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Brian Osman088913a2019-12-19 15:44:56 -05001/*
2 * Copyright 2019 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Brian Osman62419612020-07-22 10:19:02 -04008#include "include/core/SkBitmap.h"
Brian Osmanf72dedd2020-01-08 13:19:58 -05009#include "include/core/SkCanvas.h"
Brian Osman92aac1e2020-08-05 16:48:58 -040010#include "include/core/SkColorFilter.h"
Brian Osman269b21c2020-08-06 12:15:53 -040011#include "include/core/SkData.h"
Brian Osmanf72dedd2020-01-08 13:19:58 -050012#include "include/core/SkPaint.h"
13#include "include/core/SkSurface.h"
Brian Osmanee426f22020-01-02 11:55:24 -050014#include "include/effects/SkRuntimeEffect.h"
Robert Phillips6d344c32020-07-06 10:56:46 -040015#include "include/gpu/GrDirectContext.h"
Brian Salomon5392c942021-03-30 16:14:37 -040016#include "src/core/SkColorSpacePriv.h"
Brian Osmand9bde072020-04-15 14:18:13 -040017#include "src/core/SkTLazy.h"
Brian Osman62419612020-07-22 10:19:02 -040018#include "src/gpu/GrColor.h"
Brian Osmancc3d2d22021-04-16 14:53:24 -040019#include "src/gpu/GrFragmentProcessor.h"
Brian Osman088913a2019-12-19 15:44:56 -050020#include "tests/Test.h"
21
Brian Osmanf72dedd2020-01-08 13:19:58 -050022#include <algorithm>
Brian Osman8e2ef022020-09-30 13:26:43 -040023#include <thread>
Brian Osmanf72dedd2020-01-08 13:19:58 -050024
John Stiles7ce17512021-01-12 18:39:02 -050025void test_invalid_effect(skiatest::Reporter* r, const char* src, const char* expected) {
26 auto [effect, errorText] = SkRuntimeEffect::Make(SkString(src));
27 REPORTER_ASSERT(r, !effect);
28 REPORTER_ASSERT(r, errorText.contains(expected),
29 "Expected error message to contain \"%s\". Actual message: \"%s\"",
30 expected, errorText.c_str());
31};
Brian Osman088913a2019-12-19 15:44:56 -050032
Brian Osman24c18522020-11-10 16:36:01 -050033#define EMPTY_MAIN "half4 main() { return half4(0); }"
34
John Stiles7ce17512021-01-12 18:39:02 -050035DEF_TEST(SkRuntimeEffectInvalid_FPOnly, r) {
Brian Osman088913a2019-12-19 15:44:56 -050036 // Features that are only allowed in .fp files (key, in uniform, ctype, when, tracked).
37 // Ensure that these fail, and the error messages contain the relevant keyword.
John Stiles7ce17512021-01-12 18:39:02 -050038 test_invalid_effect(r, "layout(key) in bool Input;" EMPTY_MAIN, "key");
39 test_invalid_effect(r, "in uniform float Input;" EMPTY_MAIN, "in uniform");
40 test_invalid_effect(r, "layout(ctype=SkRect) float4 Input;" EMPTY_MAIN, "ctype");
41 test_invalid_effect(r, "in bool Flag; "
42 "layout(when=Flag) uniform float Input;" EMPTY_MAIN, "when");
43 test_invalid_effect(r, "layout(tracked) uniform float Input;" EMPTY_MAIN, "tracked");
44}
Brian Osman088913a2019-12-19 15:44:56 -050045
John Stiles7ce17512021-01-12 18:39:02 -050046DEF_TEST(SkRuntimeEffectInvalid_LimitedUniformTypes, r) {
Brian Osmand18967c2021-04-01 09:56:07 -040047 // Runtime SkSL supports a limited set of uniform types. No bool, for example:
John Stiles7ce17512021-01-12 18:39:02 -050048 test_invalid_effect(r, "uniform bool b;" EMPTY_MAIN, "uniform");
John Stiles7ce17512021-01-12 18:39:02 -050049}
Brian Osman088913a2019-12-19 15:44:56 -050050
John Stiles7ce17512021-01-12 18:39:02 -050051DEF_TEST(SkRuntimeEffectInvalid_NoInVariables, r) {
Brian Osmana4b91692020-08-10 14:26:16 -040052 // 'in' variables aren't allowed at all:
John Stiles7ce17512021-01-12 18:39:02 -050053 test_invalid_effect(r, "in bool b;" EMPTY_MAIN, "'in'");
54 test_invalid_effect(r, "in float f;" EMPTY_MAIN, "'in'");
55 test_invalid_effect(r, "in float2 v;" EMPTY_MAIN, "'in'");
56 test_invalid_effect(r, "in half3x3 m;" EMPTY_MAIN, "'in'");
57}
Brian Osman8783b782020-01-06 11:13:45 -050058
John Stiles7ce17512021-01-12 18:39:02 -050059DEF_TEST(SkRuntimeEffectInvalid_UndefinedFunction, r) {
60 test_invalid_effect(r, "half4 missing(); half4 main() { return missing(); }",
61 "undefined function");
62}
Brian Osman182c92e2020-07-20 15:18:33 -040063
John Stiles7ce17512021-01-12 18:39:02 -050064DEF_TEST(SkRuntimeEffectInvalid_UndefinedMain, r) {
Brian Osman182c92e2020-07-20 15:18:33 -040065 // Shouldn't be possible to create an SkRuntimeEffect without "main"
John Stiles7ce17512021-01-12 18:39:02 -050066 test_invalid_effect(r, "", "main");
67}
Brian Osman82329002020-07-21 09:39:27 -040068
John Stiles7ce17512021-01-12 18:39:02 -050069DEF_TEST(SkRuntimeEffectInvalid_SkCapsDisallowed, r) {
Brian Osmanb06301e2020-11-06 11:45:36 -050070 // sk_Caps is an internal system. It should not be visible to runtime effects
John Stiles7ce17512021-01-12 18:39:02 -050071 test_invalid_effect(r, "half4 main() { return sk_Caps.integerSupport ? half4(1) : half4(0); }",
72 "unknown identifier 'sk_Caps'");
73}
Brian Osmanb06301e2020-11-06 11:45:36 -050074
Brian Osman92aac1e2020-08-05 16:48:58 -040075DEF_TEST(SkRuntimeEffectInvalidColorFilters, r) {
76 auto test = [r](const char* sksl) {
77 auto [effect, errorText] = SkRuntimeEffect::Make(SkString(sksl));
78 REPORTER_ASSERT(r, effect);
Brian Osman269b21c2020-08-06 12:15:53 -040079
Brian Osmana4b91692020-08-10 14:26:16 -040080 sk_sp<SkData> uniforms = SkData::MakeUninitialized(effect->uniformSize());
Brian Osman269b21c2020-08-06 12:15:53 -040081
Brian Osmana4b91692020-08-10 14:26:16 -040082 REPORTER_ASSERT(r, effect->makeShader(uniforms, nullptr, 0, nullptr, false));
83 REPORTER_ASSERT(r, !effect->makeColorFilter(uniforms));
Brian Osman92aac1e2020-08-05 16:48:58 -040084 };
85
86 // Runtime effects that use sample coords or sk_FragCoord are valid shaders,
87 // but not valid color filters
Brian Osman767f4442020-08-13 16:59:48 -040088 test("half4 main(float2 p) { return half2(p).xy01; }");
89 test("half4 main(float2 p) { return half2(sk_FragCoord.xy).xy01; }");
Brian Osman92aac1e2020-08-05 16:48:58 -040090}
91
Brian Osmanaf4e2332021-04-20 12:00:10 -040092DEF_TEST(SkRuntimeEffectForColorFilter, r) {
93 // Tests that the color filter factory rejects or accepts certain SkSL constructs
94 auto test_valid = [r](const char* sksl) {
95 auto [effect, errorText] = SkRuntimeEffect::MakeForColorFilter(SkString(sksl));
96 REPORTER_ASSERT(r, effect, errorText.c_str());
97 };
98
99 auto test_invalid = [r](const char* sksl, const char* expected) {
100 auto [effect, errorText] = SkRuntimeEffect::MakeForColorFilter(SkString(sksl));
101 REPORTER_ASSERT(r, !effect);
102 REPORTER_ASSERT(r,
103 errorText.contains(expected),
104 "Expected error message to contain \"%s\". Actual message: \"%s\"",
105 expected,
106 errorText.c_str());
107 };
108
109 // Color filters must use the 'half4 main(half4)' signature. Either color can be float4/vec4
110 test_valid("half4 main(half4 c) { return c; }");
111 test_valid("float4 main(half4 c) { return c; }");
112 test_valid("half4 main(float4 c) { return c; }");
113 test_valid("float4 main(float4 c) { return c; }");
114 test_valid("vec4 main(half4 c) { return c; }");
115 test_valid("half4 main(vec4 c) { return c; }");
116 test_valid("vec4 main(vec4 c) { return c; }");
117
118 // Invalid return types
119 test_invalid("void main(half4 c) {}", "'main' must return");
120 test_invalid("half3 main(half4 c) { return c.rgb; }", "'main' must return");
121
122 // Invalid argument types (some are valid as shaders, but not color filters)
123 test_invalid("half4 main() { return half4(1); }", "'main' parameter");
124 test_invalid("half4 main(float2 p) { return half4(1); }", "'main' parameter");
125 test_invalid("half4 main(float2 p, half4 c) { return c; }", "'main' parameter");
126
127 // sk_FragCoord should not be available
128 test_invalid("half4 main(half4 c) { return sk_FragCoord.xy01; }", "unknown identifier");
129
130 // Sampling a child shader requires that we pass explicit coords
131 test_valid("uniform shader child;"
132 "half4 main(half4 c) { return sample(child, c.rg); }");
133
134 test_invalid(
135 "uniform shader child;"
136 "half4 main(half4 c) { return sample(child); }",
137 "expected 2 arguments");
138 test_invalid(
139 "uniform shader child;"
140 "half4 main(half4 c) { return sample(child, float3x3(1)); }",
141 "expected 'float2'");
142}
143
144DEF_TEST(SkRuntimeEffectForShader, r) {
145 // Tests that the shader factory rejects or accepts certain SkSL constructs
146 auto test_valid = [r](const char* sksl) {
147 auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(sksl));
148 REPORTER_ASSERT(r, effect, errorText.c_str());
149 };
150
151 auto test_invalid = [r](const char* sksl, const char* expected) {
152 auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(sksl));
153 REPORTER_ASSERT(r, !effect);
154 REPORTER_ASSERT(r,
155 errorText.contains(expected),
156 "Expected error message to contain \"%s\". Actual message: \"%s\"",
157 expected,
158 errorText.c_str());
159 };
160
161 // Shaders must use either the 'half4 main(float2)' or 'half4 main(float2, half4)' signature
162 // Either color can be half4/float4/vec4, but the coords must be float2/vec2
163 test_valid("half4 main(float2 p) { return p.xyxy; }");
164 test_valid("float4 main(float2 p) { return p.xyxy; }");
165 test_valid("vec4 main(float2 p) { return p.xyxy; }");
166 test_valid("half4 main(vec2 p) { return p.xyxy; }");
167 test_valid("vec4 main(vec2 p) { return p.xyxy; }");
168 test_valid("half4 main(float2 p, half4 c) { return c; }");
169 test_valid("half4 main(float2 p, float4 c) { return c; }");
170 test_valid("half4 main(float2 p, vec4 c) { return c; }");
171 test_valid("float4 main(float2 p, half4 c) { return c; }");
172 test_valid("vec4 main(float2 p, half4 c) { return c; }");
173 test_valid("vec4 main(vec2 p, vec4 c) { return c; }");
174
175 // Invalid return types
176 test_invalid("void main(float2 p) {}", "'main' must return");
177 test_invalid("half3 main(float2 p) { return p.xy1; }", "'main' must return");
178
179 // Invalid argument types (some are valid as color filters, but not shaders)
180 test_invalid("half4 main() { return half4(1); }", "'main' parameter");
181 test_invalid("half4 main(half4 c) { return c; }", "'main' parameter");
182
183 // sk_FragCoord should be available
184 test_valid("half4 main(float2 p) { return sk_FragCoord.xy01; }");
185
186 // Sampling a child shader requires that we pass explicit coords
187 test_valid("uniform shader child;"
188 "half4 main(float2 p) { return sample(child, p); }");
189
190 test_invalid(
191 "uniform shader child;"
192 "half4 main(float2 p) { return sample(child); }",
193 "expected 2 arguments");
194 test_invalid(
195 "uniform shader child;"
196 "half4 main(float2 p) { return sample(child, float3x3(1)); }",
197 "expected 'float2'");
198}
199
Brian Osmanf72dedd2020-01-08 13:19:58 -0500200class TestEffect {
201public:
Brian Osman62419612020-07-22 10:19:02 -0400202 TestEffect(skiatest::Reporter* r, sk_sp<SkSurface> surface)
203 : fReporter(r), fSurface(std::move(surface)) {}
204
Brian Osman33316412020-11-06 10:42:51 -0500205 void build(const char* src) {
John Stiles1f19ce22021-02-11 17:40:03 -0500206 auto [effect, errorText] = SkRuntimeEffect::Make(SkString(src));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500207 if (!effect) {
Brian Osman62419612020-07-22 10:19:02 -0400208 REPORT_FAILURE(fReporter, "effect",
Brian Osmanf72dedd2020-01-08 13:19:58 -0500209 SkStringPrintf("Effect didn't compile: %s", errorText.c_str()));
210 return;
211 }
Brian Osmand9bde072020-04-15 14:18:13 -0400212 fBuilder.init(std::move(effect));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500213 }
214
Brian Osmana4b91692020-08-10 14:26:16 -0400215 SkRuntimeShaderBuilder::BuilderUniform uniform(const char* name) {
216 return fBuilder->uniform(name);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500217 }
Brian Osman62419612020-07-22 10:19:02 -0400218 SkRuntimeShaderBuilder::BuilderChild child(const char* name) {
219 return fBuilder->child(name);
220 }
Brian Osmanf72dedd2020-01-08 13:19:58 -0500221
Brian Osman62419612020-07-22 10:19:02 -0400222 using PreTestFn = std::function<void(SkCanvas*, SkPaint*)>;
223
224 void test(GrColor TL, GrColor TR, GrColor BL, GrColor BR,
225 PreTestFn preTestCallback = nullptr) {
Brian Osmand9bde072020-04-15 14:18:13 -0400226 auto shader = fBuilder->makeShader(nullptr, false);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500227 if (!shader) {
Brian Osman62419612020-07-22 10:19:02 -0400228 REPORT_FAILURE(fReporter, "shader", SkString("Effect didn't produce a shader"));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500229 return;
230 }
231
Brian Osman62419612020-07-22 10:19:02 -0400232 SkCanvas* canvas = fSurface->getCanvas();
Brian Osmanf72dedd2020-01-08 13:19:58 -0500233 SkPaint paint;
234 paint.setShader(std::move(shader));
235 paint.setBlendMode(SkBlendMode::kSrc);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500236
Brian Osman62419612020-07-22 10:19:02 -0400237 canvas->save();
238 if (preTestCallback) {
239 preTestCallback(canvas, &paint);
240 }
241 canvas->drawPaint(paint);
242 canvas->restore();
243
244 GrColor actual[4];
245 SkImageInfo info = fSurface->imageInfo();
246 if (!fSurface->readPixels(info, actual, info.minRowBytes(), 0, 0)) {
247 REPORT_FAILURE(fReporter, "readPixels", SkString("readPixels failed"));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500248 return;
249 }
250
Brian Osman62419612020-07-22 10:19:02 -0400251 GrColor expected[4] = {TL, TR, BL, BR};
John Stilesc1c3c6d2020-08-15 23:22:53 -0400252 if (0 != memcmp(actual, expected, sizeof(actual))) {
Brian Osman62419612020-07-22 10:19:02 -0400253 REPORT_FAILURE(fReporter, "Runtime effect didn't match expectations",
Brian Osmanf72dedd2020-01-08 13:19:58 -0500254 SkStringPrintf("\n"
255 "Expected: [ %08x %08x %08x %08x ]\n"
256 "Got : [ %08x %08x %08x %08x ]\n"
257 "SkSL:\n%s\n",
258 TL, TR, BL, BR, actual[0], actual[1], actual[2],
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400259 actual[3], fBuilder->effect()->source().c_str()));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500260 }
261 }
262
Brian Osman62419612020-07-22 10:19:02 -0400263 void test(GrColor expected, PreTestFn preTestCallback = nullptr) {
264 this->test(expected, expected, expected, expected, preTestCallback);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500265 }
266
267private:
Brian Osman62419612020-07-22 10:19:02 -0400268 skiatest::Reporter* fReporter;
269 sk_sp<SkSurface> fSurface;
Brian Osmand9bde072020-04-15 14:18:13 -0400270 SkTLazy<SkRuntimeShaderBuilder> fBuilder;
Brian Osmanf72dedd2020-01-08 13:19:58 -0500271};
272
Brian Osman62419612020-07-22 10:19:02 -0400273// Produces a 2x2 bitmap shader, with opaque colors:
274// [ Red, Green ]
275// [ Blue, White ]
276static sk_sp<SkShader> make_RGBW_shader() {
277 SkBitmap bmp;
278 bmp.allocPixels(SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType));
279 SkIRect topLeft = SkIRect::MakeWH(1, 1);
280 bmp.pixmap().erase(SK_ColorRED, topLeft);
281 bmp.pixmap().erase(SK_ColorGREEN, topLeft.makeOffset(1, 0));
282 bmp.pixmap().erase(SK_ColorBLUE, topLeft.makeOffset(0, 1));
283 bmp.pixmap().erase(SK_ColorWHITE, topLeft.makeOffset(1, 1));
Mike Reedb41bd152020-12-12 11:18:31 -0500284 return bmp.makeShader(SkSamplingOptions());
Brian Osman62419612020-07-22 10:19:02 -0400285}
286
Robert Phillipse94b4e12020-07-23 13:54:35 -0400287static void test_RuntimeEffect_Shaders(skiatest::Reporter* r, GrRecordingContext* rContext) {
Brian Osmanf72dedd2020-01-08 13:19:58 -0500288 SkImageInfo info = SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
Robert Phillipse94b4e12020-07-23 13:54:35 -0400289 sk_sp<SkSurface> surface = rContext
290 ? SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info)
291 : SkSurface::MakeRaster(info);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500292 REPORTER_ASSERT(r, surface);
Brian Osman62419612020-07-22 10:19:02 -0400293 TestEffect effect(r, surface);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500294
Brian Osman504032e2020-01-10 10:05:24 -0500295 using float4 = std::array<float, 4>;
Brian Osmand18967c2021-04-01 09:56:07 -0400296 using int4 = std::array<int, 4>;
Brian Osman504032e2020-01-10 10:05:24 -0500297
Brian Osman62419612020-07-22 10:19:02 -0400298 // Local coords
Brian Osman33316412020-11-06 10:42:51 -0500299 effect.build("half4 main(float2 p) { return half4(half2(p - 0.5), 0, 1); }");
Brian Osman62419612020-07-22 10:19:02 -0400300 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500301
Brian Osman62419612020-07-22 10:19:02 -0400302 // Use of a simple uniform. (Draw twice with two values to ensure it's updated).
Brian Osman33316412020-11-06 10:42:51 -0500303 effect.build("uniform float4 gColor; half4 main() { return half4(gColor); }");
Brian Osmana4b91692020-08-10 14:26:16 -0400304 effect.uniform("gColor") = float4{ 0.0f, 0.25f, 0.75f, 1.0f };
Brian Osman62419612020-07-22 10:19:02 -0400305 effect.test(0xFFBF4000);
Brian Osmana4b91692020-08-10 14:26:16 -0400306 effect.uniform("gColor") = float4{ 1.0f, 0.0f, 0.0f, 0.498f };
Brian Osman62419612020-07-22 10:19:02 -0400307 effect.test(0x7F00007F); // Tests that we clamp to valid premul
Michael Ludwig5e6b3cd2020-05-27 17:02:37 -0400308
Brian Osmand18967c2021-04-01 09:56:07 -0400309 // Same, with integer uniforms
310 effect.build("uniform int4 gColor; half4 main() { return half4(gColor) / 255.0; }");
311 effect.uniform("gColor") = int4{ 0x00, 0x40, 0xBF, 0xFF };
312 effect.test(0xFFBF4000);
313 effect.uniform("gColor") = int4{ 0xFF, 0x00, 0x00, 0x7F };
314 effect.test(0x7F00007F); // Tests that we clamp to valid premul
315
Brian Osman62419612020-07-22 10:19:02 -0400316 // Test sk_FragCoord (device coords). Rotate the canvas to be sure we're seeing device coords.
317 // Since the surface is 2x2, we should see (0,0), (1,0), (0,1), (1,1). Multiply by 0.498 to
318 // make sure we're not saturating unexpectedly.
Brian Osman33316412020-11-06 10:42:51 -0500319 effect.build("half4 main() { return half4(0.498 * (half2(sk_FragCoord.xy) - 0.5), 0, 1); }");
Brian Osman62419612020-07-22 10:19:02 -0400320 effect.test(0xFF000000, 0xFF00007F, 0xFF007F00, 0xFF007F7F,
321 [](SkCanvas* canvas, SkPaint*) { canvas->rotate(45.0f); });
Michael Ludwig22534f22020-05-27 17:25:33 -0400322
Brian Osman0acb5b52020-09-02 13:45:47 -0400323 // Runtime effects should use relaxed precision rules by default
Brian Osman33316412020-11-06 10:42:51 -0500324 effect.build("half4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
Brian Osman0acb5b52020-09-02 13:45:47 -0400325 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
326
Brian Osman33316412020-11-06 10:42:51 -0500327 // ... and support *returning* float4 (aka vec4), not just half4
328 effect.build("float4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
329 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
330 effect.build("vec4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
Brian Osmanf1319c32020-10-13 09:34:23 -0400331 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
332
Brian Osmanb4ce9442020-11-11 09:18:02 -0500333 // Mutating coords should work. (skbug.com/10918)
334 effect.build("vec4 main(vec2 p) { p -= 0.5; return vec4(p, 0, 1); }");
335 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
336 effect.build("void moveCoords(inout vec2 p) { p -= 0.5; }"
337 "vec4 main(vec2 p) { moveCoords(p); return vec4(p, 0, 1); }");
338 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
339
Brian Osmanb5f0f522020-07-23 13:28:14 -0400340 //
341 // Sampling children
342 //
343
Brian Osman62419612020-07-22 10:19:02 -0400344 // Sampling a null child should return the paint color
Brian Osman33316412020-11-06 10:42:51 -0500345 effect.build("uniform shader child;"
346 "half4 main() { return sample(child); }");
Brian Osman62419612020-07-22 10:19:02 -0400347 effect.child("child") = nullptr;
348 effect.test(0xFF00FFFF,
349 [](SkCanvas*, SkPaint* paint) { paint->setColor4f({1.0f, 1.0f, 0.0f, 1.0f}); });
350
351 sk_sp<SkShader> rgbwShader = make_RGBW_shader();
352
353 // Sampling a simple child at our coordinates (implicitly)
Brian Osman33316412020-11-06 10:42:51 -0500354 effect.build("uniform shader child;"
355 "half4 main() { return sample(child); }");
Brian Osman62419612020-07-22 10:19:02 -0400356 effect.child("child") = rgbwShader;
357 effect.test(0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 0xFFFFFFFF);
358
359 // Sampling with explicit coordinates (reflecting about the diagonal)
Brian Osman33316412020-11-06 10:42:51 -0500360 effect.build("uniform shader child;"
361 "half4 main(float2 p) { return sample(child, p.yx); }");
Brian Osman62419612020-07-22 10:19:02 -0400362 effect.child("child") = rgbwShader;
363 effect.test(0xFF0000FF, 0xFFFF0000, 0xFF00FF00, 0xFFFFFFFF);
364
365 // Sampling with a matrix (again, reflecting about the diagonal)
Brian Osman33316412020-11-06 10:42:51 -0500366 effect.build("uniform shader child;"
367 "half4 main() { return sample(child, float3x3(0, 1, 0, 1, 0, 0, 0, 0, 1)); }");
Brian Osman62419612020-07-22 10:19:02 -0400368 effect.child("child") = rgbwShader;
369 effect.test(0xFF0000FF, 0xFFFF0000, 0xFF00FF00, 0xFFFFFFFF);
Brian Osmanb5f0f522020-07-23 13:28:14 -0400370
371 //
372 // Helper functions
373 //
374
375 // Test case for inlining in the pipeline-stage and fragment-shader passes (skbug.com/10526):
Brian Osman33316412020-11-06 10:42:51 -0500376 effect.build("float2 helper(float2 x) { return x + 1; }"
377 "half4 main(float2 p) { float2 v = helper(p); return half4(half2(v), 0, 1); }");
Brian Osmanb5f0f522020-07-23 13:28:14 -0400378 effect.test(0xFF00FFFF);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500379}
380
381DEF_TEST(SkRuntimeEffectSimple, r) {
382 test_RuntimeEffect_Shaders(r, nullptr);
383}
384
385DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeEffectSimple_GPU, r, ctxInfo) {
Robert Phillips6d344c32020-07-06 10:56:46 -0400386 test_RuntimeEffect_Shaders(r, ctxInfo.directContext());
Brian Osmanf72dedd2020-01-08 13:19:58 -0500387}
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400388
389DEF_TEST(SkRuntimeShaderBuilderReuse, r) {
390 const char* kSource = R"(
391 uniform half x;
392 half4 main() { return half4(x); }
393 )";
394
John Stiles1f19ce22021-02-11 17:40:03 -0500395 sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::Make(SkString(kSource)).effect;
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400396 REPORTER_ASSERT(r, effect);
397
398 // Test passes if this sequence doesn't assert. skbug.com/10667
399 SkRuntimeShaderBuilder b(std::move(effect));
400 b.uniform("x") = 0.0f;
401 auto shader_0 = b.makeShader(nullptr, false);
402
403 b.uniform("x") = 1.0f;
404 auto shader_1 = b.makeShader(nullptr, true);
405}
Brian Osman8e2ef022020-09-30 13:26:43 -0400406
Derek Sollenberger9e1cedd2021-01-14 08:30:52 -0500407DEF_TEST(SkRuntimeShaderBuilderSetUniforms, r) {
408 const char* kSource = R"(
409 uniform half x;
410 uniform vec2 offset;
411 half4 main() { return half4(x); }
412 )";
413
John Stiles1f19ce22021-02-11 17:40:03 -0500414 sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::Make(SkString(kSource)).effect;
Derek Sollenberger9e1cedd2021-01-14 08:30:52 -0500415 REPORTER_ASSERT(r, effect);
416
417 SkRuntimeShaderBuilder b(std::move(effect));
418
419 // Test passes if this sequence doesn't assert.
420 float x = 1.0f;
421 REPORTER_ASSERT(r, b.uniform("x").set(&x, 1));
422
423 // add extra value to ensure that set doesn't try to use sizeof(array)
424 float origin[] = { 2.0f, 3.0f, 4.0f };
425 REPORTER_ASSERT(r, b.uniform("offset").set<float>(origin, 2));
426
427#ifndef SK_DEBUG
428 REPORTER_ASSERT(r, !b.uniform("offset").set<float>(origin, 1));
429 REPORTER_ASSERT(r, !b.uniform("offset").set<float>(origin, 3));
430#endif
431
432
433 auto shader = b.makeShader(nullptr, false);
434}
435
Brian Osman8e2ef022020-09-30 13:26:43 -0400436DEF_TEST(SkRuntimeEffectThreaded, r) {
437 // SkRuntimeEffect uses a single compiler instance, but it's mutex locked.
438 // This tests that we can safely use it from more than one thread, and also
439 // that programs don't refer to shared structures owned by the compiler.
440 // skbug.com/10589
441 static constexpr char kSource[] = "half4 main() { return sk_FragCoord.xyxy; }";
442
443 std::thread threads[16];
444 for (auto& thread : threads) {
445 thread = std::thread([r]() {
446 auto [effect, error] = SkRuntimeEffect::Make(SkString(kSource));
447 REPORTER_ASSERT(r, effect);
448 });
449 }
450
451 for (auto& thread : threads) {
452 thread.join();
453 }
454}
Mike Klein827f8c02021-02-06 09:13:01 -0600455
456DEF_TEST(SkRuntimeColorFilterSingleColor, r) {
457 // Test runtime colorfilters support filterColor4f().
458 auto [effect, err] = SkRuntimeEffect::Make(SkString{
459 "uniform shader input; half4 main() { half4 c = sample(input); return c*c; }"});
460 REPORTER_ASSERT(r, effect);
461 REPORTER_ASSERT(r, err.isEmpty());
462
463 sk_sp<SkColorFilter> input = nullptr;
464 sk_sp<SkColorFilter> cf = effect->makeColorFilter(SkData::MakeEmpty(), &input, 1);
465 REPORTER_ASSERT(r, cf);
466
467 SkColor4f c = cf->filterColor4f({0.25, 0.5, 0.75, 1.0},
468 sk_srgb_singleton(), sk_srgb_singleton());
469 REPORTER_ASSERT(r, c.fR == 0.0625f);
470 REPORTER_ASSERT(r, c.fG == 0.25f);
471 REPORTER_ASSERT(r, c.fB == 0.5625f);
472 REPORTER_ASSERT(r, c.fA == 1.0f);
473}
Brian Osman8e756f32021-02-10 10:19:27 -0500474
475static void test_RuntimeEffectStructNameReuse(skiatest::Reporter* r, GrRecordingContext* rContext) {
476 // Test that two different runtime effects can reuse struct names in a single paint operation
477 auto [childEffect, err] = SkRuntimeEffect::Make(SkString(
478 "uniform shader paint;"
479 "struct S { half4 rgba; };"
480 "void process(inout S s) { s.rgba.rgb *= 0.5; }"
481 "half4 main() { S s; s.rgba = sample(paint); process(s); return s.rgba; }"
482 ));
483 REPORTER_ASSERT(r, childEffect, "%s\n", err.c_str());
484 sk_sp<SkShader> nullChild = nullptr;
485 sk_sp<SkShader> child = childEffect->makeShader(/*uniforms=*/nullptr, &nullChild,
486 /*childCount=*/1, /*localMatrix=*/nullptr,
487 /*isOpaque=*/false);
488
489 SkImageInfo info = SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
490 sk_sp<SkSurface> surface = rContext
491 ? SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info)
492 : SkSurface::MakeRaster(info);
493 REPORTER_ASSERT(r, surface);
494
495 TestEffect effect(r, surface);
496 effect.build(
497 "uniform shader child;"
498 "struct S { float2 coord; };"
499 "void process(inout S s) { s.coord = s.coord.yx; }"
500 "half4 main(float2 p) { S s; s.coord = p; process(s); return sample(child, s.coord); "
501 "}");
502 effect.child("child") = child;
503 effect.test(0xFF00407F, [](SkCanvas*, SkPaint* paint) {
504 paint->setColor4f({0.99608f, 0.50196f, 0.0f, 1.0f});
505 });
506}
507
508DEF_TEST(SkRuntimeStructNameReuse, r) {
509 test_RuntimeEffectStructNameReuse(r, nullptr);
510}
511
512DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeStructNameReuse_GPU, r, ctxInfo) {
513 test_RuntimeEffectStructNameReuse(r, ctxInfo.directContext());
514}
Mike Kleine0d9b862021-02-16 12:00:29 -0600515
516DEF_TEST(SkRuntimeColorFilterFlags, r) {
517 { // Here's a non-trivial filter that doesn't change alpha.
518 auto [effect, err] = SkRuntimeEffect::Make(SkString{
Brian Osmancdee1202021-04-14 09:36:49 -0400519 "half4 main(half4 color) { return color + half4(1,1,1,0); }"});
Mike Kleine0d9b862021-02-16 12:00:29 -0600520 REPORTER_ASSERT(r, effect && err.isEmpty());
Brian Osmancdee1202021-04-14 09:36:49 -0400521 sk_sp<SkColorFilter> filter = effect->makeColorFilter(SkData::MakeEmpty());
Mike Kleine0d9b862021-02-16 12:00:29 -0600522 REPORTER_ASSERT(r, filter && filter->isAlphaUnchanged());
523 }
524
525 { // Here's one that definitely changes alpha.
526 auto [effect, err] = SkRuntimeEffect::Make(SkString{
Brian Osmancdee1202021-04-14 09:36:49 -0400527 "half4 main(half4 color) { return color + half4(0,0,0,4); }"});
Mike Kleine0d9b862021-02-16 12:00:29 -0600528 REPORTER_ASSERT(r, effect && err.isEmpty());
Brian Osmancdee1202021-04-14 09:36:49 -0400529 sk_sp<SkColorFilter> filter = effect->makeColorFilter(SkData::MakeEmpty());
Mike Kleine0d9b862021-02-16 12:00:29 -0600530 REPORTER_ASSERT(r, filter && !filter->isAlphaUnchanged());
531 }
532}
Brian Osmancc3d2d22021-04-16 14:53:24 -0400533
534DEF_TEST(SkRuntimeShaderSampleUsage, r) {
535 auto test = [&](const char* src, bool expectExplicit) {
536 auto [effect, err] =
537 SkRuntimeEffect::MakeForShader(SkStringPrintf("uniform shader child; %s", src));
538 REPORTER_ASSERT(r, effect);
539
540 auto child = GrFragmentProcessor::MakeColor({ 1, 1, 1, 1 });
541 auto fp = effect->makeFP(nullptr, &child, 1);
542 REPORTER_ASSERT(r, fp);
543
544 REPORTER_ASSERT(r, fp->childProcessor(0)->isSampledWithExplicitCoords() == expectExplicit);
545 };
546
547 // This test verifies that we detect calls to sample where the coords are the same as those
548 // passed to main. In those cases, it's safe to turn the "explicit" sampling into "passthrough"
549 // sampling. This optimization is implemented very conservatively.
550
551 // Cases where our optimization is valid, and works:
552
553 // Direct use of passed-in coords
554 test("half4 main(float2 xy) { return sample(child, xy); }", false);
555 // Sample with passed-in coords, read (but don't write) sample coords elsewhere
556 test("half4 main(float2 xy) { return sample(child, xy) + sin(xy.x); }", false);
557
558 // Cases where our optimization is not valid, and does not happen:
559
560 // Sampling with values completely unrelated to passed-in coords
561 test("half4 main(float2 xy) { return sample(child, float2(0, 0)); }", true);
562 // Use of expression involving passed in coords
563 test("half4 main(float2 xy) { return sample(child, xy * 0.5); }", true);
564 // Use of coords after modification
565 test("half4 main(float2 xy) { xy *= 2; return sample(child, xy); }", true);
566 // Use of coords after modification via out-param call
567 test("void adjust(inout float2 xy) { xy *= 2; }"
568 "half4 main(float2 xy) { adjust(xy); return sample(child, xy); }", true);
569
570 // There should (must) not be any false-positive cases. There are false-negatives.
571 // In all of these cases, our optimization would be valid, but does not happen:
572
573 // Direct use of passed-in coords, modified after use
574 test("half4 main(float2 xy) { half4 c = sample(child, xy); xy *= 2; return c; }", true);
575 // Passed-in coords copied to a temp variable
576 test("half4 main(float2 xy) { float2 p = xy; return sample(child, p); }", true);
577 // Use of coords passed to helper function
578 test("half4 helper(float2 xy) { return sample(child, xy); }"
579 "half4 main(float2 xy) { return helper(xy); }", true);
580}