Brian Osman | 1298bc4 | 2020-06-30 13:39:35 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2020 Google LLC |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "include/private/SkSLSampleUsage.h" |
| 9 | |
| 10 | #include "src/sksl/ir/SkSLBinaryExpression.h" |
| 11 | #include "src/sksl/ir/SkSLConstructor.h" |
| 12 | #include "src/sksl/ir/SkSLDoStatement.h" |
| 13 | #include "src/sksl/ir/SkSLExpression.h" |
| 14 | #include "src/sksl/ir/SkSLExpressionStatement.h" |
| 15 | #include "src/sksl/ir/SkSLFieldAccess.h" |
| 16 | #include "src/sksl/ir/SkSLForStatement.h" |
| 17 | #include "src/sksl/ir/SkSLFunctionCall.h" |
| 18 | #include "src/sksl/ir/SkSLIfStatement.h" |
| 19 | #include "src/sksl/ir/SkSLIndexExpression.h" |
| 20 | #include "src/sksl/ir/SkSLPostfixExpression.h" |
| 21 | #include "src/sksl/ir/SkSLPrefixExpression.h" |
| 22 | #include "src/sksl/ir/SkSLProgram.h" |
| 23 | #include "src/sksl/ir/SkSLReturnStatement.h" |
| 24 | #include "src/sksl/ir/SkSLSwitchStatement.h" |
| 25 | #include "src/sksl/ir/SkSLSwizzle.h" |
| 26 | #include "src/sksl/ir/SkSLTernaryExpression.h" |
| 27 | #include "src/sksl/ir/SkSLVarDeclarationsStatement.h" |
| 28 | #include "src/sksl/ir/SkSLVariable.h" |
| 29 | #include "src/sksl/ir/SkSLWhileStatement.h" |
| 30 | |
| 31 | namespace SkSL { |
| 32 | |
| 33 | SampleUsage SampleUsage::merge(const SampleUsage& other) { |
| 34 | if (other.fExplicitCoords) { fExplicitCoords = true; } |
| 35 | if (other.fPassThrough) { fPassThrough = true; } |
| 36 | if (other.fHasPerspective) { fHasPerspective = true; } |
| 37 | |
| 38 | if (other.fKind == Kind::kVariable) { |
| 39 | fKind = Kind::kVariable; |
| 40 | fExpression.clear(); |
| 41 | } else if (other.fKind == Kind::kUniform) { |
| 42 | if (fKind == Kind::kUniform) { |
| 43 | if (fExpression != other.fExpression) { |
| 44 | fKind = Kind::kVariable; |
| 45 | fExpression.clear(); |
| 46 | } else { |
| 47 | // Identical uniform expressions, so leave things as-is |
| 48 | } |
| 49 | } else if (fKind == Kind::kNone) { |
| 50 | fKind = Kind::kUniform; |
| 51 | fExpression = other.fExpression; |
| 52 | } else { |
| 53 | // We were already variable, so leave things as-is |
| 54 | SkASSERT(fKind == Kind::kVariable); |
| 55 | } |
| 56 | } else { |
| 57 | // other had no matrix information, so we're done |
| 58 | } |
| 59 | |
| 60 | return *this; |
| 61 | } |
| 62 | |
| 63 | std::string SampleUsage::constructor(std::string perspectiveExpression) const { |
| 64 | SkASSERT(this->hasMatrix() || perspectiveExpression.empty()); |
| 65 | if (perspectiveExpression.empty()) { |
| 66 | perspectiveExpression = fHasPerspective ? "true" : "false"; |
| 67 | } |
| 68 | |
| 69 | // Check for special cases where we can use our factories: |
| 70 | if (!this->hasMatrix()) { |
| 71 | if (fExplicitCoords && !fPassThrough) { |
| 72 | return "SkSL::SampleUsage::Explicit()"; |
| 73 | } else if (fPassThrough && !fExplicitCoords) { |
| 74 | return "SkSL::SampleUsage::PassThrough()"; |
| 75 | } |
| 76 | } |
| 77 | if (!fExplicitCoords && !fPassThrough) { |
| 78 | if (fKind == Kind::kVariable) { |
| 79 | return "SkSL::SampleUsage::VariableMatrix(" + perspectiveExpression + ")"; |
| 80 | } else if (fKind == Kind::kUniform) { |
| 81 | return "SkSL::SampleUsage::UniformMatrix(\"" + fExpression + "\", " + |
| 82 | perspectiveExpression + ")"; |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | // For more complex scenarios (mixed sampling), fall back to our universal constructor |
| 87 | std::string result = "SkSL::SampleUsage(SkSL::SampleUsage::Kind::"; |
| 88 | switch (fKind) { |
| 89 | case Kind::kNone: result += "kNone"; break; |
| 90 | case Kind::kUniform: result += "kUniform"; break; |
| 91 | case Kind::kVariable: result += "kVariable"; break; |
| 92 | } |
| 93 | result += ", \""; |
| 94 | result += fExpression; |
| 95 | result += "\", "; |
| 96 | result += perspectiveExpression; |
| 97 | result += ", "; |
| 98 | result += fExplicitCoords ? "true, " : "false, "; |
| 99 | result += fPassThrough ? "true)" : "false)"; |
| 100 | |
| 101 | return result; |
| 102 | } |
| 103 | |
| 104 | } // namespace |