blob: 9200238318ac1baac126075a3d44e5115c2b889a [file] [log] [blame]
Mike Reed3fd3cc92019-06-20 12:40:30 -04001/*
2 * Copyright 2019 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm/gm.h"
9#include "include/core/SkCanvas.h"
Mike Reed3fd3cc92019-06-20 12:40:30 -040010#include "include/core/SkData.h"
Mike Reed3fd3cc92019-06-20 12:40:30 -040011#include "include/core/SkPaint.h"
Mike Reed3fd3cc92019-06-20 12:40:30 -040012#include "include/core/SkSize.h"
13#include "include/core/SkString.h"
Brian Osman44fafa62020-07-15 10:52:37 -040014#include "include/core/SkSurface.h"
15#include "include/effects/SkGradientShader.h"
Mike Reed146722e2020-02-13 12:36:28 -050016#include "include/effects/SkImageFilters.h"
Brian Osmanee426f22020-01-02 11:55:24 -050017#include "include/effects/SkRuntimeEffect.h"
Brian Osman44fafa62020-07-15 10:52:37 -040018#include "include/utils/SkRandom.h"
Mike Reed146722e2020-02-13 12:36:28 -050019#include "tools/Resources.h"
Mike Reed3fd3cc92019-06-20 12:40:30 -040020
Brian Osman44fafa62020-07-15 10:52:37 -040021enum RT_Flags {
22 kAnimate_RTFlag = 0x1,
23 kBench_RTFlag = 0x2,
24};
Mike Reed3fd3cc92019-06-20 12:40:30 -040025
Brian Osman44fafa62020-07-15 10:52:37 -040026class RuntimeShaderGM : public skiagm::GM {
27public:
28 RuntimeShaderGM(const char* name, SkISize size, const char* sksl, uint32_t flags = 0)
29 : fName(name), fSize(size), fFlags(flags), fSkSL(sksl) {}
30
31 void onOnceBeforeDraw() override {
32 auto [effect, error] = SkRuntimeEffect::Make(fSkSL);
33 if (!effect) {
34 SkDebugf("RuntimeShader error: %s\n", error.c_str());
35 }
36 fEffect = std::move(effect);
Mike Reed3fd3cc92019-06-20 12:40:30 -040037 }
Mike Reed3fd3cc92019-06-20 12:40:30 -040038
Brian Osman44fafa62020-07-15 10:52:37 -040039 bool runAsBench() const override { return SkToBool(fFlags & kBench_RTFlag); }
40 SkString onShortName() override { return fName; }
41 SkISize onISize() override { return fSize; }
Mike Reed3fd3cc92019-06-20 12:40:30 -040042
Brian Osman44fafa62020-07-15 10:52:37 -040043 bool onAnimate(double nanos) override {
44 fSecs = nanos / (1000 * 1000 * 1000);
45 return SkToBool(fFlags & kAnimate_RTFlag);
46 }
Mike Reed3fd3cc92019-06-20 12:40:30 -040047
Brian Osman44fafa62020-07-15 10:52:37 -040048protected:
49 SkString fName;
50 SkISize fSize;
51 uint32_t fFlags;
52 float fSecs = 0.0f;
53
54 SkString fSkSL;
55 sk_sp<SkRuntimeEffect> fEffect;
56};
57
58class SimpleRT : public RuntimeShaderGM {
59public:
60 SimpleRT() : RuntimeShaderGM("runtime_shader", {512, 256}, R"(
61 uniform half4 gColor;
62
Brian Osman767f4442020-08-13 16:59:48 -040063 half4 main(float2 p) {
Brian Osmanb25e6e12020-09-14 14:44:42 -040064 return half4(p*(1.0/255), gColor.b, 1);
Brian Osman44fafa62020-07-15 10:52:37 -040065 }
66 )", kBench_RTFlag) {}
Mike Reed3fd3cc92019-06-20 12:40:30 -040067
Mike Reed3fd3cc92019-06-20 12:40:30 -040068 void onDraw(SkCanvas* canvas) override {
Brian Osman44fafa62020-07-15 10:52:37 -040069 SkRuntimeShaderBuilder builder(fEffect);
Brian Osman93de1622019-12-26 08:43:05 -050070
71 SkMatrix localM;
72 localM.setRotate(90, 128, 128);
Brian Osmana4b91692020-08-10 14:26:16 -040073 builder.uniform("gColor") = SkColor4f{1, 0, 0, 1};
Brian Osman93de1622019-12-26 08:43:05 -050074
Mike Reed3fd3cc92019-06-20 12:40:30 -040075 SkPaint p;
Brian Osman44fafa62020-07-15 10:52:37 -040076 p.setShader(builder.makeShader(&localM, true));
Mike Reed3fd3cc92019-06-20 12:40:30 -040077 canvas->drawRect({0, 0, 256, 256}, p);
78 }
Mike Reed3fd3cc92019-06-20 12:40:30 -040079};
Brian Osman44fafa62020-07-15 10:52:37 -040080DEF_GM(return new SimpleRT;)
Mike Reed146722e2020-02-13 12:36:28 -050081
82static sk_sp<SkShader> make_shader(sk_sp<SkImage> img, SkISize size) {
Mike Reed1f607332020-05-21 12:11:27 -040083 SkMatrix scale = SkMatrix::Scale(size.width() / (float)img->width(),
84 size.height() / (float)img->height());
Mike Reed146722e2020-02-13 12:36:28 -050085 return img->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, &scale);
86}
87
Mike Reed146722e2020-02-13 12:36:28 -050088static sk_sp<SkShader> make_threshold(SkISize size) {
89 auto info = SkImageInfo::Make(size.width(), size.height(), kAlpha_8_SkColorType,
90 kPremul_SkAlphaType);
91 auto surf = SkSurface::MakeRaster(info);
92 auto canvas = surf->getCanvas();
93
94 const SkScalar rad = 50;
95 SkColor colors[] = {SK_ColorBLACK, 0};
96 SkPaint paint;
97 paint.setAntiAlias(true);
98 paint.setShader(SkGradientShader::MakeRadial({0,0}, rad, colors, nullptr, 2, SkTileMode::kClamp));
99
100 SkPaint layerPaint;
101 const SkScalar sigma = 16.0f;
102 layerPaint.setImageFilter(SkImageFilters::Blur(sigma, sigma, nullptr));
103 canvas->saveLayer(nullptr, &layerPaint);
104
105 SkRandom rand;
106 for (int i = 0; i < 25; ++i) {
107 SkScalar x = rand.nextF() * size.width();
108 SkScalar y = rand.nextF() * size.height();
109 canvas->save();
110 canvas->translate(x, y);
111 canvas->drawCircle(0, 0, rad, paint);
112 canvas->restore();
113 }
114
115 canvas->restore(); // apply the blur
116
117 return surf->makeImageSnapshot()->makeShader();
118}
119
Brian Osman44fafa62020-07-15 10:52:37 -0400120class ThresholdRT : public RuntimeShaderGM {
121public:
122 ThresholdRT() : RuntimeShaderGM("threshold_rt", {256, 256}, R"(
123 in shader before_map;
124 in shader after_map;
125 in shader threshold_map;
Mike Reed146722e2020-02-13 12:36:28 -0500126
Brian Osman44fafa62020-07-15 10:52:37 -0400127 uniform float cutoff;
128 uniform float slope;
129
130 float smooth_cutoff(float x) {
131 x = x * slope + (0.5 - slope * cutoff);
132 return clamp(x, 0, 1);
133 }
134
Brian Osman767f4442020-08-13 16:59:48 -0400135 half4 main(float2 xy) {
Brian Osman44fafa62020-07-15 10:52:37 -0400136 half4 before = sample(before_map);
137 half4 after = sample(after_map);
138
139 float m = smooth_cutoff(sample(threshold_map).a);
Brian Osmanb25e6e12020-09-14 14:44:42 -0400140 return mix(before, after, m);
Brian Osman44fafa62020-07-15 10:52:37 -0400141 }
142 )", kAnimate_RTFlag | kBench_RTFlag) {}
143
144 sk_sp<SkShader> fBefore, fAfter, fThreshold;
Mike Reed146722e2020-02-13 12:36:28 -0500145
146 void onOnceBeforeDraw() override {
147 const SkISize size = {256, 256};
148 fThreshold = make_threshold(size);
149 fBefore = make_shader(GetResourceAsImage("images/mandrill_256.png"), size);
150 fAfter = make_shader(GetResourceAsImage("images/dog.jpg"), size);
151
Brian Osman44fafa62020-07-15 10:52:37 -0400152 this->RuntimeShaderGM::onOnceBeforeDraw();
Mike Reed146722e2020-02-13 12:36:28 -0500153 }
154
Mike Kleinf8d68fe2020-06-18 10:01:31 -0500155 void onDraw(SkCanvas* canvas) override {
Brian Osman44fafa62020-07-15 10:52:37 -0400156 SkRuntimeShaderBuilder builder(fEffect);
157
Brian Osmana4b91692020-08-10 14:26:16 -0400158 builder.uniform("cutoff") = sin(fSecs) * 0.55f + 0.5f;
159 builder.uniform("slope") = 10.0f;
Brian Osman44fafa62020-07-15 10:52:37 -0400160
161 builder.child("before_map") = fBefore;
162 builder.child("after_map") = fAfter;
163 builder.child("threshold_map") = fThreshold;
Mike Reed146722e2020-02-13 12:36:28 -0500164
165 SkPaint paint;
Brian Osman44fafa62020-07-15 10:52:37 -0400166 paint.setShader(builder.makeShader(nullptr, true));
Mike Reed146722e2020-02-13 12:36:28 -0500167 canvas->drawRect({0, 0, 256, 256}, paint);
168
169 auto draw = [&](SkScalar x, SkScalar y, sk_sp<SkShader> shader) {
170 paint.setShader(shader);
171 canvas->save();
172 canvas->translate(x, y);
173 canvas->drawRect({0, 0, 256, 256}, paint);
174 canvas->restore();
175 };
176 draw(256, 0, fThreshold);
177 draw( 0, 256, fBefore);
178 draw(256, 256, fAfter);
Mike Reed146722e2020-02-13 12:36:28 -0500179 }
Mike Reed146722e2020-02-13 12:36:28 -0500180};
181DEF_GM(return new ThresholdRT;)
Mike Reed8520e762020-04-30 12:06:23 -0400182
Brian Osman44fafa62020-07-15 10:52:37 -0400183class SpiralRT : public RuntimeShaderGM {
184public:
185 SpiralRT() : RuntimeShaderGM("spiral_rt", {512, 512}, R"(
186 uniform float rad_scale;
187 uniform float2 in_center;
188 layout(srgb_unpremul) uniform float4 in_colors0;
189 layout(srgb_unpremul) uniform float4 in_colors1;
Mike Reed8520e762020-04-30 12:06:23 -0400190
Brian Osman767f4442020-08-13 16:59:48 -0400191 half4 main(float2 p) {
Brian Osman44fafa62020-07-15 10:52:37 -0400192 float2 pp = p - in_center;
193 float radius = length(pp);
194 radius = sqrt(radius);
195 float angle = atan(pp.y / pp.x);
196 float t = (angle + 3.1415926/2) / (3.1415926);
197 t += radius * rad_scale;
198 t = fract(t);
Brian Osmanb25e6e12020-09-14 14:44:42 -0400199 return in_colors0 * (1-t) + in_colors1 * t;
Mike Reed8520e762020-04-30 12:06:23 -0400200 }
Brian Osman44fafa62020-07-15 10:52:37 -0400201 )", kAnimate_RTFlag | kBench_RTFlag) {}
Mike Reed8520e762020-04-30 12:06:23 -0400202
203 void onDraw(SkCanvas* canvas) override {
Brian Osman44fafa62020-07-15 10:52:37 -0400204 SkRuntimeShaderBuilder builder(fEffect);
205
Brian Osmana4b91692020-08-10 14:26:16 -0400206 builder.uniform("rad_scale") = std::sin(fSecs * 0.5f + 2.0f) / 5;
207 builder.uniform("in_center") = SkV2{256, 256};
208 builder.uniform("in_colors0") = SkV4{1, 0, 0, 1};
209 builder.uniform("in_colors1") = SkV4{0, 1, 0, 1};
Mike Reed8520e762020-04-30 12:06:23 -0400210
211 SkPaint paint;
Brian Osman44fafa62020-07-15 10:52:37 -0400212 paint.setShader(builder.makeShader(nullptr, true));
Mike Reed8520e762020-04-30 12:06:23 -0400213 canvas->drawRect({0, 0, 512, 512}, paint);
214 }
Mike Reed8520e762020-04-30 12:06:23 -0400215};
216DEF_GM(return new SpiralRT;)
Brian Osman9c3eccd2020-05-21 16:41:43 -0400217
Brian Osman44fafa62020-07-15 10:52:37 -0400218class ColorCubeRT : public RuntimeShaderGM {
219public:
220 ColorCubeRT() : RuntimeShaderGM("color_cube_rt", {512, 512}, R"(
221 in shader input;
222 in shader color_cube;
223
224 uniform float rg_scale;
225 uniform float rg_bias;
226 uniform float b_scale;
227 uniform float inv_size;
228
Brian Osman767f4442020-08-13 16:59:48 -0400229 half4 main(float2 xy) {
Brian Osmanb25e6e12020-09-14 14:44:42 -0400230 float4 c = unpremul(sample(input));
Brian Osman44fafa62020-07-15 10:52:37 -0400231
232 // Map to cube coords:
233 float3 cubeCoords = float3(c.rg * rg_scale + rg_bias, c.b * b_scale);
234
235 // Compute slice coordinate
236 float2 coords1 = float2((floor(cubeCoords.b) + cubeCoords.r) * inv_size, cubeCoords.g);
237 float2 coords2 = float2(( ceil(cubeCoords.b) + cubeCoords.r) * inv_size, cubeCoords.g);
238
239 // Two bilinear fetches, plus a manual lerp for the third axis:
Brian Osman767f4442020-08-13 16:59:48 -0400240 half4 color = mix(sample(color_cube, coords1), sample(color_cube, coords2),
Brian Osmanb25e6e12020-09-14 14:44:42 -0400241 fract(cubeCoords.b));
Brian Osman44fafa62020-07-15 10:52:37 -0400242
243 // Premul again
244 color.rgb *= color.a;
Brian Osman767f4442020-08-13 16:59:48 -0400245
246 return color;
Brian Osman44fafa62020-07-15 10:52:37 -0400247 }
248 )") {}
249
Brian Osman9c3eccd2020-05-21 16:41:43 -0400250 sk_sp<SkImage> fMandrill, fMandrillSepia, fIdentityCube, fSepiaCube;
Brian Osman9c3eccd2020-05-21 16:41:43 -0400251
252 void onOnceBeforeDraw() override {
253 fMandrill = GetResourceAsImage("images/mandrill_256.png");
254 fMandrillSepia = GetResourceAsImage("images/mandrill_sepia.png");
255 fIdentityCube = GetResourceAsImage("images/lut_identity.png");
256 fSepiaCube = GetResourceAsImage("images/lut_sepia.png");
257
Brian Osman44fafa62020-07-15 10:52:37 -0400258 this->RuntimeShaderGM::onOnceBeforeDraw();
Brian Osman9c3eccd2020-05-21 16:41:43 -0400259 }
260
Brian Osman89bf7342020-06-18 17:11:16 -0400261 void onDraw(SkCanvas* canvas) override {
Brian Osman44fafa62020-07-15 10:52:37 -0400262 SkRuntimeShaderBuilder builder(fEffect);
263
Brian Osman9c3eccd2020-05-21 16:41:43 -0400264 // First we draw the unmodified image, and a copy that was sepia-toned in Photoshop:
265 canvas->drawImage(fMandrill, 0, 0);
266 canvas->drawImage(fMandrillSepia, 0, 256);
267
268 // LUT dimensions should be (kSize^2, kSize)
269 constexpr float kSize = 16.0f;
270
Brian Osmana4b91692020-08-10 14:26:16 -0400271 builder.uniform("rg_scale") = (kSize - 1) / kSize;
272 builder.uniform("rg_bias") = 0.5f / kSize;
273 builder.uniform("b_scale") = kSize - 1;
274 builder.uniform("inv_size") = 1.0f / kSize;
Brian Osman2c28bf92020-05-28 13:38:24 -0400275
Brian Osman44fafa62020-07-15 10:52:37 -0400276 builder.child("input") = fMandrill->makeShader();
Brian Osman9c3eccd2020-05-21 16:41:43 -0400277
278 // TODO: Move filter quality to the shader itself. We need to enforce at least kLow here
279 // so that we bilerp the color cube image.
280 SkPaint paint;
281 paint.setFilterQuality(kLow_SkFilterQuality);
282
Brian Osman2c28bf92020-05-28 13:38:24 -0400283 // TODO: Should we add SkImage::makeNormalizedShader() to handle this automatically?
284 SkMatrix normalize = SkMatrix::Scale(1.0f / (kSize * kSize), 1.0f / kSize);
285
Brian Osman9c3eccd2020-05-21 16:41:43 -0400286 // Now draw the image with an identity color cube - it should look like the original
Brian Osman2c28bf92020-05-28 13:38:24 -0400287 builder.child("color_cube") = fIdentityCube->makeShader(normalize);
Brian Osman9c3eccd2020-05-21 16:41:43 -0400288 paint.setShader(builder.makeShader(nullptr, true));
289 canvas->translate(256, 0);
290 canvas->drawRect({ 0, 0, 256, 256 }, paint);
291
292 // ... and with a sepia-tone color cube. This should match the sepia-toned image.
Brian Osman2c28bf92020-05-28 13:38:24 -0400293 builder.child("color_cube") = fSepiaCube->makeShader(normalize);
Brian Osman9c3eccd2020-05-21 16:41:43 -0400294 paint.setShader(builder.makeShader(nullptr, true));
295 canvas->translate(0, 256);
296 canvas->drawRect({ 0, 0, 256, 256 }, paint);
Brian Osman9c3eccd2020-05-21 16:41:43 -0400297 }
298};
299DEF_GM(return new ColorCubeRT;)
Brian Osmana7685b22020-07-10 14:08:56 -0400300
Brian Osman44fafa62020-07-15 10:52:37 -0400301class DefaultColorRT : public RuntimeShaderGM {
302public:
Brian Osman5240e182020-08-12 10:22:34 -0400303 // This test also *explicitly* doesn't include coords in main's parameter list, to test that
304 // runtime shaders work without them being declared (when they're not used).
Brian Osman44fafa62020-07-15 10:52:37 -0400305 DefaultColorRT() : RuntimeShaderGM("default_color_rt", {512, 256}, R"(
306 in shader input;
Brian Osman767f4442020-08-13 16:59:48 -0400307 half4 main() {
308 return sample(input);
Brian Osman44fafa62020-07-15 10:52:37 -0400309 }
310 )") {}
311
Brian Osmana7685b22020-07-10 14:08:56 -0400312 sk_sp<SkImage> fMandrill;
Brian Osmana7685b22020-07-10 14:08:56 -0400313
314 void onOnceBeforeDraw() override {
315 fMandrill = GetResourceAsImage("images/mandrill_256.png");
Brian Osman44fafa62020-07-15 10:52:37 -0400316 this->RuntimeShaderGM::onOnceBeforeDraw();
Brian Osmana7685b22020-07-10 14:08:56 -0400317 }
318
Brian Osmana7685b22020-07-10 14:08:56 -0400319 void onDraw(SkCanvas* canvas) override {
320 SkRuntimeShaderBuilder builder(fEffect);
321
322 // First, we leave the child as null, so sampling it returns the default (paint) color
323 SkPaint paint;
324 paint.setColor4f({ 0.25f, 0.75f, 0.75f, 1.0f });
325 paint.setShader(builder.makeShader(nullptr, false));
326 canvas->drawRect({ 0, 0, 256, 256 }, paint);
327
328 // Now we bind an image shader as the child. This (by convention) scales by the paint alpha
329 builder.child("input") = fMandrill->makeShader();
330 paint.setColor4f({ 1.0f, 1.0f, 1.0f, 0.5f });
331 paint.setShader(builder.makeShader(nullptr, false));
332 canvas->translate(256, 0);
333 canvas->drawRect({ 0, 0, 256, 256 }, paint);
334
335 }
336};
337DEF_GM(return new DefaultColorRT;)