3x3Matrix[5] = matr.m42;
Kevin Lubick6aa38692020-06-01 11:25:47 -0400302
Kevin Lubick462a8602020-06-01 15:43:03 -0400303 wasm3x3Matrix[6] = matr.m14;
304 wasm3x3Matrix[7] = matr.m24;
305 wasm3x3Matrix[8] = matr.m44;
Kevin Lubick6aa38692020-06-01 11:25:47 -0400306 return _scratch3x3MatrixPtr;
Kevin Lubick6bffe392020-04-02 15:24:15 -0400307}
308
Kevin Lubick6aa38692020-06-01 11:25:47 -0400309var _scratch4x4MatrixPtr = nullptr;
Kevin Lubick462a8602020-06-01 15:43:03 -0400310var _scratch4x4Matrix; // the result from CanvasKit.Malloc
Kevin Lubick6aa38692020-06-01 11:25:47 -0400311
Kevin Lubickc1d08982020-04-06 13:52:15 -0400312function copy4x4MatrixToWasm(matr) {
313 if (!matr) {
314 return nullptr;
315 }
Kevin Lubick462a8602020-06-01 15:43:03 -0400316 var wasm4x4Matrix = _scratch4x4Matrix['toTypedArray']();
Kevin Lubickc1d08982020-04-06 13:52:15 -0400317 if (matr.length) {
318 if (matr.length !== 16 && matr.length !== 6 && matr.length !== 9) {
319 throw 'invalid matrix size';
320 }
321 if (matr.length === 16) {
322 // This should be an array or typed array.
323 // have to divide the pointer by 4 to "cast" it from bytes to float.
Kevin Lubick69e46da2020-06-05 07:13:48 -0400324 return copy1dArray(matr, "HEAPF32", _scratch4x4MatrixPtr);
Kevin Lubickc1d08982020-04-06 13:52:15 -0400325 }
Kevin Lubick6aa38692020-06-01 11:25:47 -0400326 // Upscale the row-major 3x3 or 3x2 matrix into a 4x4 row-major matrix
327 // TODO(skbug.com/10108) This will need to change when we convert our
328 // JS 4x4 to be column-major.
329 // When upscaling, we need to overwrite the 3rd column and the 3rd row with
330 // 0s. It's easiest to just do that with a fill command.
Kevin Lubick462a8602020-06-01 15:43:03 -0400331 wasm4x4Matrix.fill(0);
332 wasm4x4Matrix[0] = matr[0];
333 wasm4x4Matrix[1] = matr[1];
Kevin Lubick6aa38692020-06-01 11:25:47 -0400334 // skip col 2
Kevin Lubick462a8602020-06-01 15:43:03 -0400335 wasm4x4Matrix[3] = matr[2];
Kevin Lubick6aa38692020-06-01 11:25:47 -0400336
Kevin Lubick462a8602020-06-01 15:43:03 -0400337 wasm4x4Matrix[4] = matr[3];
338 wasm4x4Matrix[5] = matr[4];
Kevin Lubick6aa38692020-06-01 11:25:47 -0400339 // skip col 2
Kevin Lubick462a8602020-06-01 15:43:03 -0400340 wasm4x4Matrix[7] = matr[5];
Kevin Lubick6aa38692020-06-01 11:25:47 -0400341
342 // skip row 2
343
Kevin Lubick462a8602020-06-01 15:43:03 -0400344 wasm4x4Matrix[12] = matr[6];
345 wasm4x4Matrix[13] = matr[7];
Kevin Lubick6aa38692020-06-01 11:25:47 -0400346 // skip col 2
Kevin Lubick462a8602020-06-01 15:43:03 -0400347 wasm4x4Matrix[15] = matr[8];
Kevin Lubick6aa38692020-06-01 11:25:47 -0400348
349 if (matr.length === 6) {
350 // fix perspective for the 3x2 case (from above, they will be undefined).
Kevin Lubick462a8602020-06-01 15:43:03 -0400351 wasm4x4Matrix[12]=0;
352 wasm4x4Matrix[13]=0;
353 wasm4x4Matrix[15]=1;
Kevin Lubick6aa38692020-06-01 11:25:47 -0400354 }
355 return _scratch4x4MatrixPtr;
Kevin Lubickc1d08982020-04-06 13:52:15 -0400356 }
Kevin Lubick6aa38692020-06-01 11:25:47 -0400357 // Try as if it's a DOMMatrix. Reminder that DOMMatrix is column-major.
Kevin Lubick462a8602020-06-01 15:43:03 -0400358 wasm4x4Matrix[0] = matr.m11;
359 wasm4x4Matrix[1] = matr.m21;
360 wasm4x4Matrix[2] = matr.m31;
361 wasm4x4Matrix[3] = matr.m41;
Kevin Lubick6aa38692020-06-01 11:25:47 -0400362
Kevin Lubick462a8602020-06-01 15:43:03 -0400363 wasm4x4Matrix[4] = matr.m12;
364 wasm4x4Matrix[5] = matr.m22;
365 wasm4x4Matrix[6] = matr.m32;
366 wasm4x4Matrix[7] = matr.m42;
Kevin Lubick6aa38692020-06-01 11:25:47 -0400367
Kevin Lubick462a8602020-06-01 15:43:03 -0400368 wasm4x4Matrix[8] = matr.m13;
369 wasm4x4Matrix[9] = matr.m23;
370 wasm4x4Matrix[10] = matr.m33;
371 wasm4x4Matrix[11] = matr.m43;
Kevin Lubick6aa38692020-06-01 11:25:47 -0400372
Kevin Lubick462a8602020-06-01 15:43:03 -0400373 wasm4x4Matrix[12] = matr.m14;
374 wasm4x4Matrix[13] = matr.m24;
375 wasm4x4Matrix[14] = matr.m34;
376 wasm4x4Matrix[15] = matr.m44;
Kevin Lubick6aa38692020-06-01 11:25:47 -0400377 return _scratch4x4MatrixPtr;
Kevin Lubickc1d08982020-04-06 13:52:15 -0400378}
379
Kevin Lubick6aa38692020-06-01 11:25:47 -0400380// copies a 4x4 matrix at the given pointer into a JS array. It is the caller's
381// responsibility to free the matrPtr if needed.
Kevin Lubickc1d08982020-04-06 13:52:15 -0400382function copy4x4MatrixFromWasm(matrPtr) {
383 // read them out into an array. TODO(kjlubick): If we change SkMatrix to be
384 // typedArrays, then we should return a typed array here too.
385 var rv = new Array(16);
386 for (var i = 0; i < 16; i++) {
387 rv[i] = CanvasKit.HEAPF32[matrPtr/4 + i]; // divide by 4 to "cast" to float.
388 }
Kevin Lubickc1d08982020-04-06 13:52:15 -0400389 return rv;
390}
391
Kevin Lubick6aa38692020-06-01 11:25:47 -0400392var _scratchColorPtr = nullptr;
Kevin Lubick93f1a382020-06-02 16:15:23 -0400393var _scratchColor; // the result from CanvasKit.Malloc
Kevin Lubick6aa38692020-06-01 11:25:47 -0400394
395function copyColorToWasm(color4f, ptr) {
Kevin Lubick69e46da2020-06-05 07:13:48 -0400396 return copy1dArray(color4f, "HEAPF32", ptr || _scratchColorPtr);
Kevin Lubick6aa38692020-06-01 11:25:47 -0400397}
398
Kevin Lubick93f1a382020-06-02 16:15:23 -0400399function copyColorComponentsToWasm(r, g, b, a) {
400 var colors = _scratchColor['toTypedArray']();
401 colors[0] = r;
402 colors[1] = g;
403 colors[2] = b;
404 colors[3] = a;
405 return _scratchColorPtr;
406}
407
Kevin Lubick6aa38692020-06-01 11:25:47 -0400408function copyColorToWasmNoScratch(color4f) {
409 // TODO(kjlubick): accept 4 floats or int color
Kevin Lubick69e46da2020-06-05 07:13:48 -0400410 return copy1dArray(color4f, "HEAPF32");
Kevin Lubick6aa38692020-06-01 11:25:47 -0400411}
412
Nathaniel Nifong1bedbeb2020-05-04 16:46:17 -0400413// copies the four floats at the given pointer in a js Float32Array
414function copyColorFromWasm(colorPtr) {
415 var rv = new Float32Array(4);
416 for (var i = 0; i < 4; i++) {
417 rv[i] = CanvasKit.HEAPF32[colorPtr/4 + i]; // divide by 4 to "cast" to float.
418 }
Nathaniel Nifong1bedbeb2020-05-04 16:46:17 -0400419 return rv;
Kevin Lubickcf118922020-05-28 14:43:38 -0400420}
Nathaniel Nifong1bedbeb2020-05-04 16:46:17 -0400421
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500422// Caching the Float32Arrays can save having to reallocate them
423// over and over again.
424var Float32ArrayCache = {};
425
426// Takes a 2D array of commands and puts them into the WASM heap
427// as a 1D array. This allows them to referenced from the C++ code.
428// Returns a 2 element array, with the first item being essentially a
429// pointer to the array and the second item being the length of
430// the new 1D array.
431//
432// Example usage:
433// let cmds = [
434// [CanvasKit.MOVE_VERB, 0, 10],
435// [CanvasKit.LINE_VERB, 30, 40],
436// [CanvasKit.QUAD_VERB, 20, 50, 45, 60],
437// ];
438function loadCmdsTypedArray(arr) {
439 var len = 0;
440 for (var r = 0; r < arr.length; r++) {
441 len += arr[r].length;
442 }
443
444 var ta;
445 if (Float32ArrayCache[len]) {
446 ta = Float32ArrayCache[len];
447 } else {
448 ta = new Float32Array(len);
449 Float32ArrayCache[len] = ta;
450 }
451 // Flatten into a 1d array
452 var i = 0;
453 for (var r = 0; r < arr.length; r++) {
454 for (var c = 0; c < arr[r].length; c++) {
455 var item = arr[r][c];
456 ta[i] = item;
457 i++;
458 }
459 }
460
Kevin Lubick69e46da2020-06-05 07:13:48 -0400461 var ptr = copy1dArray(ta, "HEAPF32");
Kevin Lubickf5ea37f2019-02-28 10:06:18 -0500462 return [ptr, len];
463}
Kevin Lubickd3cfbca2019-03-15 15:36:29 -0400464
Kevin Lubickcc13fd32019-04-05 13:00:01 -0400465function saveBytesToFile(bytes, fileName) {
466 if (!isNode) {
467 // https://stackoverflow.com/a/32094834
468 var blob = new Blob([bytes], {type: 'application/octet-stream'});
469 url = window.URL.createObjectURL(blob);
470 var a = document.createElement('a');
471 document.body.appendChild(a);
472 a.href = url;
473 a.download = fileName;
474 a.click();
475 // clean up after because FF might not download it synchronously
476 setTimeout(function() {
477 URL.revokeObjectURL(url);
478 a.remove();
479 }, 50);
480 } else {
481 var fs = require('fs');
482 // https://stackoverflow.com/a/42006750
483 // https://stackoverflow.com/a/47018122
484 fs.writeFile(fileName, new Buffer(bytes), function(err) {
485 if (err) throw err;
486 });
487 }
488}
Kevin Lubickee91c072019-03-29 10:39:52 -0400489/**
490 * Generic helper for dealing with an array of four floats.
491 */
492CanvasKit.FourFloatArrayHelper = function() {
493 this._floats = [];
Kevin Lubickd3cfbca2019-03-15 15:36:29 -0400494 this._ptr = null;
Kevin Lubickee91c072019-03-29 10:39:52 -0400495
496 Object.defineProperty(this, 'length', {
497 enumerable: true,
498 get: function() {
499 return this._floats.length / 4;
500 },
501 });
Kevin Lubickd3cfbca2019-03-15 15:36:29 -0400502}
503
504/**
Kevin Lubickee91c072019-03-29 10:39:52 -0400505 * push the four floats onto the end of the array - if build() has already
506 * been called, the call will return without modifying anything.
Kevin Lubickd3cfbca2019-03-15 15:36:29 -0400507 */
Kevin Lubickee91c072019-03-29 10:39:52 -0400508CanvasKit.FourFloatArrayHelper.prototype.push = function(f1, f2, f3, f4) {
Kevin Lubickd3cfbca2019-03-15 15:36:29 -0400509 if (this._ptr) {
510 SkDebug('Cannot push more points - already built');
511 return;
512 }
Kevin Lubickee91c072019-03-29 10:39:52 -0400513 this._floats.push(f1, f2, f3, f4);
Kevin Lubickd3cfbca2019-03-15 15:36:29 -0400514}
515
Kevin Lubickee91c072019-03-29 10:39:52 -0400516/**
517 * Set the four floats at a given index - if build() has already
518 * been called, the WASM memory will be written to directly.
519 */
520CanvasKit.FourFloatArrayHelper.prototype.set = function(idx, f1, f2, f3, f4) {
521 if (idx < 0 || idx >= this._floats.length/4) {
522 SkDebug('Cannot set index ' + idx + ', it is out of range', this._floats.length/4);
523 return;
524 }
525 idx *= 4;
526 var BYTES_PER_ELEMENT = 4;
527 if (this._ptr) {
528 // convert this._ptr from uint8_t* to SkScalar* by dividing by 4
529 var floatPtr = (this._ptr / BYTES_PER_ELEMENT) + idx;
530 CanvasKit.HEAPF32[floatPtr] = f1;
531 CanvasKit.HEAPF32[floatPtr + 1] = f2;
532 CanvasKit.HEAPF32[floatPtr + 2] = f3;
533 CanvasKit.HEAPF32[floatPtr + 3] = f4;
534 return;
535 }
536 this._floats[idx] = f1;
537 this._floats[idx + 1] = f2;
538 this._floats[idx + 2] = f3;
539 this._floats[idx + 3] = f4;
540}
541
542/**
543 * Copies the float data to the WASM memory and returns a pointer
544 * to that allocated memory. Once build has been called, this
545 * float array cannot be made bigger.
546 */
547CanvasKit.FourFloatArrayHelper.prototype.build = function() {
Kevin Lubickd3cfbca2019-03-15 15:36:29 -0400548 if (this._ptr) {
549 return this._ptr;
550 }
Kevin Lubick69e46da2020-06-05 07:13:48 -0400551 this._ptr = copy1dArray(this._floats, "HEAPF32");
Kevin Lubickd3cfbca2019-03-15 15:36:29 -0400552 return this._ptr;
553}
554
Kevin Lubickee91c072019-03-29 10:39:52 -0400555/**
556 * Frees the wasm memory associated with this array. Of note,
557 * the points are not removed, so push/set/build can all
558 * be called to make a newly allocated (possibly bigger)
559 * float array.
560 */
561CanvasKit.FourFloatArrayHelper.prototype.delete = function() {
Kevin Lubickd3cfbca2019-03-15 15:36:29 -0400562 if (this._ptr) {
563 CanvasKit._free(this._ptr);
564 this._ptr = null;
565 }
566}
Kevin Lubickee91c072019-03-29 10:39:52 -0400567
568/**
569 * Generic helper for dealing with an array of unsigned ints.
570 */
571CanvasKit.OneUIntArrayHelper = function() {
572 this._uints = [];
573 this._ptr = null;
574
575 Object.defineProperty(this, 'length', {
576 enumerable: true,
577 get: function() {
578 return this._uints.length;
579 },
580 });
581}
582
583/**
584 * push the unsigned int onto the end of the array - if build() has already
585 * been called, the call will return without modifying anything.
586 */
587CanvasKit.OneUIntArrayHelper.prototype.push = function(u) {
588 if (this._ptr) {
589 SkDebug('Cannot push more points - already built');
590 return;
591 }
592 this._uints.push(u);
593}
594
595/**
596 * Set the uint at a given index - if build() has already
597 * been called, the WASM memory will be written to directly.
598 */
599CanvasKit.OneUIntArrayHelper.prototype.set = function(idx, u) {
600 if (idx < 0 || idx >= this._uints.length) {
601 SkDebug('Cannot set index ' + idx + ', it is out of range', this._uints.length);
602 return;
603 }
604 idx *= 4;
605 var BYTES_PER_ELEMENT = 4;
606 if (this._ptr) {
607 // convert this._ptr from uint8_t* to SkScalar* by dividing by 4
608 var uintPtr = (this._ptr / BYTES_PER_ELEMENT) + idx;
609 CanvasKit.HEAPU32[uintPtr] = u;
610 return;
611 }
612 this._uints[idx] = u;
613}
614
615/**
616 * Copies the uint data to the WASM memory and returns a pointer
617 * to that allocated memory. Once build has been called, this
618 * unit array cannot be made bigger.
619 */
620CanvasKit.OneUIntArrayHelper.prototype.build = function() {
621 if (this._ptr) {
622 return this._ptr;
623 }
Kevin Lubick69e46da2020-06-05 07:13:48 -0400624 this._ptr = copy1dArray(this._uints, "HEAPU32");
Kevin Lubickee91c072019-03-29 10:39:52 -0400625 return this._ptr;
626}
627
628/**
629 * Frees the wasm memory associated with this array. Of note,
630 * the points are not removed, so push/set/build can all
631 * be called to make a newly allocated (possibly bigger)
632 * uint array.
633 */
634CanvasKit.OneUIntArrayHelper.prototype.delete = function() {
635 if (this._ptr) {
636 CanvasKit._free(this._ptr);
637 this._ptr = null;
638 }
639}
640
641/**
642 * Helper for building an array of SkRects (which are just structs
643 * of 4 floats).
644 *
645 * It can be more performant to use this helper, as
646 * the C++-side array is only allocated once (on the first call)
647 * to build. Subsequent set() operations operate directly on
648 * the C++-side array, avoiding having to re-allocate (and free)
649 * the array every time.
650 *
651 * Input points are taken as left, top, right, bottom
652 */
653CanvasKit.SkRectBuilder = CanvasKit.FourFloatArrayHelper;
654/**
655 * Helper for building an array of RSXForms (which are just structs
656 * of 4 floats).
657 *
658 * It can be more performant to use this helper, as
659 * the C++-side array is only allocated once (on the first call)
660 * to build. Subsequent set() operations operate directly on
661 * the C++-side array, avoiding having to re-allocate (and free)
662 * the array every time.
663 *
664 * An RSXForm is a compressed form of a rotation+scale matrix.
665 *
666 * [ scos -ssin tx ]
667 * [ ssin scos ty ]
668 * [ 0 0 1 ]
669 *
670 * Input points are taken as scos, ssin, tx, ty
671 */
672CanvasKit.RSXFormBuilder = CanvasKit.FourFloatArrayHelper;
673
674/**
675 * Helper for building an array of SkColor
676 *
677 * It can be more performant to use this helper, as
678 * the C++-side array is only allocated once (on the first call)
679 * to build. Subsequent set() operations operate directly on
680 * the C++-side array, avoiding having to re-allocate (and free)
681 * the array every time.
682 */
683CanvasKit.SkColorBuilder = CanvasKit.OneUIntArrayHelper;
Kevin Lubicke25df6c2019-10-22 09:04:32 -0400684
685/**
686 * Malloc returns a TypedArray backed by the C++ memory of the
687 * given length. It should only be used by advanced users who
688 * can manage memory and initialize values properly. When used
689 * correctly, it can save copying of data between JS and C++.
690 * When used incorrectly, it can lead to memory leaks.
Kevin Lubickcf118922020-05-28 14:43:38 -0400691 * Any memory allocated by CanvasKit.Malloc needs to be released with CanvasKit.Free.
Kevin Lubicke25df6c2019-10-22 09:04:32 -0400692 *
Kevin Lubick462a8602020-06-01 15:43:03 -0400693 * const mObj = CanvasKit.Malloc(Float32Array, 20);
Kevin Lubick93f1a382020-06-02 16:15:23 -0400694 * Get a TypedArray view around the malloc'd memory (this does not copy anything).
Kevin Lubick462a8602020-06-01 15:43:03 -0400695 * const ta = mObj.toTypedArray();
Kevin Lubicke25df6c2019-10-22 09:04:32 -0400696 * // store data into ta
Kevin Lubick93f1a382020-06-02 16:15:23 -0400697 * const cf = CanvasKit.SkColorFilter.MakeMatrix(ta); // mObj could also be used.
Kevin Lubick462a8602020-06-01 15:43:03 -0400698 *
699 * // eventually...
700 * CanvasKit.Free(mObj);
Kevin Lubicke25df6c2019-10-22 09:04:32 -0400701 *
702 * @param {TypedArray} typedArray - constructor for the typedArray.
Kevin Lubick6aa38692020-06-01 11:25:47 -0400703 * @param {number} len - number of *elements* to store.
Kevin Lubicke25df6c2019-10-22 09:04:32 -0400704 */
705CanvasKit.Malloc = function(typedArray, len) {
706 var byteLen = len * typedArray.BYTES_PER_ELEMENT;
707 var ptr = CanvasKit._malloc(byteLen);
Kevin Lubick462a8602020-06-01 15:43:03 -0400708 return {
709 '_ck': true,
710 'length': len,
711 'byteOffset': ptr,
712 typedArray: null,
713 'toTypedArray': function() {
714 // Check if the previously allocated array is still usable.
715 // If it's falsey, then we haven't created an array yet.
716 // If it's empty, then WASM resized memory and emptied the array.
717 if (this.typedArray && this.typedArray.length) {
718 return this.typedArray;
719 }
720 this.typedArray = new typedArray(CanvasKit.HEAPU8.buffer, ptr, len);
721 // add a marker that this was allocated in C++ land
722 this.typedArray['_ck'] = true;
723 return this.typedArray;
724 },
725 };
Kevin Lubicke25df6c2019-10-22 09:04:32 -0400726}
Kevin Lubickcf118922020-05-28 14:43:38 -0400727
728/**
729 * Free frees the memory returned by Malloc.
730 * Any memory allocated by CanvasKit.Malloc needs to be released with CanvasKit.Free.
731 */
Kevin Lubick462a8602020-06-01 15:43:03 -0400732CanvasKit.Free = function(mallocObj) {
733 CanvasKit._free(mallocObj['byteOffset']);
734 mallocObj['byteOffset'] = nullptr;
735 // Set these to null to make sure the TypedArrays can be garbage collected.
736 mallocObj['toTypedArray'] = null;
737 mallocObj.typedArray = null;
Kevin Lubickcf118922020-05-28 14:43:38 -0400738}
739
740// This helper will free the given pointer unless the provided array is one
741// that was returned by CanvasKit.Malloc.
742function freeArraysThatAreNotMallocedByUsers(ptr, arr) {
Kevin Lubicke7b329e2020-06-05 15:58:01 -0400743 if (!arr['_ck']) {
Kevin Lubickcf118922020-05-28 14:43:38 -0400744 CanvasKit._free(ptr);
745 }
Kevin Lubick6aa38692020-06-01 11:25:47 -0400746}