Brian Osman | 7c979f5 | 2019-02-12 13:27:51 -0500 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2019 Google LLC |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef SkParticleEffect_DEFINED |
| 9 | #define SkParticleEffect_DEFINED |
| 10 | |
Brian Osman | d46cb97 | 2019-09-12 16:25:52 -0400 | [diff] [blame] | 11 | #include "include/core/SkColor.h" |
| 12 | #include "include/core/SkPoint.h" |
Mike Klein | c0bd9f9 | 2019-04-23 12:05:21 -0500 | [diff] [blame] | 13 | #include "include/core/SkRefCnt.h" |
Brian Osman | fe49163 | 2019-07-25 15:14:50 -0400 | [diff] [blame] | 14 | #include "include/core/SkString.h" |
Mike Klein | c0bd9f9 | 2019-04-23 12:05:21 -0500 | [diff] [blame] | 15 | #include "include/private/SkTArray.h" |
Brian Osman | fe49163 | 2019-07-25 15:14:50 -0400 | [diff] [blame] | 16 | #include "include/private/SkTemplates.h" |
Mike Klein | c0bd9f9 | 2019-04-23 12:05:21 -0500 | [diff] [blame] | 17 | #include "include/utils/SkRandom.h" |
Brian Osman | fe49163 | 2019-07-25 15:14:50 -0400 | [diff] [blame] | 18 | #include "modules/particles/include/SkParticleData.h" |
Ethan Nicholas | b962eff | 2020-01-23 16:49:41 -0500 | [diff] [blame] | 19 | #include "src/sksl/SkSLInterpreter.h" |
Brian Osman | fe49163 | 2019-07-25 15:14:50 -0400 | [diff] [blame] | 20 | |
| 21 | #include <memory> |
Brian Osman | 7c979f5 | 2019-02-12 13:27:51 -0500 | [diff] [blame] | 22 | |
Brian Osman | 7c979f5 | 2019-02-12 13:27:51 -0500 | [diff] [blame] | 23 | class SkCanvas; |
Brian Osman | 2aa85df | 2019-08-30 10:59:47 -0400 | [diff] [blame] | 24 | class SkFieldVisitor; |
| 25 | class SkParticleBinding; |
Brian Osman | 543d2e2 | 2019-02-15 14:29:38 -0500 | [diff] [blame] | 26 | class SkParticleDrawable; |
Brian Osman | fe49163 | 2019-07-25 15:14:50 -0400 | [diff] [blame] | 27 | class SkParticleExternalValue; |
| 28 | |
Ethan Nicholas | b962eff | 2020-01-23 16:49:41 -0500 | [diff] [blame] | 29 | static constexpr int INTERPRETER_WIDTH = 8; |
| 30 | |
Brian Osman | d12f278 | 2019-11-27 10:34:18 -0500 | [diff] [blame] | 31 | namespace skresources { |
| 32 | class ResourceProvider; |
| 33 | } |
| 34 | |
Brian Osman | fe49163 | 2019-07-25 15:14:50 -0400 | [diff] [blame] | 35 | namespace SkSL { |
Brian Osman | 9b8b455 | 2019-09-30 13:23:14 -0400 | [diff] [blame] | 36 | class ByteCode; |
Brian Osman | fe49163 | 2019-07-25 15:14:50 -0400 | [diff] [blame] | 37 | } |
| 38 | |
Brian Osman | 7c979f5 | 2019-02-12 13:27:51 -0500 | [diff] [blame] | 39 | class SkParticleEffectParams : public SkRefCnt { |
| 40 | public: |
Brian Osman | fe49163 | 2019-07-25 15:14:50 -0400 | [diff] [blame] | 41 | SkParticleEffectParams(); |
| 42 | |
Brian Osman | d46cb97 | 2019-09-12 16:25:52 -0400 | [diff] [blame] | 43 | // Maximum number of particles per instance of the effect |
| 44 | int fMaxCount; |
Brian Osman | 7c979f5 | 2019-02-12 13:27:51 -0500 | [diff] [blame] | 45 | |
Brian Osman | 3da607e | 2019-07-26 15:11:46 -0400 | [diff] [blame] | 46 | // What is drawn for each particle? (Image, shape, sprite sheet, etc.) |
| 47 | // See SkParticleDrawable::Make* |
Brian Osman | 543d2e2 | 2019-02-15 14:29:38 -0500 | [diff] [blame] | 48 | sk_sp<SkParticleDrawable> fDrawable; |
Brian Osman | 7c979f5 | 2019-02-12 13:27:51 -0500 | [diff] [blame] | 49 | |
Brian Osman | d46cb97 | 2019-09-12 16:25:52 -0400 | [diff] [blame] | 50 | // Particle behavior is driven by two chunks of SkSL code. Effect functions are defined in |
| 51 | // fEffectCode, and get a mutable Effect struct: |
Brian Osman | 3da607e | 2019-07-26 15:11:46 -0400 | [diff] [blame] | 52 | // |
Brian Osman | d46cb97 | 2019-09-12 16:25:52 -0400 | [diff] [blame] | 53 | // struct Effect { |
Brian Osman | d1846d8 | 2019-09-17 13:32:32 -0400 | [diff] [blame] | 54 | // float age; // Normalized age of the effect |
| 55 | // float lifetime; // Effect's duration, in seconds - script should set this in effectSpawn |
| 56 | // int loop; // Number of loops that have elapsed (0 on initial spawn) |
| 57 | // float rate; // Rate to generate new particles (particles / second) |
| 58 | // int burst; // Number of particles to emit in a single update |
| 59 | // // Set during spawn to emit that many at once on each loop |
Brian Osman | d46cb97 | 2019-09-12 16:25:52 -0400 | [diff] [blame] | 60 | // |
| 61 | // // Everything below this line controls the state of the effect, which is also the |
| 62 | // // default values for new particles. |
| 63 | // float2 pos = { 0, 0 }; // Local position |
Brian Osman | 3da607e | 2019-07-26 15:11:46 -0400 | [diff] [blame] | 64 | // float2 dir = { 0, -1 }; // Heading. Should be a normalized vector. |
| 65 | // float scale = 1; // Size, normalized relative to the drawable's native size |
| 66 | // float2 vel = { 0, 0 }; // Linear velocity, in (units / second) |
| 67 | // float spin = 0; // Angular velocity, in (radians / second) |
| 68 | // float4 color = { 1, 1, 1, 1 }; // RGBA color |
| 69 | // float frame = 0; // Normalized sprite index for multi-frame drawables |
| 70 | // }; |
| 71 | // |
Brian Osman | d46cb97 | 2019-09-12 16:25:52 -0400 | [diff] [blame] | 72 | // Particle functions are defined in fParticleCode, and get a mutable Particle struct, as well |
| 73 | // as a uniform copy of the current Effect, named 'effect'. |
Brian Osman | 3da607e | 2019-07-26 15:11:46 -0400 | [diff] [blame] | 74 | // |
Brian Osman | d46cb97 | 2019-09-12 16:25:52 -0400 | [diff] [blame] | 75 | // struct Particle { |
| 76 | // float age; |
| 77 | // float lifetime; |
| 78 | // float2 pos; |
| 79 | // float2 dir; |
| 80 | // float scale; |
| 81 | // float2 vel; |
| 82 | // float spin; |
| 83 | // float4 color; |
| 84 | // float frame; |
| 85 | // }; |
| 86 | // |
| 87 | // All functions have access to a global variable named 'rand'. Every read of 'rand' returns a |
| 88 | // random floating point value in [0, 1). For particle functions, the state is rewound after |
| 89 | // each update, so calls to 'rand' will return consistent values from one update to the next. |
| 90 | // |
| 91 | // Finally, there is one global uniform values available, 'dt'. This is a floating point |
| 92 | // number of seconds that have elapsed since the last update. |
| 93 | // |
| 94 | // Effect code should define two functions: |
| 95 | // |
| 96 | // 'void effectSpawn(inout Effect e)' is called when an instance of the effect is first |
| 97 | // created, and again at every loop point (if the effect is played with the looping flag). |
| 98 | // |
| 99 | // 'void effectUpdate(inout Effect e)' is called once per update to adjust properties of the |
| 100 | // effect (ie emitter). |
| 101 | // |
| 102 | // Particle code should also define two functions: |
Brian Osman | 3da607e | 2019-07-26 15:11:46 -0400 | [diff] [blame] | 103 | // |
| 104 | // 'void spawn(inout Particle p)' is called once for each particle when it is first created, |
| 105 | // to set initial values. At a minimum, this should set 'lifetime' to the number of seconds |
Brian Osman | d1846d8 | 2019-09-17 13:32:32 -0400 | [diff] [blame] | 106 | // that the particle will exist. Other parameters will get default values from the effect. |
Brian Osman | 3da607e | 2019-07-26 15:11:46 -0400 | [diff] [blame] | 107 | // |
| 108 | // 'void update(inout Particle p)' is called for each particle on every call to the running |
| 109 | // SkParticleEffect's update() method. It can animate any of the particle's values. Note that |
| 110 | // the 'lifetime' field has a different meaning in 'update', and should not be used or changed. |
Brian Osman | d46cb97 | 2019-09-12 16:25:52 -0400 | [diff] [blame] | 111 | |
| 112 | SkString fEffectCode; |
| 113 | SkString fParticleCode; |
Brian Osman | fe49163 | 2019-07-25 15:14:50 -0400 | [diff] [blame] | 114 | |
Brian Osman | 3da607e | 2019-07-26 15:11:46 -0400 | [diff] [blame] | 115 | // External objects accessible by the effect's SkSL code. Each binding is a name and particular |
| 116 | // kind of object. See SkParticleBinding::Make* for details. |
Brian Osman | fe49163 | 2019-07-25 15:14:50 -0400 | [diff] [blame] | 117 | SkTArray<sk_sp<SkParticleBinding>> fBindings; |
Brian Osman | 7c979f5 | 2019-02-12 13:27:51 -0500 | [diff] [blame] | 118 | |
| 119 | void visitFields(SkFieldVisitor* v); |
Brian Osman | fe49163 | 2019-07-25 15:14:50 -0400 | [diff] [blame] | 120 | |
Brian Osman | 9dac0d8 | 2019-12-02 16:52:51 -0500 | [diff] [blame] | 121 | // Load/compute cached resources |
| 122 | void prepare(const skresources::ResourceProvider*); |
| 123 | |
Brian Osman | fe49163 | 2019-07-25 15:14:50 -0400 | [diff] [blame] | 124 | private: |
| 125 | friend class SkParticleEffect; |
| 126 | |
| 127 | // Cached |
Ethan Nicholas | b962eff | 2020-01-23 16:49:41 -0500 | [diff] [blame] | 128 | template<int width> |
Brian Osman | d46cb97 | 2019-09-12 16:25:52 -0400 | [diff] [blame] | 129 | struct Program { |
Ethan Nicholas | b962eff | 2020-01-23 16:49:41 -0500 | [diff] [blame] | 130 | std::unique_ptr<SkSL::Interpreter<width>> fInterpreter; |
Brian Osman | d46cb97 | 2019-09-12 16:25:52 -0400 | [diff] [blame] | 131 | SkTArray<std::unique_ptr<SkParticleExternalValue>> fExternalValues; |
| 132 | }; |
| 133 | |
Ethan Nicholas | b962eff | 2020-01-23 16:49:41 -0500 | [diff] [blame] | 134 | // for performance it would be better to run this with a Program<1>, but for code-size reasons |
| 135 | // we stick to INTERPRETER_WIDTH |
| 136 | Program<INTERPRETER_WIDTH> fEffectProgram; |
| 137 | Program<INTERPRETER_WIDTH> fParticleProgram; |
Brian Osman | 7c979f5 | 2019-02-12 13:27:51 -0500 | [diff] [blame] | 138 | }; |
| 139 | |
| 140 | class SkParticleEffect : public SkRefCnt { |
| 141 | public: |
Brian Osman | 9dac0d8 | 2019-12-02 16:52:51 -0500 | [diff] [blame] | 142 | SkParticleEffect(sk_sp<SkParticleEffectParams> params, const SkRandom& random); |
Brian Osman | 7c979f5 | 2019-02-12 13:27:51 -0500 | [diff] [blame] | 143 | |
Brian Osman | 9a8b846 | 2019-09-19 10:06:36 -0400 | [diff] [blame] | 144 | // Start playing this effect, specifying initial values for the emitter's properties |
| 145 | void start(double now, bool looping, SkPoint position, SkVector heading, float scale, |
Brian Osman | 559ffe4 | 2019-09-25 11:24:50 -0400 | [diff] [blame] | 146 | SkVector velocity, float spin, SkColor4f color, float frame, uint32_t flags); |
Brian Osman | 9a8b846 | 2019-09-19 10:06:36 -0400 | [diff] [blame] | 147 | |
| 148 | // Start playing this effect, with default values for the emitter's properties |
| 149 | void start(double now, bool looping) { |
| 150 | this->start(now, looping, |
| 151 | { 0.0f, 0.0f }, // position |
| 152 | { 0.0f, -1.0f }, // heading |
| 153 | 1.0f, // scale |
| 154 | { 0.0f, 0.0f }, // velocity |
| 155 | 0.0f, // spin |
| 156 | { 1.0f, 1.0f, 1.0f, 1.0f }, // color |
Brian Osman | 559ffe4 | 2019-09-25 11:24:50 -0400 | [diff] [blame] | 157 | 0.0f, // sprite frame |
| 158 | 0); // flags |
Brian Osman | 9a8b846 | 2019-09-19 10:06:36 -0400 | [diff] [blame] | 159 | } |
| 160 | |
Kevin Lubick | 269fe89 | 2019-03-06 09:32:55 -0500 | [diff] [blame] | 161 | void update(double now); |
Brian Osman | 7c979f5 | 2019-02-12 13:27:51 -0500 | [diff] [blame] | 162 | void draw(SkCanvas* canvas); |
| 163 | |
Brian Osman | 9a8b846 | 2019-09-19 10:06:36 -0400 | [diff] [blame] | 164 | bool isAlive(bool includeSubEffects = true) const { |
| 165 | return (fState.fAge >= 0 && fState.fAge <= 1) |
| 166 | || (includeSubEffects && !fSubEffects.empty()); |
| 167 | } |
Brian Osman | b77d502 | 2019-03-06 11:08:48 -0500 | [diff] [blame] | 168 | int getCount() const { return fCount; } |
Brian Osman | 7c979f5 | 2019-02-12 13:27:51 -0500 | [diff] [blame] | 169 | |
Brian Osman | df18296 | 2019-10-15 10:27:59 -0400 | [diff] [blame] | 170 | float getRate() const { return fState.fRate; } |
| 171 | int getBurst() const { return fState.fBurst; } |
| 172 | SkPoint getPosition() const { return fState.fPosition; } |
| 173 | SkVector getHeading() const { return fState.fHeading; } |
| 174 | float getScale() const { return fState.fScale; } |
| 175 | SkVector getVelocity() const { return fState.fVelocity; } |
| 176 | float getSpin() const { return fState.fSpin; } |
| 177 | SkColor4f getColor() const { return fState.fColor; } |
| 178 | float getFrame() const { return fState.fFrame; } |
| 179 | uint32_t getFlags() const { return fState.fFlags; } |
| 180 | |
| 181 | void setRate (float r) { fState.fRate = r; } |
| 182 | void setBurst (int b) { fState.fBurst = b; } |
| 183 | void setPosition(SkPoint p) { fState.fPosition = p; } |
| 184 | void setHeading (SkVector h) { fState.fHeading = h; } |
| 185 | void setScale (float s) { fState.fScale = s; } |
| 186 | void setVelocity(SkVector v) { fState.fVelocity = v; } |
| 187 | void setSpin (float s) { fState.fSpin = s; } |
| 188 | void setColor (SkColor4f c) { fState.fColor = c; } |
| 189 | void setFrame (float f) { fState.fFrame = f; } |
| 190 | void setFlags (uint32_t f) { fState.fFlags = f; } |
| 191 | |
Ethan Nicholas | b962eff | 2020-01-23 16:49:41 -0500 | [diff] [blame] | 192 | const SkSL::ByteCode* effectCode() const { |
| 193 | return fParams->fEffectProgram.fInterpreter ? |
| 194 | &fParams->fEffectProgram.fInterpreter->getCode() : |
| 195 | nullptr; |
| 196 | } |
| 197 | |
| 198 | const SkSL::ByteCode* particleCode() const { |
| 199 | return fParams->fParticleProgram.fInterpreter ? |
| 200 | &fParams->fParticleProgram.fInterpreter->getCode() : |
| 201 | nullptr; |
| 202 | } |
Brian Osman | 5b43113 | 2019-10-15 16:41:18 -0400 | [diff] [blame] | 203 | |
| 204 | float* effectUniforms() { return fEffectUniforms.data(); } |
| 205 | float* particleUniforms() { return fParticleUniforms.data(); } |
| 206 | |
Brian Osman | 2aa85df | 2019-08-30 10:59:47 -0400 | [diff] [blame] | 207 | static void RegisterParticleTypes(); |
| 208 | |
Brian Osman | 7c979f5 | 2019-02-12 13:27:51 -0500 | [diff] [blame] | 209 | private: |
| 210 | void setCapacity(int capacity); |
| 211 | |
Brian Osman | 9a8b846 | 2019-09-19 10:06:36 -0400 | [diff] [blame] | 212 | // Helpers to break down update |
| 213 | void advanceTime(double now); |
| 214 | |
| 215 | void processEffectSpawnRequests(double now); |
Brian Osman | df18296 | 2019-10-15 10:27:59 -0400 | [diff] [blame] | 216 | void runEffectScript(double now, const char* entry); |
Brian Osman | 9a8b846 | 2019-09-19 10:06:36 -0400 | [diff] [blame] | 217 | |
| 218 | void processParticleSpawnRequests(double now, int start); |
| 219 | void runParticleScript(double now, const char* entry, int start, int count); |
| 220 | |
Brian Osman | d12f278 | 2019-11-27 10:34:18 -0500 | [diff] [blame] | 221 | sk_sp<SkParticleEffectParams> fParams; |
Brian Osman | 7c979f5 | 2019-02-12 13:27:51 -0500 | [diff] [blame] | 222 | |
Brian Osman | 5c1f8eb | 2019-02-14 14:49:55 -0500 | [diff] [blame] | 223 | SkRandom fRandom; |
| 224 | |
| 225 | bool fLooping; |
Brian Osman | 7c979f5 | 2019-02-12 13:27:51 -0500 | [diff] [blame] | 226 | int fCount; |
| 227 | double fLastTime; |
| 228 | float fSpawnRemainder; |
| 229 | |
Brian Osman | 5b43113 | 2019-10-15 16:41:18 -0400 | [diff] [blame] | 230 | // C++ version of the SkSL Effect struct. This is the inout parameter to per-effect scripts, |
| 231 | // and provided as a uniform (named 'effect') to the per-particle scripts. |
Brian Osman | d46cb97 | 2019-09-12 16:25:52 -0400 | [diff] [blame] | 232 | struct EffectState { |
Brian Osman | d46cb97 | 2019-09-12 16:25:52 -0400 | [diff] [blame] | 233 | float fAge; |
| 234 | float fLifetime; |
| 235 | int fLoopCount; |
| 236 | float fRate; |
| 237 | int fBurst; |
| 238 | |
| 239 | // Properties that determine default values for new particles |
| 240 | SkPoint fPosition; |
| 241 | SkVector fHeading; |
| 242 | float fScale; |
| 243 | SkVector fVelocity; |
| 244 | float fSpin; |
| 245 | SkColor4f fColor; |
| 246 | float fFrame; |
Brian Osman | 559ffe4 | 2019-09-25 11:24:50 -0400 | [diff] [blame] | 247 | uint32_t fFlags; |
Brian Osman | d46cb97 | 2019-09-12 16:25:52 -0400 | [diff] [blame] | 248 | }; |
| 249 | EffectState fState; |
| 250 | |
Brian Osman | fe49163 | 2019-07-25 15:14:50 -0400 | [diff] [blame] | 251 | SkParticles fParticles; |
| 252 | SkAutoTMalloc<SkRandom> fStableRandoms; |
Brian Osman | 7c979f5 | 2019-02-12 13:27:51 -0500 | [diff] [blame] | 253 | |
| 254 | // Cached |
| 255 | int fCapacity; |
Brian Osman | 5b43113 | 2019-10-15 16:41:18 -0400 | [diff] [blame] | 256 | SkTArray<float, true> fEffectUniforms; |
| 257 | SkTArray<float, true> fParticleUniforms; |
Brian Osman | 9a8b846 | 2019-09-19 10:06:36 -0400 | [diff] [blame] | 258 | |
| 259 | // Private interface used by SkEffectBinding and SkEffectExternalValue to spawn sub effects |
| 260 | friend class SkEffectExternalValue; |
| 261 | struct SpawnRequest { |
| 262 | SpawnRequest(int index, bool loop, sk_sp<SkParticleEffectParams> params) |
| 263 | : fIndex(index) |
| 264 | , fLoop(loop) |
| 265 | , fParams(std::move(params)) {} |
| 266 | |
| 267 | int fIndex; |
| 268 | bool fLoop; |
| 269 | sk_sp<SkParticleEffectParams> fParams; |
| 270 | }; |
| 271 | void addSpawnRequest(int index, bool loop, sk_sp<SkParticleEffectParams> params) { |
| 272 | fSpawnRequests.emplace_back(index, loop, std::move(params)); |
| 273 | } |
| 274 | SkTArray<SpawnRequest> fSpawnRequests; |
| 275 | |
| 276 | SkTArray<sk_sp<SkParticleEffect>> fSubEffects; |
Brian Osman | 7c979f5 | 2019-02-12 13:27:51 -0500 | [diff] [blame] | 277 | }; |
| 278 | |
| 279 | #endif // SkParticleEffect_DEFINED |