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tomhudson@google.com168e6342012-04-18 17:49:20 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
joshualittb0a8a372014-09-23 09:50:21 -07008#ifndef GrProcessor_DEFINED
9#define GrProcessor_DEFINED
tomhudson@google.com168e6342012-04-18 17:49:20 +000010
joshualittb0a8a372014-09-23 09:50:21 -070011#include "GrBackendProcessorFactory.h"
bsalomon@google.com371e1052013-01-11 21:08:55 +000012#include "GrColor.h"
joshualittb0a8a372014-09-23 09:50:21 -070013#include "GrProcessorUnitTest.h"
bsalomon95740982014-09-04 13:12:37 -070014#include "GrProgramElement.h"
joshualitt249af152014-09-15 11:41:13 -070015#include "GrShaderVar.h"
bsalomon@google.com047696c2012-09-11 13:29:29 +000016#include "GrTextureAccess.h"
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +000017#include "GrTypesPriv.h"
joshualitt249af152014-09-15 11:41:13 -070018#include "SkString.h"
tomhudson@google.com07eecdc2012-04-20 18:35:38 +000019
joshualittb0a8a372014-09-23 09:50:21 -070020class GrBackendProcessorFactory;
tomhudson@google.com168e6342012-04-18 17:49:20 +000021class GrContext;
bsalomon@google.com77af6802013-10-02 13:04:56 +000022class GrCoordTransform;
bsalomon95740982014-09-04 13:12:37 -070023
bsalomon@google.com50db75c2013-01-11 13:54:30 +000024/** Provides custom vertex shader, fragment shader, uniform data for a particular stage of the
25 Ganesh shading pipeline.
bsalomon@google.com289efe02012-05-21 20:57:59 +000026 Subclasses must have a function that produces a human-readable name:
27 static const char* Name();
joshualittb0a8a372014-09-23 09:50:21 -070028 GrProcessor objects *must* be immutable: after being constructed, their fields may not change.
bsalomon@google.com0ac6af42013-01-16 15:16:18 +000029
joshualittb0a8a372014-09-23 09:50:21 -070030 Dynamically allocated GrProcessors are managed by a per-thread memory pool. The ref count of an
bsalomon97b9ab72014-07-08 06:52:35 -070031 effect must reach 0 before the thread terminates and the pool is destroyed. To create a static
32 effect use the macro GR_CREATE_STATIC_EFFECT declared below.
bsalomon@google.com289efe02012-05-21 20:57:59 +000033 */
joshualittb0a8a372014-09-23 09:50:21 -070034class GrProcessor : public GrProgramElement {
tomhudson@google.com168e6342012-04-18 17:49:20 +000035public:
joshualittb0a8a372014-09-23 09:50:21 -070036 SK_DECLARE_INST_COUNT(GrProcessor)
robertphillips@google.com15e9d3e2012-06-21 20:25:03 +000037
joshualittb0a8a372014-09-23 09:50:21 -070038 virtual ~GrProcessor();
tomhudson@google.com168e6342012-04-18 17:49:20 +000039
egdaniel3b8af072014-10-02 09:57:48 -070040 struct InvariantOutput{
41 GrColor fColor;
42 uint32_t fValidFlags;
43 bool fIsSingleComponent;
44
45 bool isOpaque() const {
46 return ((fValidFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(fColor));
47 }
48
49 bool isSolidWhite() const {
50 return (fValidFlags == kRGBA_GrColorComponentFlags &&
51 0xFFFFFFFF == GrColorUnpackA(fColor));
52 }
53
54 /**
55 * If isSingleComponent is true, then the flag values for r, g, b, and a must all be the
56 * same. If the flags are all set then all color components must be equal.
57 */
58 SkDEBUGCODE(void validate() const;)
59
60 private:
61 SkDEBUGCODE(bool colorComponentsAllEqual() const;)
62
63 /**
64 * If alpha is valid, check that any valid R,G,B values are <= A
65 */
66 SkDEBUGCODE(bool validPreMulColor() const;)
67 };
68
bsalomon@google.com371e1052013-01-11 21:08:55 +000069 /**
egdaniel3b8af072014-10-02 09:57:48 -070070 * This function is used to perform optimizations. When called the invarientOuput param
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000071 * indicate whether the input components to this effect in the FS will have known values.
egdaniel3b8af072014-10-02 09:57:48 -070072 * In inout the validFlags member is a bitfield of GrColorComponentFlags. The isSingleComponent
73 * member indicates whether the input will be 1 or 4 bytes. The function updates the members of
74 * inout to indicate known values of its output. A component of the color member only has
75 * meaning if the corresponding bit in validFlags is set.
bsalomon@google.com371e1052013-01-11 21:08:55 +000076 */
egdaniel3b8af072014-10-02 09:57:48 -070077 void computeInvariantOutput(InvariantOutput* inout) const {
78 this->onComputeInvariantOutput(inout);
79#ifdef SK_DEBUG
80 inout->validate();
81#endif
82 }
tomhudson@google.com168e6342012-04-18 17:49:20 +000083
bsalomon@google.com422e81a2012-10-25 14:11:03 +000084 /** This object, besides creating back-end-specific helper objects, is used for run-time-type-
85 identification. The factory should be an instance of templated class,
joshualittb0a8a372014-09-23 09:50:21 -070086 GrTBackendEffectFactory. It is templated on the subclass of GrProcessor. The subclass must
87 have a nested type (or typedef) named GLProcessor which will be the subclass of
88 GrGLProcessor created by the factory.
bsalomon@google.comae4f96a2012-05-18 19:54:48 +000089
90 Example:
joshualittb0a8a372014-09-23 09:50:21 -070091 class MyCustomEffect : public GrProcessor {
bsalomon@google.comae4f96a2012-05-18 19:54:48 +000092 ...
bsalomon@google.com396e61f2012-10-25 19:00:29 +000093 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
94 return GrTBackendEffectFactory<MyCustomEffect>::getInstance();
bsalomon@google.comae4f96a2012-05-18 19:54:48 +000095 }
96 ...
97 };
98 */
joshualittb0a8a372014-09-23 09:50:21 -070099 virtual const GrBackendProcessorFactory& getFactory() const = 0;
tomhudson@google.comb88bbd22012-05-01 12:48:07 +0000100
bsalomon@google.com68b58c92013-01-17 16:50:08 +0000101 /** Returns true if this and other effect conservatively draw identically. It can only return
102 true when the two effects are of the same subclass (i.e. they return the same object from
103 from getFactory()).
tomhudson@google.com1dcfa1f2012-07-09 18:21:28 +0000104
bsalomon@google.com68b58c92013-01-17 16:50:08 +0000105 A return value of true from isEqual() should not be used to test whether the effects would
bsalomon63e99f72014-07-21 08:03:14 -0700106 generate the same shader code. To test for identical code generation use the effects' keys
107 computed by the GrBackendEffectFactory.
tomhudson@google.comd0c1a062012-07-12 17:23:52 +0000108 */
joshualittb0a8a372014-09-23 09:50:21 -0700109 bool isEqual(const GrProcessor& other) const {
bsalomon97b9ab72014-07-08 06:52:35 -0700110 if (&this->getFactory() != &other.getFactory()) {
111 return false;
112 }
113 bool result = this->onIsEqual(other);
114#ifdef SK_DEBUG
115 if (result) {
116 this->assertEquality(other);
117 }
118#endif
119 return result;
bsalomon@google.com68b58c92013-01-17 16:50:08 +0000120 }
tomhudson@google.com168e6342012-04-18 17:49:20 +0000121
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000122 /** Human-meaningful string to identify this effect; may be embedded
123 in generated shader code. */
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +0000124 const char* name() const;
bsalomon@google.com289efe02012-05-21 20:57:59 +0000125
bsalomon@google.com77af6802013-10-02 13:04:56 +0000126 int numTransforms() const { return fCoordTransforms.count(); }
127
128 /** Returns the coordinate transformation at index. index must be valid according to
129 numTransforms(). */
130 const GrCoordTransform& coordTransform(int index) const { return *fCoordTransforms[index]; }
131
bsalomon@google.com50db75c2013-01-11 13:54:30 +0000132 int numTextures() const { return fTextureAccesses.count(); }
tomhudson@google.comd8f856c2012-05-10 12:13:36 +0000133
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000134 /** Returns the access pattern for the texture at index. index must be valid according to
135 numTextures(). */
bsalomon@google.com50db75c2013-01-11 13:54:30 +0000136 const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; }
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000137
138 /** Shortcut for textureAccess(index).texture(); */
139 GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); }
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000140
commit-bot@chromium.org8d47ddc2013-05-09 14:55:46 +0000141 /** Will this effect read the fragment position? */
142 bool willReadFragmentPosition() const { return fWillReadFragmentPosition; }
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000143
tomhudson@google.comdcba4c22012-07-24 21:36:16 +0000144 void* operator new(size_t size);
145 void operator delete(void* target);
146
bsalomon@google.comd42aca32013-04-23 15:37:27 +0000147 void* operator new(size_t size, void* placement) {
148 return ::operator new(size, placement);
149 }
150 void operator delete(void* target, void* placement) {
151 ::operator delete(target, placement);
152 }
153
joshualitt49586be2014-09-16 08:21:41 -0700154 /**
joshualittb0a8a372014-09-23 09:50:21 -0700155 * Helper for down-casting to a GrProcessor subclass
joshualitt49586be2014-09-16 08:21:41 -0700156 */
157 template <typename T> const T& cast() const { return *static_cast<const T*>(this); }
158
bsalomon@google.com50db75c2013-01-11 13:54:30 +0000159protected:
160 /**
bsalomon@google.com77af6802013-10-02 13:04:56 +0000161 * Subclasses call this from their constructor to register coordinate transformations. The
162 * effect subclass manages the lifetime of the transformations (this function only stores a
joshualittb0a8a372014-09-23 09:50:21 -0700163 * pointer). The GrCoordTransform is typically a member field of the GrProcessor subclass. When
164 * the matrix has perspective, the transformed coordinates will have 3 components. Otherwise
165 * they'll have 2. This must only be called from the constructor because GrProcessors are
166 * immutable.
bsalomon@google.com77af6802013-10-02 13:04:56 +0000167 */
168 void addCoordTransform(const GrCoordTransform* coordTransform);
169
170 /**
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000171 * Subclasses call this from their constructor to register GrTextureAccesses. The effect
commit-bot@chromium.org91a798f2013-09-06 15:31:06 +0000172 * subclass manages the lifetime of the accesses (this function only stores a pointer). The
joshualittb0a8a372014-09-23 09:50:21 -0700173 * GrTextureAccess is typically a member field of the GrProcessor subclass. This must only be
174 * called from the constructor because GrProcessors are immutable.
bsalomon@google.com50db75c2013-01-11 13:54:30 +0000175 */
176 void addTextureAccess(const GrTextureAccess* textureAccess);
177
joshualittb0a8a372014-09-23 09:50:21 -0700178 GrProcessor()
179 : fWillReadFragmentPosition(false) {}
commit-bot@chromium.org8d47ddc2013-05-09 14:55:46 +0000180
181 /**
182 * If the effect will generate a backend-specific effect that will read the fragment position
183 * in the FS then it must call this method from its constructor. Otherwise, the request to
184 * access the fragment position will be denied.
185 */
186 void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; }
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000187
tomhudson@google.comd0c1a062012-07-12 17:23:52 +0000188private:
joshualittb0a8a372014-09-23 09:50:21 -0700189 SkDEBUGCODE(void assertEquality(const GrProcessor& other) const;)
bsalomon@google.com77af6802013-10-02 13:04:56 +0000190
bsalomon@google.com68b58c92013-01-17 16:50:08 +0000191 /** Subclass implements this to support isEqual(). It will only be called if it is known that
bsalomon@google.com6340a412013-01-22 19:55:59 +0000192 the two effects are of the same subclass (i.e. they return the same object from
193 getFactory()).*/
joshualittb0a8a372014-09-23 09:50:21 -0700194 virtual bool onIsEqual(const GrProcessor& other) const = 0;
bsalomon@google.com68b58c92013-01-17 16:50:08 +0000195
egdaniel3b8af072014-10-02 09:57:48 -0700196 /**
197 * Subclass implements this to support getConstantColorComponents(...).
198 */
199 virtual void onComputeInvariantOutput(InvariantOutput* inout) const = 0;
joshualitt249af152014-09-15 11:41:13 -0700200 friend class GrGeometryProcessor; // to set fRequiresVertexShader and build fVertexAttribTypes.
bsalomon@google.com0ac6af42013-01-16 15:16:18 +0000201
bsalomon@google.com77af6802013-10-02 13:04:56 +0000202 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms;
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000203 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
commit-bot@chromium.org8d47ddc2013-05-09 14:55:46 +0000204 bool fWillReadFragmentPosition;
bsalomon@google.com0ac6af42013-01-16 15:16:18 +0000205
bsalomon95740982014-09-04 13:12:37 -0700206 typedef GrProgramElement INHERITED;
tomhudson@google.com168e6342012-04-18 17:49:20 +0000207};
208
joshualittb0a8a372014-09-23 09:50:21 -0700209class GrFragmentProcessor : public GrProcessor {
210public:
211 GrFragmentProcessor()
212 : INHERITED()
213 , fWillReadDstColor(false)
214 , fWillUseInputColor(true) {}
215
216 virtual const GrBackendFragmentProcessorFactory& getFactory() const = 0;
217
218 /** Will this effect read the destination pixel value? */
219 bool willReadDstColor() const { return fWillReadDstColor; }
220
221 /** Will this effect read the source color value? */
222 bool willUseInputColor() const { return fWillUseInputColor; }
223
224protected:
225 /**
226 * If the effect subclass will read the destination pixel value then it must call this function
227 * from its constructor. Otherwise, when its generated backend-specific effect class attempts
228 * to generate code that reads the destination pixel it will fail.
229 */
230 void setWillReadDstColor() { fWillReadDstColor = true; }
231
232 /**
233 * If the effect will generate a result that does not depend on the input color value then it
234 * must call this function from its constructor. Otherwise, when its generated backend-specific
235 * code might fail during variable binding due to unused variables.
236 */
237 void setWillNotUseInputColor() { fWillUseInputColor = false; }
238
239private:
240 bool fWillReadDstColor;
241 bool fWillUseInputColor;
242
243 typedef GrProcessor INHERITED;
244};
245
bsalomon@google.comd42aca32013-04-23 15:37:27 +0000246/**
247 * This creates an effect outside of the effect memory pool. The effect's destructor will be called
joshualittb0a8a372014-09-23 09:50:21 -0700248 * at global destruction time. NAME will be the name of the created GrProcessor.
bsalomon@google.comd42aca32013-04-23 15:37:27 +0000249 */
joshualittb0a8a372014-09-23 09:50:21 -0700250#define GR_CREATE_STATIC_FRAGMENT_PROCESSOR(NAME, EFFECT_CLASS, ARGS) \
bsalomon97b9ab72014-07-08 06:52:35 -0700251static SkAlignedSStorage<sizeof(EFFECT_CLASS)> g_##NAME##_Storage; \
joshualittb0a8a372014-09-23 09:50:21 -0700252static GrFragmentProcessor* \
253NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), EFFECT_CLASS, ARGS); \
254static SkAutoTDestroy<GrFragmentProcessor> NAME##_ad(NAME);
bsalomon@google.comd42aca32013-04-23 15:37:27 +0000255
tomhudson@google.com168e6342012-04-18 17:49:20 +0000256#endif