joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2014 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrGLProgramBuilder_DEFINED |
| 9 | #define GrGLProgramBuilder_DEFINED |
| 10 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 11 | #include "GrGLFragmentShaderBuilder.h" |
| 12 | #include "GrGLGeometryShaderBuilder.h" |
| 13 | #include "GrGLVertexShaderBuilder.h" |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 14 | #include "../GrGLProgramDataManager.h" |
| 15 | #include "../GrGLUniformHandle.h" |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 16 | #include "../GrGLGeometryProcessor.h" |
bsalomon | 04ddf89 | 2014-11-19 12:36:22 -0800 | [diff] [blame] | 17 | #include "../../GrOptDrawState.h" |
bsalomon | ae59b77 | 2014-11-19 08:23:49 -0800 | [diff] [blame] | 18 | #include "../../GrPendingFragmentStage.h" |
joshualitt | 89c7a2e | 2014-10-10 14:11:59 -0700 | [diff] [blame] | 19 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 20 | /* |
| 21 | * This is the base class for a series of interfaces. This base class *MUST* remain abstract with |
| 22 | * NO data members because it is used in multiple interface inheritance. |
| 23 | * Heirarchy: |
| 24 | * GrGLUniformBuilder |
| 25 | * / \ |
| 26 | * GrGLFPBuilder GrGLGPBuilder |
| 27 | * \ / |
| 28 | * GrGLProgramBuilder(internal use only) |
| 29 | */ |
| 30 | class GrGLUniformBuilder { |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 31 | public: |
| 32 | enum ShaderVisibility { |
bsalomon | 17168df | 2014-12-09 09:00:49 -0800 | [diff] [blame] | 33 | kVertex_Visibility = 1 << kVertex_GrShaderType, |
| 34 | kGeometry_Visibility = 1 << kGeometry_GrShaderType, |
| 35 | kFragment_Visibility = 1 << kFragment_GrShaderType, |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 36 | }; |
| 37 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 38 | virtual ~GrGLUniformBuilder() {} |
| 39 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 40 | typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 41 | |
| 42 | /** Add a uniform variable to the current program, that has visibility in one or more shaders. |
| 43 | visibility is a bitfield of ShaderVisibility values indicating from which shaders the |
| 44 | uniform should be accessible. At least one bit must be set. Geometry shader uniforms are not |
| 45 | supported at this time. The actual uniform name will be mangled. If outName is not NULL then |
| 46 | it will refer to the final uniform name after return. Use the addUniformArray variant to add |
| 47 | an array of uniforms. */ |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 48 | UniformHandle addUniform(uint32_t visibility, |
| 49 | GrSLType type, |
| 50 | GrSLPrecision precision, |
| 51 | const char* name, |
| 52 | const char** outName = NULL) { |
| 53 | return this->addUniformArray(visibility, type, precision, name, 0, outName); |
| 54 | } |
| 55 | |
| 56 | virtual UniformHandle addUniformArray( |
| 57 | uint32_t visibility, |
| 58 | GrSLType type, |
| 59 | GrSLPrecision precision, |
| 60 | const char* name, |
| 61 | int arrayCount, |
| 62 | const char** outName = NULL) = 0; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 63 | |
| 64 | virtual const GrGLShaderVar& getUniformVariable(UniformHandle u) const = 0; |
| 65 | |
| 66 | /** |
| 67 | * Shortcut for getUniformVariable(u).c_str() |
| 68 | */ |
| 69 | virtual const char* getUniformCStr(UniformHandle u) const = 0; |
| 70 | |
| 71 | virtual const GrGLContextInfo& ctxInfo() const = 0; |
| 72 | |
| 73 | virtual GrGpuGL* gpu() const = 0; |
| 74 | |
| 75 | /* |
| 76 | * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 77 | */ |
| 78 | }; |
| 79 | |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 80 | // TODO move this into GrGLGPBuilder and move them both out of this file |
| 81 | class GrGLVarying { |
| 82 | public: |
| 83 | bool vsVarying() const { return kVertToFrag_Varying == fVarying || |
| 84 | kVertToGeo_Varying == fVarying; } |
| 85 | bool fsVarying() const { return kVertToFrag_Varying == fVarying || |
| 86 | kGeoToFrag_Varying == fVarying; } |
| 87 | const char* vsOut() const { return fVsOut; } |
| 88 | const char* gsIn() const { return fGsIn; } |
| 89 | const char* gsOut() const { return fGsOut; } |
| 90 | const char* fsIn() const { return fFsIn; } |
| 91 | |
| 92 | protected: |
| 93 | enum Varying { |
| 94 | kVertToFrag_Varying, |
| 95 | kVertToGeo_Varying, |
| 96 | kGeoToFrag_Varying, |
| 97 | }; |
| 98 | |
| 99 | GrGLVarying(GrSLType type, Varying varying) |
| 100 | : fVarying(varying), fType(type), fVsOut(NULL), fGsIn(NULL), fGsOut(NULL), |
| 101 | fFsIn(NULL) {} |
| 102 | |
| 103 | Varying fVarying; |
| 104 | |
| 105 | private: |
| 106 | GrSLType fType; |
| 107 | const char* fVsOut; |
| 108 | const char* fGsIn; |
| 109 | const char* fGsOut; |
| 110 | const char* fFsIn; |
| 111 | |
| 112 | friend class GrGLVertexBuilder; |
| 113 | friend class GrGLGeometryBuilder; |
| 114 | friend class GrGLFragmentShaderBuilder; |
| 115 | }; |
| 116 | |
| 117 | struct GrGLVertToFrag : public GrGLVarying { |
| 118 | GrGLVertToFrag(GrSLType type) |
| 119 | : GrGLVarying(type, kVertToFrag_Varying) {} |
| 120 | }; |
| 121 | |
| 122 | struct GrGLVertToGeo : public GrGLVarying { |
| 123 | GrGLVertToGeo(GrSLType type) |
| 124 | : GrGLVarying(type, kVertToGeo_Varying) {} |
| 125 | }; |
| 126 | |
| 127 | struct GrGLGeoToFrag : public GrGLVarying { |
| 128 | GrGLGeoToFrag(GrSLType type) |
| 129 | : GrGLVarying(type, kGeoToFrag_Varying) {} |
| 130 | }; |
| 131 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 132 | /* a specialization of the above for GPs. Lets the user add uniforms, varyings, and VS / FS code */ |
| 133 | class GrGLGPBuilder : public virtual GrGLUniformBuilder { |
| 134 | public: |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 135 | /* |
| 136 | * addVarying allows fine grained control for setting up varyings between stages. If you just |
| 137 | * need to take an attribute and pass it through to an output value in a fragment shader, use |
| 138 | * addPassThroughAttribute. |
| 139 | * TODO convert most uses of addVarying to addPassThroughAttribute |
| 140 | */ |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 141 | virtual void addVarying(const char* name, |
| 142 | GrGLVarying*, |
bsalomon | c0bd648 | 2014-12-09 10:04:14 -0800 | [diff] [blame] | 143 | GrSLPrecision fsPrecision = kDefault_GrSLPrecision) = 0; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 144 | |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 145 | /* |
| 146 | * This call can be used by GP to pass an attribute through all shaders directly to 'output' in |
| 147 | * the fragment shader. Though this call effects both the vertex shader and fragment shader, |
| 148 | * it expects 'output' to be defined in the fragment shader before this call is made. |
| 149 | * TODO it might be nicer behavior to have a flag to declare output inside this call |
| 150 | */ |
| 151 | virtual void addPassThroughAttribute(const GrGeometryProcessor::GrAttribute*, |
| 152 | const char* output) = 0; |
| 153 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 154 | // TODO rename getFragmentBuilder |
| 155 | virtual GrGLGPFragmentBuilder* getFragmentShaderBuilder() = 0; |
| 156 | virtual GrGLVertexBuilder* getVertexShaderBuilder() = 0; |
| 157 | |
| 158 | /* |
| 159 | * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 160 | */ |
| 161 | }; |
| 162 | |
| 163 | /* a specializations for FPs. Lets the user add uniforms and FS code */ |
| 164 | class GrGLFPBuilder : public virtual GrGLUniformBuilder { |
| 165 | public: |
| 166 | virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() = 0; |
| 167 | |
| 168 | /* |
| 169 | * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 170 | */ |
| 171 | }; |
| 172 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 173 | struct GrGLInstalledProc; |
| 174 | struct GrGLInstalledGeoProc; |
| 175 | struct GrGLInstalledFragProc; |
| 176 | struct GrGLInstalledFragProcs; |
| 177 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 178 | /* |
| 179 | * Please note - no diamond problems because of virtual inheritance. Also, both base classes |
| 180 | * are pure virtual with no data members. This is the base class for program building. |
| 181 | * Subclasses are nearly identical but each has their own way of emitting transforms. State for |
| 182 | * each of the elements of the shader pipeline, ie vertex, fragment, geometry, etc, lives in those |
| 183 | * respective builders |
| 184 | */ |
| 185 | class GrGLProgramBuilder : public GrGLGPBuilder, |
joshualitt | 2947382 | 2014-12-10 15:03:00 -0800 | [diff] [blame] | 186 | public GrGLFPBuilder { |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 187 | public: |
| 188 | /** Generates a shader program. |
| 189 | * |
| 190 | * The program implements what is specified in the stages given as input. |
| 191 | * After successful generation, the builder result objects are available |
| 192 | * to be used. |
| 193 | * @return true if generation was successful. |
| 194 | */ |
joshualitt | dafa4d0 | 2014-12-04 08:59:10 -0800 | [diff] [blame] | 195 | static GrGLProgram* CreateProgram(const GrOptDrawState&, GrGpuGL*); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 196 | |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 197 | UniformHandle addUniformArray(uint32_t visibility, |
| 198 | GrSLType type, |
| 199 | GrSLPrecision precision, |
| 200 | const char* name, |
| 201 | int arrayCount, |
| 202 | const char** outName) SK_OVERRIDE; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 203 | |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 204 | const GrGLShaderVar& getUniformVariable(UniformHandle u) const SK_OVERRIDE { |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 205 | return fUniforms[u.toShaderBuilderIndex()].fVariable; |
| 206 | } |
| 207 | |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 208 | const char* getUniformCStr(UniformHandle u) const SK_OVERRIDE { |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 209 | return this->getUniformVariable(u).c_str(); |
| 210 | } |
| 211 | |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 212 | const GrGLContextInfo& ctxInfo() const SK_OVERRIDE; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 213 | |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 214 | GrGpuGL* gpu() const SK_OVERRIDE { return fGpu; } |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 215 | |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 216 | GrGLFPFragmentBuilder* getFragmentShaderBuilder() SK_OVERRIDE { return &fFS; } |
| 217 | GrGLVertexBuilder* getVertexShaderBuilder() SK_OVERRIDE { return &fVS; } |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 218 | |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 219 | void addVarying( |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 220 | const char* name, |
joshualitt | 74077b9 | 2014-10-24 11:26:03 -0700 | [diff] [blame] | 221 | GrGLVarying*, |
bsalomon | c0bd648 | 2014-12-09 10:04:14 -0800 | [diff] [blame] | 222 | GrSLPrecision fsPrecision = kDefault_GrSLPrecision) SK_OVERRIDE; |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 223 | |
bsalomon | 422f56f | 2014-12-09 10:18:12 -0800 | [diff] [blame] | 224 | void addPassThroughAttribute(const GrGeometryProcessor::GrAttribute*, |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 225 | const char* output) SK_OVERRIDE; |
| 226 | |
| 227 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 228 | // Handles for program uniforms (other than per-effect uniforms) |
| 229 | struct BuiltinUniformHandles { |
| 230 | UniformHandle fViewMatrixUni; |
| 231 | UniformHandle fRTAdjustmentUni; |
| 232 | UniformHandle fColorUni; |
| 233 | UniformHandle fCoverageUni; |
| 234 | |
| 235 | // We use the render target height to provide a y-down frag coord when specifying |
| 236 | // origin_upper_left is not supported. |
| 237 | UniformHandle fRTHeightUni; |
| 238 | |
| 239 | // Uniforms for computing texture coords to do the dst-copy lookup |
| 240 | UniformHandle fDstCopyTopLeftUni; |
| 241 | UniformHandle fDstCopyScaleUni; |
| 242 | UniformHandle fDstCopySamplerUni; |
| 243 | }; |
| 244 | |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 245 | protected: |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 246 | typedef GrGLProgramDataManager::UniformInfo UniformInfo; |
| 247 | typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; |
| 248 | |
joshualitt | 79f8fae | 2014-10-28 17:59:26 -0700 | [diff] [blame] | 249 | static GrGLProgramBuilder* CreateProgramBuilder(const GrOptDrawState&, |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 250 | bool hasGeometryProcessor, |
| 251 | GrGpuGL*); |
| 252 | |
joshualitt | 79f8fae | 2014-10-28 17:59:26 -0700 | [diff] [blame] | 253 | GrGLProgramBuilder(GrGpuGL*, const GrOptDrawState&); |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 254 | |
egdaniel | 307796b | 2014-10-06 12:13:54 -0700 | [diff] [blame] | 255 | const GrOptDrawState& optState() const { return fOptState; } |
joshualitt | 79f8fae | 2014-10-28 17:59:26 -0700 | [diff] [blame] | 256 | const GrProgramDesc& desc() const { return fDesc; } |
| 257 | const GrProgramDesc::KeyHeader& header() const { return fDesc.header(); } |
joshualitt | 23e280d | 2014-09-18 12:26:38 -0700 | [diff] [blame] | 258 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 259 | // Generates a name for a variable. The generated string will be name prefixed by the prefix |
| 260 | // char (unless the prefix is '\0'). It also mangles the name to be stage-specific if we're |
| 261 | // generating stage code. |
| 262 | void nameVariable(SkString* out, char prefix, const char* name); |
egdaniel | 37b4d86 | 2014-11-03 10:07:07 -0800 | [diff] [blame] | 263 | void setupUniformColorAndCoverageIfNeeded(GrGLSLExpr4* inputColor, GrGLSLExpr1* inputCoverage); |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 264 | // Generates a possibly mangled name for a stage variable and writes it to the fragment shader. |
| 265 | // If GrGLSLExpr4 has a valid name then it will use that instead |
| 266 | void nameExpression(GrGLSLExpr4*, const char* baseName); |
joshualitt | 4973d9d | 2014-11-08 09:24:25 -0800 | [diff] [blame] | 267 | void emitAndInstallProcs(GrGLSLExpr4* inputColor, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 268 | GrGLSLExpr4* inputCoverage); |
| 269 | void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOut); |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 270 | void emitAndInstallProc(const GrPendingFragmentStage&, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 271 | int index, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 272 | const GrGLSLExpr4& input, |
| 273 | GrGLSLExpr4* output); |
| 274 | |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 275 | void emitAndInstallProc(const GrGeometryProcessor&, |
| 276 | GrGLSLExpr4* outputColor, |
| 277 | GrGLSLExpr4* outputCoverage); |
| 278 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 279 | // these emit functions help to keep the createAndEmitProcessors template general |
bsalomon | ae59b77 | 2014-11-19 08:23:49 -0800 | [diff] [blame] | 280 | void emitAndInstallProc(const GrPendingFragmentStage&, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 281 | const char* outColor, |
| 282 | const char* inColor); |
| 283 | void emitAndInstallProc(const GrGeometryProcessor&, |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 284 | const char* outColor, |
| 285 | const char* outCoverage); |
| 286 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 287 | void verify(const GrGeometryProcessor&); |
| 288 | void verify(const GrFragmentProcessor&); |
| 289 | void emitSamplers(const GrProcessor&, |
| 290 | GrGLProcessor::TextureSamplerArray* outSamplers, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 291 | GrGLInstalledProc*); |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 292 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 293 | // each specific program builder has a distinct transform and must override this function |
bsalomon | ae59b77 | 2014-11-19 08:23:49 -0800 | [diff] [blame] | 294 | virtual void emitTransforms(const GrPendingFragmentStage&, |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 295 | GrGLProcessor::TransformedCoordsArray* outCoords, |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 296 | GrGLInstalledFragProc*); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 297 | GrGLProgram* finalize(); |
| 298 | void bindUniformLocations(GrGLuint programID); |
| 299 | bool checkLinkStatus(GrGLuint programID); |
| 300 | void resolveUniformLocations(GrGLuint programID); |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 301 | void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs); |
| 302 | void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs); |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 303 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 304 | // Subclasses create different programs |
| 305 | virtual GrGLProgram* createProgram(GrGLuint programID); |
| 306 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 307 | void appendUniformDecls(ShaderVisibility, SkString*) const; |
| 308 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 309 | // reset is called by program creator between each processor's emit code. It increments the |
| 310 | // stage offset for variable name mangling, and also ensures verfication variables in the |
| 311 | // fragment shader are cleared. |
| 312 | void reset() { |
| 313 | this->enterStage(); |
| 314 | this->addStage(); |
| 315 | fFS.reset(); |
| 316 | } |
| 317 | void addStage() { fStageIndex++; } |
| 318 | |
| 319 | // This simple class exits the stage and then restores the stage when it goes out of scope |
| 320 | class AutoStageRestore { |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 321 | public: |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 322 | AutoStageRestore(GrGLProgramBuilder* pb) |
| 323 | : fPB(pb), fOutOfStage(pb->fOutOfStage) { pb->exitStage(); } |
| 324 | ~AutoStageRestore() { fPB->fOutOfStage = fOutOfStage; } |
joshualitt | b0a8a37 | 2014-09-23 09:50:21 -0700 | [diff] [blame] | 325 | private: |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 326 | GrGLProgramBuilder* fPB; |
| 327 | bool fOutOfStage; |
joshualitt | b0a8a37 | 2014-09-23 09:50:21 -0700 | [diff] [blame] | 328 | }; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 329 | class AutoStageAdvance { |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 330 | public: |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 331 | AutoStageAdvance(GrGLProgramBuilder* pb) : fPB(pb) { fPB->reset(); } |
| 332 | ~AutoStageAdvance() { fPB->exitStage(); } |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 333 | private: |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 334 | GrGLProgramBuilder* fPB; |
| 335 | }; |
| 336 | void exitStage() { fOutOfStage = true; } |
| 337 | void enterStage() { fOutOfStage = false; } |
| 338 | int stageIndex() const { return fStageIndex; } |
| 339 | |
joshualitt | 4973d9d | 2014-11-08 09:24:25 -0800 | [diff] [blame] | 340 | struct TransformVarying { |
| 341 | TransformVarying(const GrGLVarying& v, const char* uniName, const char* sourceCoords) |
| 342 | : fV(v), fUniName(uniName), fSourceCoords(sourceCoords) {} |
| 343 | GrGLVarying fV; |
| 344 | SkString fUniName; |
| 345 | SkString fSourceCoords; |
| 346 | }; |
| 347 | |
joshualitt | 4973d9d | 2014-11-08 09:24:25 -0800 | [diff] [blame] | 348 | const char* rtAdjustment() const { return "rtAdjustment"; } |
| 349 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 350 | // number of each input/output type in a single allocation block, used by many builders |
| 351 | static const int kVarsPerBlock; |
| 352 | |
| 353 | BuiltinUniformHandles fUniformHandles; |
| 354 | GrGLVertexBuilder fVS; |
| 355 | GrGLGeometryBuilder fGS; |
| 356 | GrGLFragmentShaderBuilder fFS; |
| 357 | bool fOutOfStage; |
| 358 | int fStageIndex; |
| 359 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 360 | GrGLInstalledGeoProc* fGeometryProcessor; |
| 361 | SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 362 | |
| 363 | const GrOptDrawState& fOptState; |
joshualitt | 79f8fae | 2014-10-28 17:59:26 -0700 | [diff] [blame] | 364 | const GrProgramDesc& fDesc; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 365 | GrGpuGL* fGpu; |
| 366 | UniformInfoArray fUniforms; |
joshualitt | 4973d9d | 2014-11-08 09:24:25 -0800 | [diff] [blame] | 367 | SkSTArray<16, TransformVarying, true> fCoordVaryings; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 368 | |
| 369 | friend class GrGLShaderBuilder; |
| 370 | friend class GrGLVertexBuilder; |
| 371 | friend class GrGLFragmentShaderBuilder; |
| 372 | friend class GrGLGeometryBuilder; |
| 373 | }; |
| 374 | |
| 375 | /** |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 376 | * The below structs represent processors installed in programs. All processors can have texture |
| 377 | * samplers, but only frag processors have coord transforms, hence the need for different structs |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 378 | */ |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 379 | struct GrGLInstalledProc { |
| 380 | typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 381 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 382 | struct Sampler { |
| 383 | SkDEBUGCODE(Sampler() : fTextureUnit(-1) {}) |
| 384 | UniformHandle fUniform; |
| 385 | int fTextureUnit; |
| 386 | }; |
| 387 | SkSTArray<4, Sampler, true> fSamplers; |
| 388 | }; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 389 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 390 | struct GrGLInstalledGeoProc : public GrGLInstalledProc { |
| 391 | SkAutoTDelete<GrGLGeometryProcessor> fGLProc; |
| 392 | }; |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 393 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 394 | struct GrGLInstalledFragProc : public GrGLInstalledProc { |
joshualitt | 2dd1ae0 | 2014-12-03 06:24:10 -0800 | [diff] [blame] | 395 | GrGLInstalledFragProc() : fGLProc(NULL) {} |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 396 | class ShaderVarHandle { |
| 397 | public: |
| 398 | bool isValid() const { return fHandle > -1; } |
| 399 | ShaderVarHandle() : fHandle(-1) {} |
| 400 | ShaderVarHandle(int value) : fHandle(value) { SkASSERT(this->isValid()); } |
| 401 | int handle() const { SkASSERT(this->isValid()); return fHandle; } |
| 402 | UniformHandle convertToUniformHandle() { |
| 403 | SkASSERT(this->isValid()); |
| 404 | return GrGLProgramDataManager::UniformHandle::CreateFromUniformIndex(fHandle); |
| 405 | } |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 406 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 407 | private: |
| 408 | int fHandle; |
| 409 | }; |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 410 | |
joshualitt | 47bb382 | 2014-10-07 16:43:25 -0700 | [diff] [blame] | 411 | struct Transform { |
| 412 | Transform() : fType(kVoid_GrSLType) { fCurrentValue = SkMatrix::InvalidMatrix(); } |
| 413 | ShaderVarHandle fHandle; |
| 414 | SkMatrix fCurrentValue; |
| 415 | GrSLType fType; |
| 416 | }; |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 417 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 418 | SkAutoTDelete<GrGLFragmentProcessor> fGLProc; |
| 419 | SkSTArray<2, Transform, true> fTransforms; |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 420 | }; |
joshualitt | db0d3ca | 2014-10-07 12:42:26 -0700 | [diff] [blame] | 421 | |
joshualitt | a5305a1 | 2014-10-10 17:47:00 -0700 | [diff] [blame] | 422 | struct GrGLInstalledFragProcs : public SkRefCnt { |
| 423 | virtual ~GrGLInstalledFragProcs(); |
| 424 | SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 425 | }; |
| 426 | |
joshualitt | 30ba436 | 2014-08-21 20:18:45 -0700 | [diff] [blame] | 427 | #endif |