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Chris Daltonebb37e72021-01-27 17:59:45 -07001/*
2 * Copyright 2019 Google LLC.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "src/gpu/tessellate/GrPathInnerTriangulateOp.h"
9
10#include "src/gpu/GrEagerVertexAllocator.h"
Chris Daltond9bdc322021-06-01 19:22:05 -060011#include "src/gpu/GrGpu.h"
Chris Daltonebb37e72021-01-27 17:59:45 -070012#include "src/gpu/GrInnerFanTriangulator.h"
13#include "src/gpu/GrOpFlushState.h"
14#include "src/gpu/GrRecordingContextPriv.h"
Chris Dalton2f733ec2021-06-01 12:11:57 -060015#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
Chris Daltond9bdc322021-06-01 19:22:05 -060016#include "src/gpu/tessellate/GrPathCurveTessellator.h"
Chris Daltonebb37e72021-01-27 17:59:45 -070017#include "src/gpu/tessellate/GrTessellationPathRenderer.h"
Chris Dalton3b412782021-06-01 13:40:03 -060018#include "src/gpu/tessellate/shaders/GrPathTessellationShader.h"
Chris Daltonebb37e72021-01-27 17:59:45 -070019
Chris Dalton917f9192021-06-08 14:32:37 -060020using PathFlags = GrTessellationPathRenderer::PathFlags;
Chris Daltonebb37e72021-01-27 17:59:45 -070021
Chris Dalton2f733ec2021-06-01 12:11:57 -060022namespace {
23
24// Fills an array of convex hulls surrounding 4-point cubic or conic instances. This shader is used
Chris Dalton031d76b2021-06-08 16:32:00 -060025// for the "cover" pass after the curves have been fully stencilled.
Chris Dalton2f733ec2021-06-01 12:11:57 -060026class HullShader : public GrPathTessellationShader {
27public:
28 HullShader(const SkMatrix& viewMatrix, SkPMColor4f color)
29 : GrPathTessellationShader(kTessellate_HullShader_ClassID,
30 GrPrimitiveType::kTriangleStrip, 0, viewMatrix, color) {
31 constexpr static Attribute kPtsAttribs[] = {
32 {"input_points_0_1", kFloat4_GrVertexAttribType, kFloat4_GrSLType},
33 {"input_points_2_3", kFloat4_GrVertexAttribType, kFloat4_GrSLType}};
34 this->setInstanceAttributes(kPtsAttribs, SK_ARRAY_COUNT(kPtsAttribs));
35 }
36
37private:
Chris Daltonb63711a2021-06-01 14:52:02 -060038 const char* name() const final { return "tessellate_HullShader"; }
Chris Dalton2f733ec2021-06-01 12:11:57 -060039 void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
40 GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const final;
41};
42
43GrGLSLGeometryProcessor* HullShader::createGLSLInstance(const GrShaderCaps&) const {
44 class Impl : public GrPathTessellationShader::Impl {
Chris Daltond2b8ba32021-06-09 00:12:59 -060045 void emitVertexCode(const GrPathTessellationShader&, GrGLSLVertexBuilder* v,
46 GrGPArgs* gpArgs) override {
Chris Dalton2f733ec2021-06-01 12:11:57 -060047 v->codeAppend(R"(
48 float4x2 P = float4x2(input_points_0_1, input_points_2_3);
49 if (isinf(P[3].y)) { // Is the curve a conic?
50 float w = P[3].x;
51 if (isinf(w)) {
52 // A conic with w=Inf is an exact triangle.
53 P = float4x2(P[0], P[1], P[2], P[2]);
54 } else {
55 // Convert the points to a trapeziodal hull that circumcscribes the conic.
56 float2 p1w = P[1] * w;
57 float T = .51; // Bias outward a bit to ensure we cover the outermost samples.
58 float2 c1 = mix(P[0], p1w, T);
59 float2 c2 = mix(P[2], p1w, T);
60 float iw = 1 / mix(1, w, T);
61 P = float4x2(P[0], c1 * iw, c2 * iw, P[2]);
62 }
63 }
64
65 // Translate the points to v0..3 where v0=0.
66 float2 v1 = P[1] - P[0], v2 = P[2] - P[0], v3 = P[3] - P[0];
67
68 // Reorder the points so v2 bisects v1 and v3.
69 if (sign(determinant(float2x2(v2,v1))) == sign(determinant(float2x2(v2,v3)))) {
70 float2 tmp = P[2];
71 if (sign(determinant(float2x2(v1,v2))) != sign(determinant(float2x2(v1,v3)))) {
72 P[2] = P[1]; // swap(P2, P1)
73 P[1] = tmp;
74 } else {
75 P[2] = P[3]; // swap(P2, P3)
76 P[3] = tmp;
77 }
78 }
79
80 // sk_VertexID comes in fan order. Convert to strip order.
81 int vertexidx = sk_VertexID;
82 vertexidx ^= vertexidx >> 1;
83
84 // Find the "turn direction" of each corner and net turn direction.
85 float vertexdir = 0;
86 float netdir = 0;
87 for (int i = 0; i < 4; ++i) {
88 float2 prev = P[i] - P[(i + 3) & 3], next = P[(i + 1) & 3] - P[i];
89 float dir = sign(determinant(float2x2(prev, next)));
90 if (i == vertexidx) {
91 vertexdir = dir;
92 }
93 netdir += dir;
94 }
95
96 // Remove the non-convex vertex, if any.
97 if (vertexdir != sign(netdir)) {
98 vertexidx = (vertexidx + 1) & 3;
99 }
100
101 float2 localcoord = P[vertexidx];
102 float2 vertexpos = AFFINE_MATRIX * localcoord + TRANSLATE;)");
103 gpArgs->fLocalCoordVar.set(kFloat2_GrSLType, "localcoord");
104 gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertexpos");
105 }
106 };
107 return new Impl;
108}
109
110} // namespace
111
Robert Phillips294723d2021-06-17 09:23:58 -0400112void GrPathInnerTriangulateOp::visitProxies(const GrVisitProxyFunc& func) const {
Chris Daltonebb37e72021-01-27 17:59:45 -0700113 if (fPipelineForFills) {
Robert Phillips294723d2021-06-17 09:23:58 -0400114 fPipelineForFills->visitProxies(func);
Chris Daltonebb37e72021-01-27 17:59:45 -0700115 } else {
Robert Phillips294723d2021-06-17 09:23:58 -0400116 fProcessors.visitProxies(func);
Chris Daltonebb37e72021-01-27 17:59:45 -0700117 }
118}
119
120GrDrawOp::FixedFunctionFlags GrPathInnerTriangulateOp::fixedFunctionFlags() const {
121 auto flags = FixedFunctionFlags::kUsesStencil;
122 if (GrAAType::kNone != fAAType) {
123 flags |= FixedFunctionFlags::kUsesHWAA;
124 }
125 return flags;
126}
127
128GrProcessorSet::Analysis GrPathInnerTriangulateOp::finalize(const GrCaps& caps,
129 const GrAppliedClip* clip,
Chris Daltonebb37e72021-01-27 17:59:45 -0700130 GrClampType clampType) {
Chris Dalton57ab06c2021-04-22 12:57:28 -0600131 return fProcessors.finalize(fColor, GrProcessorAnalysisCoverage::kNone, clip, nullptr, caps,
132 clampType, &fColor);
Chris Daltonebb37e72021-01-27 17:59:45 -0700133}
134
Chris Dalton2f733ec2021-06-01 12:11:57 -0600135void GrPathInnerTriangulateOp::pushFanStencilProgram(const GrTessellationShader::ProgramArgs& args,
Chris Daltonebb37e72021-01-27 17:59:45 -0700136 const GrPipeline* pipelineForStencils,
137 const GrUserStencilSettings* stencil) {
138 SkASSERT(pipelineForStencils);
Chris Daltonb63711a2021-06-01 14:52:02 -0600139 auto shader = GrPathTessellationShader::MakeSimpleTriangleShader(args.fArena, fViewMatrix,
140 SK_PMColor4fTRANSPARENT);
Chris Dalton2f733ec2021-06-01 12:11:57 -0600141 fFanPrograms.push_back(GrTessellationShader::MakeProgram(args, shader, pipelineForStencils,
142 stencil)); }
Chris Daltonebb37e72021-01-27 17:59:45 -0700143
Chris Dalton2f733ec2021-06-01 12:11:57 -0600144void GrPathInnerTriangulateOp::pushFanFillProgram(const GrTessellationShader::ProgramArgs& args,
Chris Daltonebb37e72021-01-27 17:59:45 -0700145 const GrUserStencilSettings* stencil) {
146 SkASSERT(fPipelineForFills);
Chris Daltonb63711a2021-06-01 14:52:02 -0600147 auto shader = GrPathTessellationShader::MakeSimpleTriangleShader(args.fArena, fViewMatrix,
148 fColor);
Chris Dalton2f733ec2021-06-01 12:11:57 -0600149 fFanPrograms.push_back(GrTessellationShader::MakeProgram(args, shader, fPipelineForFills,
150 stencil));
Chris Daltonebb37e72021-01-27 17:59:45 -0700151}
152
Chris Dalton2f733ec2021-06-01 12:11:57 -0600153void GrPathInnerTriangulateOp::prePreparePrograms(const GrTessellationShader::ProgramArgs& args,
Chris Daltonebb37e72021-01-27 17:59:45 -0700154 GrAppliedClip&& appliedClip) {
155 SkASSERT(!fFanTriangulator);
156 SkASSERT(!fFanPolys);
157 SkASSERT(!fPipelineForFills);
158 SkASSERT(!fTessellator);
159 SkASSERT(!fStencilCurvesProgram);
160 SkASSERT(fFanPrograms.empty());
Chris Dalton031d76b2021-06-08 16:32:00 -0600161 SkASSERT(!fCoverHullsProgram);
Chris Daltonebb37e72021-01-27 17:59:45 -0700162
163 if (fPath.countVerbs() <= 0) {
164 return;
165 }
166
Chris Dalton031d76b2021-06-08 16:32:00 -0600167 // If using wireframe, we have to fall back on a standard Redbook "stencil then cover" algorithm
Chris Dalton57ab06c2021-04-22 12:57:28 -0600168 // instead of bypassing the stencil buffer to fill the fan directly.
Chris Dalton917f9192021-06-08 14:32:37 -0600169 bool forceRedbookStencilPass = (fPathFlags & (PathFlags::kStencilOnly | PathFlags::kWireframe));
170 bool doFill = !(fPathFlags & PathFlags::kStencilOnly);
Chris Daltonebb37e72021-01-27 17:59:45 -0700171
172 bool isLinear;
173 fFanTriangulator = args.fArena->make<GrInnerFanTriangulator>(fPath, args.fArena);
174 fFanPolys = fFanTriangulator->pathToPolys(&fFanBreadcrumbs, &isLinear);
175
176 // Create a pipeline for stencil passes if needed.
177 const GrPipeline* pipelineForStencils = nullptr;
178 if (forceRedbookStencilPass || !isLinear) { // Curves always get stencilled.
Chris Dalton2f733ec2021-06-01 12:11:57 -0600179 pipelineForStencils = GrPathTessellationShader::MakeStencilOnlyPipeline(
Chris Dalton917f9192021-06-08 14:32:37 -0600180 args, fAAType, fPathFlags, appliedClip.hardClip());
Chris Daltonebb37e72021-01-27 17:59:45 -0700181 }
182
183 // Create a pipeline for fill passes if needed.
184 if (doFill) {
Chris Dalton2f733ec2021-06-01 12:11:57 -0600185 fPipelineForFills = GrTessellationShader::MakePipeline(args, fAAType,
186 std::move(appliedClip),
187 std::move(fProcessors));
Chris Daltonebb37e72021-01-27 17:59:45 -0700188 }
189
190 // Pass 1: Tessellate the outer curves into the stencil buffer.
191 if (!isLinear) {
Chris Dalton26666bd2021-06-08 16:25:46 -0600192 fTessellator = GrPathCurveTessellator::Make(args.fArena, fViewMatrix,
193 SK_PMColor4fTRANSPARENT,
Chris Daltond2b8ba32021-06-09 00:12:59 -0600194 GrPathCurveTessellator::DrawInnerFan::kNo,
Chris Dalton198ac152021-06-09 13:49:43 -0600195 fPath.countVerbs(), *pipelineForStencils,
196 *args.fCaps);
Chris Dalton2f733ec2021-06-01 12:11:57 -0600197 const GrUserStencilSettings* stencilPathSettings =
Chris Daltonbaae2dd2021-06-25 14:52:49 -0600198 GrPathTessellationShader::StencilPathSettings(GrFillRuleForSkPath(fPath));
Chris Dalton2f733ec2021-06-01 12:11:57 -0600199 fStencilCurvesProgram = GrTessellationShader::MakeProgram(args, fTessellator->shader(),
200 pipelineForStencils,
201 stencilPathSettings);
Chris Daltonebb37e72021-01-27 17:59:45 -0700202 }
203
204 // Pass 2: Fill the path's inner fan with a stencil test against the curves.
205 if (fFanPolys) {
206 if (forceRedbookStencilPass) {
Chris Dalton031d76b2021-06-08 16:32:00 -0600207 // Use a standard Redbook "stencil then cover" algorithm instead of bypassing the
208 // stencil buffer to fill the fan directly.
Chris Dalton2f733ec2021-06-01 12:11:57 -0600209 const GrUserStencilSettings* stencilPathSettings =
Chris Daltonbaae2dd2021-06-25 14:52:49 -0600210 GrPathTessellationShader::StencilPathSettings(GrFillRuleForSkPath(fPath));
Chris Dalton2f733ec2021-06-01 12:11:57 -0600211 this->pushFanStencilProgram(args, pipelineForStencils, stencilPathSettings);
Chris Daltonebb37e72021-01-27 17:59:45 -0700212 if (doFill) {
Chris Dalton2f733ec2021-06-01 12:11:57 -0600213 this->pushFanFillProgram(args,
214 GrPathTessellationShader::TestAndResetStencilSettings());
Chris Daltonebb37e72021-01-27 17:59:45 -0700215 }
216 } else if (isLinear) {
217 // There are no outer curves! Ignore stencil and fill the path directly.
218 SkASSERT(!pipelineForStencils);
219 this->pushFanFillProgram(args, &GrUserStencilSettings::kUnused);
220 } else if (!fPipelineForFills->hasStencilClip()) {
221 // These are a twist on the standard Redbook stencil settings that allow us to fill the
222 // inner polygon directly to the final render target. By the time these programs
223 // execute, the outer curves will already be stencilled in. So if the stencil value is
224 // zero, then it means the sample in question is not affected by any curves and we can
225 // fill it in directly. If the stencil value is nonzero, then we don't fill and instead
226 // continue the standard Redbook counting process.
227 constexpr static GrUserStencilSettings kFillOrIncrDecrStencil(
228 GrUserStencilSettings::StaticInitSeparate<
229 0x0000, 0x0000,
230 GrUserStencilTest::kEqual, GrUserStencilTest::kEqual,
231 0xffff, 0xffff,
232 GrUserStencilOp::kKeep, GrUserStencilOp::kKeep,
233 GrUserStencilOp::kIncWrap, GrUserStencilOp::kDecWrap,
234 0xffff, 0xffff>());
235
236 constexpr static GrUserStencilSettings kFillOrInvertStencil(
237 GrUserStencilSettings::StaticInit<
238 0x0000,
239 GrUserStencilTest::kEqual,
240 0xffff,
241 GrUserStencilOp::kKeep,
242 // "Zero" instead of "Invert" because the fan only touches any given pixel once.
243 GrUserStencilOp::kZero,
244 0xffff>());
245
246 auto* stencil = (fPath.getFillType() == SkPathFillType::kWinding)
247 ? &kFillOrIncrDecrStencil
248 : &kFillOrInvertStencil;
249 this->pushFanFillProgram(args, stencil);
250 } else {
251 // This is the same idea as above, but we use two passes instead of one because there is
252 // a stencil clip. The stencil test isn't expressive enough to do the above tests and
253 // also check the clip bit in a single pass.
254 constexpr static GrUserStencilSettings kFillIfZeroAndInClip(
255 GrUserStencilSettings::StaticInit<
256 0x0000,
257 GrUserStencilTest::kEqualIfInClip,
258 0xffff,
259 GrUserStencilOp::kKeep,
260 GrUserStencilOp::kKeep,
261 0xffff>());
262
263 constexpr static GrUserStencilSettings kIncrDecrStencilIfNonzero(
264 GrUserStencilSettings::StaticInitSeparate<
265 0x0000, 0x0000,
266 // No need to check the clip because the previous stencil pass will have only
267 // written to samples already inside the clip.
268 GrUserStencilTest::kNotEqual, GrUserStencilTest::kNotEqual,
269 0xffff, 0xffff,
270 GrUserStencilOp::kIncWrap, GrUserStencilOp::kDecWrap,
271 GrUserStencilOp::kKeep, GrUserStencilOp::kKeep,
272 0xffff, 0xffff>());
273
274 constexpr static GrUserStencilSettings kInvertStencilIfNonZero(
275 GrUserStencilSettings::StaticInit<
276 0x0000,
277 // No need to check the clip because the previous stencil pass will have only
278 // written to samples already inside the clip.
279 GrUserStencilTest::kNotEqual,
280 0xffff,
281 // "Zero" instead of "Invert" because the fan only touches any given pixel once.
282 GrUserStencilOp::kZero,
283 GrUserStencilOp::kKeep,
284 0xffff>());
285
286 // Pass 2a: Directly fill fan samples whose stencil values (from curves) are zero.
287 this->pushFanFillProgram(args, &kFillIfZeroAndInClip);
288
289 // Pass 2b: Redbook counting on fan samples whose stencil values (from curves) != 0.
290 auto* stencil = (fPath.getFillType() == SkPathFillType::kWinding)
291 ? &kIncrDecrStencilIfNonzero
292 : &kInvertStencilIfNonZero;
293 this->pushFanStencilProgram(args, pipelineForStencils, stencil);
294 }
295 }
296
297 // Pass 3: Draw convex hulls around each curve.
298 if (doFill && !isLinear) {
299 // By the time this program executes, every pixel will be filled in except the ones touched
300 // by curves. We issue a final cover pass over the curves by drawing their convex hulls.
301 // This will fill in any remaining samples and reset the stencil values back to zero.
302 SkASSERT(fTessellator);
Chris Dalton2f733ec2021-06-01 12:11:57 -0600303 auto* hullShader = args.fArena->make<HullShader>(fViewMatrix, fColor);
Chris Dalton031d76b2021-06-08 16:32:00 -0600304 fCoverHullsProgram = GrTessellationShader::MakeProgram(
Chris Daltonebb37e72021-01-27 17:59:45 -0700305 args, hullShader, fPipelineForFills,
Chris Dalton2f733ec2021-06-01 12:11:57 -0600306 GrPathTessellationShader::TestAndResetStencilSettings());
Chris Daltonebb37e72021-01-27 17:59:45 -0700307 }
308}
309
310void GrPathInnerTriangulateOp::onPrePrepare(GrRecordingContext* context,
311 const GrSurfaceProxyView& writeView,
312 GrAppliedClip* clip,
John Stiles52cb1d02021-06-02 11:58:05 -0400313 const GrDstProxyView& dstProxyView,
Chris Daltonebb37e72021-01-27 17:59:45 -0700314 GrXferBarrierFlags renderPassXferBarriers,
315 GrLoadOp colorLoadOp) {
316 this->prePreparePrograms({context->priv().recordTimeAllocator(), writeView, &dstProxyView,
317 renderPassXferBarriers, colorLoadOp, context->priv().caps()},
318 (clip) ? std::move(*clip) : GrAppliedClip::Disabled());
319 if (fStencilCurvesProgram) {
320 context->priv().recordProgramInfo(fStencilCurvesProgram);
321 }
322 for (const GrProgramInfo* fanProgram : fFanPrograms) {
323 context->priv().recordProgramInfo(fanProgram);
324 }
Chris Dalton031d76b2021-06-08 16:32:00 -0600325 if (fCoverHullsProgram) {
326 context->priv().recordProgramInfo(fCoverHullsProgram);
Chris Daltonebb37e72021-01-27 17:59:45 -0700327 }
328}
329
330void GrPathInnerTriangulateOp::onPrepare(GrOpFlushState* flushState) {
331 if (!fFanTriangulator) {
332 this->prePreparePrograms({flushState->allocator(), flushState->writeView(),
333 &flushState->dstProxyView(), flushState->renderPassBarriers(),
334 flushState->colorLoadOp(), &flushState->caps()},
335 flushState->detachAppliedClip());
336 if (!fFanTriangulator) {
337 return;
338 }
339 }
340
341 if (fFanPolys) {
342 GrEagerDynamicVertexAllocator alloc(flushState, &fFanBuffer, &fBaseFanVertex);
343 fFanVertexCount = fFanTriangulator->polysToTriangles(fFanPolys, &alloc, &fFanBreadcrumbs);
344 }
345
346 if (fTessellator) {
347 // Must be called after polysToTriangles() in order for fFanBreadcrumbs to be complete.
Chris Dalton569c01b2021-05-25 10:11:46 -0600348 fTessellator->prepare(flushState, this->bounds(), fPath, &fFanBreadcrumbs);
Chris Daltonebb37e72021-01-27 17:59:45 -0700349 }
350}
351
352void GrPathInnerTriangulateOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) {
353 if (fStencilCurvesProgram) {
354 SkASSERT(fTessellator);
355 flushState->bindPipelineAndScissorClip(*fStencilCurvesProgram, this->bounds());
356 fTessellator->draw(flushState);
Chris Daltond9bdc322021-06-01 19:22:05 -0600357 if (flushState->caps().requiresManualFBBarrierAfterTessellatedStencilDraw()) {
358 flushState->gpu()->insertManualFramebufferBarrier(); // http://skbug.com/9739
359 }
Chris Daltonebb37e72021-01-27 17:59:45 -0700360 }
361
362 for (const GrProgramInfo* fanProgram : fFanPrograms) {
363 SkASSERT(fFanBuffer);
364 flushState->bindPipelineAndScissorClip(*fanProgram, this->bounds());
Robert Phillips787fd9d2021-03-22 14:48:09 -0400365 flushState->bindTextures(fanProgram->geomProc(), nullptr, fanProgram->pipeline());
Chris Daltonebb37e72021-01-27 17:59:45 -0700366 flushState->bindBuffers(nullptr, nullptr, fFanBuffer);
367 flushState->draw(fFanVertexCount, fBaseFanVertex);
368 }
369
Chris Dalton031d76b2021-06-08 16:32:00 -0600370 if (fCoverHullsProgram) {
Chris Daltonebb37e72021-01-27 17:59:45 -0700371 SkASSERT(fTessellator);
Chris Dalton031d76b2021-06-08 16:32:00 -0600372 flushState->bindPipelineAndScissorClip(*fCoverHullsProgram, this->bounds());
373 flushState->bindTextures(fCoverHullsProgram->geomProc(), nullptr, *fPipelineForFills);
Chris Daltonebb37e72021-01-27 17:59:45 -0700374 fTessellator->drawHullInstances(flushState);
375 }
376}