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bsalomon75398562015-08-17 12:55:38 -07001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrBatchBuffer_DEFINED
9#define GrBatchBuffer_DEFINED
10
11#include "GrBufferAllocPool.h"
12#include "batches/GrVertexBatch.h"
13
14class GrResourceProvider;
15
bsalomon75398562015-08-17 12:55:38 -070016/** Tracks the state across all the GrBatches in a GrDrawTarget flush. */
17class GrBatchFlushState {
18public:
robertphillips1f0e3502015-11-10 10:19:50 -080019 GrBatchFlushState(GrGpu*, GrResourceProvider*);
bsalomon75398562015-08-17 12:55:38 -070020
joshualittf6d259b2015-10-02 11:27:14 -070021 ~GrBatchFlushState() { this->reset(); }
bsalomon75398562015-08-17 12:55:38 -070022
bsalomon342bfc22016-04-01 06:06:20 -070023 /** Inserts an upload to be executed after all batches in the flush prepared their draws
bsalomon75398562015-08-17 12:55:38 -070024 but before the draws are executed to the backend 3D API. */
bsalomon342bfc22016-04-01 06:06:20 -070025 void addASAPUpload(GrDrawBatch::DeferredUploadFn&& upload) {
26 fAsapUploads.emplace_back(std::move(upload));
bsalomon75398562015-08-17 12:55:38 -070027 }
28
29 const GrCaps& caps() const { return *fGpu->caps(); }
30 GrResourceProvider* resourceProvider() const { return fResourceProvider; }
31
32 /** Has the token been flushed to the backend 3D API. */
bsalomon342bfc22016-04-01 06:06:20 -070033 bool hasDrawBeenFlushed(GrBatchDrawToken token) const {
34 return token.fSequenceNumber <= fLastFlushedToken.fSequenceNumber;
35 }
bsalomon75398562015-08-17 12:55:38 -070036
bsalomon342bfc22016-04-01 06:06:20 -070037 /** Issue a token to an operation that is being enqueued. */
38 GrBatchDrawToken issueDrawToken() {
39 return GrBatchDrawToken(++fLastIssuedToken.fSequenceNumber);
40 }
41
42 /** Call every time a draw that was issued a token is flushed */
43 void flushToken() { ++fLastFlushedToken.fSequenceNumber; }
44
45 /** Gets the next draw token that will be issued. */
46 GrBatchDrawToken nextDrawToken() const {
47 return GrBatchDrawToken(fLastIssuedToken.fSequenceNumber + 1);
48 }
bsalomon75398562015-08-17 12:55:38 -070049
50 /** The last token flushed to all the way to the backend API. */
bsalomon342bfc22016-04-01 06:06:20 -070051 GrBatchDrawToken nextTokenToFlush() const {
52 return GrBatchDrawToken(fLastFlushedToken.fSequenceNumber + 1);
53 }
bsalomon75398562015-08-17 12:55:38 -070054
55 void* makeVertexSpace(size_t vertexSize, int vertexCount,
cdalton397536c2016-03-25 12:15:03 -070056 const GrBuffer** buffer, int* startVertex);
57 uint16_t* makeIndexSpace(int indexCount, const GrBuffer** buffer, int* startIndex);
bsalomon75398562015-08-17 12:55:38 -070058
59 /** This is called after each batch has a chance to prepare its draws and before the draws
60 are issued. */
61 void preIssueDraws() {
62 fVertexPool.unmap();
63 fIndexPool.unmap();
64 int uploadCount = fAsapUploads.count();
bsalomon342bfc22016-04-01 06:06:20 -070065
bsalomon75398562015-08-17 12:55:38 -070066 for (int i = 0; i < uploadCount; i++) {
bsalomon342bfc22016-04-01 06:06:20 -070067 this->doUpload(fAsapUploads[i]);
bsalomon75398562015-08-17 12:55:38 -070068 }
69 fAsapUploads.reset();
70 }
71
bsalomon342bfc22016-04-01 06:06:20 -070072 void doUpload(GrDrawBatch::DeferredUploadFn& upload) {
73 GrDrawBatch::WritePixelsFn wp = [this] (GrSurface* surface,
74 int left, int top, int width, int height,
75 GrPixelConfig config, const void* buffer,
76 size_t rowBytes) -> bool {
77 return this->fGpu->writePixels(surface, left, top, width, height, config, buffer,
78 rowBytes);
79 };
jvanverthc3d706f2016-04-20 10:33:27 -070080 upload(wp);
bsalomon342bfc22016-04-01 06:06:20 -070081 }
82
bsalomon75398562015-08-17 12:55:38 -070083 void putBackIndices(size_t indices) { fIndexPool.putBack(indices * sizeof(uint16_t)); }
84
85 void putBackVertexSpace(size_t sizeInBytes) { fVertexPool.putBack(sizeInBytes); }
86
bsalomon75398562015-08-17 12:55:38 -070087 GrGpu* gpu() { return fGpu; }
88
joshualittf6d259b2015-10-02 11:27:14 -070089 void reset() {
90 fVertexPool.reset();
91 fIndexPool.reset();
92 }
93
bsalomon75398562015-08-17 12:55:38 -070094private:
bsalomon75398562015-08-17 12:55:38 -070095
bsalomon342bfc22016-04-01 06:06:20 -070096 GrGpu* fGpu;
bsalomon75398562015-08-17 12:55:38 -070097
bsalomon342bfc22016-04-01 06:06:20 -070098 GrResourceProvider* fResourceProvider;
bsalomon75398562015-08-17 12:55:38 -070099
bsalomon342bfc22016-04-01 06:06:20 -0700100 GrVertexBufferAllocPool fVertexPool;
101 GrIndexBufferAllocPool fIndexPool;
bsalomon75398562015-08-17 12:55:38 -0700102
bsalomon342bfc22016-04-01 06:06:20 -0700103 SkSTArray<4, GrDrawBatch::DeferredUploadFn> fAsapUploads;
bsalomon75398562015-08-17 12:55:38 -0700104
bsalomon342bfc22016-04-01 06:06:20 -0700105 GrBatchDrawToken fLastIssuedToken;
106
107 GrBatchDrawToken fLastFlushedToken;
bsalomon75398562015-08-17 12:55:38 -0700108};
109
110/**
bsalomon342bfc22016-04-01 06:06:20 -0700111 * A word about uploads and tokens: Batches should usually schedule their uploads to occur at the
112 * begining of a frame whenever possible. These are called ASAP uploads. Of course, this requires
113 * that there are no draws that have yet to be flushed that rely on the old texture contents. In
114 * that case the ASAP upload would happen prior to the previous draw causing the draw to read the
115 * new (wrong) texture data. In that case they should schedule an inline upload.
116 *
117 * Batches, in conjunction with helpers such as GrBatchAtlas, can use the token system to know
118 * what the most recent draw was that referenced a resource (or portion of a resource). Each draw
119 * is assigned a token. A resource (or portion) can be tagged with the most recent draw's
120 * token. The target provides a facility for testing whether the draw corresponding to the token
121 * has been flushed. If it has not been flushed then the batch must perform an inline upload
122 * instead. When scheduling an inline upload the batch provides the token of the draw that the
123 * upload must occur before. The upload will then occur between the draw that requires the new
124 * data but after the token that requires the old data.
125 *
126 * TODO: Currently the token/upload interface is spread over GrDrawBatch, GrVertexBatch,
127 * GrDrawBatch::Target, and GrVertexBatch::Target. However, the interface at the GrDrawBatch
128 * level is not complete and isn't useful. We should push it down to GrVertexBatch until it
129 * is required at the GrDrawBatch level.
130 */
131
132/**
bsalomon75398562015-08-17 12:55:38 -0700133 * GrDrawBatch instances use this object to allocate space for their geometry and to issue the draws
134 * that render their batch.
135 */
136class GrDrawBatch::Target {
137public:
138 Target(GrBatchFlushState* state, GrDrawBatch* batch) : fState(state), fBatch(batch) {}
139
bsalomon342bfc22016-04-01 06:06:20 -0700140 /** Returns the token of the draw that this upload will occur before. */
141 GrBatchDrawToken addInlineUpload(DeferredUploadFn&& upload) {
142 fBatch->fInlineUploads.emplace_back(std::move(upload), fState->nextDrawToken());
143 return fBatch->fInlineUploads.back().fUploadBeforeToken;
bsalomon75398562015-08-17 12:55:38 -0700144 }
145
bsalomon342bfc22016-04-01 06:06:20 -0700146 /** Returns the token of the draw that this upload will occur before. Since ASAP uploads
147 are done first during a flush, this will be the first token since the most recent
148 flush. */
149 GrBatchDrawToken addAsapUpload(DeferredUploadFn&& upload) {
150 fState->addASAPUpload(std::move(upload));
151 return fState->nextTokenToFlush();
bsalomon75398562015-08-17 12:55:38 -0700152 }
bsalomon342bfc22016-04-01 06:06:20 -0700153
154 bool hasDrawBeenFlushed(GrBatchDrawToken token) const {
155 return fState->hasDrawBeenFlushed(token);
156 }
157
158 /** Gets the next draw token that will be issued by this target. This can be used by a batch
159 to record that the next draw it issues will use a resource (e.g. texture) while preparing
160 that draw. */
161 GrBatchDrawToken nextDrawToken() const { return fState->nextDrawToken(); }
bsalomon75398562015-08-17 12:55:38 -0700162
163 const GrCaps& caps() const { return fState->caps(); }
164
165 GrResourceProvider* resourceProvider() const { return fState->resourceProvider(); }
166
167protected:
168 GrDrawBatch* batch() { return fBatch; }
169 GrBatchFlushState* state() { return fState; }
170
171private:
172 GrBatchFlushState* fState;
173 GrDrawBatch* fBatch;
174};
175
176/** Extension of GrDrawBatch::Target for use by GrVertexBatch. Adds the ability to create vertex
177 draws. */
178class GrVertexBatch::Target : public GrDrawBatch::Target {
179public:
180 Target(GrBatchFlushState* state, GrVertexBatch* batch) : INHERITED(state, batch) {}
181
bsalomon342bfc22016-04-01 06:06:20 -0700182 void draw(const GrGeometryProcessor* gp, const GrMesh& mesh);
bsalomon75398562015-08-17 12:55:38 -0700183
184 void* makeVertexSpace(size_t vertexSize, int vertexCount,
cdalton397536c2016-03-25 12:15:03 -0700185 const GrBuffer** buffer, int* startVertex) {
bsalomon75398562015-08-17 12:55:38 -0700186 return this->state()->makeVertexSpace(vertexSize, vertexCount, buffer, startVertex);
187 }
188
cdalton397536c2016-03-25 12:15:03 -0700189 uint16_t* makeIndexSpace(int indexCount, const GrBuffer** buffer, int* startIndex) {
bsalomon75398562015-08-17 12:55:38 -0700190 return this->state()->makeIndexSpace(indexCount, buffer, startIndex);
191 }
192
193 /** Helpers for batches which over-allocate and then return data to the pool. */
194 void putBackIndices(int indices) { this->state()->putBackIndices(indices); }
195 void putBackVertices(int vertices, size_t vertexStride) {
196 this->state()->putBackVertexSpace(vertices * vertexStride);
197 }
198
199private:
200 GrVertexBatch* vertexBatch() { return static_cast<GrVertexBatch*>(this->batch()); }
201 typedef GrDrawBatch::Target INHERITED;
202};
203
204#endif