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ethannicholasf789b382016-08-03 12:43:36 -07001/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkSLCompiler.h"
9
10#include "Test.h"
11
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050012#if SK_SUPPORT_GPU
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050013
Ethan Nicholascb670962017-04-20 19:31:52 -040014// Note that the optimizer will aggressively kill dead code and substitute constants in place of
15// variables, so we have to jump through a few hoops to ensure that the code in these tests has the
16// necessary side-effects to remain live. In some cases we rely on the optimizer not (yet) being
17// smart enough to optimize around certain constructs; as the optimizer gets smarter it will
18// undoubtedly end up breaking some of these tests. That is a good thing, as long as the new code is
19// equivalent!
20
Ethan Nicholas941e7e22016-12-12 15:33:30 -050021static void test(skiatest::Reporter* r, const char* src, const SkSL::Program::Settings& settings,
Ethan Nicholasa51740c2017-02-07 14:53:32 -050022 const char* expected, SkSL::Program::Inputs* inputs,
23 SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
ethannicholasf789b382016-08-03 12:43:36 -070024 SkSL::Compiler compiler;
Ethan Nicholas0df1b042017-03-31 13:56:23 -040025 SkSL::String output;
Brian Osman93ba0a42017-08-14 14:48:10 -040026 std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, SkSL::String(src),
27 settings);
Ethan Nicholas941e7e22016-12-12 15:33:30 -050028 if (!program) {
ethannicholasf789b382016-08-03 12:43:36 -070029 SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
30 }
Ethan Nicholas941e7e22016-12-12 15:33:30 -050031 REPORTER_ASSERT(r, program);
32 *inputs = program->fInputs;
33 REPORTER_ASSERT(r, compiler.toGLSL(*program, &output));
34 if (program) {
Ethan Nicholas0df1b042017-03-31 13:56:23 -040035 SkSL::String skExpected(expected);
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050036 if (output != skExpected) {
Ethan Nicholas941e7e22016-12-12 15:33:30 -050037 SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src,
ethannicholasf789b382016-08-03 12:43:36 -070038 expected, output.c_str());
39 }
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050040 REPORTER_ASSERT(r, output == skExpected);
ethannicholasf789b382016-08-03 12:43:36 -070041 }
42}
43
Ethan Nicholas941e7e22016-12-12 15:33:30 -050044static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& caps,
Ethan Nicholasa51740c2017-02-07 14:53:32 -050045 const char* expected, SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
Ethan Nicholas941e7e22016-12-12 15:33:30 -050046 SkSL::Program::Settings settings;
47 settings.fCaps = &caps;
48 SkSL::Program::Inputs inputs;
Ethan Nicholasa51740c2017-02-07 14:53:32 -050049 test(r, src, settings, expected, &inputs, kind);
Ethan Nicholas941e7e22016-12-12 15:33:30 -050050}
51
ethannicholasf789b382016-08-03 12:43:36 -070052DEF_TEST(SkSLHelloWorld, r) {
ethannicholasf789b382016-08-03 12:43:36 -070053 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -040054 "void main() { sk_FragColor = float4(0.75); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -050055 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -070056 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050057 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -070058 "void main() {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050059 " sk_FragColor = vec4(0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070060 "}\n");
61}
62
63DEF_TEST(SkSLControl, r) {
ethannicholasf789b382016-08-03 12:43:36 -070064 test(r,
ethannicholasf789b382016-08-03 12:43:36 -070065 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -040066 "if (sqrt(2) > 5) { sk_FragColor = float4(0.75); } else { discard; }"
ethannicholasf789b382016-08-03 12:43:36 -070067 "int i = 0;"
Ethan Nicholascb670962017-04-20 19:31:52 -040068 "while (i < 10) { sk_FragColor *= 0.5; i++; }"
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050069 "do { sk_FragColor += 0.01; } while (sk_FragColor.x < 0.75);"
ethannicholasf789b382016-08-03 12:43:36 -070070 "for (int i = 0; i < 10; i++) {"
Ethan Nicholas86a43402017-01-19 13:32:00 -050071 "if (i % 2 == 1) break; else continue;"
ethannicholasf789b382016-08-03 12:43:36 -070072 "}"
73 "return;"
74 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -050075 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -070076 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050077 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -070078 "void main() {\n"
ethannicholas08a92112016-11-09 13:26:45 -080079 " if (sqrt(2.0) > 5.0) {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050080 " sk_FragColor = vec4(0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070081 " } else {\n"
82 " discard;\n"
83 " }\n"
84 " int i = 0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -040085 " while (i < 10) {\n"
86 " sk_FragColor *= 0.5;\n"
87 " i++;\n"
88 " }\n"
ethannicholasf789b382016-08-03 12:43:36 -070089 " do {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050090 " sk_FragColor += 0.01;\n"
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050091 " } while (sk_FragColor.x < 0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070092 " for (int i = 0;i < 10; i++) {\n"
Ethan Nicholas86a43402017-01-19 13:32:00 -050093 " if (i % 2 == 1) break; else continue;\n"
ethannicholasf789b382016-08-03 12:43:36 -070094 " }\n"
95 " return;\n"
96 "}\n");
97}
98
99DEF_TEST(SkSLFunctions, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700100 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400101 "float foo(float v[2]) { return v[0] * v[1]; }"
102 "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }"
103 "void main() { float x = 10; bar(x); sk_FragColor = float4(x); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500104 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700105 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500106 "out vec4 sk_FragColor;\n"
Ethan Nicholasc6f5e102017-03-31 14:53:17 -0400107 "float foo(float v[2]) {\n"
ethannicholasf789b382016-08-03 12:43:36 -0700108 " return v[0] * v[1];\n"
109 "}\n"
110 "void bar(inout float x) {\n"
111 " float y[2], z;\n"
112 " y[0] = x;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700113 " y[1] = x * 2.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700114 " z = foo(y);\n"
115 " x = z;\n"
116 "}\n"
117 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700118 " float x = 10.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400119 " bar(x);\n"
120 " sk_FragColor = vec4(x);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700121 "}\n");
122}
123
124DEF_TEST(SkSLOperators, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700125 test(r,
126 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400127 "float x = 1, y = 2;"
ethannicholasf789b382016-08-03 12:43:36 -0700128 "int z = 3;"
Ethan Nicholas86a43402017-01-19 13:32:00 -0500129 "x = x - x + y * z * x * (y - z);"
ethannicholasf789b382016-08-03 12:43:36 -0700130 "y = x / y / z;"
131 "z = (z / 2 % 3 << 4) >> 2 << 1;"
ethannicholas08a92112016-11-09 13:26:45 -0800132 "bool b = (x > 4) == x < 2 || 2 >= sqrt(2) && y <= z;"
ethannicholasf789b382016-08-03 12:43:36 -0700133 "x += 12;"
134 "x -= 12;"
135 "x *= y /= z = 10;"
136 "b ||= false;"
137 "b &&= true;"
138 "b ^^= false;"
139 "z |= 0;"
140 "z &= -1;"
141 "z ^= 0;"
142 "z >>= 2;"
143 "z <<= 4;"
144 "z %= 5;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400145 "x = (float2(sqrt(1)) , 6);"
146 "z = (float2(sqrt(1)) , 6);"
ethannicholasf789b382016-08-03 12:43:36 -0700147 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500148 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700149 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500150 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700151 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700152 " float x = 1.0, y = 2.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700153 " int z = 3;\n"
Ethan Nicholas86a43402017-01-19 13:32:00 -0500154 " x = -6.0;\n"
155 " y = -1.0;\n"
156 " z = 8;\n"
157 " bool b = false == true || 2.0 >= sqrt(2.0) && true;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700158 " x += 12.0;\n"
159 " x -= 12.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700160 " x *= (y /= float(z = 10));\n"
161 " b ||= false;\n"
162 " b &&= true;\n"
163 " b ^^= false;\n"
164 " z |= 0;\n"
165 " z &= -1;\n"
166 " z ^= 0;\n"
167 " z >>= 2;\n"
168 " z <<= 4;\n"
169 " z %= 5;\n"
Ethan Nicholas4b330df2017-05-17 10:52:55 -0400170 " x = float((vec2(sqrt(1.0)) , 6));\n"
171 " z = (vec2(sqrt(1.0)) , 6);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700172 "}\n");
173}
174
175DEF_TEST(SkSLMatrices, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700176 test(r,
177 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400178 "float2x4 x = float2x4(1);"
179 "float3x2 y = float3x2(1, 0, 0, 1, float2(2, 2));"
180 "float3x4 z = x * y;"
181 "float3 v1 = float3x3(1) * float3(2);"
182 "float3 v2 = float3(2) * float3x3(1);"
183 "sk_FragColor = float4(z[0].x, v1 + v2);"
ethannicholasf789b382016-08-03 12:43:36 -0700184 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500185 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700186 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500187 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700188 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400189 " mat3x4 z = mat2x4(1.0) * mat3x2(1.0, 0.0, 0.0, 1.0, vec2(2.0, 2.0));\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400190 " vec3 v1 = mat3(1.0) * vec3(2.0);\n"
191 " vec3 v2 = vec3(2.0) * mat3(1.0);\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400192 " sk_FragColor = vec4(z[0].x, v1 + v2);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700193 "}\n");
194}
195
196DEF_TEST(SkSLInterfaceBlock, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700197 test(r,
198 "uniform testBlock {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400199 "half x;"
200 "half y[2];"
201 "layout(binding=12) half3x2 z;"
ethannicholasf789b382016-08-03 12:43:36 -0700202 "bool w;"
203 "};"
204 "void main() {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400205 " sk_FragColor = half4(x, y[0], y[1], 0);"
ethannicholasf789b382016-08-03 12:43:36 -0700206 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500207 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700208 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500209 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700210 "uniform testBlock {\n"
211 " float x;\n"
212 " float[2] y;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700213 " layout (binding = 12) mat3x2 z;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700214 " bool w;\n"
215 "};\n"
216 "void main() {\n"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500217 " sk_FragColor = vec4(x, y[0], y[1], 0.0);\n"
218 "}\n");
219 test(r,
220 "uniform testBlock {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400221 "float x;"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500222 "} test;"
223 "void main() {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400224 " sk_FragColor = half4(test.x);"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500225 "}",
226 *SkSL::ShaderCapsFactory::Default(),
227 "#version 400\n"
228 "out vec4 sk_FragColor;\n"
229 "uniform testBlock {\n"
230 " float x;\n"
231 "} test;\n"
232 "void main() {\n"
233 " sk_FragColor = vec4(test.x);\n"
234 "}\n");
235 test(r,
236 "uniform testBlock {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400237 "float x;"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500238 "} test[2];"
239 "void main() {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400240 " sk_FragColor = half4(test[1].x);"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500241 "}",
242 *SkSL::ShaderCapsFactory::Default(),
243 "#version 400\n"
244 "out vec4 sk_FragColor;\n"
245 "uniform testBlock {\n"
246 " float x;\n"
247 "} test[2];\n"
248 "void main() {\n"
249 " sk_FragColor = vec4(test[1].x);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700250 "}\n");
251}
252
253DEF_TEST(SkSLStructs, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700254 test(r,
255 "struct A {"
256 "int x;"
257 "int y;"
258 "} a1, a2;"
259 "A a3;"
260 "struct B {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400261 "float x;"
262 "float y[2];"
ethannicholasf789b382016-08-03 12:43:36 -0700263 "layout(binding=1) A z;"
264 "};"
265 "B b1, b2, b3;"
266 "void main() {"
267 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500268 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700269 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500270 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700271 "struct A {\n"
272 " int x;\n"
273 " int y;\n"
Ethan Nicholas19671772016-11-28 16:30:17 -0500274 "} a1, a2;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700275 "A a3;\n"
276 "struct B {\n"
277 " float x;\n"
278 " float[2] y;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700279 " layout (binding = 1) A z;\n"
Ethan Nicholas19671772016-11-28 16:30:17 -0500280 "} b1, b2, b3;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700281 "void main() {\n"
282 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700283}
ethannicholasf789b382016-08-03 12:43:36 -0700284
ethannicholas5961bc92016-10-12 06:39:56 -0700285DEF_TEST(SkSLVersion, r) {
ethannicholas5961bc92016-10-12 06:39:56 -0700286 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400287 "in float test; void main() { sk_FragColor = float4(0.75); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500288 *SkSL::ShaderCapsFactory::Version450Core(),
ethannicholas5961bc92016-10-12 06:39:56 -0700289 "#version 450 core\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500290 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700291 "in float test;\n"
292 "void main() {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500293 " sk_FragColor = vec4(0.75);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700294 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700295 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400296 "in float test; void main() { sk_FragColor = float4(0.75); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500297 *SkSL::ShaderCapsFactory::Version110(),
ethannicholas5961bc92016-10-12 06:39:56 -0700298 "#version 110\n"
299 "varying float test;\n"
300 "void main() {\n"
301 " gl_FragColor = vec4(0.75);\n"
302 "}\n");
303}
304
Leon Scroggins857cb972016-11-11 18:44:37 +0000305DEF_TEST(SkSLUsesPrecisionModifiers, r) {
Leon Scroggins857cb972016-11-11 18:44:37 +0000306 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400307 "void main() { half x = 0.75; float y = 1; x++; y++;"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400308 "sk_FragColor.rg = half2(x, y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500309 *SkSL::ShaderCapsFactory::Default(),
Leon Scroggins857cb972016-11-11 18:44:37 +0000310 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500311 "out vec4 sk_FragColor;\n"
Leon Scroggins857cb972016-11-11 18:44:37 +0000312 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700313 " float x = 0.75;\n"
314 " float y = 1.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400315 " x++;\n"
316 " y++;\n"
317 " sk_FragColor.xy = vec2(x, y);\n"
318 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700319 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400320 "void main() { half x = 0.75; float y = 1; x++; y++;"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400321 "sk_FragColor.rg = half2(x, y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500322 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500323 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400324 "precision mediump float;\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500325 "out mediump vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700326 "void main() {\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400327 " mediump float x = 0.75;\n"
328 " highp float y = 1.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400329 " x++;\n"
330 " y++;\n"
331 " sk_FragColor.xy = vec2(x, y);\n"
332 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700333}
334
335DEF_TEST(SkSLMinAbs, r) {
336 test(r,
337 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400338 "float x = -5;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400339 "sk_FragColor.r = min(abs(x), 6);"
ethannicholas5961bc92016-10-12 06:39:56 -0700340 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500341 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700342 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500343 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700344 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400345 " sk_FragColor.x = min(abs(-5.0), 6.0);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700346 "}\n");
347
ethannicholas5961bc92016-10-12 06:39:56 -0700348 test(r,
349 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400350 "float x = -5.0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400351 "sk_FragColor.r = min(abs(x), 6.0);"
ethannicholas5961bc92016-10-12 06:39:56 -0700352 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500353 *SkSL::ShaderCapsFactory::CannotUseMinAndAbsTogether(),
ethannicholas5961bc92016-10-12 06:39:56 -0700354 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500355 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700356 "void main() {\n"
357 " float minAbsHackVar0;\n"
358 " float minAbsHackVar1;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400359 " sk_FragColor.x = ((minAbsHackVar0 = abs(-5.0)) < (minAbsHackVar1 = 6.0) ? "
360 "minAbsHackVar0 : minAbsHackVar1);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700361 "}\n");
362}
363
Florin Malita3b30c4f2017-08-08 15:47:35 -0400364DEF_TEST(SkSLFractNegative, r) {
365 static constexpr char input[] =
366 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400367 "float x = -42.0;"
Florin Malita3b30c4f2017-08-08 15:47:35 -0400368 "sk_FragColor.r = fract(x);"
369 "}";
370 static constexpr char output_default[] =
371 "#version 400\n"
372 "out vec4 sk_FragColor;\n"
373 "void main() {\n"
374 " sk_FragColor.x = fract(-42.0);\n"
375 "}\n";
376 static constexpr char output_workaround[] =
377 "#version 400\n"
378 "out vec4 sk_FragColor;\n"
379 "void main() {\n"
380 " sk_FragColor.x = (0.5 - sign(-42.0) * (0.5 - fract(abs(-42.0))));\n"
381 "}\n";
382
383 test(r, input, *SkSL::ShaderCapsFactory::Default(), output_default);
384 test(r, input, *SkSL::ShaderCapsFactory::CannotUseFractForNegativeValues(), output_workaround);
385}
386
ethannicholasad146f62016-10-14 06:40:02 -0700387DEF_TEST(SkSLNegatedAtan, r) {
388 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400389 "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500390 *SkSL::ShaderCapsFactory::Default(),
ethannicholasad146f62016-10-14 06:40:02 -0700391 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500392 "out vec4 sk_FragColor;\n"
ethannicholasad146f62016-10-14 06:40:02 -0700393 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400394 " vec2 x = vec2(sqrt(2.0));\n"
395 " sk_FragColor.x = atan(x.x, -x.y);\n"
ethannicholasad146f62016-10-14 06:40:02 -0700396 "}\n");
ethannicholasad146f62016-10-14 06:40:02 -0700397 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400398 "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500399 *SkSL::ShaderCapsFactory::MustForceNegatedAtanParamToFloat(),
ethannicholasad146f62016-10-14 06:40:02 -0700400 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500401 "out vec4 sk_FragColor;\n"
ethannicholasad146f62016-10-14 06:40:02 -0700402 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400403 " vec2 x = vec2(sqrt(2.0));\n"
404 " sk_FragColor.x = atan(x.x, -1.0 * x.y);\n"
ethannicholasad146f62016-10-14 06:40:02 -0700405 "}\n");
406}
407
ethannicholas5961bc92016-10-12 06:39:56 -0700408DEF_TEST(SkSLModifiersDeclaration, r) {
409 test(r,
410 "layout(blend_support_all_equations) out;"
Ethan Nicholas39204fd2017-11-27 13:12:30 -0500411 "layout(blend_support_all_equations) out;"
412 "layout(blend_support_multiply) out;"
413 "layout(blend_support_screen) out;"
414 "layout(blend_support_overlay) out;"
415 "layout(blend_support_darken) out;"
416 "layout(blend_support_lighten) out;"
417 "layout(blend_support_colordodge) out;"
418 "layout(blend_support_colorburn) out;"
419 "layout(blend_support_hardlight) out;"
420 "layout(blend_support_softlight) out;"
421 "layout(blend_support_difference) out;"
422 "layout(blend_support_exclusion) out;"
423 "layout(blend_support_hsl_hue) out;"
424 "layout(blend_support_hsl_saturation) out;"
425 "layout(blend_support_hsl_color) out;"
426 "layout(blend_support_hsl_luminosity) out;"
ethannicholas5961bc92016-10-12 06:39:56 -0700427 "void main() { }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500428 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700429 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500430 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700431 "layout (blend_support_all_equations) out ;\n"
Ethan Nicholas39204fd2017-11-27 13:12:30 -0500432 "layout (blend_support_all_equations) out ;\n"
433 "layout (blend_support_multiply) out ;\n"
434 "layout (blend_support_screen) out ;\n"
435 "layout (blend_support_overlay) out ;\n"
436 "layout (blend_support_darken) out ;\n"
437 "layout (blend_support_lighten) out ;\n"
438 "layout (blend_support_colordodge) out ;\n"
439 "layout (blend_support_colorburn) out ;\n"
440 "layout (blend_support_hardlight) out ;\n"
441 "layout (blend_support_softlight) out ;\n"
442 "layout (blend_support_difference) out ;\n"
443 "layout (blend_support_exclusion) out ;\n"
444 "layout (blend_support_hsl_hue) out ;\n"
445 "layout (blend_support_hsl_saturation) out ;\n"
446 "layout (blend_support_hsl_color) out ;\n"
447 "layout (blend_support_hsl_luminosity) out ;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700448 "void main() {\n"
449 "}\n");
450}
451
452DEF_TEST(SkSLHex, r) {
453 test(r,
454 "void main() {"
455 "int i1 = 0x0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400456 "i1++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700457 "int i2 = 0x1234abcd;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400458 "i2++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700459 "int i3 = 0x7fffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400460 "i3++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700461 "int i4 = 0xffffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400462 "i4++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700463 "int i5 = -0xbeef;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400464 "i5++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700465 "uint u1 = 0x0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400466 "u1++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700467 "uint u2 = 0x1234abcd;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400468 "u2++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700469 "uint u3 = 0x7fffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400470 "u3++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700471 "uint u4 = 0xffffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400472 "u4++;"
Ethan Nicholas58d56482017-12-19 09:29:22 -0500473 "ushort u5 = 0xffff;"
474 "u5++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700475 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500476 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700477 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500478 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700479 "void main() {\n"
480 " int i1 = 0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400481 " i1++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700482 " int i2 = 305441741;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400483 " i2++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700484 " int i3 = 2147483647;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400485 " i3++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700486 " int i4 = -1;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400487 " i4++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700488 " int i5 = -48879;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400489 " i5++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700490 " uint u1 = 0u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400491 " u1++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700492 " uint u2 = 305441741u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400493 " u2++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700494 " uint u3 = 2147483647u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400495 " u3++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700496 " uint u4 = 4294967295u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400497 " u4++;\n"
Ethan Nicholas58d56482017-12-19 09:29:22 -0500498 " uint u5 = 65535u;\n"
499 " u5++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700500 "}\n");
501}
502
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400503DEF_TEST(SkSLVectorConstructors, r) {
504 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400505 "float2 v1 = float2(1);"
506 "float2 v2 = float2(1, 2);"
507 "float2 v3 = float2(float2(1));"
508 "float3 v4 = float3(float2(1), 1.0);"
Ethan Nicholas5af9ea32017-07-28 15:19:46 -0400509 "int2 v5 = int2(1);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400510 "int2 v6 = int2(float2(1, 2));"
511 "float2 v7 = float2(int2(1, 2));",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500512 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400513 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500514 "out vec4 sk_FragColor;\n"
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400515 "vec2 v1 = vec2(1.0);\n"
516 "vec2 v2 = vec2(1.0, 2.0);\n"
517 "vec2 v3 = vec2(1.0);\n"
Ethan Nicholas84645e32017-02-09 13:57:14 -0500518 "vec3 v4 = vec3(vec2(1.0), 1.0);\n"
519 "ivec2 v5 = ivec2(1);\n"
520 "ivec2 v6 = ivec2(vec2(1.0, 2.0));\n"
521 "vec2 v7 = vec2(ivec2(1, 2));\n");
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400522}
523
ethannicholas5961bc92016-10-12 06:39:56 -0700524DEF_TEST(SkSLArrayConstructors, r) {
525 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400526 "float test1[] = float[](1, 2, 3, 4);"
527 "float2 test2[] = float2[](float2(1, 2), float2(3, 4));"
528 "float4x4 test3[] = float4x4[]();",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500529 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700530 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500531 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700532 "float test1[] = float[](1.0, 2.0, 3.0, 4.0);\n"
533 "vec2 test2[] = vec2[](vec2(1.0, 2.0), vec2(3.0, 4.0));\n"
534 "mat4 test3[] = mat4[]();\n");
ethannicholasf789b382016-08-03 12:43:36 -0700535}
ethannicholasddb37d62016-10-20 09:54:00 -0700536
537DEF_TEST(SkSLDerivatives, r) {
538 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400539 "void main() { sk_FragColor.r = dFdx(1); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500540 *SkSL::ShaderCapsFactory::Default(),
ethannicholasddb37d62016-10-20 09:54:00 -0700541 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500542 "out vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700543 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400544 " sk_FragColor.x = dFdx(1.0);\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700545 "}\n");
ethannicholasddb37d62016-10-20 09:54:00 -0700546 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400547 "void main() { sk_FragColor.r = 1; }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500548 *SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
ethannicholasddb37d62016-10-20 09:54:00 -0700549 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400550 "precision mediump float;\n"
Ethan Nicholas762466e2017-06-29 10:03:38 -0400551 "out mediump vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700552 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400553 " sk_FragColor.x = 1.0;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700554 "}\n");
555 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400556 "void main() { sk_FragColor.r = dFdx(1); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500557 *SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
ethannicholasddb37d62016-10-20 09:54:00 -0700558 "#version 400\n"
559 "#extension GL_OES_standard_derivatives : require\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400560 "precision mediump float;\n"
Ethan Nicholas762466e2017-06-29 10:03:38 -0400561 "out mediump vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700562 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400563 " sk_FragColor.x = dFdx(1.0);\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700564 "}\n");
565}
ethannicholas08a92112016-11-09 13:26:45 -0800566
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400567
568DEF_TEST(SkSLIntFolding, r) {
ethannicholas08a92112016-11-09 13:26:45 -0800569 test(r,
570 "void main() {"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400571 "sk_FragColor.r = 32 + 2;"
572 "sk_FragColor.r = 32 - 2;"
573 "sk_FragColor.r = 32 * 2;"
574 "sk_FragColor.r = 32 / 2;"
575 "sk_FragColor.r = 12 | 6;"
576 "sk_FragColor.r = 254 & 7;"
577 "sk_FragColor.r = 2 ^ 7;"
578 "sk_FragColor.r = 1 << 4;"
579 "sk_FragColor.r = 128 >> 2;"
580 "sk_FragColor.r = -1 == -1 ? 1 : -1;"
581 "sk_FragColor.r = -1 == -2 ? 2 : -2;"
582 "sk_FragColor.r = 0 != 1 ? 3 : -3;"
583 "sk_FragColor.r = 0 != 0 ? 4 : -4;"
584 "sk_FragColor.r = 6 > 5 ? 5 : -5;"
585 "sk_FragColor.r = 6 > 6 ? 6 : -6;"
586 "sk_FragColor.r = -1 < 0 ? 7 : -7;"
587 "sk_FragColor.r = 1 < 0 ? 8 : -8;"
588 "sk_FragColor.r = 6 >= 6 ? 9 : -9;"
589 "sk_FragColor.r = 6 >= 7 ? 10 : -10;"
590 "sk_FragColor.r = 6 <= 6 ? 11 : -11;"
591 "sk_FragColor.r = 6 <= 5 ? 12 : -12;"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400592 "sk_FragColor.r = int(sqrt(1)) + 0;"
593 "sk_FragColor.r = 0 + int(sqrt(2));"
594 "sk_FragColor.r = int(sqrt(3)) - 0;"
595 "sk_FragColor.r = int(sqrt(4)) * 0;"
596 "sk_FragColor.r = int(sqrt(5)) * 1;"
597 "sk_FragColor.r = 1 * int(sqrt(6));"
598 "sk_FragColor.r = 0 * int(sqrt(7));"
599 "sk_FragColor.r = int(sqrt(8)) / 1;"
600 "sk_FragColor.r = 0 / int(sqrt(9));"
601 "int x = int(sqrt(2));"
602 "x += 1;"
603 "x += 0;"
604 "x -= 1;"
605 "x -= 0;"
606 "x *= 1;"
607 "x *= 2;"
608 "x /= 1;"
609 "x /= 2;"
610 "sk_FragColor.r = x;"
ethannicholas08a92112016-11-09 13:26:45 -0800611 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500612 *SkSL::ShaderCapsFactory::Default(),
ethannicholas08a92112016-11-09 13:26:45 -0800613 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500614 "out vec4 sk_FragColor;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800615 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400616 " sk_FragColor.x = 34.0;\n"
617 " sk_FragColor.x = 30.0;\n"
618 " sk_FragColor.x = 64.0;\n"
619 " sk_FragColor.x = 16.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400620 " sk_FragColor.x = 14.0;\n"
621 " sk_FragColor.x = 6.0;\n"
622 " sk_FragColor.x = 5.0;\n"
623 " sk_FragColor.x = 16.0;\n"
624 " sk_FragColor.x = 32.0;\n"
625 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400626 " sk_FragColor.x = -2.0;\n"
627 " sk_FragColor.x = 3.0;\n"
628 " sk_FragColor.x = -4.0;\n"
629 " sk_FragColor.x = 5.0;\n"
630 " sk_FragColor.x = -6.0;\n"
631 " sk_FragColor.x = 7.0;\n"
632 " sk_FragColor.x = -8.0;\n"
633 " sk_FragColor.x = 9.0;\n"
634 " sk_FragColor.x = -10.0;\n"
635 " sk_FragColor.x = 11.0;\n"
636 " sk_FragColor.x = -12.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400637 " sk_FragColor.x = float(int(sqrt(1.0)));\n"
638 " sk_FragColor.x = float(int(sqrt(2.0)));\n"
639 " sk_FragColor.x = float(int(sqrt(3.0)));\n"
640 " sk_FragColor.x = 0.0;\n"
641 " sk_FragColor.x = float(int(sqrt(5.0)));\n"
642 " sk_FragColor.x = float(int(sqrt(6.0)));\n"
643 " sk_FragColor.x = 0.0;\n"
644 " sk_FragColor.x = float(int(sqrt(8.0)));\n"
645 " sk_FragColor.x = 0.0;\n"
646 " int x = int(sqrt(2.0));\n"
647 " x += 1;\n"
648 " x -= 1;\n"
649 " x *= 2;\n"
650 " x /= 2;\n"
651 " sk_FragColor.x = float(x);\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400652 "}\n");
653}
654
655DEF_TEST(SkSLFloatFolding, r) {
656 test(r,
657 "void main() {"
658 "sk_FragColor.r = 32.0 + 2.0;"
659 "sk_FragColor.r = 32.0 - 2.0;"
660 "sk_FragColor.r = 32.0 * 2.0;"
661 "sk_FragColor.r = 32.0 / 2.0;"
662 "sk_FragColor.r = (12 > 2.0) ? (10 * 2 / 5 + 18 - 3) : 0;"
663 "sk_FragColor.r = 0.0 == 0.0 ? 1 : -1;"
664 "sk_FragColor.r = 0.0 == 1.0 ? 2 : -2;"
665 "sk_FragColor.r = 0.0 != 1.0 ? 3 : -3;"
666 "sk_FragColor.r = 0.0 != 0.0 ? 4 : -4;"
667 "sk_FragColor.r = 6.0 > 5.0 ? 5 : -5;"
668 "sk_FragColor.r = 6.0 > 6.0 ? 6 : -6;"
669 "sk_FragColor.r = 6.0 >= 6.0 ? 7 : -7;"
670 "sk_FragColor.r = 6.0 >= 7.0 ? 8 : -8;"
671 "sk_FragColor.r = 5.0 < 6.0 ? 9 : -9;"
672 "sk_FragColor.r = 6.0 < 6.0 ? 10 : -10;"
673 "sk_FragColor.r = 6.0 <= 6.0 ? 11 : -11;"
674 "sk_FragColor.r = 6.0 <= 5.0 ? 12 : -12;"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400675 "sk_FragColor.r = sqrt(1) + 0;"
676 "sk_FragColor.r = 0 + sqrt(2);"
677 "sk_FragColor.r = sqrt(3) - 0;"
678 "sk_FragColor.r = sqrt(4) * 0;"
679 "sk_FragColor.r = sqrt(5) * 1;"
680 "sk_FragColor.r = 1 * sqrt(6);"
681 "sk_FragColor.r = 0 * sqrt(7);"
682 "sk_FragColor.r = sqrt(8) / 1;"
683 "sk_FragColor.r = 0 / sqrt(9);"
684 "sk_FragColor.r += 1;"
685 "sk_FragColor.r += 0;"
686 "sk_FragColor.r -= 1;"
687 "sk_FragColor.r -= 0;"
688 "sk_FragColor.r *= 1;"
689 "sk_FragColor.r *= 2;"
690 "sk_FragColor.r /= 1;"
691 "sk_FragColor.r /= 2;"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400692 "}",
693 *SkSL::ShaderCapsFactory::Default(),
694 "#version 400\n"
695 "out vec4 sk_FragColor;\n"
696 "void main() {\n"
697 " sk_FragColor.x = 34.0;\n"
698 " sk_FragColor.x = 30.0;\n"
699 " sk_FragColor.x = 64.0;\n"
700 " sk_FragColor.x = 16.0;\n"
701 " sk_FragColor.x = 19.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400702 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400703 " sk_FragColor.x = -2.0;\n"
704 " sk_FragColor.x = 3.0;\n"
705 " sk_FragColor.x = -4.0;\n"
706 " sk_FragColor.x = 5.0;\n"
707 " sk_FragColor.x = -6.0;\n"
708 " sk_FragColor.x = 7.0;\n"
709 " sk_FragColor.x = -8.0;\n"
710 " sk_FragColor.x = 9.0;\n"
711 " sk_FragColor.x = -10.0;\n"
712 " sk_FragColor.x = 11.0;\n"
713 " sk_FragColor.x = -12.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400714 " sk_FragColor.x = sqrt(1.0);\n"
715 " sk_FragColor.x = sqrt(2.0);\n"
716 " sk_FragColor.x = sqrt(3.0);\n"
717 " sk_FragColor.x = 0.0;\n"
718 " sk_FragColor.x = sqrt(5.0);\n"
719 " sk_FragColor.x = sqrt(6.0);\n"
720 " sk_FragColor.x = 0.0;\n"
721 " sk_FragColor.x = sqrt(8.0);\n"
722 " sk_FragColor.x = 0.0;\n"
723 " sk_FragColor.x += 1.0;\n"
724 " sk_FragColor.x -= 1.0;\n"
725 " sk_FragColor.x *= 2.0;\n"
726 " sk_FragColor.x /= 2.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400727 "}\n");
728}
729
730DEF_TEST(SkSLBoolFolding, r) {
731 test(r,
732 "void main() {"
733 "sk_FragColor.r = 1 == 1 || 2 == 8 ? 1 : -1;"
734 "sk_FragColor.r = 1 > 1 || 2 == 8 ? 2 : -2;"
735 "sk_FragColor.r = 1 == 1 && 2 <= 8 ? 3 : -3;"
736 "sk_FragColor.r = 1 == 2 && 2 == 8 ? 4 : -4;"
737 "sk_FragColor.r = 1 == 1 ^^ 1 != 1 ? 5 : -5;"
738 "sk_FragColor.r = 1 == 1 ^^ 1 == 1 ? 6 : -6;"
739 "}",
740 *SkSL::ShaderCapsFactory::Default(),
741 "#version 400\n"
742 "out vec4 sk_FragColor;\n"
743 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400744 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400745 " sk_FragColor.x = -2.0;\n"
746 " sk_FragColor.x = 3.0;\n"
747 " sk_FragColor.x = -4.0;\n"
748 " sk_FragColor.x = 5.0;\n"
749 " sk_FragColor.x = -6.0;\n"
750 "}\n");
751}
752
753DEF_TEST(SkSLVecFolding, r) {
754 test(r,
755 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400756 "sk_FragColor.r = float4(0.5, 1, 1, 1).x;"
757 "sk_FragColor = float4(float2(1), float2(2, 3)) + float4(5, 6, 7, 8);"
758 "sk_FragColor = float4(8, float3(10)) - float4(1);"
759 "sk_FragColor = float4(2) * float4(1, 2, 3, 4);"
760 "sk_FragColor = float4(12) / float4(1, 2, 3, 4);"
761 "sk_FragColor.r = (float4(12) / float4(1, 2, 3, 4)).y;"
762 "sk_FragColor.x = float4(1) == float4(1) ? 1.0 : -1.0;"
763 "sk_FragColor.x = float4(1) == float4(2) ? 2.0 : -2.0;"
764 "sk_FragColor.x = float2(1) == float2(1, 1) ? 3.0 : -3.0;"
765 "sk_FragColor.x = float2(1, 1) == float2(1, 1) ? 4.0 : -4.0;"
766 "sk_FragColor.x = float2(1) == float2(1, 0) ? 5.0 : -5.0;"
767 "sk_FragColor.x = float4(1) == float4(float2(1), float2(1)) ? 6.0 : -6.0;"
768 "sk_FragColor.x = float4(float3(1), 1) == float4(float2(1), float2(1)) ? 7.0 : -7.0;"
769 "sk_FragColor.x = float4(float3(1), 1) == float4(float2(1), 1, 0) ? 8.0 : -8.0;"
770 "sk_FragColor.x = float2(1) != float2(1, 0) ? 9.0 : -9.0;"
771 "sk_FragColor.x = float4(1) != float4(float2(1), float2(1)) ? 10.0 : -10.0;"
772 "sk_FragColor = float4(sqrt(1)) * float4(1);"
773 "sk_FragColor = float4(1) * float4(sqrt(2));"
774 "sk_FragColor = float4(0) * float4(sqrt(3));"
775 "sk_FragColor = float4(sqrt(4)) * float4(0);"
776 "sk_FragColor = float4(0) / float4(sqrt(5));"
777 "sk_FragColor = float4(0) + float4(sqrt(6));"
778 "sk_FragColor = float4(sqrt(7)) + float4(0);"
779 "sk_FragColor = float4(sqrt(8)) - float4(0);"
780 "sk_FragColor = float4(0) + sqrt(9);"
781 "sk_FragColor = float4(0) * sqrt(10);"
782 "sk_FragColor = float4(0) / sqrt(11);"
783 "sk_FragColor = float4(1) * sqrt(12);"
784 "sk_FragColor = 0 + float4(sqrt(13));"
785 "sk_FragColor = 0 * float4(sqrt(14));"
786 "sk_FragColor = 0 / float4(sqrt(15));"
787 "sk_FragColor = 1 * float4(sqrt(16));"
788 "sk_FragColor = float4(sqrt(17)) + 0;"
789 "sk_FragColor = float4(sqrt(18)) * 0;"
790 "sk_FragColor = float4(sqrt(19)) * 1;"
791 "sk_FragColor = float4(sqrt(19.5)) - 0;"
792 "sk_FragColor = sqrt(20) * float4(1);"
793 "sk_FragColor = sqrt(21) + float4(0);"
794 "sk_FragColor = sqrt(22) - float4(0);"
795 "sk_FragColor = sqrt(23) / float4(1);"
796 "sk_FragColor = float4(sqrt(24)) / 1;"
797 "sk_FragColor += float4(1);"
798 "sk_FragColor += float4(0);"
799 "sk_FragColor -= float4(1);"
800 "sk_FragColor -= float4(0);"
801 "sk_FragColor *= float4(1);"
802 "sk_FragColor *= float4(2);"
803 "sk_FragColor /= float4(1);"
804 "sk_FragColor /= float4(2);"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400805 "}",
806 *SkSL::ShaderCapsFactory::Default(),
807 "#version 400\n"
808 "out vec4 sk_FragColor;\n"
809 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400810 " sk_FragColor.x = 0.5;\n"
811 " sk_FragColor = vec4(6.0, 7.0, 9.0, 11.0);\n"
812 " sk_FragColor = vec4(7.0, 9.0, 9.0, 9.0);\n"
813 " sk_FragColor = vec4(2.0, 4.0, 6.0, 8.0);\n"
814 " sk_FragColor = vec4(12.0, 6.0, 4.0, 3.0);\n"
815 " sk_FragColor.x = 6.0;\n"
Ethan Nicholas3deaeb22017-04-25 14:42:11 -0400816 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400817 " sk_FragColor.x = -2.0;\n"
818 " sk_FragColor.x = 3.0;\n"
819 " sk_FragColor.x = 4.0;\n"
820 " sk_FragColor.x = -5.0;\n"
821 " sk_FragColor.x = 6.0;\n"
822 " sk_FragColor.x = 7.0;\n"
823 " sk_FragColor.x = -8.0;\n"
824 " sk_FragColor.x = 9.0;\n"
825 " sk_FragColor.x = -10.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400826 " sk_FragColor = vec4(sqrt(1.0));\n"
827 " sk_FragColor = vec4(sqrt(2.0));\n"
828 " sk_FragColor = vec4(0.0);\n"
829 " sk_FragColor = vec4(0.0);\n"
830 " sk_FragColor = vec4(0.0);\n"
831 " sk_FragColor = vec4(sqrt(6.0));\n"
832 " sk_FragColor = vec4(sqrt(7.0));\n"
833 " sk_FragColor = vec4(sqrt(8.0));\n"
834 " sk_FragColor = vec4(sqrt(9.0));\n"
835 " sk_FragColor = vec4(0.0);\n"
836 " sk_FragColor = vec4(0.0);\n"
837 " sk_FragColor = vec4(sqrt(12.0));\n"
838 " sk_FragColor = vec4(sqrt(13.0));\n"
839 " sk_FragColor = vec4(0.0);\n"
840 " sk_FragColor = vec4(0.0);\n"
841 " sk_FragColor = vec4(sqrt(16.0));\n"
842 " sk_FragColor = vec4(sqrt(17.0));\n"
843 " sk_FragColor = vec4(0.0);\n"
844 " sk_FragColor = vec4(sqrt(19.0));\n"
845 " sk_FragColor = vec4(sqrt(19.5));\n"
846 " sk_FragColor = vec4(sqrt(20.0));\n"
847 " sk_FragColor = vec4(sqrt(21.0));\n"
848 " sk_FragColor = vec4(sqrt(22.0));\n"
849 " sk_FragColor = vec4(sqrt(23.0));\n"
850 " sk_FragColor = vec4(sqrt(24.0));\n"
851 " sk_FragColor += vec4(1.0);\n"
852 " sk_FragColor -= vec4(1.0);\n"
853 " sk_FragColor *= vec4(2.0);\n"
854 " sk_FragColor /= vec4(2.0);\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400855 "}\n");
856}
857
858DEF_TEST(SkSLMatFolding, r) {
859 test(r,
860 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400861 "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) == "
862 "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 1 : -1;"
863 "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) == "
864 "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 2 : -2;"
865 "sk_FragColor.x = float2x2(1) == float2x2(1) ? 3 : -3;"
866 "sk_FragColor.x = float2x2(1) == float2x2(0) ? 4 : -4;"
867 "sk_FragColor.x = float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 5 : -5;"
868 "sk_FragColor.x = float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 6 : -6;"
869 "sk_FragColor.x = float3x2(2) == float3x2(float2(2.0, 0.0), float2(0.0, 2.0), float2(0.0))"
Ethan Nicholas5af9ea32017-07-28 15:19:46 -0400870 "? 7 : -7;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400871 "sk_FragColor.x = float2x2(1) != float2x2(1) ? 8 : -8;"
872 "sk_FragColor.x = float2x2(1) != float2x2(0) ? 9 : -9;"
873 "sk_FragColor.x = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), "
874 "float3(0.0, 0.0, 0.0)) == float3x3(float2x2(1.0)) ? 10 : -10;"
875 "sk_FragColor.x = float2x2(float3x3(1.0)) == float2x2(1.0) ? 11 : -11;"
876 "sk_FragColor.x = float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0) ? 12 : -12;"
877 "sk_FragColor.x = float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0) ? 13 : -13;"
878 "sk_FragColor.x = float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0) ? 14 : -14;"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400879 "}",
880 *SkSL::ShaderCapsFactory::Default(),
881 "#version 400\n"
882 "out vec4 sk_FragColor;\n"
883 "void main() {\n"
Ethan Nicholas3deaeb22017-04-25 14:42:11 -0400884 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400885 " sk_FragColor.x = -2.0;\n"
886 " sk_FragColor.x = 3.0;\n"
887 " sk_FragColor.x = -4.0;\n"
888 " sk_FragColor.x = 5.0;\n"
889 " sk_FragColor.x = -6.0;\n"
890 " sk_FragColor.x = 7.0;\n"
891 " sk_FragColor.x = -8.0;\n"
892 " sk_FragColor.x = 9.0;\n"
893 " sk_FragColor.x = 10.0;\n"
894 " sk_FragColor.x = 11.0;\n"
895 " sk_FragColor.x = 12.0;\n"
896 " sk_FragColor.x = 13.0;\n"
897 " sk_FragColor.x = 14.0;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800898 "}\n");
899}
900
Ethan Nicholas5ac13c22017-05-10 15:06:17 -0400901DEF_TEST(SkSLConstantIf, r) {
ethannicholas08a92112016-11-09 13:26:45 -0800902 test(r,
903 "void main() {"
904 "int x;"
905 "if (true) x = 1;"
906 "if (2 > 1) x = 2; else x = 3;"
907 "if (1 > 2) x = 4; else x = 5;"
908 "if (false) x = 6;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400909 "sk_FragColor.r = x;"
ethannicholas08a92112016-11-09 13:26:45 -0800910 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500911 *SkSL::ShaderCapsFactory::Default(),
ethannicholas08a92112016-11-09 13:26:45 -0800912 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500913 "out vec4 sk_FragColor;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800914 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400915 " sk_FragColor.x = 5.0;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800916 "}\n");
917}
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500918
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500919DEF_TEST(SkSLCaps, r) {
920 test(r,
921 "void main() {"
Ethan Nicholascb670962017-04-20 19:31:52 -0400922 "int x = 0;"
923 "int y = 0;"
924 "int z = 0;"
925 "int w = 0;"
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500926 "if (sk_Caps.externalTextureSupport) x = 1;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400927 "if (sk_Caps.fbFetchSupport) y = 1;"
928 "if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.texelFetchSupport) z = 1;"
929 "if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.canUseAnyFunctionInShader) w = 1;"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400930 "sk_FragColor = half4(x, y, z, w);"
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500931 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500932 *SkSL::ShaderCapsFactory::VariousCaps(),
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500933 "#version 400\n"
934 "out vec4 sk_FragColor;\n"
935 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400936 " sk_FragColor = vec4(1.0, 0.0, 1.0, 0.0);\n"
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500937 "}\n");
938}
939
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500940DEF_TEST(SkSLTexture, r) {
941 test(r,
942 "uniform sampler1D one;"
943 "uniform sampler2D two;"
944 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400945 "float4 a = texture(one, 0);"
946 "float4 b = texture(two, float2(0));"
947 "float4 c = texture(one, float2(0));"
948 "float4 d = texture(two, float3(0));"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400949 "sk_FragColor = half4(a.x, b.x, c.x, d.x);"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500950 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500951 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500952 "#version 400\n"
953 "out vec4 sk_FragColor;\n"
954 "uniform sampler1D one;\n"
955 "uniform sampler2D two;\n"
956 "void main() {\n"
957 " vec4 a = texture(one, 0.0);\n"
958 " vec4 b = texture(two, vec2(0.0));\n"
959 " vec4 c = textureProj(one, vec2(0.0));\n"
960 " vec4 d = textureProj(two, vec3(0.0));\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400961 " sk_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500962 "}\n");
963 test(r,
964 "uniform sampler1D one;"
965 "uniform sampler2D two;"
966 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400967 "float4 a = texture(one, 0);"
968 "float4 b = texture(two, float2(0));"
969 "float4 c = texture(one, float2(0));"
970 "float4 d = texture(two, float3(0));"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400971 "sk_FragColor = half4(a.x, b.x, c.x, d.x);"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500972 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500973 *SkSL::ShaderCapsFactory::Version110(),
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500974 "#version 110\n"
975 "uniform sampler1D one;\n"
976 "uniform sampler2D two;\n"
977 "void main() {\n"
978 " vec4 a = texture1D(one, 0.0);\n"
979 " vec4 b = texture2D(two, vec2(0.0));\n"
980 " vec4 c = texture1DProj(one, vec2(0.0));\n"
981 " vec4 d = texture2DProj(two, vec3(0.0));\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400982 " gl_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500983 "}\n");
984}
985
Brian Osman8a83ca42018-02-12 14:32:17 -0500986DEF_TEST(SkSLSharpen, r) {
987 SkSL::Program::Settings settings;
988 settings.fSharpenTextures = true;
989 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
990 settings.fCaps = caps.get();
991 SkSL::Program::Inputs inputs;
992 test(r,
993 "uniform sampler1D one;"
994 "uniform sampler2D two;"
995 "void main() {"
996 "float4 a = texture(one, 0);"
997 "float4 b = texture(two, float2(0));"
998 "float4 c = texture(one, float2(0));"
999 "float4 d = texture(two, float3(0));"
1000 "sk_FragColor = half4(a.x, b.x, c.x, d.x);"
1001 "}",
1002 settings,
1003 "#version 400\n"
1004 "out vec4 sk_FragColor;\n"
1005 "uniform sampler1D one;\n"
1006 "uniform sampler2D two;\n"
1007 "void main() {\n"
1008 " vec4 a = texture(one, 0.0, -0.5);\n"
1009 " vec4 b = texture(two, vec2(0.0), -0.5);\n"
1010 " vec4 c = textureProj(one, vec2(0.0), -0.5);\n"
1011 " vec4 d = textureProj(two, vec3(0.0), -0.5);\n"
1012 " sk_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
1013 "}\n",
1014 &inputs);
1015
1016 caps = SkSL::ShaderCapsFactory::Version110();
1017 settings.fCaps = caps.get();
1018 test(r,
1019 "uniform sampler1D one;"
1020 "uniform sampler2D two;"
1021 "void main() {"
1022 "float4 a = texture(one, 0);"
1023 "float4 b = texture(two, float2(0));"
1024 "float4 c = texture(one, float2(0));"
1025 "float4 d = texture(two, float3(0));"
1026 "sk_FragColor = half4(a.x, b.x, c.x, d.x);"
1027 "}",
1028 settings,
1029 "#version 110\n"
1030 "uniform sampler1D one;\n"
1031 "uniform sampler2D two;\n"
1032 "void main() {\n"
1033 " vec4 a = texture1D(one, 0.0, -0.5);\n"
1034 " vec4 b = texture2D(two, vec2(0.0), -0.5);\n"
1035 " vec4 c = texture1DProj(one, vec2(0.0), -0.5);\n"
1036 " vec4 d = texture2DProj(two, vec3(0.0), -0.5);\n"
1037 " gl_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
1038 "}\n",
1039 &inputs);
1040}
1041
Ethan Nicholas19671772016-11-28 16:30:17 -05001042DEF_TEST(SkSLOffset, r) {
1043 test(r,
1044 "struct Test {"
1045 "layout(offset = 0) int x;"
1046 "layout(offset = 4) int y;"
1047 "int z;"
1048 "} test;",
Brian Salomonf1dd6772016-11-29 15:27:52 -05001049 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas19671772016-11-28 16:30:17 -05001050 "#version 400\n"
1051 "out vec4 sk_FragColor;\n"
1052 "struct Test {\n"
1053 " layout (offset = 0) int x;\n"
1054 " layout (offset = 4) int y;\n"
1055 " int z;\n"
1056 "} test;\n");
1057}
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001058
1059DEF_TEST(SkSLFragCoord, r) {
1060 SkSL::Program::Settings settings;
1061 settings.fFlipY = true;
1062 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::FragCoordsOld();
1063 settings.fCaps = caps.get();
1064 SkSL::Program::Inputs inputs;
1065 test(r,
1066 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
1067 settings,
1068 "#version 110\n"
1069 "#extension GL_ARB_fragment_coord_conventions : require\n"
1070 "layout(origin_upper_left) in vec4 gl_FragCoord;\n"
1071 "void main() {\n"
1072 " gl_FragColor.xy = gl_FragCoord.xy;\n"
1073 "}\n",
1074 &inputs);
1075 REPORTER_ASSERT(r, !inputs.fRTHeight);
1076
1077 caps = SkSL::ShaderCapsFactory::FragCoordsNew();
1078 settings.fCaps = caps.get();
1079 test(r,
1080 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
1081 settings,
1082 "#version 400\n"
1083 "layout(origin_upper_left) in vec4 gl_FragCoord;\n"
1084 "out vec4 sk_FragColor;\n"
1085 "void main() {\n"
1086 " sk_FragColor.xy = gl_FragCoord.xy;\n"
1087 "}\n",
1088 &inputs);
1089 REPORTER_ASSERT(r, !inputs.fRTHeight);
1090
1091 caps = SkSL::ShaderCapsFactory::Default();
1092 settings.fCaps = caps.get();
1093 test(r,
1094 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
1095 settings,
1096 "#version 400\n"
1097 "uniform float u_skRTHeight;\n"
1098 "out vec4 sk_FragColor;\n"
1099 "void main() {\n"
1100 " vec2 _sktmpCoord = gl_FragCoord.xy;\n"
1101 " vec4 sk_FragCoord = vec4(_sktmpCoord.x, u_skRTHeight - _sktmpCoord.y, 1.0, 1.0);\n"
1102 " sk_FragColor.xy = sk_FragCoord.xy;\n"
1103 "}\n",
1104 &inputs);
1105 REPORTER_ASSERT(r, inputs.fRTHeight);
1106
1107 settings.fFlipY = false;
1108 test(r,
1109 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
1110 settings,
1111 "#version 400\n"
1112 "out vec4 sk_FragColor;\n"
1113 "void main() {\n"
1114 " sk_FragColor.xy = gl_FragCoord.xy;\n"
1115 "}\n",
1116 &inputs);
1117 REPORTER_ASSERT(r, !inputs.fRTHeight);
Brian Osmancd3261a2018-01-16 13:52:29 +00001118
1119 test(r,
1120 "in float4 pos; void main() { sk_Position = pos; }",
1121 *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
1122 "#version 400\n"
1123 "out vec4 sk_FragCoord_Workaround;\n"
1124 "in vec4 pos;\n"
1125 "void main() {\n"
1126 " sk_FragCoord_Workaround = (gl_Position = pos);\n"
1127 "}\n",
1128 SkSL::Program::kVertex_Kind);
1129
1130 test(r,
Robert Phillipsfe8da172018-01-24 14:52:02 +00001131 "in uniform float4 sk_RTAdjust; in float4 pos; void main() { sk_Position = pos; }",
1132 *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
1133 "#version 400\n"
1134 "out vec4 sk_FragCoord_Workaround;\n"
1135 "in uniform vec4 sk_RTAdjust;\n"
1136 "in vec4 pos;\n"
1137 "void main() {\n"
1138 " sk_FragCoord_Workaround = (gl_Position = pos);\n"
1139 " gl_Position = vec4(gl_Position.x * sk_RTAdjust.x + gl_Position.w * sk_RTAdjust.y, "
1140 "gl_Position.y * sk_RTAdjust.z + gl_Position.w * sk_RTAdjust.w, 0.0, "
1141 "gl_Position.w);\n"
1142 "}\n",
1143 SkSL::Program::kVertex_Kind);
1144
1145 test(r,
Brian Osmancd3261a2018-01-16 13:52:29 +00001146 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
1147 *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
1148 "#version 400\n"
1149 "in vec4 sk_FragCoord_Workaround;\n"
1150 "out vec4 sk_FragColor;\n"
1151 "void main() {\n"
Brian Salomondba65f92018-01-22 08:43:38 -05001152 " float sk_FragCoord_InvW = 1. / sk_FragCoord_Workaround.w;\n"
1153 " vec4 sk_FragCoord_Resolved = vec4(sk_FragCoord_Workaround.xyz * "
1154 "sk_FragCoord_InvW, sk_FragCoord_InvW);\n"
1155 " sk_FragCoord_Resolved.xy = floor(sk_FragCoord_Resolved.xy) + vec2(.5);\n"
1156 " sk_FragColor.xy = sk_FragCoord_Resolved.xy;\n"
Brian Osmancd3261a2018-01-16 13:52:29 +00001157 "}\n");
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001158}
1159
Ethan Nicholasa51740c2017-02-07 14:53:32 -05001160DEF_TEST(SkSLVertexID, r) {
1161 test(r,
1162 "out int id; void main() { id = sk_VertexID; }",
1163 *SkSL::ShaderCapsFactory::Default(),
1164 "#version 400\n"
1165 "out int id;\n"
1166 "void main() {\n"
1167 " id = gl_VertexID;\n"
1168 "}\n",
1169 SkSL::Program::kVertex_Kind);
1170}
1171
Chris Dalton8580d512017-10-14 22:12:33 -06001172DEF_TEST(SkSLInstanceID, r) {
1173 test(r,
1174 "out int id; void main() { id = sk_InstanceID; }",
1175 *SkSL::ShaderCapsFactory::Default(),
1176 "#version 400\n"
1177 "out int id;\n"
1178 "void main() {\n"
1179 " id = gl_InstanceID;\n"
1180 "}\n",
1181 SkSL::Program::kVertex_Kind);
1182}
1183
Ethan Nicholas67d64602017-02-09 10:15:25 -05001184DEF_TEST(SkSLClipDistance, r) {
1185 test(r,
1186 "void main() { sk_ClipDistance[0] = 0; }",
1187 *SkSL::ShaderCapsFactory::Default(),
1188 "#version 400\n"
1189 "void main() {\n"
1190 " gl_ClipDistance[0] = 0.0;\n"
1191 "}\n",
1192 SkSL::Program::kVertex_Kind);
1193 test(r,
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001194 "void main() { sk_FragColor = half4(sk_ClipDistance[0]); }",
Ethan Nicholas67d64602017-02-09 10:15:25 -05001195 *SkSL::ShaderCapsFactory::Default(),
1196 "#version 400\n"
1197 "out vec4 sk_FragColor;\n"
1198 "void main() {\n"
1199 " sk_FragColor = vec4(gl_ClipDistance[0]);\n"
1200 "}\n");
1201}
Ethan Nicholas50afc172017-02-16 14:49:57 -05001202
1203DEF_TEST(SkSLArrayTypes, r) {
1204 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001205 "void main() { float2 x[2] = float2[2](float2(1), float2(2));"
1206 "float2[2] y = float2[2](float2(3), float2(4));"
1207 "sk_FragColor = float4(x[0], y[1]); }",
Ethan Nicholas50afc172017-02-16 14:49:57 -05001208 *SkSL::ShaderCapsFactory::Default(),
1209 "#version 400\n"
1210 "out vec4 sk_FragColor;\n"
1211 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001212 " sk_FragColor = vec4(vec2[2](vec2(1.0), vec2(2.0))[0], "
1213 "vec2[2](vec2(3.0), vec2(4.0))[1]);\n"
Ethan Nicholas50afc172017-02-16 14:49:57 -05001214 "}\n");
1215}
1216
Ethan Nicholas58d56482017-12-19 09:29:22 -05001217DEF_TEST(SkSLArrayIndexTypes, r) {
1218 test(r,
1219 "void main() { float array[4] = float[4](1, 2, 3, 4);"
1220 "short x = 0; ushort y = 1; int z = 2; uint w = 3;"
1221 "sk_FragColor = float4(array[x], array[y], array[z], array[w]); }",
1222 *SkSL::ShaderCapsFactory::Default(),
1223 "#version 400\n"
1224 "out vec4 sk_FragColor;\n"
1225 "void main() {\n"
1226 " sk_FragColor = vec4(float[4](1.0, 2.0, 3.0, 4.0)[0], "
1227 "float[4](1.0, 2.0, 3.0, 4.0)[1], "
1228 "float[4](1.0, 2.0, 3.0, 4.0)[2], "
1229 "float[4](1.0, 2.0, 3.0, 4.0)[3]);\n"
1230 "}\n");
1231}
1232
Ethan Nicholas52cad152017-02-16 16:37:32 -05001233DEF_TEST(SkSLGeometry, r) {
1234 test(r,
1235 "layout(points) in;"
1236 "layout(invocations = 2) in;"
1237 "layout(line_strip, max_vertices = 2) out;"
1238 "void main() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001239 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas52cad152017-02-16 16:37:32 -05001240 "EmitVertex();"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001241 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas52cad152017-02-16 16:37:32 -05001242 "EmitVertex();"
1243 "EndPrimitive();"
1244 "}",
Chris Dalton8fd79552018-01-11 00:46:14 -05001245 *SkSL::ShaderCapsFactory::GeometryShaderSupport(),
Ethan Nicholas52cad152017-02-16 16:37:32 -05001246 "#version 400\n"
1247 "layout (points) in ;\n"
1248 "layout (invocations = 2) in ;\n"
1249 "layout (line_strip, max_vertices = 2) out ;\n"
1250 "void main() {\n"
1251 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1252 " EmitVertex();\n"
1253 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1254 " EmitVertex();\n"
1255 " EndPrimitive();\n"
1256 "}\n",
1257 SkSL::Program::kGeometry_Kind);
1258}
1259
Ethan Nicholasaf197692017-02-27 13:26:45 -05001260DEF_TEST(SkSLSwitch, r) {
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001261 // basic "does a switch even work" test
Ethan Nicholasaf197692017-02-27 13:26:45 -05001262 test(r,
1263 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001264 " float x;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001265 " switch (int(sqrt(1))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001266 " case 0:"
1267 " x = 0.0;"
1268 " break;"
1269 " case 1:"
1270 " x = 1.0;"
1271 " break;"
1272 " default:"
1273 " x = 2.0;"
1274 " }"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001275 " sk_FragColor = float4(x);"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001276 "}",
1277 *SkSL::ShaderCapsFactory::Default(),
1278 "#version 400\n"
1279 "out vec4 sk_FragColor;\n"
1280 "void main() {\n"
1281 " float x;\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001282 " switch (int(sqrt(1.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001283 " case 0:\n"
1284 " x = 0.0;\n"
1285 " break;\n"
1286 " case 1:\n"
1287 " x = 1.0;\n"
1288 " break;\n"
1289 " default:\n"
1290 " x = 2.0;\n"
1291 " }\n"
1292 " sk_FragColor = vec4(x);\n"
1293 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001294 // dead code inside of switch
Ethan Nicholasaf197692017-02-27 13:26:45 -05001295 test(r,
1296 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001297 " float x;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001298 " switch (int(sqrt(2))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001299 " case 0:"
1300 " x = 0.0;"
1301 " case 1:"
1302 " x = 1.0;"
1303 " default:"
1304 " x = 2.0;"
1305 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001306 " sk_FragColor = half4(x);"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001307 "}",
1308 *SkSL::ShaderCapsFactory::Default(),
1309 "#version 400\n"
1310 "out vec4 sk_FragColor;\n"
1311 "void main() {\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001312 " switch (int(sqrt(2.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001313 " case 0:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001314 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001315 " case 1:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001316 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001317 " default:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001318 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001319 " }\n"
1320 " sk_FragColor = vec4(2.0);\n"
1321 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001322 // non-static test w/ fallthrough
Ethan Nicholasaf197692017-02-27 13:26:45 -05001323 test(r,
1324 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001325 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001326 " switch (int(sqrt(3))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001327 " case 0:"
1328 " x = 0.0;"
1329 " case 1:"
1330 " x = 1.0;"
1331 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001332 " sk_FragColor = half4(x);"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001333 "}",
1334 *SkSL::ShaderCapsFactory::Default(),
1335 "#version 400\n"
1336 "out vec4 sk_FragColor;\n"
1337 "void main() {\n"
1338 " float x = 0.0;\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001339 " switch (int(sqrt(3.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001340 " case 0:\n"
1341 " x = 0.0;\n"
1342 " case 1:\n"
1343 " x = 1.0;\n"
1344 " }\n"
1345 " sk_FragColor = vec4(x);\n"
1346 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001347 // static test w/ fallthrough
1348 test(r,
1349 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001350 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001351 " switch (0) {"
1352 " case 0:"
1353 " x = 0.0;"
1354 " case 1:"
1355 " x = 1.0;"
1356 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001357 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001358 "}",
1359 *SkSL::ShaderCapsFactory::Default(),
1360 "#version 400\n"
1361 "out vec4 sk_FragColor;\n"
1362 "void main() {\n"
1363 " sk_FragColor = vec4(1.0);\n"
1364 "}\n");
1365 // static test w/ fallthrough, different entry point
1366 test(r,
1367 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001368 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001369 " switch (1) {"
1370 " case 0:"
1371 " x = 0.0;"
1372 " case 1:"
1373 " x = 1.0;"
1374 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001375 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001376 "}",
1377 *SkSL::ShaderCapsFactory::Default(),
1378 "#version 400\n"
1379 "out vec4 sk_FragColor;\n"
1380 "void main() {\n"
1381 " sk_FragColor = vec4(1.0);\n"
1382 "}\n");
1383 // static test w/ break
1384 test(r,
1385 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001386 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001387 " switch (0) {"
1388 " case 0:"
1389 " x = 0.0;"
1390 " break;"
1391 " case 1:"
1392 " x = 1.0;"
1393 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001394 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001395 "}",
1396 *SkSL::ShaderCapsFactory::Default(),
1397 "#version 400\n"
1398 "out vec4 sk_FragColor;\n"
1399 "void main() {\n"
1400 " sk_FragColor = vec4(0.0);\n"
1401 "}\n");
1402 // static test w/ static conditional break
1403 test(r,
1404 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001405 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001406 " switch (0) {"
1407 " case 0:"
1408 " x = 0.0;"
1409 " if (x < 1) break;"
1410 " case 1:"
1411 " x = 1.0;"
1412 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001413 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001414 "}",
1415 *SkSL::ShaderCapsFactory::Default(),
1416 "#version 400\n"
1417 "out vec4 sk_FragColor;\n"
1418 "void main() {\n"
1419 " sk_FragColor = vec4(0.0);\n"
1420 "}\n");
1421 // static test w/ non-static conditional break
1422 test(r,
1423 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001424 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001425 " switch (0) {"
1426 " case 0:"
1427 " x = 0.0;"
1428 " if (x < sqrt(1)) break;"
1429 " case 1:"
1430 " x = 1.0;"
1431 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001432 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001433 "}",
1434 *SkSL::ShaderCapsFactory::Default(),
1435 "#version 400\n"
1436 "out vec4 sk_FragColor;\n"
1437 "void main() {\n"
1438 " float x = 0.0;\n"
1439 " switch (0) {\n"
1440 " case 0:\n"
1441 " x = 0.0;\n"
1442 " if (0.0 < sqrt(1.0)) break;\n"
1443 " case 1:\n"
1444 " x = 1.0;\n"
1445 " }\n"
1446 " sk_FragColor = vec4(x);\n"
1447 "}\n");
Ethan Nicholasaf197692017-02-27 13:26:45 -05001448}
1449
Ethan Nicholas5338f992017-04-19 15:54:07 -04001450DEF_TEST(SkSLRectangleTexture, r) {
1451 test(r,
1452 "uniform sampler2D test;"
1453 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001454 " sk_FragColor = texture(test, float2(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001455 "}",
1456 *SkSL::ShaderCapsFactory::Default(),
1457 "#version 400\n"
1458 "out vec4 sk_FragColor;\n"
1459 "uniform sampler2D test;\n"
1460 "void main() {\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001461 " sk_FragColor = texture(test, vec2(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001462 "}\n");
1463 test(r,
1464 "uniform sampler2DRect test;"
1465 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001466 " sk_FragColor = texture(test, float2(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001467 "}",
1468 *SkSL::ShaderCapsFactory::Default(),
1469 "#version 400\n"
1470 "out vec4 sk_FragColor;\n"
1471 "uniform sampler2DRect test;\n"
1472 "void main() {\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001473 " sk_FragColor = texture(test, textureSize(test) * vec2(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001474 "}\n");
1475 test(r,
1476 "uniform sampler2DRect test;"
1477 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001478 " sk_FragColor = texture(test, float3(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001479 "}",
1480 *SkSL::ShaderCapsFactory::Default(),
1481 "#version 400\n"
1482 "out vec4 sk_FragColor;\n"
1483 "uniform sampler2DRect test;\n"
1484 "void main() {\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001485 " sk_FragColor = texture(test, vec3(textureSize(test), 1.0) * vec3(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001486 "}\n");
1487}
1488
Ethan Nicholascb670962017-04-20 19:31:52 -04001489DEF_TEST(SkSLUnusedVars, r) {
1490 test(r,
1491 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001492 "float a = 1, b = 2, c = 3;"
1493 "float d = c;"
1494 "float e = d;"
Ethan Nicholascb670962017-04-20 19:31:52 -04001495 "b++;"
1496 "d++;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001497 "sk_FragColor = float4(b, b, d, d);"
Ethan Nicholascb670962017-04-20 19:31:52 -04001498 "}",
1499 *SkSL::ShaderCapsFactory::Default(),
1500 "#version 400\n"
1501 "out vec4 sk_FragColor;\n"
1502 "void main() {\n"
1503 " float b = 2.0;\n"
1504 " float d = 3.0;\n"
1505 " b++;\n"
1506 " d++;\n"
1507 " sk_FragColor = vec4(b, b, d, d);\n"
1508 "}\n");
1509}
1510
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001511DEF_TEST(SkSLMultipleAssignments, r) {
1512 test(r,
1513 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001514 "float x;"
1515 "float y;"
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001516 "int z;"
1517 "x = y = z = 1;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001518 "sk_FragColor = float4(z);"
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001519 "}",
1520 *SkSL::ShaderCapsFactory::Default(),
1521 "#version 400\n"
1522 "out vec4 sk_FragColor;\n"
1523 "void main() {\n"
1524 " sk_FragColor = vec4(1.0);\n"
1525 "}\n");
1526}
1527
Ethan Nicholas4b330df2017-05-17 10:52:55 -04001528DEF_TEST(SkSLComplexDelete, r) {
1529 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001530 "uniform float4x4 colorXform;"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001531 "uniform sampler2D sampler;"
1532 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001533 "float4 tmpColor;"
1534 "sk_FragColor = float4(1.0) * (tmpColor = texture(sampler, float2(1)) , "
1535 "colorXform != float4x4(1.0) ? float4(clamp((float4x4(colorXform) * "
1536 "float4(tmpColor.xyz, 1.0)).xyz, "
Ethan Nicholas5af9ea32017-07-28 15:19:46 -04001537 "0.0, tmpColor.w), tmpColor.w) : tmpColor);"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001538 "}",
1539 *SkSL::ShaderCapsFactory::Default(),
1540 "#version 400\n"
1541 "out vec4 sk_FragColor;\n"
1542 "uniform mat4 colorXform;\n"
1543 "uniform sampler2D sampler;\n"
1544 "void main() {\n"
1545 " vec4 tmpColor;\n"
1546 " sk_FragColor = (tmpColor = texture(sampler, vec2(1.0)) , colorXform != mat4(1.0) ? "
1547 "vec4(clamp((colorXform * vec4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : "
1548 "tmpColor);\n"
1549 "}\n");
Ethan Nicholas4b330df2017-05-17 10:52:55 -04001550}
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001551
1552DEF_TEST(SkSLDependentInitializers, r) {
1553 test(r,
1554 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001555 "float x = 0.5, y = x * 2;"
1556 "sk_FragColor = float4(y);"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001557 "}",
1558 *SkSL::ShaderCapsFactory::Default(),
1559 "#version 400\n"
1560 "out vec4 sk_FragColor;\n"
1561 "void main() {\n"
1562 " sk_FragColor = vec4(1.0);\n"
1563 "}\n");
1564}
1565
Ethan Nicholasb310fd52017-06-09 13:46:34 -04001566DEF_TEST(SkSLDeadLoopVar, r) {
1567 test(r,
1568 "void main() {"
1569 "for (int x = 0; x < 4; ) {"
1570 "break;"
1571 "}"
1572 "}",
1573 *SkSL::ShaderCapsFactory::Default(),
1574 "#version 400\n"
1575 "out vec4 sk_FragColor;\n"
1576 "void main() {\n"
1577 " for (; true; ) {\n"
1578 " break;\n"
1579 " }\n"
1580 "}\n"
1581 );
1582}
1583
Chris Dalton8fd79552018-01-11 00:46:14 -05001584DEF_TEST(SkSLGeometryShaders, r) {
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001585 test(r,
1586 "layout(points) in;"
1587 "layout(invocations = 2) in;"
1588 "layout(line_strip, max_vertices = 2) out;"
1589 "void test() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001590 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001591 "EmitVertex();"
1592 "}"
1593 "void main() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001594 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001595 "EmitVertex();"
1596 "}",
Chris Daltonf1b47bb2017-10-06 11:57:51 -06001597 *SkSL::ShaderCapsFactory::NoGSInvocationsSupport(),
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001598 "#version 400\n"
1599 "int sk_InvocationID;\n"
1600 "layout (points) in ;\n"
1601 "layout (line_strip, max_vertices = 4) out ;\n"
1602 "void test() {\n"
1603 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(sk_InvocationID));\n"
1604 " EmitVertex();\n"
1605 "}\n"
1606 "void _invoke() {\n"
1607 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(sk_InvocationID));\n"
1608 " EmitVertex();\n"
1609 "}\n"
1610 "void main() {\n"
1611 " for (sk_InvocationID = 0;sk_InvocationID < 2; sk_InvocationID++) {\n"
1612 " _invoke();\n"
1613 " EndPrimitive();\n"
1614 " }\n"
1615 "}\n",
1616 SkSL::Program::kGeometry_Kind);
Chris Daltonf1b47bb2017-10-06 11:57:51 -06001617 test(r,
1618 "layout(points, invocations = 2) in;"
1619 "layout(invocations = 3) in;"
1620 "layout(line_strip, max_vertices = 2) out;"
1621 "void main() {"
1622 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
1623 "EmitVertex();"
1624 "EndPrimitive();"
1625 "}",
1626 *SkSL::ShaderCapsFactory::GSInvocationsExtensionString(),
1627 "#version 400\n"
1628 "#extension GL_ARB_gpu_shader5 : require\n"
1629 "layout (points, invocations = 2) in ;\n"
1630 "layout (invocations = 3) in ;\n"
1631 "layout (line_strip, max_vertices = 2) out ;\n"
1632 "void main() {\n"
1633 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1634 " EmitVertex();\n"
1635 " EndPrimitive();\n"
1636 "}\n",
1637 SkSL::Program::kGeometry_Kind);
Chris Dalton8fd79552018-01-11 00:46:14 -05001638 test(r,
1639 "layout(points, invocations = 2) in;"
1640 "layout(invocations = 3) in;"
1641 "layout(line_strip, max_vertices = 2) out;"
1642 "void main() {"
1643 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
1644 "EmitVertex();"
1645 "EndPrimitive();"
1646 "}",
1647 *SkSL::ShaderCapsFactory::GeometryShaderExtensionString(),
1648 "#version 310es\n"
1649 "#extension GL_EXT_geometry_shader : require\n"
1650 "layout (points, invocations = 2) in ;\n"
1651 "layout (invocations = 3) in ;\n"
1652 "layout (line_strip, max_vertices = 2) out ;\n"
1653 "void main() {\n"
1654 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1655 " EmitVertex();\n"
1656 " EndPrimitive();\n"
1657 "}\n",
1658 SkSL::Program::kGeometry_Kind);
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001659}
1660
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001661DEF_TEST(SkSLTypePrecision, r) {
1662 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001663 "float f = 1;"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001664 "half h = 2;"
1665 "double d = 3;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001666 "float2 f2 = float2(1, 2);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001667 "half3 h3 = half3(1, 2, 3);"
1668 "double4 d4 = double4(1, 2, 3, 4);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001669 "float2x2 f22 = float2x2(1, 2, 3, 4);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001670 "half2x4 h24 = half2x4(1, 2, 3, 4, 5, 6, 7, 8);"
1671 "double4x2 d42 = double4x2(1, 2, 3, 4, 5, 6, 7, 8);",
1672 *SkSL::ShaderCapsFactory::Default(),
1673 "#version 400\n"
1674 "out vec4 sk_FragColor;\n"
1675 "float f = 1.0;\n"
1676 "float h = 2.0;\n"
1677 "double d = 3.0;\n"
1678 "vec2 f2 = vec2(1.0, 2.0);\n"
1679 "vec3 h3 = vec3(1.0, 2.0, 3.0);\n"
1680 "dvec4 d4 = dvec4(1.0, 2.0, 3.0, 4.0);\n"
1681 "mat2 f22 = mat2(1.0, 2.0, 3.0, 4.0);\n"
1682 "mat2x4 h24 = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n"
1683 "dmat4x2 d42 = dmat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n");
1684 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001685 "float f = 1;"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001686 "half h = 2;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001687 "float2 f2 = float2(1, 2);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001688 "half3 h3 = half3(1, 2, 3);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001689 "float2x2 f22 = float2x2(1, 2, 3, 4);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001690 "half2x4 h24 = half2x4(1, 2, 3, 4, 5, 6, 7, 8);",
1691 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
1692 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001693 "precision mediump float;\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001694 "out mediump vec4 sk_FragColor;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001695 "highp float f = 1.0;\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001696 "mediump float h = 2.0;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001697 "highp vec2 f2 = vec2(1.0, 2.0);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001698 "mediump vec3 h3 = vec3(1.0, 2.0, 3.0);\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001699 "highp mat2 f22 = mat2(1.0, 2.0, 3.0, 4.0);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001700 "mediump mat2x4 h24 = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n");
1701}
1702
1703DEF_TEST(SkSLNumberConversions, r) {
1704 test(r,
1705 "short s = short(sqrt(1));"
1706 "int i = int(sqrt(1));"
1707 "ushort us = ushort(sqrt(1));"
1708 "uint ui = uint(sqrt(1));"
1709 "half h = sqrt(1);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001710 "float f = sqrt(1);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001711 "short s2s = s;"
1712 "short i2s = i;"
1713 "short us2s = short(us);"
1714 "short ui2s = short(ui);"
1715 "short h2s = short(h);"
1716 "short f2s = short(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001717 "int s2i = s;"
1718 "int i2i = i;"
1719 "int us2i = int(us);"
1720 "int ui2i = int(ui);"
1721 "int h2i = int(h);"
1722 "int f2i = int(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001723 "ushort s2us = ushort(s);"
1724 "ushort i2us = ushort(i);"
1725 "ushort us2us = us;"
1726 "ushort ui2us = ui;"
1727 "ushort h2us = ushort(h);"
1728 "ushort f2us = ushort(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001729 "uint s2ui = uint(s);"
1730 "uint i2ui = uint(i);"
1731 "uint us2ui = us;"
1732 "uint ui2ui = ui;"
1733 "uint h2ui = uint(h);"
1734 "uint f2ui = uint(f);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001735 "float s2f = s;"
1736 "float i2f = i;"
1737 "float us2f = us;"
1738 "float ui2f = ui;"
1739 "float h2f = h;"
1740 "float f2f = f;",
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001741 *SkSL::ShaderCapsFactory::Default(),
1742 "#version 400\n"
1743 "out vec4 sk_FragColor;\n"
1744 "int s = int(sqrt(1.0));\n"
1745 "int i = int(sqrt(1.0));\n"
1746 "uint us = uint(sqrt(1.0));\n"
1747 "uint ui = uint(sqrt(1.0));\n"
1748 "float h = sqrt(1.0);\n"
1749 "float f = sqrt(1.0);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001750 "int s2s = s;\n"
1751 "int i2s = i;\n"
1752 "int us2s = int(us);\n"
1753 "int ui2s = int(ui);\n"
1754 "int h2s = int(h);\n"
1755 "int f2s = int(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001756 "int s2i = s;\n"
1757 "int i2i = i;\n"
1758 "int us2i = int(us);\n"
1759 "int ui2i = int(ui);\n"
1760 "int h2i = int(h);\n"
1761 "int f2i = int(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001762 "uint s2us = uint(s);\n"
1763 "uint i2us = uint(i);\n"
1764 "uint us2us = us;\n"
1765 "uint ui2us = ui;\n"
1766 "uint h2us = uint(h);\n"
1767 "uint f2us = uint(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001768 "uint s2ui = uint(s);\n"
1769 "uint i2ui = uint(i);\n"
1770 "uint us2ui = us;\n"
1771 "uint ui2ui = ui;\n"
1772 "uint h2ui = uint(h);\n"
1773 "uint f2ui = uint(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001774 "float s2f = float(s);\n"
1775 "float i2f = float(i);\n"
1776 "float us2f = float(us);\n"
1777 "float ui2f = float(ui);\n"
1778 "float h2f = h;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001779 "float f2f = f;\n");
1780}
1781
1782DEF_TEST(SkSLForceHighPrecision, r) {
1783 test(r,
1784 "void main() { half x = sqrt(1); half4 y = half4(x); sk_FragColor = y; }",
1785 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
1786 "#version 400\n"
1787 "precision mediump float;\n"
1788 "out mediump vec4 sk_FragColor;\n"
1789 "void main() {\n"
1790 " mediump float x = sqrt(1.0);\n"
1791 " mediump vec4 y = vec4(x);\n"
1792 " sk_FragColor = y;\n"
1793 "}\n");
1794 SkSL::Program::Settings settings;
1795 settings.fForceHighPrecision = true;
1796 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::UsesPrecisionModifiers();
1797 settings.fCaps = caps.get();
1798 SkSL::Program::Inputs inputs;
1799 test(r,
1800 "void main() { half x = sqrt(1); half4 y = half4(x); sk_FragColor = y; }",
1801 settings,
1802 "#version 400\n"
1803 "precision mediump float;\n"
1804 "out mediump vec4 sk_FragColor;\n"
1805 "void main() {\n"
1806 " highp float x = sqrt(1.0);\n"
1807 " highp vec4 y = vec4(x);\n"
1808 " sk_FragColor = y;\n"
1809 "}\n",
1810 &inputs);
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001811}
1812
Robert Phillipsfe8da172018-01-24 14:52:02 +00001813DEF_TEST(SkSLNormalization, r) {
1814 test(r,
1815 "uniform float4 sk_RTAdjust; void main() { sk_Position = half4(1); }",
1816 *SkSL::ShaderCapsFactory::Default(),
1817 "#version 400\n"
1818 "uniform vec4 sk_RTAdjust;\n"
1819 "void main() {\n"
1820 " gl_Position = vec4(1.0);\n"
1821 " gl_Position = vec4(gl_Position.x * sk_RTAdjust.x + gl_Position.w * sk_RTAdjust.y, "
1822 "gl_Position.y * sk_RTAdjust.z + gl_Position.w * sk_RTAdjust.w, "
1823 "0.0, "
1824 "gl_Position.w);\n"
1825 "}\n",
1826 SkSL::Program::kVertex_Kind);
1827 test(r,
1828 "uniform float4 sk_RTAdjust;"
1829 "layout(points) in;"
1830 "layout(invocations = 2) in;"
1831 "layout(line_strip, max_vertices = 2) out;"
1832 "void main() {"
1833 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
1834 "EmitVertex();"
1835 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
1836 "EmitVertex();"
1837 "EndPrimitive();"
1838 "}",
1839 *SkSL::ShaderCapsFactory::GeometryShaderSupport(),
1840 "#version 400\n"
1841 "uniform vec4 sk_RTAdjust;\n"
1842 "layout (points) in ;\n"
1843 "layout (invocations = 2) in ;\n"
1844 "layout (line_strip, max_vertices = 2) out ;\n"
1845 "void main() {\n"
1846 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1847 " {\n"
1848 " gl_Position = vec4(gl_Position.x * sk_RTAdjust.x + gl_Position.w * "
1849 "sk_RTAdjust.y, gl_Position.y * sk_RTAdjust.z + gl_Position.w * "
1850 "sk_RTAdjust.w, 0.0, gl_Position.w);\n"
1851 " EmitVertex();\n"
1852 " }\n"
1853 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1854 " {\n"
1855 " gl_Position = vec4(gl_Position.x * sk_RTAdjust.x + gl_Position.w * "
1856 "sk_RTAdjust.y, gl_Position.y * sk_RTAdjust.z + gl_Position.w * "
1857 "sk_RTAdjust.w, 0.0, gl_Position.w);\n"
1858 " EmitVertex();\n"
1859 " }\n"
1860 " EndPrimitive();\n"
1861 "}\n",
1862 SkSL::Program::kGeometry_Kind);
1863}
1864
Ethan Nicholasa583b812018-01-18 13:32:11 -05001865DEF_TEST(SkSLTernaryLValue, r) {
1866 test(r,
1867 "void main() { half r, g; (true ? r : g) = 1; (false ? r : g) = 0; "
1868 "sk_FragColor = half4(r, g, 1, 1); }",
1869 *SkSL::ShaderCapsFactory::Default(),
1870 "#version 400\n"
1871 "out vec4 sk_FragColor;\n"
1872 "void main() {\n"
1873 " sk_FragColor = vec4(1.0, 0.0, 1.0, 1.0);\n"
1874 "}\n");
1875 test(r,
1876 "void main() { half r, g; (true ? r : g) = sqrt(1); (false ? r : g) = sqrt(0); "
1877 "sk_FragColor = half4(r, g, 1, 1); }",
1878 *SkSL::ShaderCapsFactory::Default(),
1879 "#version 400\n"
1880 "out vec4 sk_FragColor;\n"
1881 "void main() {\n"
1882 " float r, g;\n"
1883 " r = sqrt(1.0);\n"
1884 " g = sqrt(0.0);\n"
1885 " sk_FragColor = vec4(r, g, 1.0, 1.0);\n"
1886 "}\n");
1887 test(r,
1888 "void main() {"
1889 "half r, g;"
1890 "(sqrt(1) > 0 ? r : g) = sqrt(1);"
1891 "(sqrt(0) > 0 ? r : g) = sqrt(0);"
1892 "sk_FragColor = half4(r, g, 1, 1);"
1893 "}",
1894 *SkSL::ShaderCapsFactory::Default(),
1895 "#version 400\n"
1896 "out vec4 sk_FragColor;\n"
1897 "void main() {\n"
1898 " float r, g;\n"
1899 " sqrt(1.0) > 0.0 ? r : g = sqrt(1.0);\n"
1900 " sqrt(0.0) > 0.0 ? r : g = sqrt(0.0);\n"
1901 " sk_FragColor = vec4(r, g, 1.0, 1.0);\n"
1902 "}\n");
1903}
1904
Ethan Nicholas7ef4b742016-11-11 15:16:46 -05001905#endif