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Robert Phillipsd095b9f2020-02-03 16:12:51 -05001/*
2 * Copyright 2020 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm/gm.h"
9#include "include/core/SkCanvas.h"
10#include "include/core/SkImage.h"
Adlai Holler4caa9352020-07-16 10:58:58 -040011#include "include/gpu/GrDirectContext.h"
Robert Phillipsb7bfbc22020-07-01 12:55:01 -040012#include "include/gpu/GrRecordingContext.h"
Robert Phillipsd095b9f2020-02-03 16:12:51 -050013#include "src/core/SkCompressedDataUtils.h"
14#include "src/gpu/GrCaps.h"
Robert Phillips95c250c2020-06-29 15:36:12 -040015#include "src/gpu/GrRecordingContextPriv.h"
Robert Phillipsd095b9f2020-02-03 16:12:51 -050016#include "src/image/SkImage_Base.h"
Robert Phillipsa84caa32020-07-28 09:57:26 -040017#include "src/image/SkImage_GpuBase.h"
Robert Phillipsd095b9f2020-02-03 16:12:51 -050018
19constexpr int kImgWidth = 16;
20constexpr int kImgHeight = 8;
21constexpr int kPad = 4;
22
23struct BC1Block {
24 uint16_t fColor0;
25 uint16_t fColor1;
26 uint32_t fIndices;
27};
28
29static int num_4x4_blocks(int size) {
30 return ((size + 3) & ~3) >> 2;
31}
32
33static uint16_t to565(SkColor col) {
34 int r5 = SkMulDiv255Round(31, SkColorGetR(col));
35 int g6 = SkMulDiv255Round(63, SkColorGetG(col));
36 int b5 = SkMulDiv255Round(31, SkColorGetB(col));
37
38 return (r5 << 11) | (g6 << 5) | b5;
39}
40
41// BC1 has per-block transparency. If, taken as ints,
42// fColor0 < fColor1 -> the block has transparency (& it is in color3)
43// fColor1 > fColor0 -> the block is opaque
44//
45// This method can create two blocks to test out BC1's behavior. If BC1
46// behaves as expected (i.e., w/ per-block transparency) then, for RGBA textures,
47// the transparent block(s) should appear as:
48// opaque black, medium grey, transparent black, white.
49// and the opaque block(s) should appear as:
50// opaque black, dark grey, light grey, white
51//
52// For RGB textures, however, the transparent block(s) should appear as:
53// opaque black, medium grey, _opaque_ black, white
54// and the opaque block(s) should appear as:
55// opaque black, dark grey, light grey, white.
56static void create_BC1_block(BC1Block* block, bool transparent) {
57 unsigned int byte;
58
59 if (transparent) {
60 block->fColor0 = to565(SK_ColorBLACK);
61 block->fColor1 = to565(SK_ColorWHITE);
62 SkASSERT(block->fColor0 <= block->fColor1); // this signals a transparent block
63 // opaque black (col0), medium grey (col2), transparent black (col3), white (col1).
64 byte = (0x0 << 0) | (0x2 << 2) | (0x3 << 4) | (0x1 << 6);
65 } else {
66 block->fColor0 = to565(SK_ColorWHITE);
67 block->fColor1 = to565(SK_ColorBLACK);
68 SkASSERT(block->fColor0 > block->fColor1); // this signals an opaque block
69 // opaque black (col1), dark grey (col3), light grey (col2), white (col0)
70 byte = (0x1 << 0) | (0x3 << 2) | (0x2 << 4) | (0x0 << 6);
71 }
72
73 block->fIndices = (byte << 24) | (byte << 16) | (byte << 8) | byte;
74}
75
76// This makes a 16x8 BC1 texture which has the top 4 rows be officially transparent
77// and the bottom 4 rows be officially opaque.
78static sk_sp<SkData> make_compressed_data() {
79 SkISize dim{ kImgWidth, kImgHeight };
80
81 size_t totalSize = SkCompressedDataSize(SkImage::CompressionType::kBC1_RGB8_UNORM, dim,
82 nullptr, false);
83
84 sk_sp<SkData> tmp = SkData::MakeUninitialized(totalSize);
85 BC1Block* dstBlocks = reinterpret_cast<BC1Block*>(tmp->writable_data());
86
87 BC1Block transBlock, opaqueBlock;
88 create_BC1_block(&transBlock, true);
89 create_BC1_block(&opaqueBlock, false);
90
91 int numXBlocks = num_4x4_blocks(kImgWidth);
92 int numYBlocks = num_4x4_blocks(kImgHeight);
93
94 for (int y = 0; y < numYBlocks; ++y) {
95 for (int x = 0; x < numXBlocks; ++x) {
96 dstBlocks[y*numXBlocks + x] = (y < numYBlocks/2) ? transBlock : opaqueBlock;
97 }
98 }
99
100 return tmp;
101}
102
Adlai Holler4caa9352020-07-16 10:58:58 -0400103static sk_sp<SkImage> data_to_img(GrDirectContext *direct, sk_sp<SkData> data,
Robert Phillipsd095b9f2020-02-03 16:12:51 -0500104 SkImage::CompressionType compression) {
Adlai Holler4caa9352020-07-16 10:58:58 -0400105 if (direct) {
106 return SkImage::MakeTextureFromCompressed(direct, std::move(data),
Robert Phillipsd095b9f2020-02-03 16:12:51 -0500107 kImgWidth,
108 kImgHeight,
109 compression,
Brian Salomon7e67dca2020-07-21 09:27:25 -0400110 GrMipmapped::kNo);
Robert Phillipsd095b9f2020-02-03 16:12:51 -0500111 } else {
112 return SkImage::MakeRasterFromCompressed(std::move(data),
113 kImgWidth,
114 kImgHeight,
115 compression);
116 }
117}
118
Robert Phillipsa84caa32020-07-28 09:57:26 -0400119static void draw_image(SkCanvas* canvas, sk_sp<SkImage> image, int x, int y) {
Robert Phillipsd095b9f2020-02-03 16:12:51 -0500120
121 bool isCompressed = false;
122 if (image && image->isTextureBacked()) {
Robert Phillipsa84caa32020-07-28 09:57:26 -0400123 GrRecordingContext* rContext = ((SkImage_GpuBase*) image.get())->context();
124 const GrCaps* caps = rContext->priv().caps();
Robert Phillipsd095b9f2020-02-03 16:12:51 -0500125
126 GrTextureProxy* proxy = as_IB(image)->peekProxy();
127 isCompressed = caps->isFormatCompressed(proxy->backendFormat());
128 }
129
130 canvas->drawImage(image, x, y);
131
132 if (!isCompressed) {
133 SkRect r = SkRect::MakeXYWH(x, y, kImgWidth, kImgHeight);
134 r.outset(1.0f, 1.0f);
135
136 SkPaint redStroke;
137 redStroke.setColor(SK_ColorRED);
138 redStroke.setStyle(SkPaint::kStroke_Style);
139 redStroke.setStrokeWidth(2.0f);
140
141 canvas->drawRect(r, redStroke);
142 }
143}
144
145namespace skiagm {
146
147// This GM draws the BC1 compressed texture filled with "make_compressed_data"s data twice.
148//
149// It is drawn once (on the top) as a kBC1_RGB8_UNORM texture and then again (on the bottom)
150// as a kBC1_RGBA8_UNORM texture.
151//
152// If BC1 behaves as expected we should see:
153//
154// RGB8 Black MidGrey Black* White ...
155// Black DrkGrey LtGrey White ...
156//
157// RGBA8 Black MidGrey Green+ White ...
158// Black DrkGrey LtGrey White ...
159//
160// * We expect this to be black bc the transparent black will be forced to opaque. If BC1 were
161// treating it as an opaque block then it would be LtGrey - not black.
162// + This is just the background showing through the transparent black
163class BC1TransparencyGM : public GM {
164public:
165 BC1TransparencyGM() {
166 this->setBGColor(SK_ColorGREEN);
167 }
168
169protected:
170
171 SkString onShortName() override {
172 return SkString("bc1_transparency");
173 }
174
175 SkISize onISize() override {
176 return SkISize::Make(kImgWidth + 2 * kPad, 2 * kImgHeight + 3 * kPad);
177 }
178
Robert Phillipsa84caa32020-07-28 09:57:26 -0400179 DrawResult onGpuSetup(GrDirectContext* dContext, SkString* errorMsg) override {
180 if (dContext && dContext->abandoned()) {
181 // This isn't a GpuGM so a null 'context' is okay but an abandoned context
182 // if forbidden.
183 return DrawResult::kSkip;
184 }
185
186 sk_sp<SkData> bc1Data = make_compressed_data();
187
188 fRGBImage = data_to_img(dContext, bc1Data, SkImage::CompressionType::kBC1_RGB8_UNORM);
189 fRGBAImage = data_to_img(dContext, std::move(bc1Data),
190 SkImage::CompressionType::kBC1_RGBA8_UNORM);
191 if (!fRGBImage || !fRGBAImage) {
192 *errorMsg = "Failed to create BC1 images.";
193 return DrawResult::kFail;
194 }
195
196 return DrawResult::kOk;
197 }
198
199 void onGpuTeardown() override {
200 fRGBImage = nullptr;
201 fRGBAImage = nullptr;
Robert Phillipsd095b9f2020-02-03 16:12:51 -0500202 }
203
204 void onDraw(SkCanvas* canvas) override {
Robert Phillipsa84caa32020-07-28 09:57:26 -0400205 draw_image(canvas, fRGBImage, kPad, kPad);
206 draw_image(canvas, fRGBAImage, kPad, 2 * kPad + kImgHeight);
Robert Phillipsd095b9f2020-02-03 16:12:51 -0500207 }
208
209private:
Robert Phillipsa84caa32020-07-28 09:57:26 -0400210 sk_sp<SkImage> fRGBImage;
211 sk_sp<SkImage> fRGBAImage;
Robert Phillipsd095b9f2020-02-03 16:12:51 -0500212
213 typedef GM INHERITED;
214};
215
216//////////////////////////////////////////////////////////////////////////////
217
218DEF_GM(return new BC1TransparencyGM;)
John Stilesa6841be2020-08-06 14:11:56 -0400219} // namespace skiagm