blob: 4126d259a4283e985ffc8ef21f10105b0adb4d00 [file] [log] [blame]
yangsu@google.combd3e3202011-07-13 22:05:00 +00001/*
2 Copyright 2011 Google Inc.
3
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
6 You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
15 */
16
17#include "GrGLInterface.h"
18
19#import <OpenGLES/ES1/gl.h>
20#import <OpenGLES/ES1/glext.h>
21
22#import <OpenGLES/ES2/gl.h>
23#import <OpenGLES/ES2/glext.h>
24
25void GrGLSetDefaultGLInterface() {
26 static GrGLInterface gDefaultInterface;
27 static bool gDefaultInterfaceInit;
28 if (!gDefaultInterfaceInit) {
29 gDefaultInterface.fNPOTRenderTargetSupport = kProbe_GrGLCapability;
30 gDefaultInterface.fMinRenderTargetHeight = kProbe_GrGLCapability;
31 gDefaultInterface.fMinRenderTargetWidth = kProbe_GrGLCapability;
32
33 gDefaultInterface.fActiveTexture = glActiveTexture;
34 gDefaultInterface.fAttachShader = glAttachShader;
35 gDefaultInterface.fBindAttribLocation = glBindAttribLocation;
36 gDefaultInterface.fBindBuffer = glBindBuffer;
37 gDefaultInterface.fBindTexture = glBindTexture;
38 gDefaultInterface.fBlendColor = glBlendColor;
39 gDefaultInterface.fBlendFunc = glBlendFunc;
40 gDefaultInterface.fBufferData = (GrGLBufferDataProc)glBufferData;
41 gDefaultInterface.fBufferSubData = (GrGLBufferSubDataProc)glBufferSubData;
42 gDefaultInterface.fClear = glClear;
43 gDefaultInterface.fClearColor = glClearColor;
44 gDefaultInterface.fClearStencil = glClearStencil;
45 gDefaultInterface.fClientActiveTexture = glClientActiveTexture;
46 gDefaultInterface.fColorMask = glColorMask;
47 gDefaultInterface.fColorPointer = glColorPointer;
48 gDefaultInterface.fColor4ub = glColor4ub;
49 gDefaultInterface.fCompileShader = glCompileShader;
50 gDefaultInterface.fCompressedTexImage2D = glCompressedTexImage2D;
51 gDefaultInterface.fCreateProgram = glCreateProgram;
52 gDefaultInterface.fCreateShader = glCreateShader;
53 gDefaultInterface.fCullFace = glCullFace;
54 gDefaultInterface.fDeleteBuffers = glDeleteBuffers;
55 gDefaultInterface.fDeleteProgram = glDeleteProgram;
56 gDefaultInterface.fDeleteShader = glDeleteShader;
57 gDefaultInterface.fDeleteTextures = glDeleteTextures;
58 gDefaultInterface.fDepthMask = glDepthMask;
59 gDefaultInterface.fDisable = glDisable;
60 gDefaultInterface.fDisableClientState = glDisableClientState;
61 gDefaultInterface.fDisableVertexAttribArray =
62 glDisableVertexAttribArray;
63 gDefaultInterface.fDrawArrays = glDrawArrays;
64 gDefaultInterface.fDrawElements = glDrawElements;
65 gDefaultInterface.fEnable = glEnable;
66 gDefaultInterface.fEnableClientState = glEnableClientState;
67 gDefaultInterface.fEnableVertexAttribArray = glEnableVertexAttribArray;
68 gDefaultInterface.fFrontFace = glFrontFace;
69 gDefaultInterface.fGenBuffers = glGenBuffers;
70 gDefaultInterface.fGetBufferParameteriv = glGetBufferParameteriv;
71 gDefaultInterface.fGetError = glGetError;
72 gDefaultInterface.fGetIntegerv = glGetIntegerv;
73 gDefaultInterface.fGetProgramInfoLog = glGetProgramInfoLog;
74 gDefaultInterface.fGetProgramiv = glGetProgramiv;
75 gDefaultInterface.fGetShaderInfoLog = glGetShaderInfoLog;
76 gDefaultInterface.fGetShaderiv = glGetShaderiv;
77 gDefaultInterface.fGetString = glGetString;
78 gDefaultInterface.fGenTextures = glGenTextures;
79 gDefaultInterface.fGetUniformLocation = glGetUniformLocation;
80 gDefaultInterface.fLineWidth = glLineWidth;
81 gDefaultInterface.fLinkProgram = glLinkProgram;
82 gDefaultInterface.fLoadMatrixf = glLoadMatrixf;
83 gDefaultInterface.fMatrixMode = glMatrixMode;
84 gDefaultInterface.fPointSize = glPointSize;
85 gDefaultInterface.fPixelStorei = glPixelStorei;
86 gDefaultInterface.fReadPixels = glReadPixels;
87 gDefaultInterface.fScissor = glScissor;
88 gDefaultInterface.fShadeModel = glShadeModel;
89 gDefaultInterface.fShaderSource = glShaderSource;
90 gDefaultInterface.fStencilFunc = glStencilFunc;
91 gDefaultInterface.fStencilFuncSeparate = glStencilFuncSeparate;
92 gDefaultInterface.fStencilMask = glStencilMask;
93 gDefaultInterface.fStencilMaskSeparate = glStencilMaskSeparate;
94 gDefaultInterface.fStencilOp = glStencilOp;
95 gDefaultInterface.fStencilOpSeparate = glStencilOpSeparate;
96 gDefaultInterface.fTexCoordPointer = glTexCoordPointer;
97 gDefaultInterface.fTexEnvi = glTexEnvi;
98 // mac uses GLenum for internalFormat param (non-standard)
99 // amounts to int vs. uint.
100 gDefaultInterface.fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
101 gDefaultInterface.fTexParameteri = glTexParameteri;
102 gDefaultInterface.fTexSubImage2D = glTexSubImage2D;
103 gDefaultInterface.fUniform1f = glUniform1f;
104 gDefaultInterface.fUniform1i = glUniform1i;
105 gDefaultInterface.fUniform1fv = glUniform1fv;
106 gDefaultInterface.fUniform1iv = glUniform1iv;
107 gDefaultInterface.fUniform2f = glUniform2f;
108 gDefaultInterface.fUniform2i = glUniform2i;
109 gDefaultInterface.fUniform2fv = glUniform2fv;
110 gDefaultInterface.fUniform2iv = glUniform2iv;
111 gDefaultInterface.fUniform3f = glUniform3f;
112 gDefaultInterface.fUniform3i = glUniform3i;
113 gDefaultInterface.fUniform3fv = glUniform3fv;
114 gDefaultInterface.fUniform3iv = glUniform3iv;
115 gDefaultInterface.fUniform4f = glUniform4f;
116 gDefaultInterface.fUniform4i = glUniform4i;
117 gDefaultInterface.fUniform4fv = glUniform4fv;
118 gDefaultInterface.fUniform4iv = glUniform4iv;
119 gDefaultInterface.fUniform4fv = glUniform4fv;
120 gDefaultInterface.fUniformMatrix2fv = glUniformMatrix2fv;
121 gDefaultInterface.fUniformMatrix3fv = glUniformMatrix3fv;
122 gDefaultInterface.fUniformMatrix4fv = glUniformMatrix4fv;
123 gDefaultInterface.fUseProgram = glUseProgram;
124 gDefaultInterface.fVertexAttrib4fv = glVertexAttrib4fv;
125 gDefaultInterface.fVertexAttribPointer = glVertexAttribPointer;
126 gDefaultInterface.fVertexPointer = glVertexPointer;
127 gDefaultInterface.fViewport = glViewport;
128
129 gDefaultInterface.fGenFramebuffers = glGenFramebuffers;
130 gDefaultInterface.fBindFramebuffer = glBindFramebuffer;
131 gDefaultInterface.fFramebufferTexture2D = glFramebufferTexture2D;
132 gDefaultInterface.fCheckFramebufferStatus = glCheckFramebufferStatus;
133 gDefaultInterface.fDeleteFramebuffers = glDeleteFramebuffers;
134 gDefaultInterface.fRenderbufferStorage = glRenderbufferStorage;
135 gDefaultInterface.fGenRenderbuffers = glGenRenderbuffers;
136 gDefaultInterface.fDeleteRenderbuffers = glDeleteRenderbuffers;
137 gDefaultInterface.fFramebufferRenderbuffer = glFramebufferRenderbuffer;
138 gDefaultInterface.fBindRenderbuffer = glBindRenderbuffer;
139
140#if GL_OES_mapbuffer
141 gDefaultInterface.fMapBuffer = glMapBufferOES;
142 gDefaultInterface.fUnmapBuffer = glUnmapBufferOES;
143#endif
144
145#if GL_APPLE_framebuffer_multisample
146 gDefaultInterface.fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE;
147 gDefaultInterface.fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE;
148#endif
149 gDefaultInterface.fBindFragDataLocationIndexed = NULL;
150
151 gDefaultInterface.fBindingsExported = kES2_GrGLBinding;
152
153 gDefaultInterfaceInit = true;
154 }
155 GrGLSetGLInterface(&gDefaultInterface);
156}