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bsalomon682c2692015-05-22 14:01:46 -07001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrContextOptions_DEFINED
9#define GrContextOptions_DEFINED
10
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -040011#include "SkData.h"
bsalomon682c2692015-05-22 14:01:46 -070012#include "SkTypes.h"
csmartdalton008b9d82017-02-22 12:00:42 -070013#include "GrTypes.h"
Brian Osman195c05b2017-08-30 15:14:04 -040014#include "../private/GrTypesPriv.h"
bsalomon682c2692015-05-22 14:01:46 -070015
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -040016#include <vector>
17
Brian Osman51279982017-08-23 10:12:00 -040018class SkExecutor;
19
bsalomon682c2692015-05-22 14:01:46 -070020struct GrContextOptions {
Brian Salomon43f8bf02017-10-18 08:33:29 -040021 enum class Enable {
22 /** Forces an option to be disabled. */
23 kNo,
24 /** Forces an option to be enabled. */
25 kYes,
26 /**
27 * Uses Skia's default behavior, which may use runtime properties (e.g. driver version).
28 */
29 kDefault
30 };
31
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -040032 /**
33 * Abstract class which stores Skia data in a cache that persists between sessions. Currently,
34 * Skia stores compiled shader binaries (only when glProgramBinary / glGetProgramBinary are
35 * supported) when provided a persistent cache, but this may extend to other data in the future.
36 */
37 class PersistentCache {
38 public:
39 virtual ~PersistentCache() {}
40
41 /**
42 * Returns the data for the key if it exists in the cache, otherwise returns null.
43 */
44 virtual sk_sp<SkData> load(const SkData& key) = 0;
45
46 virtual void store(const SkData& key, const SkData& data) = 0;
47 };
48
Mike Kleinfc6c37b2016-09-27 09:34:10 -040049 GrContextOptions() {}
bsalomon682c2692015-05-22 14:01:46 -070050
bsalomon682c2692015-05-22 14:01:46 -070051 // Suppress prints for the GrContext.
bsalomon6b2552f2016-09-15 13:50:26 -070052 bool fSuppressPrints = false;
bsalomon4ee6bd82015-05-27 13:23:23 -070053
54 /** Overrides: These options override feature detection using backend API queries. These
55 overrides can only reduce the feature set or limits, never increase them beyond the
56 detected values. */
57
bsalomon6b2552f2016-09-15 13:50:26 -070058 int fMaxTextureSizeOverride = SK_MaxS32;
59
joshualitte5b74c62015-06-01 14:17:47 -070060 /** the threshold in bytes above which we will use a buffer mapping API to map vertex and index
61 buffers to CPU memory in order to update them. A value of -1 means the GrContext should
62 deduce the optimal value for this platform. */
bsalomon6b2552f2016-09-15 13:50:26 -070063 int fBufferMapThreshold = -1;
joshualitt83bc2292015-06-18 14:18:02 -070064
Brian Osman51279982017-08-23 10:12:00 -040065 /**
66 * Executor to handle threaded work within Ganesh. If this is nullptr, then all work will be
67 * done serially on the main thread. To have worker threads assist with various tasks, set this
68 * to a valid SkExecutor instance. Currently, used for software path rendering, but may be used
69 * for other tasks.
70 */
71 SkExecutor* fExecutor = nullptr;
72
joshualitt83bc2292015-06-18 14:18:02 -070073 /** some gpus have problems with partial writes of the rendertarget */
bsalomon6b2552f2016-09-15 13:50:26 -070074 bool fUseDrawInsteadOfPartialRenderTargetWrite = false;
bsalomon648c6962015-10-23 09:06:59 -070075
brianosman9a3fbf72016-06-09 13:11:08 -070076 /** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when
77 the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap
78 level and LOD control (ie desktop or ES3). */
bsalomon6b2552f2016-09-15 13:50:26 -070079 bool fDoManualMipmapping = false;
csmartdaltone0d36292016-07-29 08:14:20 -070080
81 /** Enable instanced rendering as long as all required functionality is supported by the HW.
82 Instanced rendering is still experimental at this point and disabled by default. */
bsalomon6b2552f2016-09-15 13:50:26 -070083 bool fEnableInstancedRendering = false;
84
bsalomon39ef7fb2016-09-21 11:16:05 -070085 /**
Brian Osmanb350ae22017-08-29 16:15:39 -040086 * Disables distance field rendering for paths. Distance field computation can be expensive,
87 * and yields no benefit if a path is not rendered multiple times with different transforms.
88 */
89 bool fDisableDistanceFieldPaths = false;
90
91 /**
bsalomon39ef7fb2016-09-21 11:16:05 -070092 * If true this allows path mask textures to be cached. This is only really useful if paths
93 * are commonly rendered at the same scale and fractional translation.
94 */
Brian Osman36dcd7f2017-09-27 15:31:29 -040095 bool fAllowPathMaskCaching = true;
bsalomon39ef7fb2016-09-21 11:16:05 -070096
97 /**
brianosman20471892016-12-02 06:43:32 -080098 * If true, sRGB support will not be enabled unless sRGB decoding can be disabled (via an
99 * extension). If mixed use of "legacy" mode and sRGB/color-correct mode is not required, this
100 * can be set to false, which will significantly expand the number of devices that qualify for
101 * sRGB support.
102 */
103 bool fRequireDecodeDisableForSRGB = true;
Brian Osman46da1cc2017-02-14 14:15:48 -0500104
105 /**
106 * If true, the GPU will not be used to perform YUV -> RGB conversion when generating
107 * textures from codec-backed images.
108 */
109 bool fDisableGpuYUVConversion = false;
csmartdalton008b9d82017-02-22 12:00:42 -0700110
111 /**
Brian Osman195c05b2017-08-30 15:14:04 -0400112 * The maximum size of cache textures used for Skia's Glyph cache.
113 */
114 float fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4;
115
116 /**
117 * Bugs on certain drivers cause stencil buffers to leak. This flag causes Skia to avoid
118 * allocating stencil buffers and use alternate rasterization paths, avoiding the leak.
119 */
120 bool fAvoidStencilBuffers = false;
121
Brian Salomon43f8bf02017-10-18 08:33:29 -0400122 /**
123 * Enables driver workaround to use draws instead of glClear. This only applies to
124 * kOpenGL_GrBackend.
125 */
126 Enable fUseDrawInsteadOfGLClear = Enable::kDefault;
127
Ethan Nicholasd1b2eec2017-11-01 15:45:43 -0400128 /**
129 * Cache in which to store compiled shader binaries between runs.
130 */
131 PersistentCache* fPersistentCache = nullptr;
132
Brian Osman195c05b2017-08-30 15:14:04 -0400133#if GR_TEST_UTILS
134 /**
135 * Private options that are only meant for testing within Skia's tools.
136 */
137
138 /**
139 * If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered
140 * by SkGpuDevice.
141 */
142 int fMaxTileSizeOverride = 0;
143
144 /**
145 * Prevents use of dual source blending, to test that all xfer modes work correctly without it.
146 */
147 bool fSuppressDualSourceBlending = false;
148
149 /**
csmartdalton008b9d82017-02-22 12:00:42 -0700150 * If true, the caps will never report driver support for path rendering.
151 */
152 bool fSuppressPathRendering = false;
153
154 /**
Jim Van Verthfbdc0802017-05-02 16:15:53 -0400155 * Render everything in wireframe
156 */
157 bool fWireframeMode = false;
158
159 /**
Brian Osman195c05b2017-08-30 15:14:04 -0400160 * Include or exclude specific GPU path renderers.
csmartdalton008b9d82017-02-22 12:00:42 -0700161 */
Brian Osman8b0f2652017-08-29 15:18:34 -0400162 GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kDefault;
Brian Salomon0b4d8aa2017-10-11 15:34:27 -0400163
164 /**
165 * Disables using multiple texture units to batch multiple images into a single draw on
166 * supported GPUs.
167 */
168 bool fDisableImageMultitexturing = false;
Brian Osman195c05b2017-08-30 15:14:04 -0400169#endif
bsalomon682c2692015-05-22 14:01:46 -0700170};
171
bsalomon682c2692015-05-22 14:01:46 -0700172#endif