blob: 0e5ccf07bd24319046b594cb2727a2a3568b0372 [file] [log] [blame]
Greg Daniel164a9f02016-02-22 09:56:40 -05001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrVkCaps.h"
Robert Phillipsbf25d432017-04-07 10:08:53 -04009#include "GrRenderTargetProxy.h"
Brian Salomon94efbf52016-11-29 13:43:05 -050010#include "GrShaderCaps.h"
Greg Daniel164a9f02016-02-22 09:56:40 -050011#include "GrVkUtil.h"
jvanverthfd7bd452016-03-25 06:29:52 -070012#include "vk/GrVkBackendContext.h"
Brian Salomon467921e2017-03-06 16:17:12 -050013#include "vk/GrVkInterface.h"
Greg Daniel164a9f02016-02-22 09:56:40 -050014
15GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
egdanielc5ec1402016-03-28 12:14:42 -070016 VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags)
17 : INHERITED(contextOptions) {
18 fCanUseGLSLForShaderModule = false;
egdaniel6fa0a912016-09-12 11:51:29 -070019 fMustDoCopiesFromOrigin = false;
egdanielbc9b2962016-09-27 08:00:53 -070020 fSupportsCopiesAsDraws = false;
egdanielfd016d72016-09-27 12:13:05 -070021 fMustSubmitCommandsBeforeCopyOp = false;
Greg Daniel80a08dd2017-01-20 10:45:49 -050022 fMustSleepOnTearDown = false;
Greg Daniele3cd6912017-05-17 11:15:55 -040023 fNewCBOnPipelineChange = false;
egdanielc5ec1402016-03-28 12:14:42 -070024
Greg Daniel164a9f02016-02-22 09:56:40 -050025 /**************************************************************************
26 * GrDrawTargetCaps fields
27 **************************************************************************/
jvanverth62340062016-04-26 08:01:44 -070028 fMipMapSupport = true; // always available in Vulkan
brianosmanf05ab1b2016-05-12 11:01:10 -070029 fSRGBSupport = true; // always available in Vulkan
brianosman88791862016-05-23 10:15:27 -070030 fNPOTTextureTileSupport = true; // always available in Vulkan
egdaniel37535c92016-06-30 08:23:30 -070031 fDiscardRenderTargetSupport = true;
Greg Daniel164a9f02016-02-22 09:56:40 -050032 fReuseScratchTextures = true; //TODO: figure this out
33 fGpuTracingSupport = false; //TODO: figure this out
34 fCompressedTexSubImageSupport = false; //TODO: figure this out
35 fOversizedStencilSupport = false; //TODO: figure this out
36
egdaniel9cb63402016-06-23 08:37:05 -070037 fUseDrawInsteadOfClear = false;
jvanverth84741b32016-09-30 08:39:02 -070038 fFenceSyncSupport = true; // always available in Vulkan
Greg Daniela63e7ab2017-05-16 14:38:54 -040039 fCrossContextTextureSupport = false;
Greg Daniel164a9f02016-02-22 09:56:40 -050040
41 fMapBufferFlags = kNone_MapFlags; //TODO: figure this out
cdalton397536c2016-03-25 12:15:03 -070042 fBufferMapThreshold = SK_MaxS32; //TODO: figure this out
Greg Daniel164a9f02016-02-22 09:56:40 -050043
44 fMaxRenderTargetSize = 4096; // minimum required by spec
45 fMaxTextureSize = 4096; // minimum required by spec
46 fMaxColorSampleCount = 4; // minimum required by spec
47 fMaxStencilSampleCount = 4; // minimum required by spec
48
Brian Salomon94efbf52016-11-29 13:43:05 -050049 fShaderCaps.reset(new GrShaderCaps(contextOptions));
Greg Daniel164a9f02016-02-22 09:56:40 -050050
egdanielc5ec1402016-03-28 12:14:42 -070051 this->init(contextOptions, vkInterface, physDev, featureFlags, extensionFlags);
Greg Daniel164a9f02016-02-22 09:56:40 -050052}
53
Robert Phillipsbf25d432017-04-07 10:08:53 -040054bool GrVkCaps::initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc,
Eric Karl74480882017-04-03 14:49:05 -070055 bool* rectsMustMatch, bool* disallowSubrect) const {
56 // Vk doesn't use rectsMustMatch or disallowSubrect. Always return false.
57 *rectsMustMatch = false;
58 *disallowSubrect = false;
59
Brian Salomon467921e2017-03-06 16:17:12 -050060 // We can always succeed here with either a CopyImage (none msaa src) or ResolveImage (msaa).
61 // For CopyImage we can make a simple texture, for ResolveImage we require the dst to be a
62 // render target as well.
63 desc->fOrigin = src->origin();
64 desc->fConfig = src->config();
Robert Phillipsbf25d432017-04-07 10:08:53 -040065 if (src->numColorSamples() > 1 || (src->asTextureProxy() && this->supportsCopiesAsDraws())) {
Brian Salomon467921e2017-03-06 16:17:12 -050066 desc->fFlags = kRenderTarget_GrSurfaceFlag;
67 } else {
68 // Just going to use CopyImage here
69 desc->fFlags = kNone_GrSurfaceFlags;
70 }
71
72 return true;
73}
74
Greg Daniel164a9f02016-02-22 09:56:40 -050075void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
egdanielc5ec1402016-03-28 12:14:42 -070076 VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags) {
Greg Daniel164a9f02016-02-22 09:56:40 -050077
egdanield5e3b9e2016-03-08 12:19:54 -080078 VkPhysicalDeviceProperties properties;
79 GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties));
80
egdanield5e3b9e2016-03-08 12:19:54 -080081 VkPhysicalDeviceMemoryProperties memoryProperties;
82 GR_VK_CALL(vkInterface, GetPhysicalDeviceMemoryProperties(physDev, &memoryProperties));
83
jvanverthfd7bd452016-03-25 06:29:52 -070084 this->initGrCaps(properties, memoryProperties, featureFlags);
Brian Salomon1edc5b92016-11-29 13:43:46 -050085 this->initShaderCaps(properties, featureFlags);
egdaniel8f1dcaa2016-04-01 10:10:45 -070086 this->initConfigTable(vkInterface, physDev);
87 this->initStencilFormat(vkInterface, physDev);
Greg Daniel164a9f02016-02-22 09:56:40 -050088
egdanielc5ec1402016-03-28 12:14:42 -070089 if (SkToBool(extensionFlags & kNV_glsl_shader_GrVkExtensionFlag)) {
egdanield632bb42016-03-30 12:06:48 -070090 // Currently disabling this feature since it does not play well with validation layers which
91 // expect a SPIR-V shader
92 // fCanUseGLSLForShaderModule = true;
egdanielc5ec1402016-03-28 12:14:42 -070093 }
Greg Daniel164a9f02016-02-22 09:56:40 -050094
egdaniel6fa0a912016-09-12 11:51:29 -070095 if (kQualcomm_VkVendor == properties.vendorID) {
96 fMustDoCopiesFromOrigin = true;
97 }
98
egdanielfd016d72016-09-27 12:13:05 -070099 if (kNvidia_VkVendor == properties.vendorID) {
egdanielfd016d72016-09-27 12:13:05 -0700100 fMustSubmitCommandsBeforeCopyOp = true;
101 }
102
Greg Daniel1cdbdda2017-05-16 14:52:57 -0400103 if (kQualcomm_VkVendor != properties.vendorID) {
104 fSupportsCopiesAsDraws = true;
105 }
106
Greg Daniela63e7ab2017-05-16 14:38:54 -0400107 if (fSupportsCopiesAsDraws) {
108 fCrossContextTextureSupport = true;
109 }
110
Greg Daniel80a08dd2017-01-20 10:45:49 -0500111#if defined(SK_BUILD_FOR_WIN)
112 if (kNvidia_VkVendor == properties.vendorID) {
113 fMustSleepOnTearDown = true;
114 }
115#elif defined(SK_BUILD_FOR_ANDROID)
116 if (kImagination_VkVendor == properties.vendorID) {
117 fMustSleepOnTearDown = true;
118 }
119#endif
120
Greg Daniel164a9f02016-02-22 09:56:40 -0500121 this->applyOptionsOverrides(contextOptions);
Brian Salomon1edc5b92016-11-29 13:43:46 -0500122 fShaderCaps->applyOptionsOverrides(contextOptions);
Greg Daniel164a9f02016-02-22 09:56:40 -0500123}
124
125int get_max_sample_count(VkSampleCountFlags flags) {
126 SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT);
127 if (!(flags & VK_SAMPLE_COUNT_2_BIT)) {
128 return 0;
129 }
130 if (!(flags & VK_SAMPLE_COUNT_4_BIT)) {
131 return 2;
132 }
133 if (!(flags & VK_SAMPLE_COUNT_8_BIT)) {
134 return 4;
135 }
136 if (!(flags & VK_SAMPLE_COUNT_16_BIT)) {
137 return 8;
138 }
139 if (!(flags & VK_SAMPLE_COUNT_32_BIT)) {
140 return 16;
141 }
142 if (!(flags & VK_SAMPLE_COUNT_64_BIT)) {
143 return 32;
144 }
145 return 64;
146}
147
148void GrVkCaps::initSampleCount(const VkPhysicalDeviceProperties& properties) {
149 VkSampleCountFlags colorSamples = properties.limits.framebufferColorSampleCounts;
150 VkSampleCountFlags stencilSamples = properties.limits.framebufferStencilSampleCounts;
151
152 fMaxColorSampleCount = get_max_sample_count(colorSamples);
Greg Daniel1e9ddcc2017-04-19 13:01:22 -0400153 if (kImagination_VkVendor == properties.vendorID) {
154 fMaxColorSampleCount = 0;
155 }
Greg Daniel164a9f02016-02-22 09:56:40 -0500156 fMaxStencilSampleCount = get_max_sample_count(stencilSamples);
157}
158
egdanield5e3b9e2016-03-08 12:19:54 -0800159void GrVkCaps::initGrCaps(const VkPhysicalDeviceProperties& properties,
jvanverthfd7bd452016-03-25 06:29:52 -0700160 const VkPhysicalDeviceMemoryProperties& memoryProperties,
161 uint32_t featureFlags) {
Greg Danielc5cc2de2017-03-20 11:40:58 -0400162 // So GPUs, like AMD, are reporting MAX_INT support vertex attributes. In general, there is no
163 // need for us ever to support that amount, and it makes tests which tests all the vertex
164 // attribs timeout looping over that many. For now, we'll cap this at 64 max and can raise it if
165 // we ever find that need.
166 static const uint32_t kMaxVertexAttributes = 64;
167 fMaxVertexAttributes = SkTMin(properties.limits.maxVertexInputAttributes, kMaxVertexAttributes);
168 // AMD advertises support for MAX_UINT vertex input attributes, but in reality only supports 32.
169 if (kAMD_VkVendor == properties.vendorID) {
170 fMaxVertexAttributes = SkTMin(fMaxVertexAttributes, 32);
171 }
172
egdanield5e3b9e2016-03-08 12:19:54 -0800173 // We could actually query and get a max size for each config, however maxImageDimension2D will
174 // give the minimum max size across all configs. So for simplicity we will use that for now.
jvanverthe78d4872016-09-27 03:33:05 -0700175 fMaxRenderTargetSize = SkTMin(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX);
176 fMaxTextureSize = SkTMin(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX);
egdanield5e3b9e2016-03-08 12:19:54 -0800177
178 this->initSampleCount(properties);
179
egdanield5e3b9e2016-03-08 12:19:54 -0800180 // Assuming since we will always map in the end to upload the data we might as well just map
181 // from the get go. There is no hard data to suggest this is faster or slower.
cdalton397536c2016-03-25 12:15:03 -0700182 fBufferMapThreshold = 0;
egdanield5e3b9e2016-03-08 12:19:54 -0800183
184 fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
185
egdanield5e3b9e2016-03-08 12:19:54 -0800186 fOversizedStencilSupport = true;
ethannicholas28ef4452016-03-25 09:26:03 -0700187 fSampleShadingSupport = SkToBool(featureFlags & kSampleRateShading_GrVkFeatureFlag);
Greg Daniel22bc8652017-03-22 15:45:43 -0400188
189 // AMD seems to have issues binding new VkPipelines inside a secondary command buffer.
190 // Current workaround is to use a different secondary command buffer for each new VkPipeline.
191 if (kAMD_VkVendor == properties.vendorID) {
Greg Daniele3cd6912017-05-17 11:15:55 -0400192 fNewCBOnPipelineChange = true;
Greg Daniel22bc8652017-03-22 15:45:43 -0400193 }
egdanield5e3b9e2016-03-08 12:19:54 -0800194}
195
Brian Salomon1edc5b92016-11-29 13:43:46 -0500196void GrVkCaps::initShaderCaps(const VkPhysicalDeviceProperties& properties, uint32_t featureFlags) {
197 GrShaderCaps* shaderCaps = fShaderCaps.get();
198 shaderCaps->fVersionDeclString = "#version 330\n";
egdaniel3a15fd42016-04-05 11:00:29 -0700199
Greg Daniel164a9f02016-02-22 09:56:40 -0500200
201 // fConfigOutputSwizzle will default to RGBA so we only need to set it for alpha only config.
202 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
203 GrPixelConfig config = static_cast<GrPixelConfig>(i);
204 if (GrPixelConfigIsAlphaOnly(config)) {
Brian Salomon1edc5b92016-11-29 13:43:46 -0500205 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR();
206 shaderCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA();
Greg Daniel164a9f02016-02-22 09:56:40 -0500207 } else {
Brian Osman986563b2017-01-10 14:20:02 -0500208 if (kGray_8_GrPixelConfig == config) {
209 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRA();
210 } else if (kRGBA_4444_GrPixelConfig == config) {
egdaniel3fe03272016-08-15 10:59:17 -0700211 // The vulkan spec does not require R4G4B4A4 to be supported for texturing so we
212 // store the data in a B4G4R4A4 texture and then swizzle it when doing texture reads
213 // or writing to outputs. Since we're not actually changing the data at all, the
214 // only extra work is the swizzle in the shader for all operations.
Brian Salomon1edc5b92016-11-29 13:43:46 -0500215 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::BGRA();
216 shaderCaps->fConfigOutputSwizzle[i] = GrSwizzle::BGRA();
egdaniel3fe03272016-08-15 10:59:17 -0700217 } else {
Brian Salomon1edc5b92016-11-29 13:43:46 -0500218 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA();
egdaniel3fe03272016-08-15 10:59:17 -0700219 }
Greg Daniel164a9f02016-02-22 09:56:40 -0500220 }
221 }
egdaniel67acb832016-02-26 08:32:20 -0800222
Greg Daniel80a08dd2017-01-20 10:45:49 -0500223 if (kImagination_VkVendor == properties.vendorID) {
224 shaderCaps->fAtan2ImplementedAsAtanYOverX = true;
225 }
226
egdanield5e3b9e2016-03-08 12:19:54 -0800227 // Vulkan is based off ES 3.0 so the following should all be supported
Brian Salomon1edc5b92016-11-29 13:43:46 -0500228 shaderCaps->fUsesPrecisionModifiers = true;
229 shaderCaps->fFlatInterpolationSupport = true;
egdanield5e3b9e2016-03-08 12:19:54 -0800230
231 // GrShaderCaps
232
Brian Salomon1edc5b92016-11-29 13:43:46 -0500233 shaderCaps->fShaderDerivativeSupport = true;
234 shaderCaps->fGeometryShaderSupport = SkToBool(featureFlags & kGeometryShader_GrVkFeatureFlag);
egdanield632bb42016-03-30 12:06:48 -0700235
Brian Salomon1edc5b92016-11-29 13:43:46 -0500236 shaderCaps->fDualSourceBlendingSupport = SkToBool(featureFlags & kDualSrcBlend_GrVkFeatureFlag);
Greg Daniel84cff132017-03-22 16:25:53 -0400237 if (kAMD_VkVendor == properties.vendorID) {
238 // Currently DualSourceBlending is not working on AMD. vkCreateGraphicsPipeline fails when
239 // using a draw with dual source. Looking into whether it is driver bug or issue with our
240 // SPIR-V. Bug skia:6405
241 shaderCaps->fDualSourceBlendingSupport = false;
242 }
egdanield632bb42016-03-30 12:06:48 -0700243
Brian Salomon1edc5b92016-11-29 13:43:46 -0500244 shaderCaps->fIntegerSupport = true;
cdalton9c3f1432016-03-11 10:07:37 -0800245
cdaltona6b92ad2016-04-11 12:03:08 -0700246 // Assume the minimum precisions mandated by the SPIR-V spec.
Brian Salomon1edc5b92016-11-29 13:43:46 -0500247 shaderCaps->fShaderPrecisionVaries = true;
cdaltona6b92ad2016-04-11 12:03:08 -0700248 for (int s = 0; s < kGrShaderTypeCount; ++s) {
Brian Salomon1edc5b92016-11-29 13:43:46 -0500249 auto& highp = shaderCaps->fFloatPrecisions[s][kHigh_GrSLPrecision];
cdaltona6b92ad2016-04-11 12:03:08 -0700250 highp.fLogRangeLow = highp.fLogRangeHigh = 127;
251 highp.fBits = 23;
252
Brian Salomon1edc5b92016-11-29 13:43:46 -0500253 auto& mediump = shaderCaps->fFloatPrecisions[s][kMedium_GrSLPrecision];
cdaltona6b92ad2016-04-11 12:03:08 -0700254 mediump.fLogRangeLow = mediump.fLogRangeHigh = 14;
255 mediump.fBits = 10;
256
Brian Salomon1edc5b92016-11-29 13:43:46 -0500257 shaderCaps->fFloatPrecisions[s][kLow_GrSLPrecision] = mediump;
cdaltona6b92ad2016-04-11 12:03:08 -0700258 }
Brian Salomon1edc5b92016-11-29 13:43:46 -0500259 shaderCaps->initSamplerPrecisionTable();
cdaltona6b92ad2016-04-11 12:03:08 -0700260
Brian Salomon1edc5b92016-11-29 13:43:46 -0500261 shaderCaps->fMaxVertexSamplers =
262 shaderCaps->fMaxGeometrySamplers =
263 shaderCaps->fMaxFragmentSamplers = SkTMin(
264 SkTMin(properties.limits.maxPerStageDescriptorSampledImages,
265 properties.limits.maxPerStageDescriptorSamplers),
266 (uint32_t)INT_MAX);
267 shaderCaps->fMaxCombinedSamplers = SkTMin(
268 SkTMin(properties.limits.maxDescriptorSetSampledImages,
269 properties.limits.maxDescriptorSetSamplers),
270 (uint32_t)INT_MAX);
Greg Daniel164a9f02016-02-22 09:56:40 -0500271}
272
egdaniel8f1dcaa2016-04-01 10:10:45 -0700273bool stencil_format_supported(const GrVkInterface* interface,
274 VkPhysicalDevice physDev,
275 VkFormat format) {
Greg Daniel164a9f02016-02-22 09:56:40 -0500276 VkFormatProperties props;
277 memset(&props, 0, sizeof(VkFormatProperties));
278 GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
egdaniel8f1dcaa2016-04-01 10:10:45 -0700279 return SkToBool(VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT & props.optimalTilingFeatures);
Greg Daniel164a9f02016-02-22 09:56:40 -0500280}
281
egdaniel8f1dcaa2016-04-01 10:10:45 -0700282void GrVkCaps::initStencilFormat(const GrVkInterface* interface, VkPhysicalDevice physDev) {
283 // List of legal stencil formats (though perhaps not supported on
284 // the particular gpu/driver) from most preferred to least. We are guaranteed to have either
jvanvertha4b0fed2016-04-27 11:42:21 -0700285 // VK_FORMAT_D24_UNORM_S8_UINT or VK_FORMAT_D32_SFLOAT_S8_UINT. VK_FORMAT_D32_SFLOAT_S8_UINT
egdaniel8f1dcaa2016-04-01 10:10:45 -0700286 // can optionally have 24 unused bits at the end so we assume the total bits is 64.
Greg Daniel164a9f02016-02-22 09:56:40 -0500287 static const StencilFormat
288 // internal Format stencil bits total bits packed?
289 gS8 = { VK_FORMAT_S8_UINT, 8, 8, false },
egdaniel8f1dcaa2016-04-01 10:10:45 -0700290 gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true },
291 gD32S8 = { VK_FORMAT_D32_SFLOAT_S8_UINT, 8, 64, true };
Greg Daniel164a9f02016-02-22 09:56:40 -0500292
egdaniel8f1dcaa2016-04-01 10:10:45 -0700293 if (stencil_format_supported(interface, physDev, VK_FORMAT_S8_UINT)) {
294 fPreferedStencilFormat = gS8;
295 } else if (stencil_format_supported(interface, physDev, VK_FORMAT_D24_UNORM_S8_UINT)) {
296 fPreferedStencilFormat = gD24S8;
297 } else {
298 SkASSERT(stencil_format_supported(interface, physDev, VK_FORMAT_D32_SFLOAT_S8_UINT));
299 fPreferedStencilFormat = gD32S8;
300 }
301}
302
303void GrVkCaps::initConfigTable(const GrVkInterface* interface, VkPhysicalDevice physDev) {
304 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
305 VkFormat format;
306 if (GrPixelConfigToVkFormat(static_cast<GrPixelConfig>(i), &format)) {
307 fConfigTable[i].init(interface, physDev, format);
308 }
309 }
Robert Phillips351b0452017-02-01 14:45:04 -0500310
311 // We currently do not support compressed textures in Vulkan
312 const uint16_t kFlagsToRemove = ConfigInfo::kTextureable_Flag|ConfigInfo::kRenderable_Flag;
313 fConfigTable[kETC1_GrPixelConfig].fOptimalFlags &= ~kFlagsToRemove;
314 fConfigTable[kETC1_GrPixelConfig].fLinearFlags &= ~kFlagsToRemove;
egdaniel8f1dcaa2016-04-01 10:10:45 -0700315}
316
317void GrVkCaps::ConfigInfo::InitConfigFlags(VkFormatFeatureFlags vkFlags, uint16_t* flags) {
318 if (SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT & vkFlags) &&
319 SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT & vkFlags)) {
320 *flags = *flags | kTextureable_Flag;
egdaniel8f1dcaa2016-04-01 10:10:45 -0700321
Robert Phillipsb7b7e5f2017-05-22 13:23:19 -0400322 // Ganesh assumes that all renderable surfaces are also texturable
323 if (SkToBool(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT & vkFlags)) {
324 *flags = *flags | kRenderable_Flag;
325 }
egdaniel8f1dcaa2016-04-01 10:10:45 -0700326 }
327
328 if (SkToBool(VK_FORMAT_FEATURE_BLIT_SRC_BIT & vkFlags)) {
329 *flags = *flags | kBlitSrc_Flag;
330 }
331
332 if (SkToBool(VK_FORMAT_FEATURE_BLIT_DST_BIT & vkFlags)) {
333 *flags = *flags | kBlitDst_Flag;
334 }
335}
336
337void GrVkCaps::ConfigInfo::init(const GrVkInterface* interface,
338 VkPhysicalDevice physDev,
339 VkFormat format) {
340 VkFormatProperties props;
341 memset(&props, 0, sizeof(VkFormatProperties));
342 GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
343 InitConfigFlags(props.linearTilingFeatures, &fLinearFlags);
344 InitConfigFlags(props.optimalTilingFeatures, &fOptimalFlags);
Greg Daniel164a9f02016-02-22 09:56:40 -0500345}