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ethannicholasf789b382016-08-03 12:43:36 -07001/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Mike Kleinc0bd9f92019-04-23 12:05:21 -05008#include "src/sksl/SkSLCompiler.h"
ethannicholasf789b382016-08-03 12:43:36 -07009
Mike Kleinc0bd9f92019-04-23 12:05:21 -050010#include "tests/Test.h"
ethannicholasf789b382016-08-03 12:43:36 -070011
Ethan Nicholascb670962017-04-20 19:31:52 -040012// Note that the optimizer will aggressively kill dead code and substitute constants in place of
13// variables, so we have to jump through a few hoops to ensure that the code in these tests has the
14// necessary side-effects to remain live. In some cases we rely on the optimizer not (yet) being
15// smart enough to optimize around certain constructs; as the optimizer gets smarter it will
16// undoubtedly end up breaking some of these tests. That is a good thing, as long as the new code is
17// equivalent!
18
Ethan Nicholas941e7e22016-12-12 15:33:30 -050019static void test(skiatest::Reporter* r, const char* src, const SkSL::Program::Settings& settings,
Ethan Nicholasa51740c2017-02-07 14:53:32 -050020 const char* expected, SkSL::Program::Inputs* inputs,
21 SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
ethannicholasf789b382016-08-03 12:43:36 -070022 SkSL::Compiler compiler;
Ethan Nicholas0df1b042017-03-31 13:56:23 -040023 SkSL::String output;
Brian Osman93ba0a42017-08-14 14:48:10 -040024 std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, SkSL::String(src),
25 settings);
Ethan Nicholas941e7e22016-12-12 15:33:30 -050026 if (!program) {
ethannicholasf789b382016-08-03 12:43:36 -070027 SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
28 }
Ethan Nicholas941e7e22016-12-12 15:33:30 -050029 REPORTER_ASSERT(r, program);
Ethan Nicholas941e7e22016-12-12 15:33:30 -050030 if (program) {
Ethan Nicholasfc994162019-06-06 10:04:27 -040031 *inputs = program->fInputs;
32 REPORTER_ASSERT(r, compiler.toGLSL(*program, &output));
33 if (program) {
34 SkSL::String skExpected(expected);
35 if (output != skExpected) {
36 SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src,
37 expected, output.c_str());
38 }
39 REPORTER_ASSERT(r, output == skExpected);
ethannicholasf789b382016-08-03 12:43:36 -070040 }
ethannicholasf789b382016-08-03 12:43:36 -070041 }
42}
43
Ethan Nicholas941e7e22016-12-12 15:33:30 -050044static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& caps,
Ethan Nicholasa51740c2017-02-07 14:53:32 -050045 const char* expected, SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
Ethan Nicholas941e7e22016-12-12 15:33:30 -050046 SkSL::Program::Settings settings;
47 settings.fCaps = &caps;
48 SkSL::Program::Inputs inputs;
Ethan Nicholasa51740c2017-02-07 14:53:32 -050049 test(r, src, settings, expected, &inputs, kind);
Ethan Nicholas941e7e22016-12-12 15:33:30 -050050}
51
ethannicholasf789b382016-08-03 12:43:36 -070052DEF_TEST(SkSLHelloWorld, r) {
ethannicholasf789b382016-08-03 12:43:36 -070053 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -050054 "void main() { sk_FragColor = half4(0.75); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -050055 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -070056 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050057 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -070058 "void main() {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050059 " sk_FragColor = vec4(0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070060 "}\n");
61}
62
63DEF_TEST(SkSLControl, r) {
ethannicholasf789b382016-08-03 12:43:36 -070064 test(r,
ethannicholasf789b382016-08-03 12:43:36 -070065 "void main() {"
Ethan Nicholase1f55022019-02-05 17:17:40 -050066 "if (sqrt(2) > 5) { sk_FragColor = half4(0.75); } else { discard; }"
ethannicholasf789b382016-08-03 12:43:36 -070067 "int i = 0;"
Ethan Nicholascb670962017-04-20 19:31:52 -040068 "while (i < 10) { sk_FragColor *= 0.5; i++; }"
Ethan Nicholasfc994162019-06-06 10:04:27 -040069 "do { sk_FragColor += 0.25; } while (sk_FragColor.x < 0.75);"
ethannicholasf789b382016-08-03 12:43:36 -070070 "for (int i = 0; i < 10; i++) {"
Ethan Nicholas86a43402017-01-19 13:32:00 -050071 "if (i % 2 == 1) break; else continue;"
ethannicholasf789b382016-08-03 12:43:36 -070072 "}"
73 "return;"
74 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -050075 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -070076 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050077 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -070078 "void main() {\n"
ethannicholas08a92112016-11-09 13:26:45 -080079 " if (sqrt(2.0) > 5.0) {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050080 " sk_FragColor = vec4(0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070081 " } else {\n"
82 " discard;\n"
83 " }\n"
84 " int i = 0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -040085 " while (i < 10) {\n"
86 " sk_FragColor *= 0.5;\n"
87 " i++;\n"
88 " }\n"
ethannicholasf789b382016-08-03 12:43:36 -070089 " do {\n"
Ethan Nicholasfc994162019-06-06 10:04:27 -040090 " sk_FragColor += 0.25;\n"
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050091 " } while (sk_FragColor.x < 0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070092 " for (int i = 0;i < 10; i++) {\n"
Ethan Nicholas86a43402017-01-19 13:32:00 -050093 " if (i % 2 == 1) break; else continue;\n"
ethannicholasf789b382016-08-03 12:43:36 -070094 " }\n"
95 " return;\n"
96 "}\n");
97}
98
99DEF_TEST(SkSLFunctions, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700100 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400101 "float foo(float v[2]) { return v[0] * v[1]; }"
102 "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500103 "void main() { float x = 10; bar(x); sk_FragColor = half4(half(x)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500104 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700105 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500106 "out vec4 sk_FragColor;\n"
Ethan Nicholasc6f5e102017-03-31 14:53:17 -0400107 "float foo(float v[2]) {\n"
ethannicholasf789b382016-08-03 12:43:36 -0700108 " return v[0] * v[1];\n"
109 "}\n"
110 "void bar(inout float x) {\n"
111 " float y[2], z;\n"
112 " y[0] = x;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700113 " y[1] = x * 2.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700114 " z = foo(y);\n"
115 " x = z;\n"
116 "}\n"
117 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700118 " float x = 10.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400119 " bar(x);\n"
120 " sk_FragColor = vec4(x);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700121 "}\n");
122}
123
124DEF_TEST(SkSLOperators, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700125 test(r,
126 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400127 "float x = 1, y = 2;"
ethannicholasf789b382016-08-03 12:43:36 -0700128 "int z = 3;"
Ethan Nicholas86a43402017-01-19 13:32:00 -0500129 "x = x - x + y * z * x * (y - z);"
ethannicholasf789b382016-08-03 12:43:36 -0700130 "y = x / y / z;"
131 "z = (z / 2 % 3 << 4) >> 2 << 1;"
ethannicholas08a92112016-11-09 13:26:45 -0800132 "bool b = (x > 4) == x < 2 || 2 >= sqrt(2) && y <= z;"
ethannicholasf789b382016-08-03 12:43:36 -0700133 "x += 12;"
134 "x -= 12;"
135 "x *= y /= z = 10;"
136 "b ||= false;"
137 "b &&= true;"
138 "b ^^= false;"
139 "z |= 0;"
140 "z &= -1;"
141 "z ^= 0;"
142 "z >>= 2;"
143 "z <<= 4;"
144 "z %= 5;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400145 "x = (float2(sqrt(1)) , 6);"
146 "z = (float2(sqrt(1)) , 6);"
ethannicholasf789b382016-08-03 12:43:36 -0700147 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500148 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700149 "#version 400\n"
150 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700151 " float x = 1.0, y = 2.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700152 " int z = 3;\n"
Ethan Nicholas86a43402017-01-19 13:32:00 -0500153 " x = -6.0;\n"
154 " y = -1.0;\n"
155 " z = 8;\n"
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400156 " bool b = false == true || 2.0 >= sqrt(2.0);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700157 " x += 12.0;\n"
158 " x -= 12.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700159 " x *= (y /= float(z = 10));\n"
160 " b ||= false;\n"
161 " b &&= true;\n"
162 " b ^^= false;\n"
163 " z |= 0;\n"
164 " z &= -1;\n"
165 " z ^= 0;\n"
166 " z >>= 2;\n"
167 " z <<= 4;\n"
168 " z %= 5;\n"
Ethan Nicholas4b330df2017-05-17 10:52:55 -0400169 " x = float((vec2(sqrt(1.0)) , 6));\n"
170 " z = (vec2(sqrt(1.0)) , 6);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700171 "}\n");
172}
173
174DEF_TEST(SkSLMatrices, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700175 test(r,
176 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400177 "float2x4 x = float2x4(1);"
178 "float3x2 y = float3x2(1, 0, 0, 1, float2(2, 2));"
179 "float3x4 z = x * y;"
180 "float3 v1 = float3x3(1) * float3(2);"
181 "float3 v2 = float3(2) * float3x3(1);"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500182 "sk_FragColor = half4(half(z[0].x), half3(v1 + v2));"
ethannicholasf789b382016-08-03 12:43:36 -0700183 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500184 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700185 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500186 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700187 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400188 " mat3x4 z = mat2x4(1.0) * mat3x2(1.0, 0.0, 0.0, 1.0, vec2(2.0, 2.0));\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400189 " vec3 v1 = mat3(1.0) * vec3(2.0);\n"
190 " vec3 v2 = vec3(2.0) * mat3(1.0);\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400191 " sk_FragColor = vec4(z[0].x, v1 + v2);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700192 "}\n");
193}
194
195DEF_TEST(SkSLInterfaceBlock, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700196 test(r,
197 "uniform testBlock {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400198 "half x;"
199 "half y[2];"
200 "layout(binding=12) half3x2 z;"
ethannicholasf789b382016-08-03 12:43:36 -0700201 "bool w;"
202 "};"
203 "void main() {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400204 " sk_FragColor = half4(x, y[0], y[1], 0);"
ethannicholasf789b382016-08-03 12:43:36 -0700205 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500206 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700207 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500208 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700209 "uniform testBlock {\n"
210 " float x;\n"
211 " float[2] y;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700212 " layout (binding = 12) mat3x2 z;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700213 " bool w;\n"
214 "};\n"
215 "void main() {\n"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500216 " sk_FragColor = vec4(x, y[0], y[1], 0.0);\n"
217 "}\n");
218 test(r,
219 "uniform testBlock {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400220 "float x;"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500221 "} test;"
222 "void main() {"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500223 " sk_FragColor = half4(half(test.x));"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500224 "}",
225 *SkSL::ShaderCapsFactory::Default(),
226 "#version 400\n"
227 "out vec4 sk_FragColor;\n"
228 "uniform testBlock {\n"
229 " float x;\n"
230 "} test;\n"
231 "void main() {\n"
232 " sk_FragColor = vec4(test.x);\n"
233 "}\n");
234 test(r,
235 "uniform testBlock {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400236 "float x;"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500237 "} test[2];"
238 "void main() {"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500239 " sk_FragColor = half4(half(test[1].x));"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500240 "}",
241 *SkSL::ShaderCapsFactory::Default(),
242 "#version 400\n"
243 "out vec4 sk_FragColor;\n"
244 "uniform testBlock {\n"
245 " float x;\n"
246 "} test[2];\n"
247 "void main() {\n"
248 " sk_FragColor = vec4(test[1].x);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700249 "}\n");
250}
251
252DEF_TEST(SkSLStructs, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700253 test(r,
254 "struct A {"
255 "int x;"
256 "int y;"
257 "} a1, a2;"
258 "A a3;"
259 "struct B {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400260 "float x;"
261 "float y[2];"
ethannicholasf789b382016-08-03 12:43:36 -0700262 "layout(binding=1) A z;"
263 "};"
264 "B b1, b2, b3;"
265 "void main() {"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500266 " a1.x = 0;"
267 " b1.x = 0;"
268 " sk_FragColor.r = half(a1.x + b1.x);"
ethannicholasf789b382016-08-03 12:43:36 -0700269 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500270 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700271 "#version 400\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500272 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700273 "struct A {\n"
274 " int x;\n"
275 " int y;\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500276 "} a1;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700277 "struct B {\n"
278 " float x;\n"
279 " float[2] y;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700280 " layout (binding = 1) A z;\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500281 "} b1;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700282 "void main() {\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500283 " a1.x = 0;\n"
284 " b1.x = 0.0;\n"
285 " sk_FragColor.x = float(a1.x) + b1.x;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700286 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700287}
ethannicholasf789b382016-08-03 12:43:36 -0700288
ethannicholas5961bc92016-10-12 06:39:56 -0700289DEF_TEST(SkSLVersion, r) {
ethannicholas5961bc92016-10-12 06:39:56 -0700290 test(r,
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500291 "in float test; void main() { sk_FragColor.r = half(test); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500292 *SkSL::ShaderCapsFactory::Version450Core(),
ethannicholas5961bc92016-10-12 06:39:56 -0700293 "#version 450 core\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500294 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700295 "in float test;\n"
296 "void main() {\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500297 " sk_FragColor.x = test;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700298 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700299 test(r,
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500300 "in float test; void main() { sk_FragColor.r = half(test); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500301 *SkSL::ShaderCapsFactory::Version110(),
ethannicholas5961bc92016-10-12 06:39:56 -0700302 "#version 110\n"
303 "varying float test;\n"
304 "void main() {\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500305 " gl_FragColor.x = test;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700306 "}\n");
307}
308
Leon Scroggins857cb972016-11-11 18:44:37 +0000309DEF_TEST(SkSLUsesPrecisionModifiers, r) {
Leon Scroggins857cb972016-11-11 18:44:37 +0000310 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400311 "void main() { half x = 0.75; float y = 1; x++; y++;"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500312 "sk_FragColor.rg = half2(x, half(y)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500313 *SkSL::ShaderCapsFactory::Default(),
Leon Scroggins857cb972016-11-11 18:44:37 +0000314 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500315 "out vec4 sk_FragColor;\n"
Leon Scroggins857cb972016-11-11 18:44:37 +0000316 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700317 " float x = 0.75;\n"
318 " float y = 1.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400319 " x++;\n"
320 " y++;\n"
321 " sk_FragColor.xy = vec2(x, y);\n"
322 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700323 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400324 "void main() { half x = 0.75; float y = 1; x++; y++;"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500325 "sk_FragColor.rg = half2(x, half(y)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500326 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500327 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400328 "precision mediump float;\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500329 "out mediump vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700330 "void main() {\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400331 " mediump float x = 0.75;\n"
332 " highp float y = 1.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400333 " x++;\n"
334 " y++;\n"
335 " sk_FragColor.xy = vec2(x, y);\n"
336 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700337}
338
339DEF_TEST(SkSLMinAbs, r) {
340 test(r,
341 "void main() {"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500342 "half x = -5;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400343 "sk_FragColor.r = min(abs(x), 6);"
ethannicholas5961bc92016-10-12 06:39:56 -0700344 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500345 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700346 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500347 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700348 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400349 " sk_FragColor.x = min(abs(-5.0), 6.0);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700350 "}\n");
351
ethannicholas5961bc92016-10-12 06:39:56 -0700352 test(r,
353 "void main() {"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500354 "half x = -5.0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400355 "sk_FragColor.r = min(abs(x), 6.0);"
ethannicholas5961bc92016-10-12 06:39:56 -0700356 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500357 *SkSL::ShaderCapsFactory::CannotUseMinAndAbsTogether(),
ethannicholas5961bc92016-10-12 06:39:56 -0700358 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500359 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700360 "void main() {\n"
361 " float minAbsHackVar0;\n"
362 " float minAbsHackVar1;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400363 " sk_FragColor.x = ((minAbsHackVar0 = abs(-5.0)) < (minAbsHackVar1 = 6.0) ? "
364 "minAbsHackVar0 : minAbsHackVar1);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700365 "}\n");
366}
367
Florin Malita3b30c4f2017-08-08 15:47:35 -0400368DEF_TEST(SkSLFractNegative, r) {
369 static constexpr char input[] =
370 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400371 "float x = -42.0;"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500372 "sk_FragColor.r = half(fract(x));"
Florin Malita3b30c4f2017-08-08 15:47:35 -0400373 "}";
374 static constexpr char output_default[] =
375 "#version 400\n"
376 "out vec4 sk_FragColor;\n"
377 "void main() {\n"
378 " sk_FragColor.x = fract(-42.0);\n"
379 "}\n";
380 static constexpr char output_workaround[] =
381 "#version 400\n"
382 "out vec4 sk_FragColor;\n"
383 "void main() {\n"
384 " sk_FragColor.x = (0.5 - sign(-42.0) * (0.5 - fract(abs(-42.0))));\n"
385 "}\n";
386
387 test(r, input, *SkSL::ShaderCapsFactory::Default(), output_default);
388 test(r, input, *SkSL::ShaderCapsFactory::CannotUseFractForNegativeValues(), output_workaround);
389}
390
ethannicholasad146f62016-10-14 06:40:02 -0700391DEF_TEST(SkSLNegatedAtan, r) {
392 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -0500393 "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = half(atan(x.x, -x.y)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500394 *SkSL::ShaderCapsFactory::Default(),
ethannicholasad146f62016-10-14 06:40:02 -0700395 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500396 "out vec4 sk_FragColor;\n"
ethannicholasad146f62016-10-14 06:40:02 -0700397 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400398 " vec2 x = vec2(sqrt(2.0));\n"
399 " sk_FragColor.x = atan(x.x, -x.y);\n"
ethannicholasad146f62016-10-14 06:40:02 -0700400 "}\n");
ethannicholasad146f62016-10-14 06:40:02 -0700401 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -0500402 "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = half(atan(x.x, -x.y)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500403 *SkSL::ShaderCapsFactory::MustForceNegatedAtanParamToFloat(),
ethannicholasad146f62016-10-14 06:40:02 -0700404 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500405 "out vec4 sk_FragColor;\n"
ethannicholasad146f62016-10-14 06:40:02 -0700406 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400407 " vec2 x = vec2(sqrt(2.0));\n"
408 " sk_FragColor.x = atan(x.x, -1.0 * x.y);\n"
ethannicholasad146f62016-10-14 06:40:02 -0700409 "}\n");
410}
411
ethannicholas5961bc92016-10-12 06:39:56 -0700412DEF_TEST(SkSLModifiersDeclaration, r) {
413 test(r,
414 "layout(blend_support_all_equations) out;"
Ethan Nicholas39204fd2017-11-27 13:12:30 -0500415 "layout(blend_support_all_equations) out;"
416 "layout(blend_support_multiply) out;"
417 "layout(blend_support_screen) out;"
418 "layout(blend_support_overlay) out;"
419 "layout(blend_support_darken) out;"
420 "layout(blend_support_lighten) out;"
421 "layout(blend_support_colordodge) out;"
422 "layout(blend_support_colorburn) out;"
423 "layout(blend_support_hardlight) out;"
424 "layout(blend_support_softlight) out;"
425 "layout(blend_support_difference) out;"
426 "layout(blend_support_exclusion) out;"
427 "layout(blend_support_hsl_hue) out;"
428 "layout(blend_support_hsl_saturation) out;"
429 "layout(blend_support_hsl_color) out;"
430 "layout(blend_support_hsl_luminosity) out;"
ethannicholas5961bc92016-10-12 06:39:56 -0700431 "void main() { }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500432 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700433 "#version 400\n"
434 "layout (blend_support_all_equations) out ;\n"
Ethan Nicholas39204fd2017-11-27 13:12:30 -0500435 "layout (blend_support_all_equations) out ;\n"
436 "layout (blend_support_multiply) out ;\n"
437 "layout (blend_support_screen) out ;\n"
438 "layout (blend_support_overlay) out ;\n"
439 "layout (blend_support_darken) out ;\n"
440 "layout (blend_support_lighten) out ;\n"
441 "layout (blend_support_colordodge) out ;\n"
442 "layout (blend_support_colorburn) out ;\n"
443 "layout (blend_support_hardlight) out ;\n"
444 "layout (blend_support_softlight) out ;\n"
445 "layout (blend_support_difference) out ;\n"
446 "layout (blend_support_exclusion) out ;\n"
447 "layout (blend_support_hsl_hue) out ;\n"
448 "layout (blend_support_hsl_saturation) out ;\n"
449 "layout (blend_support_hsl_color) out ;\n"
450 "layout (blend_support_hsl_luminosity) out ;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700451 "void main() {\n"
452 "}\n");
453}
454
455DEF_TEST(SkSLHex, r) {
456 test(r,
457 "void main() {"
458 "int i1 = 0x0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400459 "i1++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700460 "int i2 = 0x1234abcd;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400461 "i2++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700462 "int i3 = 0x7fffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400463 "i3++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700464 "int i4 = 0xffffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400465 "i4++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700466 "int i5 = -0xbeef;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400467 "i5++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700468 "uint u1 = 0x0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400469 "u1++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700470 "uint u2 = 0x1234abcd;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400471 "u2++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700472 "uint u3 = 0x7fffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400473 "u3++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700474 "uint u4 = 0xffffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400475 "u4++;"
Ethan Nicholas58d56482017-12-19 09:29:22 -0500476 "ushort u5 = 0xffff;"
477 "u5++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700478 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500479 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700480 "#version 400\n"
481 "void main() {\n"
482 " int i1 = 0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400483 " i1++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700484 " int i2 = 305441741;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400485 " i2++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700486 " int i3 = 2147483647;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400487 " i3++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700488 " int i4 = -1;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400489 " i4++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700490 " int i5 = -48879;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400491 " i5++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700492 " uint u1 = 0u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400493 " u1++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700494 " uint u2 = 305441741u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400495 " u2++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700496 " uint u3 = 2147483647u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400497 " u3++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700498 " uint u4 = 4294967295u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400499 " u4++;\n"
Ethan Nicholas58d56482017-12-19 09:29:22 -0500500 " uint u5 = 65535u;\n"
501 " u5++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700502 "}\n");
503}
504
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400505DEF_TEST(SkSLVectorConstructors, r) {
506 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400507 "float2 v1 = float2(1);"
508 "float2 v2 = float2(1, 2);"
509 "float2 v3 = float2(float2(1));"
510 "float3 v4 = float3(float2(1), 1.0);"
Ethan Nicholas5af9ea32017-07-28 15:19:46 -0400511 "int2 v5 = int2(1);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400512 "int2 v6 = int2(float2(1, 2));"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500513 "float2 v7 = float2(int2(1, 2));"
514 "void main() {"
515 "sk_FragColor.r = half(v1.x + v2.x + v3.x + v4.x + v5.x + v6.x + v7.x);"
516 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500517 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400518 "#version 400\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500519 "out vec4 sk_FragColor;\n"
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400520 "vec2 v1 = vec2(1.0);\n"
521 "vec2 v2 = vec2(1.0, 2.0);\n"
522 "vec2 v3 = vec2(1.0);\n"
Ethan Nicholas84645e32017-02-09 13:57:14 -0500523 "vec3 v4 = vec3(vec2(1.0), 1.0);\n"
524 "ivec2 v5 = ivec2(1);\n"
525 "ivec2 v6 = ivec2(vec2(1.0, 2.0));\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500526 "vec2 v7 = vec2(ivec2(1, 2));\n"
527 "void main() {\n"
528 " sk_FragColor.x = (((((v1.x + v2.x) + v3.x) + v4.x) + float(v5.x)) + float(v6.x)) + "
529 "v7.x;\n"
530 "}\n");
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400531}
532
ethannicholas5961bc92016-10-12 06:39:56 -0700533DEF_TEST(SkSLArrayConstructors, r) {
534 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400535 "float test1[] = float[](1, 2, 3, 4);"
536 "float2 test2[] = float2[](float2(1, 2), float2(3, 4));"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500537 "float4x4 test3[] = float4x4[]();"
538 "void main() {"
539 "sk_FragColor.r = half(test1[0] + test2[0].x + test3[0][0][0]);"
540 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500541 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700542 "#version 400\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500543 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700544 "float test1[] = float[](1.0, 2.0, 3.0, 4.0);\n"
545 "vec2 test2[] = vec2[](vec2(1.0, 2.0), vec2(3.0, 4.0));\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500546 "mat4 test3[] = mat4[]();\n"
547 "void main() {\n"
548 " sk_FragColor.x = (test1[0] + test2[0].x) + test3[0][0][0];\n"
549 "}\n");
ethannicholasf789b382016-08-03 12:43:36 -0700550}
ethannicholasddb37d62016-10-20 09:54:00 -0700551
552DEF_TEST(SkSLDerivatives, r) {
553 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -0500554 "void main() { sk_FragColor.r = half(dFdx(1)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500555 *SkSL::ShaderCapsFactory::Default(),
ethannicholasddb37d62016-10-20 09:54:00 -0700556 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500557 "out vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700558 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400559 " sk_FragColor.x = dFdx(1.0);\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700560 "}\n");
ethannicholasddb37d62016-10-20 09:54:00 -0700561 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400562 "void main() { sk_FragColor.r = 1; }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500563 *SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
ethannicholasddb37d62016-10-20 09:54:00 -0700564 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400565 "precision mediump float;\n"
Ethan Nicholas762466e2017-06-29 10:03:38 -0400566 "out mediump vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700567 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400568 " sk_FragColor.x = 1.0;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700569 "}\n");
570 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -0500571 "void main() { sk_FragColor.r = half(dFdx(1)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500572 *SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
ethannicholasddb37d62016-10-20 09:54:00 -0700573 "#version 400\n"
574 "#extension GL_OES_standard_derivatives : require\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400575 "precision mediump float;\n"
Ethan Nicholas762466e2017-06-29 10:03:38 -0400576 "out mediump vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700577 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400578 " sk_FragColor.x = dFdx(1.0);\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700579 "}\n");
Chris Daltonb8af5ad2019-02-25 14:54:21 -0700580
581 SkSL::Program::Settings settings;
582 settings.fFlipY = false;
583 auto caps = SkSL::ShaderCapsFactory::Default();
584 settings.fCaps = caps.get();
585 SkSL::Program::Inputs inputs;
586 test(r,
587 "void main() { sk_FragColor.r = half(dFdx(1)), sk_FragColor.g = half(dFdy(1)); }",
588 settings,
589 "#version 400\n"
590 "out vec4 sk_FragColor;\n"
591 "void main() {\n"
592 " (sk_FragColor.x = dFdx(1.0) , sk_FragColor.y = dFdy(1.0));\n"
593 "}\n",
594 &inputs);
595 settings.fFlipY = true;
596 test(r,
597 "void main() { sk_FragColor.r = half(dFdx(1)), sk_FragColor.g = half(dFdy(1)); }",
598 settings,
599 "#version 400\n"
600 "out vec4 sk_FragColor;\n"
601 "void main() {\n"
602 " (sk_FragColor.x = dFdx(1.0) , sk_FragColor.y = -dFdy(1.0));\n"
603 "}\n",
604 &inputs);
ethannicholasddb37d62016-10-20 09:54:00 -0700605}
ethannicholas08a92112016-11-09 13:26:45 -0800606
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400607
608DEF_TEST(SkSLIntFolding, r) {
ethannicholas08a92112016-11-09 13:26:45 -0800609 test(r,
610 "void main() {"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400611 "sk_FragColor.r = 32 + 2;"
612 "sk_FragColor.r = 32 - 2;"
613 "sk_FragColor.r = 32 * 2;"
614 "sk_FragColor.r = 32 / 2;"
615 "sk_FragColor.r = 12 | 6;"
616 "sk_FragColor.r = 254 & 7;"
617 "sk_FragColor.r = 2 ^ 7;"
618 "sk_FragColor.r = 1 << 4;"
619 "sk_FragColor.r = 128 >> 2;"
620 "sk_FragColor.r = -1 == -1 ? 1 : -1;"
621 "sk_FragColor.r = -1 == -2 ? 2 : -2;"
622 "sk_FragColor.r = 0 != 1 ? 3 : -3;"
623 "sk_FragColor.r = 0 != 0 ? 4 : -4;"
624 "sk_FragColor.r = 6 > 5 ? 5 : -5;"
625 "sk_FragColor.r = 6 > 6 ? 6 : -6;"
626 "sk_FragColor.r = -1 < 0 ? 7 : -7;"
627 "sk_FragColor.r = 1 < 0 ? 8 : -8;"
628 "sk_FragColor.r = 6 >= 6 ? 9 : -9;"
629 "sk_FragColor.r = 6 >= 7 ? 10 : -10;"
630 "sk_FragColor.r = 6 <= 6 ? 11 : -11;"
631 "sk_FragColor.r = 6 <= 5 ? 12 : -12;"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400632 "sk_FragColor.r = int(sqrt(1)) + 0;"
633 "sk_FragColor.r = 0 + int(sqrt(2));"
634 "sk_FragColor.r = int(sqrt(3)) - 0;"
635 "sk_FragColor.r = int(sqrt(4)) * 0;"
636 "sk_FragColor.r = int(sqrt(5)) * 1;"
637 "sk_FragColor.r = 1 * int(sqrt(6));"
638 "sk_FragColor.r = 0 * int(sqrt(7));"
639 "sk_FragColor.r = int(sqrt(8)) / 1;"
640 "sk_FragColor.r = 0 / int(sqrt(9));"
641 "int x = int(sqrt(2));"
642 "x += 1;"
643 "x += 0;"
644 "x -= 1;"
645 "x -= 0;"
646 "x *= 1;"
647 "x *= 2;"
648 "x /= 1;"
649 "x /= 2;"
650 "sk_FragColor.r = x;"
ethannicholas08a92112016-11-09 13:26:45 -0800651 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500652 *SkSL::ShaderCapsFactory::Default(),
ethannicholas08a92112016-11-09 13:26:45 -0800653 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500654 "out vec4 sk_FragColor;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800655 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400656 " sk_FragColor.x = 34.0;\n"
657 " sk_FragColor.x = 30.0;\n"
658 " sk_FragColor.x = 64.0;\n"
659 " sk_FragColor.x = 16.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400660 " sk_FragColor.x = 14.0;\n"
661 " sk_FragColor.x = 6.0;\n"
662 " sk_FragColor.x = 5.0;\n"
663 " sk_FragColor.x = 16.0;\n"
664 " sk_FragColor.x = 32.0;\n"
665 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400666 " sk_FragColor.x = -2.0;\n"
667 " sk_FragColor.x = 3.0;\n"
668 " sk_FragColor.x = -4.0;\n"
669 " sk_FragColor.x = 5.0;\n"
670 " sk_FragColor.x = -6.0;\n"
671 " sk_FragColor.x = 7.0;\n"
672 " sk_FragColor.x = -8.0;\n"
673 " sk_FragColor.x = 9.0;\n"
674 " sk_FragColor.x = -10.0;\n"
675 " sk_FragColor.x = 11.0;\n"
676 " sk_FragColor.x = -12.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400677 " sk_FragColor.x = float(int(sqrt(1.0)));\n"
678 " sk_FragColor.x = float(int(sqrt(2.0)));\n"
679 " sk_FragColor.x = float(int(sqrt(3.0)));\n"
680 " sk_FragColor.x = 0.0;\n"
681 " sk_FragColor.x = float(int(sqrt(5.0)));\n"
682 " sk_FragColor.x = float(int(sqrt(6.0)));\n"
683 " sk_FragColor.x = 0.0;\n"
684 " sk_FragColor.x = float(int(sqrt(8.0)));\n"
685 " sk_FragColor.x = 0.0;\n"
686 " int x = int(sqrt(2.0));\n"
687 " x += 1;\n"
688 " x -= 1;\n"
689 " x *= 2;\n"
690 " x /= 2;\n"
691 " sk_FragColor.x = float(x);\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400692 "}\n");
693}
694
695DEF_TEST(SkSLFloatFolding, r) {
696 test(r,
697 "void main() {"
698 "sk_FragColor.r = 32.0 + 2.0;"
699 "sk_FragColor.r = 32.0 - 2.0;"
700 "sk_FragColor.r = 32.0 * 2.0;"
701 "sk_FragColor.r = 32.0 / 2.0;"
702 "sk_FragColor.r = (12 > 2.0) ? (10 * 2 / 5 + 18 - 3) : 0;"
703 "sk_FragColor.r = 0.0 == 0.0 ? 1 : -1;"
704 "sk_FragColor.r = 0.0 == 1.0 ? 2 : -2;"
705 "sk_FragColor.r = 0.0 != 1.0 ? 3 : -3;"
706 "sk_FragColor.r = 0.0 != 0.0 ? 4 : -4;"
707 "sk_FragColor.r = 6.0 > 5.0 ? 5 : -5;"
708 "sk_FragColor.r = 6.0 > 6.0 ? 6 : -6;"
709 "sk_FragColor.r = 6.0 >= 6.0 ? 7 : -7;"
710 "sk_FragColor.r = 6.0 >= 7.0 ? 8 : -8;"
711 "sk_FragColor.r = 5.0 < 6.0 ? 9 : -9;"
712 "sk_FragColor.r = 6.0 < 6.0 ? 10 : -10;"
713 "sk_FragColor.r = 6.0 <= 6.0 ? 11 : -11;"
714 "sk_FragColor.r = 6.0 <= 5.0 ? 12 : -12;"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500715 "sk_FragColor.r = half(sqrt(1) + 0);"
716 "sk_FragColor.r = half(0 + sqrt(2));"
717 "sk_FragColor.r = half(sqrt(3) - 0);"
718 "sk_FragColor.r = half(sqrt(4) * 0);"
719 "sk_FragColor.r = half(sqrt(5) * 1);"
720 "sk_FragColor.r = half(1 * sqrt(6));"
721 "sk_FragColor.r = half(0 * sqrt(7));"
722 "sk_FragColor.r = half(sqrt(8) / 1);"
723 "sk_FragColor.r = half(0 / sqrt(9));"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400724 "sk_FragColor.r += 1;"
725 "sk_FragColor.r += 0;"
726 "sk_FragColor.r -= 1;"
727 "sk_FragColor.r -= 0;"
728 "sk_FragColor.r *= 1;"
729 "sk_FragColor.r *= 2;"
730 "sk_FragColor.r /= 1;"
731 "sk_FragColor.r /= 2;"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400732 "}",
733 *SkSL::ShaderCapsFactory::Default(),
734 "#version 400\n"
735 "out vec4 sk_FragColor;\n"
736 "void main() {\n"
737 " sk_FragColor.x = 34.0;\n"
738 " sk_FragColor.x = 30.0;\n"
739 " sk_FragColor.x = 64.0;\n"
740 " sk_FragColor.x = 16.0;\n"
741 " sk_FragColor.x = 19.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400742 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400743 " sk_FragColor.x = -2.0;\n"
744 " sk_FragColor.x = 3.0;\n"
745 " sk_FragColor.x = -4.0;\n"
746 " sk_FragColor.x = 5.0;\n"
747 " sk_FragColor.x = -6.0;\n"
748 " sk_FragColor.x = 7.0;\n"
749 " sk_FragColor.x = -8.0;\n"
750 " sk_FragColor.x = 9.0;\n"
751 " sk_FragColor.x = -10.0;\n"
752 " sk_FragColor.x = 11.0;\n"
753 " sk_FragColor.x = -12.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400754 " sk_FragColor.x = sqrt(1.0);\n"
755 " sk_FragColor.x = sqrt(2.0);\n"
756 " sk_FragColor.x = sqrt(3.0);\n"
757 " sk_FragColor.x = 0.0;\n"
758 " sk_FragColor.x = sqrt(5.0);\n"
759 " sk_FragColor.x = sqrt(6.0);\n"
760 " sk_FragColor.x = 0.0;\n"
761 " sk_FragColor.x = sqrt(8.0);\n"
762 " sk_FragColor.x = 0.0;\n"
763 " sk_FragColor.x += 1.0;\n"
764 " sk_FragColor.x -= 1.0;\n"
765 " sk_FragColor.x *= 2.0;\n"
766 " sk_FragColor.x /= 2.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400767 "}\n");
768}
769
770DEF_TEST(SkSLBoolFolding, r) {
771 test(r,
772 "void main() {"
773 "sk_FragColor.r = 1 == 1 || 2 == 8 ? 1 : -1;"
774 "sk_FragColor.r = 1 > 1 || 2 == 8 ? 2 : -2;"
775 "sk_FragColor.r = 1 == 1 && 2 <= 8 ? 3 : -3;"
776 "sk_FragColor.r = 1 == 2 && 2 == 8 ? 4 : -4;"
777 "sk_FragColor.r = 1 == 1 ^^ 1 != 1 ? 5 : -5;"
778 "sk_FragColor.r = 1 == 1 ^^ 1 == 1 ? 6 : -6;"
779 "}",
780 *SkSL::ShaderCapsFactory::Default(),
781 "#version 400\n"
782 "out vec4 sk_FragColor;\n"
783 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400784 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400785 " sk_FragColor.x = -2.0;\n"
786 " sk_FragColor.x = 3.0;\n"
787 " sk_FragColor.x = -4.0;\n"
788 " sk_FragColor.x = 5.0;\n"
789 " sk_FragColor.x = -6.0;\n"
790 "}\n");
791}
792
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400793DEF_TEST(SkSLShortCircuitBoolFolding, r) {
794 test(r,
795 "void main() {"
796 "bool expr1 = sk_FragCoord.x > 0;"
797 "bool expr2 = sk_FragCoord.y > 0;"
798 " if (true && expr1) {" // -> if (expr1)
799 " sk_FragColor.r = 1;"
800 " } else if (false && expr1) {" // -> if (false) -> block removed
801 " sk_FragColor.r = -2;"
802 " } else if (false || expr2) {" // -> if (expr2)
803 " sk_FragColor.r = 3;"
804 " } else if (true || expr2) {" // -> if (true) -> replaces unreachable else
805 " sk_FragColor.r = 4;"
806 " } else {" // removed
807 " sk_FragColor.r = -5;"
808 " }"
809 // Test short-circuiting of right hand side boolean literals
810 " if (expr1 && true) {" // -> if (expr1)
811 " sk_FragColor.r = 1;"
812 " } else if (expr1 && false) {" // -> if (false) -> block removed
813 " sk_FragColor.r = -2;"
814 " } else if (expr2 || false) {" // -> if (expr2)
815 " sk_FragColor.r = 3;"
816 " } else if (expr2 || true) {" // -> if (true) -> replaces unreachable else
817 " sk_FragColor.r = 4;"
818 " } else {" // removed
819 " sk_FragColor.r = -5;"
820 " }"
821 "}",
822 *SkSL::ShaderCapsFactory::Default(),
823 "#version 400\n"
824 "out vec4 sk_FragColor;\n"
825 "void main() {\n"
826 " bool expr1 = gl_FragCoord.x > 0.0;\n"
827 " bool expr2 = gl_FragCoord.y > 0.0;\n"
828 " if (expr1) {\n"
829 " sk_FragColor.x = 1.0;\n"
830 " } else if (expr2) {\n"
831 " sk_FragColor.x = 3.0;\n"
832 " } else {\n"
833 " sk_FragColor.x = 4.0;\n"
834 " }\n"
835 " if (expr1) {\n"
836 " sk_FragColor.x = 1.0;\n"
837 " } else if (expr2) {\n"
838 " sk_FragColor.x = 3.0;\n"
839 " } else {\n"
840 " sk_FragColor.x = 4.0;\n"
841 " }\n"
842 "}\n");
843}
844
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400845DEF_TEST(SkSLVecFolding, r) {
846 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -0500847 "void main() {\n"
848 "sk_FragColor.r = half4(0.5, 1, 1, 1).x;\n"
849 "sk_FragColor = half4(half2(1), half2(2, 3)) + half4(5, 6, 7, 8);\n"
850 "sk_FragColor = half4(8, half3(10)) - half4(1);\n"
851 "sk_FragColor = half4(2) * half4(1, 2, 3, 4);\n"
852 "sk_FragColor = half4(12) / half4(1, 2, 3, 4);\n"
853 "sk_FragColor.r = (half4(12) / half4(1, 2, 3, 4)).y;\n"
854 "sk_FragColor.x = half4(1) == half4(1) ? 1.0 : -1.0;\n"
855 "sk_FragColor.x = half4(1) == half4(2) ? 2.0 : -2.0;\n"
856 "sk_FragColor.x = half2(1) == half2(1, 1) ? 3.0 : -3.0;\n"
857 "sk_FragColor.x = half2(1, 1) == half2(1, 1) ? 4.0 : -4.0;\n"
858 "sk_FragColor.x = half2(1) == half2(1, 0) ? 5.0 : -5.0;\n"
859 "sk_FragColor.x = half4(1) == half4(half2(1), half2(1)) ? 6.0 : -6.0;\n"
860 "sk_FragColor.x = half4(half3(1), 1) == half4(half2(1), half2(1)) ? 7.0 : -7.0;\n"
861 "sk_FragColor.x = half4(half3(1), 1) == half4(half2(1), 1, 0) ? 8.0 : -8.0;\n"
862 "sk_FragColor.x = half2(1) != half2(1, 0) ? 9.0 : -9.0;\n"
863 "sk_FragColor.x = half4(1) != half4(half2(1), half2(1)) ? 10.0 : -10.0;\n"
864 "sk_FragColor = half4(half(sqrt(1))) * half4(1);\n"
865 "sk_FragColor = half4(1) * half4(half(sqrt(2)));\n"
866 "sk_FragColor = half4(0) * half4(half(sqrt(3)));\n"
867 "sk_FragColor = half4(half(sqrt(4))) * half4(0);\n"
868 "sk_FragColor = half4(0) / half4(half(sqrt(5)));\n"
869 "sk_FragColor = half4(0) + half4(half(sqrt(6)));\n"
870 "sk_FragColor = half4(half(sqrt(7))) + half4(0);\n"
871 "sk_FragColor = half4(half(sqrt(8))) - half4(0);\n"
872 "sk_FragColor = half4(0) + half(half(sqrt(9)));\n"
873 "sk_FragColor = half4(0) * half(sqrt(10));\n"
874 "sk_FragColor = half4(0) / half(sqrt(11));\n"
875 "sk_FragColor = half4(1) * half(sqrt(12));\n"
876 "sk_FragColor = 0 + half4(half(sqrt(13)));\n"
877 "sk_FragColor = 0 * half4(half(sqrt(14)));\n"
878 "sk_FragColor = 0 / half4(half(sqrt(15)));\n"
879 "sk_FragColor = 1 * half4(half(sqrt(16)));\n"
880 "sk_FragColor = half4(half(sqrt(17))) + 0;\n"
881 "sk_FragColor = half4(half(sqrt(18))) * 0;\n"
882 "sk_FragColor = half4(half(sqrt(19))) * 1;\n"
883 "sk_FragColor = half4(half(sqrt(19.5))) - 0;\n"
884 "sk_FragColor = half(half(sqrt(20))) * half4(1);\n"
885 "sk_FragColor = half(half(sqrt(21))) + half4(0);\n"
886 "sk_FragColor = half(half(sqrt(22))) - half4(0);\n"
887 "sk_FragColor = half(half(sqrt(23))) / half4(1);\n"
888 "sk_FragColor = half4(half(sqrt(24))) / 1;\n"
889 "sk_FragColor += half4(1);\n"
890 "sk_FragColor += half4(0);\n"
891 "sk_FragColor -= half4(1);\n"
892 "sk_FragColor -= half4(0);\n"
893 "sk_FragColor *= half4(1);\n"
894 "sk_FragColor *= half4(2);\n"
895 "sk_FragColor /= half4(1);\n"
896 "sk_FragColor /= half4(2);\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400897 "}",
898 *SkSL::ShaderCapsFactory::Default(),
899 "#version 400\n"
900 "out vec4 sk_FragColor;\n"
901 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400902 " sk_FragColor.x = 0.5;\n"
903 " sk_FragColor = vec4(6.0, 7.0, 9.0, 11.0);\n"
904 " sk_FragColor = vec4(7.0, 9.0, 9.0, 9.0);\n"
905 " sk_FragColor = vec4(2.0, 4.0, 6.0, 8.0);\n"
906 " sk_FragColor = vec4(12.0, 6.0, 4.0, 3.0);\n"
907 " sk_FragColor.x = 6.0;\n"
Ethan Nicholas3deaeb22017-04-25 14:42:11 -0400908 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400909 " sk_FragColor.x = -2.0;\n"
910 " sk_FragColor.x = 3.0;\n"
911 " sk_FragColor.x = 4.0;\n"
912 " sk_FragColor.x = -5.0;\n"
913 " sk_FragColor.x = 6.0;\n"
914 " sk_FragColor.x = 7.0;\n"
915 " sk_FragColor.x = -8.0;\n"
916 " sk_FragColor.x = 9.0;\n"
917 " sk_FragColor.x = -10.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400918 " sk_FragColor = vec4(sqrt(1.0));\n"
919 " sk_FragColor = vec4(sqrt(2.0));\n"
920 " sk_FragColor = vec4(0.0);\n"
921 " sk_FragColor = vec4(0.0);\n"
922 " sk_FragColor = vec4(0.0);\n"
923 " sk_FragColor = vec4(sqrt(6.0));\n"
924 " sk_FragColor = vec4(sqrt(7.0));\n"
925 " sk_FragColor = vec4(sqrt(8.0));\n"
926 " sk_FragColor = vec4(sqrt(9.0));\n"
927 " sk_FragColor = vec4(0.0);\n"
928 " sk_FragColor = vec4(0.0);\n"
929 " sk_FragColor = vec4(sqrt(12.0));\n"
930 " sk_FragColor = vec4(sqrt(13.0));\n"
931 " sk_FragColor = vec4(0.0);\n"
932 " sk_FragColor = vec4(0.0);\n"
933 " sk_FragColor = vec4(sqrt(16.0));\n"
934 " sk_FragColor = vec4(sqrt(17.0));\n"
935 " sk_FragColor = vec4(0.0);\n"
936 " sk_FragColor = vec4(sqrt(19.0));\n"
937 " sk_FragColor = vec4(sqrt(19.5));\n"
938 " sk_FragColor = vec4(sqrt(20.0));\n"
939 " sk_FragColor = vec4(sqrt(21.0));\n"
940 " sk_FragColor = vec4(sqrt(22.0));\n"
941 " sk_FragColor = vec4(sqrt(23.0));\n"
942 " sk_FragColor = vec4(sqrt(24.0));\n"
943 " sk_FragColor += vec4(1.0);\n"
944 " sk_FragColor -= vec4(1.0);\n"
945 " sk_FragColor *= vec4(2.0);\n"
946 " sk_FragColor /= vec4(2.0);\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400947 "}\n");
948}
949
950DEF_TEST(SkSLMatFolding, r) {
951 test(r,
952 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400953 "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) == "
954 "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 1 : -1;"
955 "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) == "
956 "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 2 : -2;"
957 "sk_FragColor.x = float2x2(1) == float2x2(1) ? 3 : -3;"
958 "sk_FragColor.x = float2x2(1) == float2x2(0) ? 4 : -4;"
959 "sk_FragColor.x = float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 5 : -5;"
960 "sk_FragColor.x = float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 6 : -6;"
961 "sk_FragColor.x = float3x2(2) == float3x2(float2(2.0, 0.0), float2(0.0, 2.0), float2(0.0))"
Ethan Nicholas5af9ea32017-07-28 15:19:46 -0400962 "? 7 : -7;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400963 "sk_FragColor.x = float2x2(1) != float2x2(1) ? 8 : -8;"
964 "sk_FragColor.x = float2x2(1) != float2x2(0) ? 9 : -9;"
965 "sk_FragColor.x = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), "
966 "float3(0.0, 0.0, 0.0)) == float3x3(float2x2(1.0)) ? 10 : -10;"
967 "sk_FragColor.x = float2x2(float3x3(1.0)) == float2x2(1.0) ? 11 : -11;"
968 "sk_FragColor.x = float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0) ? 12 : -12;"
969 "sk_FragColor.x = float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0) ? 13 : -13;"
970 "sk_FragColor.x = float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0) ? 14 : -14;"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400971 "}",
972 *SkSL::ShaderCapsFactory::Default(),
973 "#version 400\n"
974 "out vec4 sk_FragColor;\n"
975 "void main() {\n"
Ethan Nicholas3deaeb22017-04-25 14:42:11 -0400976 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400977 " sk_FragColor.x = -2.0;\n"
978 " sk_FragColor.x = 3.0;\n"
979 " sk_FragColor.x = -4.0;\n"
980 " sk_FragColor.x = 5.0;\n"
981 " sk_FragColor.x = -6.0;\n"
982 " sk_FragColor.x = 7.0;\n"
983 " sk_FragColor.x = -8.0;\n"
984 " sk_FragColor.x = 9.0;\n"
985 " sk_FragColor.x = 10.0;\n"
986 " sk_FragColor.x = 11.0;\n"
987 " sk_FragColor.x = 12.0;\n"
988 " sk_FragColor.x = 13.0;\n"
989 " sk_FragColor.x = 14.0;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800990 "}\n");
991}
992
Ethan Nicholas5ac13c22017-05-10 15:06:17 -0400993DEF_TEST(SkSLConstantIf, r) {
ethannicholas08a92112016-11-09 13:26:45 -0800994 test(r,
995 "void main() {"
996 "int x;"
997 "if (true) x = 1;"
998 "if (2 > 1) x = 2; else x = 3;"
999 "if (1 > 2) x = 4; else x = 5;"
1000 "if (false) x = 6;"
Ethan Nicholascb670962017-04-20 19:31:52 -04001001 "sk_FragColor.r = x;"
ethannicholas08a92112016-11-09 13:26:45 -08001002 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -05001003 *SkSL::ShaderCapsFactory::Default(),
ethannicholas08a92112016-11-09 13:26:45 -08001004 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -05001005 "out vec4 sk_FragColor;\n"
ethannicholas08a92112016-11-09 13:26:45 -08001006 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001007 " sk_FragColor.x = 5.0;\n"
ethannicholas08a92112016-11-09 13:26:45 -08001008 "}\n");
1009}
Ethan Nicholas7ef4b742016-11-11 15:16:46 -05001010
Ethan Nicholas3605ace2016-11-21 15:59:48 -05001011DEF_TEST(SkSLCaps, r) {
1012 test(r,
1013 "void main() {"
Ethan Nicholascb670962017-04-20 19:31:52 -04001014 "int x = 0;"
1015 "int y = 0;"
1016 "int z = 0;"
Ethan Nicholas3605ace2016-11-21 15:59:48 -05001017 "if (sk_Caps.externalTextureSupport) x = 1;"
Ethan Nicholascb670962017-04-20 19:31:52 -04001018 "if (sk_Caps.fbFetchSupport) y = 1;"
Brian Osman6386efa2019-06-05 10:59:00 -04001019 "if (sk_Caps.canUseAnyFunctionInShader) z = 1;"
1020 "sk_FragColor = half4(x, y, z, 0.0);"
Ethan Nicholas3605ace2016-11-21 15:59:48 -05001021 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -05001022 *SkSL::ShaderCapsFactory::VariousCaps(),
Ethan Nicholas3605ace2016-11-21 15:59:48 -05001023 "#version 400\n"
1024 "out vec4 sk_FragColor;\n"
1025 "void main() {\n"
Brian Osman6386efa2019-06-05 10:59:00 -04001026 " sk_FragColor = vec4(1.0, 0.0, 0.0, 0.0);\n"
Ethan Nicholas3605ace2016-11-21 15:59:48 -05001027 "}\n");
1028}
1029
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001030DEF_TEST(SkSLTexture, r) {
1031 test(r,
1032 "uniform sampler1D one;"
1033 "uniform sampler2D two;"
1034 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001035 "float4 a = texture(one, 0);"
1036 "float4 b = texture(two, float2(0));"
1037 "float4 c = texture(one, float2(0));"
1038 "float4 d = texture(two, float3(0));"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001039 "sk_FragColor = half4(half(a.x), half(b.x), half(c.x), half(d.x));"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001040 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -05001041 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001042 "#version 400\n"
1043 "out vec4 sk_FragColor;\n"
1044 "uniform sampler1D one;\n"
1045 "uniform sampler2D two;\n"
1046 "void main() {\n"
1047 " vec4 a = texture(one, 0.0);\n"
1048 " vec4 b = texture(two, vec2(0.0));\n"
1049 " vec4 c = textureProj(one, vec2(0.0));\n"
1050 " vec4 d = textureProj(two, vec3(0.0));\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001051 " sk_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001052 "}\n");
1053 test(r,
1054 "uniform sampler1D one;"
1055 "uniform sampler2D two;"
1056 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001057 "float4 a = texture(one, 0);"
1058 "float4 b = texture(two, float2(0));"
1059 "float4 c = texture(one, float2(0));"
1060 "float4 d = texture(two, float3(0));"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001061 "sk_FragColor = half4(half(a.x), half(b.x), half(c.x), half(d.x));"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001062 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -05001063 *SkSL::ShaderCapsFactory::Version110(),
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001064 "#version 110\n"
1065 "uniform sampler1D one;\n"
1066 "uniform sampler2D two;\n"
1067 "void main() {\n"
1068 " vec4 a = texture1D(one, 0.0);\n"
1069 " vec4 b = texture2D(two, vec2(0.0));\n"
1070 " vec4 c = texture1DProj(one, vec2(0.0));\n"
1071 " vec4 d = texture2DProj(two, vec3(0.0));\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001072 " gl_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001073 "}\n");
1074}
1075
Brian Osman8a83ca42018-02-12 14:32:17 -05001076DEF_TEST(SkSLSharpen, r) {
1077 SkSL::Program::Settings settings;
1078 settings.fSharpenTextures = true;
1079 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
1080 settings.fCaps = caps.get();
1081 SkSL::Program::Inputs inputs;
1082 test(r,
1083 "uniform sampler1D one;"
1084 "uniform sampler2D two;"
1085 "void main() {"
1086 "float4 a = texture(one, 0);"
1087 "float4 b = texture(two, float2(0));"
1088 "float4 c = texture(one, float2(0));"
1089 "float4 d = texture(two, float3(0));"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001090 "sk_FragColor = half4(half(a.x), half(b.x), half(c.x), half(d.x));"
Brian Osman8a83ca42018-02-12 14:32:17 -05001091 "}",
1092 settings,
1093 "#version 400\n"
1094 "out vec4 sk_FragColor;\n"
1095 "uniform sampler1D one;\n"
1096 "uniform sampler2D two;\n"
1097 "void main() {\n"
1098 " vec4 a = texture(one, 0.0, -0.5);\n"
1099 " vec4 b = texture(two, vec2(0.0), -0.5);\n"
1100 " vec4 c = textureProj(one, vec2(0.0), -0.5);\n"
1101 " vec4 d = textureProj(two, vec3(0.0), -0.5);\n"
1102 " sk_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
1103 "}\n",
1104 &inputs);
1105
1106 caps = SkSL::ShaderCapsFactory::Version110();
1107 settings.fCaps = caps.get();
1108 test(r,
1109 "uniform sampler1D one;"
1110 "uniform sampler2D two;"
1111 "void main() {"
1112 "float4 a = texture(one, 0);"
1113 "float4 b = texture(two, float2(0));"
1114 "float4 c = texture(one, float2(0));"
1115 "float4 d = texture(two, float3(0));"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001116 "sk_FragColor = half4(half(a.x), half(b.x), half(c.x), half(d.x));"
Brian Osman8a83ca42018-02-12 14:32:17 -05001117 "}",
1118 settings,
1119 "#version 110\n"
1120 "uniform sampler1D one;\n"
1121 "uniform sampler2D two;\n"
1122 "void main() {\n"
1123 " vec4 a = texture1D(one, 0.0, -0.5);\n"
1124 " vec4 b = texture2D(two, vec2(0.0), -0.5);\n"
1125 " vec4 c = texture1DProj(one, vec2(0.0), -0.5);\n"
1126 " vec4 d = texture2DProj(two, vec3(0.0), -0.5);\n"
1127 " gl_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
1128 "}\n",
1129 &inputs);
1130}
1131
Ethan Nicholas19671772016-11-28 16:30:17 -05001132DEF_TEST(SkSLOffset, r) {
1133 test(r,
1134 "struct Test {"
1135 "layout(offset = 0) int x;"
1136 "layout(offset = 4) int y;"
1137 "int z;"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001138 "} test;"
1139 "void main() {"
1140 "Test t;"
1141 "t.x = 0;"
1142 "sk_FragColor.r = half(t.x);"
1143 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -05001144 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas19671772016-11-28 16:30:17 -05001145 "#version 400\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001146 "out vec4 sk_FragColor;\n"
1147 "void main() {\n"
1148 " struct Test {\n"
1149 " layout (offset = 0) int x;\n"
1150 " layout (offset = 4) int y;\n"
1151 " int z;\n"
1152 " } t;\n"
1153 " t.x = 0;\n"
1154 " sk_FragColor.x = float(t.x);\n"
1155 "}\n");
Ethan Nicholas19671772016-11-28 16:30:17 -05001156}
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001157
1158DEF_TEST(SkSLFragCoord, r) {
1159 SkSL::Program::Settings settings;
1160 settings.fFlipY = true;
1161 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::FragCoordsOld();
1162 settings.fCaps = caps.get();
1163 SkSL::Program::Inputs inputs;
1164 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001165 "void main() { sk_FragColor.xy = half2(sk_FragCoord.xy); }",
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001166 settings,
1167 "#version 110\n"
1168 "#extension GL_ARB_fragment_coord_conventions : require\n"
1169 "layout(origin_upper_left) in vec4 gl_FragCoord;\n"
1170 "void main() {\n"
1171 " gl_FragColor.xy = gl_FragCoord.xy;\n"
1172 "}\n",
1173 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001174 REPORTER_ASSERT(r, !inputs.fRTHeight);
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001175
1176 caps = SkSL::ShaderCapsFactory::FragCoordsNew();
1177 settings.fCaps = caps.get();
1178 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001179 "void main() { sk_FragColor.xy = half2(sk_FragCoord.xy); }",
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001180 settings,
1181 "#version 400\n"
1182 "layout(origin_upper_left) in vec4 gl_FragCoord;\n"
1183 "out vec4 sk_FragColor;\n"
1184 "void main() {\n"
1185 " sk_FragColor.xy = gl_FragCoord.xy;\n"
1186 "}\n",
1187 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001188 REPORTER_ASSERT(r, !inputs.fRTHeight);
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001189
1190 caps = SkSL::ShaderCapsFactory::Default();
1191 settings.fCaps = caps.get();
1192 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001193 "void main() { sk_FragColor.xy = half2(sk_FragCoord.xy); }",
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001194 settings,
1195 "#version 400\n"
Greg Daniele6ab9982018-08-22 13:56:32 +00001196 "uniform float u_skRTHeight;\n"
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001197 "out vec4 sk_FragColor;\n"
1198 "void main() {\n"
Michael Ludwigf0b60442018-12-10 14:43:38 +00001199 " vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, "
1200 "gl_FragCoord.z, gl_FragCoord.w);\n"
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001201 " sk_FragColor.xy = sk_FragCoord.xy;\n"
1202 "}\n",
1203 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001204 REPORTER_ASSERT(r, inputs.fRTHeight);
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001205
1206 settings.fFlipY = false;
1207 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001208 "void main() { sk_FragColor.xy = half2(sk_FragCoord.xy); }",
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001209 settings,
1210 "#version 400\n"
1211 "out vec4 sk_FragColor;\n"
1212 "void main() {\n"
1213 " sk_FragColor.xy = gl_FragCoord.xy;\n"
1214 "}\n",
1215 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001216 REPORTER_ASSERT(r, !inputs.fRTHeight);
Brian Osmancd3261a2018-01-16 13:52:29 +00001217
1218 test(r,
1219 "in float4 pos; void main() { sk_Position = pos; }",
1220 *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
1221 "#version 400\n"
1222 "out vec4 sk_FragCoord_Workaround;\n"
1223 "in vec4 pos;\n"
1224 "void main() {\n"
1225 " sk_FragCoord_Workaround = (gl_Position = pos);\n"
1226 "}\n",
1227 SkSL::Program::kVertex_Kind);
1228
1229 test(r,
Robert Phillipsfe8da172018-01-24 14:52:02 +00001230 "in uniform float4 sk_RTAdjust; in float4 pos; void main() { sk_Position = pos; }",
1231 *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
1232 "#version 400\n"
1233 "out vec4 sk_FragCoord_Workaround;\n"
1234 "in uniform vec4 sk_RTAdjust;\n"
1235 "in vec4 pos;\n"
1236 "void main() {\n"
1237 " sk_FragCoord_Workaround = (gl_Position = pos);\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04001238 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw,"
1239 " 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00001240 "}\n",
1241 SkSL::Program::kVertex_Kind);
1242
1243 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001244 "void main() { sk_FragColor.xy = half2(sk_FragCoord.xy); }",
Brian Osmancd3261a2018-01-16 13:52:29 +00001245 *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
1246 "#version 400\n"
1247 "in vec4 sk_FragCoord_Workaround;\n"
1248 "out vec4 sk_FragColor;\n"
1249 "void main() {\n"
Brian Salomondba65f92018-01-22 08:43:38 -05001250 " float sk_FragCoord_InvW = 1. / sk_FragCoord_Workaround.w;\n"
1251 " vec4 sk_FragCoord_Resolved = vec4(sk_FragCoord_Workaround.xyz * "
1252 "sk_FragCoord_InvW, sk_FragCoord_InvW);\n"
1253 " sk_FragCoord_Resolved.xy = floor(sk_FragCoord_Resolved.xy) + vec2(.5);\n"
1254 " sk_FragColor.xy = sk_FragCoord_Resolved.xy;\n"
Brian Osmancd3261a2018-01-16 13:52:29 +00001255 "}\n");
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001256}
1257
Ethan Nicholascd700e92018-08-24 16:43:57 -04001258DEF_TEST(SkSLWidthAndHeight, r) {
1259 SkSL::Program::Settings settings;
1260 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
1261 settings.fCaps = caps.get();
1262 SkSL::Program::Inputs inputs;
1263 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001264 "void main() { sk_FragColor.r = half(sk_FragCoord.x / sk_Width); }",
Ethan Nicholascd700e92018-08-24 16:43:57 -04001265 settings,
1266 "#version 400\n"
1267 "uniform float u_skRTWidth;\n"
1268 "out vec4 sk_FragColor;\n"
1269 "void main() {\n"
1270 " sk_FragColor.x = gl_FragCoord.x / u_skRTWidth;\n"
1271 "}\n",
1272 &inputs);
1273 REPORTER_ASSERT(r, inputs.fRTWidth);
1274 REPORTER_ASSERT(r, !inputs.fRTHeight);
1275
1276 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001277 "void main() { sk_FragColor.r = half(sk_FragCoord.y / sk_Height); }",
Ethan Nicholascd700e92018-08-24 16:43:57 -04001278 settings,
1279 "#version 400\n"
1280 "uniform float u_skRTHeight;\n"
1281 "out vec4 sk_FragColor;\n"
1282 "void main() {\n"
1283 " sk_FragColor.x = gl_FragCoord.y / u_skRTHeight;\n"
1284 "}\n",
1285 &inputs);
1286 REPORTER_ASSERT(r, !inputs.fRTWidth);
1287 REPORTER_ASSERT(r, inputs.fRTHeight);
1288}
1289
Chris Dalton49d14e92018-07-27 12:38:35 -06001290DEF_TEST(SkSLClockwise, r) {
1291 test(r,
1292 "void main() { sk_FragColor = half4(sk_Clockwise ? +1 : -1); }",
1293 *SkSL::ShaderCapsFactory::Default(),
1294 "#version 400\n"
1295 "out vec4 sk_FragColor;\n"
1296 "void main() {\n"
1297 " sk_FragColor = vec4(float(gl_FrontFacing ? 1 : -1));\n"
1298 "}\n");
1299}
1300
Ethan Nicholasa51740c2017-02-07 14:53:32 -05001301DEF_TEST(SkSLVertexID, r) {
1302 test(r,
1303 "out int id; void main() { id = sk_VertexID; }",
1304 *SkSL::ShaderCapsFactory::Default(),
1305 "#version 400\n"
1306 "out int id;\n"
1307 "void main() {\n"
1308 " id = gl_VertexID;\n"
1309 "}\n",
1310 SkSL::Program::kVertex_Kind);
1311}
1312
Chris Dalton8580d512017-10-14 22:12:33 -06001313DEF_TEST(SkSLInstanceID, r) {
1314 test(r,
1315 "out int id; void main() { id = sk_InstanceID; }",
1316 *SkSL::ShaderCapsFactory::Default(),
1317 "#version 400\n"
1318 "out int id;\n"
1319 "void main() {\n"
1320 " id = gl_InstanceID;\n"
1321 "}\n",
1322 SkSL::Program::kVertex_Kind);
1323}
1324
Ethan Nicholas67d64602017-02-09 10:15:25 -05001325DEF_TEST(SkSLClipDistance, r) {
1326 test(r,
1327 "void main() { sk_ClipDistance[0] = 0; }",
1328 *SkSL::ShaderCapsFactory::Default(),
1329 "#version 400\n"
1330 "void main() {\n"
1331 " gl_ClipDistance[0] = 0.0;\n"
1332 "}\n",
1333 SkSL::Program::kVertex_Kind);
1334 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001335 "void main() { sk_FragColor = half4(half(sk_ClipDistance[0])); }",
Ethan Nicholas67d64602017-02-09 10:15:25 -05001336 *SkSL::ShaderCapsFactory::Default(),
1337 "#version 400\n"
1338 "out vec4 sk_FragColor;\n"
1339 "void main() {\n"
1340 " sk_FragColor = vec4(gl_ClipDistance[0]);\n"
1341 "}\n");
1342}
Ethan Nicholas50afc172017-02-16 14:49:57 -05001343
1344DEF_TEST(SkSLArrayTypes, r) {
1345 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001346 "void main() { float2 x[2] = float2[2](float2(1), float2(2));"
1347 "float2[2] y = float2[2](float2(3), float2(4));"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001348 "sk_FragColor = half4(half2(x[0]), half2(y[1])); }",
Ethan Nicholas50afc172017-02-16 14:49:57 -05001349 *SkSL::ShaderCapsFactory::Default(),
1350 "#version 400\n"
1351 "out vec4 sk_FragColor;\n"
1352 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001353 " sk_FragColor = vec4(vec2[2](vec2(1.0), vec2(2.0))[0], "
1354 "vec2[2](vec2(3.0), vec2(4.0))[1]);\n"
Ethan Nicholas50afc172017-02-16 14:49:57 -05001355 "}\n");
1356}
1357
Ethan Nicholas58d56482017-12-19 09:29:22 -05001358DEF_TEST(SkSLArrayIndexTypes, r) {
1359 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001360 "void main() { float array[4] = float[4](1, 2, 3, 4);\n"
1361 "short x = 0;\n ushort y = 1;\n int z = 2;\n uint w = 3;\n"
1362 "sk_FragColor = half4(half(array[x]), half(array[y]), half(array[z]), half(array[w])); }",
Ethan Nicholas58d56482017-12-19 09:29:22 -05001363 *SkSL::ShaderCapsFactory::Default(),
1364 "#version 400\n"
1365 "out vec4 sk_FragColor;\n"
1366 "void main() {\n"
1367 " sk_FragColor = vec4(float[4](1.0, 2.0, 3.0, 4.0)[0], "
1368 "float[4](1.0, 2.0, 3.0, 4.0)[1], "
1369 "float[4](1.0, 2.0, 3.0, 4.0)[2], "
1370 "float[4](1.0, 2.0, 3.0, 4.0)[3]);\n"
1371 "}\n");
1372}
1373
Ethan Nicholas52cad152017-02-16 16:37:32 -05001374DEF_TEST(SkSLGeometry, r) {
1375 test(r,
1376 "layout(points) in;"
1377 "layout(invocations = 2) in;"
1378 "layout(line_strip, max_vertices = 2) out;"
1379 "void main() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001380 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas52cad152017-02-16 16:37:32 -05001381 "EmitVertex();"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001382 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas52cad152017-02-16 16:37:32 -05001383 "EmitVertex();"
1384 "EndPrimitive();"
1385 "}",
Chris Dalton8fd79552018-01-11 00:46:14 -05001386 *SkSL::ShaderCapsFactory::GeometryShaderSupport(),
Ethan Nicholas52cad152017-02-16 16:37:32 -05001387 "#version 400\n"
1388 "layout (points) in ;\n"
1389 "layout (invocations = 2) in ;\n"
1390 "layout (line_strip, max_vertices = 2) out ;\n"
1391 "void main() {\n"
1392 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1393 " EmitVertex();\n"
1394 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1395 " EmitVertex();\n"
1396 " EndPrimitive();\n"
1397 "}\n",
1398 SkSL::Program::kGeometry_Kind);
1399}
1400
Ethan Nicholasaf197692017-02-27 13:26:45 -05001401DEF_TEST(SkSLSwitch, r) {
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001402 // basic "does a switch even work" test
Ethan Nicholasaf197692017-02-27 13:26:45 -05001403 test(r,
1404 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001405 " float x;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001406 " switch (int(sqrt(1))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001407 " case 0:"
1408 " x = 0.0;"
1409 " break;"
1410 " case 1:"
1411 " x = 1.0;"
1412 " break;"
1413 " default:"
1414 " x = 2.0;"
1415 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001416 " sk_FragColor = half4(half(x));"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001417 "}",
1418 *SkSL::ShaderCapsFactory::Default(),
1419 "#version 400\n"
1420 "out vec4 sk_FragColor;\n"
1421 "void main() {\n"
1422 " float x;\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001423 " switch (int(sqrt(1.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001424 " case 0:\n"
1425 " x = 0.0;\n"
1426 " break;\n"
1427 " case 1:\n"
1428 " x = 1.0;\n"
1429 " break;\n"
1430 " default:\n"
1431 " x = 2.0;\n"
1432 " }\n"
1433 " sk_FragColor = vec4(x);\n"
1434 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001435 // dead code inside of switch
Ethan Nicholasaf197692017-02-27 13:26:45 -05001436 test(r,
1437 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001438 " float x;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001439 " switch (int(sqrt(2))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001440 " case 0:"
1441 " x = 0.0;"
1442 " case 1:"
1443 " x = 1.0;"
1444 " default:"
1445 " x = 2.0;"
1446 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001447 " sk_FragColor = half4(half(x));"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001448 "}",
1449 *SkSL::ShaderCapsFactory::Default(),
1450 "#version 400\n"
1451 "out vec4 sk_FragColor;\n"
1452 "void main() {\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001453 " switch (int(sqrt(2.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001454 " case 0:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001455 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001456 " case 1:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001457 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001458 " default:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001459 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001460 " }\n"
1461 " sk_FragColor = vec4(2.0);\n"
1462 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001463 // non-static test w/ fallthrough
Ethan Nicholasaf197692017-02-27 13:26:45 -05001464 test(r,
1465 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001466 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001467 " switch (int(sqrt(3))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001468 " case 0:"
1469 " x = 0.0;"
1470 " case 1:"
1471 " x = 1.0;"
1472 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001473 " sk_FragColor = half4(half(x));"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001474 "}",
1475 *SkSL::ShaderCapsFactory::Default(),
1476 "#version 400\n"
1477 "out vec4 sk_FragColor;\n"
1478 "void main() {\n"
1479 " float x = 0.0;\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001480 " switch (int(sqrt(3.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001481 " case 0:\n"
1482 " x = 0.0;\n"
1483 " case 1:\n"
1484 " x = 1.0;\n"
1485 " }\n"
1486 " sk_FragColor = vec4(x);\n"
1487 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001488 // static test w/ fallthrough
1489 test(r,
1490 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001491 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001492 " switch (0) {"
1493 " case 0:"
1494 " x = 0.0;"
1495 " case 1:"
1496 " x = 1.0;"
1497 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001498 " sk_FragColor = half4(half(x));"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001499 "}",
1500 *SkSL::ShaderCapsFactory::Default(),
1501 "#version 400\n"
1502 "out vec4 sk_FragColor;\n"
1503 "void main() {\n"
1504 " sk_FragColor = vec4(1.0);\n"
1505 "}\n");
1506 // static test w/ fallthrough, different entry point
1507 test(r,
1508 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001509 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001510 " switch (1) {"
1511 " case 0:"
1512 " x = 0.0;"
1513 " case 1:"
1514 " x = 1.0;"
1515 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001516 " sk_FragColor = half4(half(x));"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001517 "}",
1518 *SkSL::ShaderCapsFactory::Default(),
1519 "#version 400\n"
1520 "out vec4 sk_FragColor;\n"
1521 "void main() {\n"
1522 " sk_FragColor = vec4(1.0);\n"
1523 "}\n");
1524 // static test w/ break
1525 test(r,
1526 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001527 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001528 " switch (0) {"
1529 " case 0:"
1530 " x = 0.0;"
1531 " break;"
1532 " case 1:"
1533 " x = 1.0;"
1534 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001535 " sk_FragColor = half4(half(x));"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001536 "}",
1537 *SkSL::ShaderCapsFactory::Default(),
1538 "#version 400\n"
1539 "out vec4 sk_FragColor;\n"
1540 "void main() {\n"
1541 " sk_FragColor = vec4(0.0);\n"
1542 "}\n");
1543 // static test w/ static conditional break
1544 test(r,
1545 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001546 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001547 " switch (0) {"
1548 " case 0:"
1549 " x = 0.0;"
1550 " if (x < 1) break;"
1551 " case 1:"
1552 " x = 1.0;"
1553 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001554 " sk_FragColor = half4(half(x));"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001555 "}",
1556 *SkSL::ShaderCapsFactory::Default(),
1557 "#version 400\n"
1558 "out vec4 sk_FragColor;\n"
1559 "void main() {\n"
1560 " sk_FragColor = vec4(0.0);\n"
1561 "}\n");
1562 // static test w/ non-static conditional break
1563 test(r,
1564 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001565 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001566 " switch (0) {"
1567 " case 0:"
1568 " x = 0.0;"
1569 " if (x < sqrt(1)) break;"
1570 " case 1:"
1571 " x = 1.0;"
1572 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001573 " sk_FragColor = half4(half(x));"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001574 "}",
1575 *SkSL::ShaderCapsFactory::Default(),
1576 "#version 400\n"
1577 "out vec4 sk_FragColor;\n"
1578 "void main() {\n"
1579 " float x = 0.0;\n"
1580 " switch (0) {\n"
1581 " case 0:\n"
1582 " x = 0.0;\n"
1583 " if (0.0 < sqrt(1.0)) break;\n"
1584 " case 1:\n"
1585 " x = 1.0;\n"
1586 " }\n"
1587 " sk_FragColor = vec4(x);\n"
1588 "}\n");
Ethan Nicholasaf197692017-02-27 13:26:45 -05001589}
1590
Ethan Nicholas5338f992017-04-19 15:54:07 -04001591DEF_TEST(SkSLRectangleTexture, r) {
1592 test(r,
1593 "uniform sampler2D test;"
1594 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001595 " sk_FragColor = texture(test, float2(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001596 "}",
1597 *SkSL::ShaderCapsFactory::Default(),
1598 "#version 400\n"
1599 "out vec4 sk_FragColor;\n"
1600 "uniform sampler2D test;\n"
1601 "void main() {\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001602 " sk_FragColor = texture(test, vec2(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001603 "}\n");
1604 test(r,
1605 "uniform sampler2DRect test;"
1606 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001607 " sk_FragColor = texture(test, float2(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001608 "}",
1609 *SkSL::ShaderCapsFactory::Default(),
1610 "#version 400\n"
1611 "out vec4 sk_FragColor;\n"
1612 "uniform sampler2DRect test;\n"
1613 "void main() {\n"
Brian Salomon246bc3d2018-12-06 15:33:02 -05001614 " sk_FragColor = texture(test, vec2(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001615 "}\n");
1616 test(r,
1617 "uniform sampler2DRect test;"
1618 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001619 " sk_FragColor = texture(test, float3(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001620 "}",
1621 *SkSL::ShaderCapsFactory::Default(),
1622 "#version 400\n"
1623 "out vec4 sk_FragColor;\n"
1624 "uniform sampler2DRect test;\n"
1625 "void main() {\n"
Brian Salomon246bc3d2018-12-06 15:33:02 -05001626 " sk_FragColor = texture(test, vec3(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001627 "}\n");
1628}
1629
Ethan Nicholascb670962017-04-20 19:31:52 -04001630DEF_TEST(SkSLUnusedVars, r) {
1631 test(r,
1632 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001633 "float a = 1, b = 2, c = 3;"
1634 "float d = c;"
1635 "float e = d;"
Ethan Nicholascb670962017-04-20 19:31:52 -04001636 "b++;"
1637 "d++;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001638 "sk_FragColor = half4(half(b), half(b), half(d), half(d));"
Ethan Nicholascb670962017-04-20 19:31:52 -04001639 "}",
1640 *SkSL::ShaderCapsFactory::Default(),
1641 "#version 400\n"
1642 "out vec4 sk_FragColor;\n"
1643 "void main() {\n"
1644 " float b = 2.0;\n"
1645 " float d = 3.0;\n"
1646 " b++;\n"
1647 " d++;\n"
1648 " sk_FragColor = vec4(b, b, d, d);\n"
1649 "}\n");
1650}
1651
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001652DEF_TEST(SkSLMultipleAssignments, r) {
1653 test(r,
1654 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001655 "float x;"
1656 "float y;"
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001657 "int z;"
1658 "x = y = z = 1;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001659 "sk_FragColor = half4(z);"
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001660 "}",
1661 *SkSL::ShaderCapsFactory::Default(),
1662 "#version 400\n"
1663 "out vec4 sk_FragColor;\n"
1664 "void main() {\n"
1665 " sk_FragColor = vec4(1.0);\n"
1666 "}\n");
1667}
1668
Ethan Nicholas4b330df2017-05-17 10:52:55 -04001669DEF_TEST(SkSLComplexDelete, r) {
1670 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001671 "uniform float4x4 colorXform;"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001672 "uniform sampler2D sampler;"
1673 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001674 "float4 tmpColor;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001675 "sk_FragColor = half4(1.0) * (tmpColor = texture(sampler, float2(1)) , "
1676 "half4(colorXform != float4x4(1.0) ? float4(clamp((float4x4(colorXform) * "
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001677 "float4(tmpColor.xyz, 1.0)).xyz, "
Ethan Nicholase1f55022019-02-05 17:17:40 -05001678 "0.0, tmpColor.w), tmpColor.w) : tmpColor));"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001679 "}",
1680 *SkSL::ShaderCapsFactory::Default(),
1681 "#version 400\n"
1682 "out vec4 sk_FragColor;\n"
1683 "uniform mat4 colorXform;\n"
1684 "uniform sampler2D sampler;\n"
1685 "void main() {\n"
1686 " vec4 tmpColor;\n"
1687 " sk_FragColor = (tmpColor = texture(sampler, vec2(1.0)) , colorXform != mat4(1.0) ? "
1688 "vec4(clamp((colorXform * vec4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : "
1689 "tmpColor);\n"
1690 "}\n");
Ethan Nicholas4b330df2017-05-17 10:52:55 -04001691}
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001692
1693DEF_TEST(SkSLDependentInitializers, r) {
1694 test(r,
1695 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001696 "float x = 0.5, y = x * 2;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001697 "sk_FragColor = half4(half(y));"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001698 "}",
1699 *SkSL::ShaderCapsFactory::Default(),
1700 "#version 400\n"
1701 "out vec4 sk_FragColor;\n"
1702 "void main() {\n"
1703 " sk_FragColor = vec4(1.0);\n"
1704 "}\n");
1705}
1706
Ethan Nicholasb310fd52017-06-09 13:46:34 -04001707DEF_TEST(SkSLDeadLoopVar, r) {
1708 test(r,
1709 "void main() {"
1710 "for (int x = 0; x < 4; ) {"
1711 "break;"
1712 "}"
1713 "}",
1714 *SkSL::ShaderCapsFactory::Default(),
1715 "#version 400\n"
Ethan Nicholasb310fd52017-06-09 13:46:34 -04001716 "void main() {\n"
1717 " for (; true; ) {\n"
1718 " break;\n"
1719 " }\n"
1720 "}\n"
1721 );
1722}
1723
Chris Dalton8fd79552018-01-11 00:46:14 -05001724DEF_TEST(SkSLGeometryShaders, r) {
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001725 test(r,
1726 "layout(points) in;"
1727 "layout(invocations = 2) in;"
1728 "layout(line_strip, max_vertices = 2) out;"
1729 "void test() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001730 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001731 "EmitVertex();"
1732 "}"
1733 "void main() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001734 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001735 "EmitVertex();"
1736 "}",
Chris Daltonf1b47bb2017-10-06 11:57:51 -06001737 *SkSL::ShaderCapsFactory::NoGSInvocationsSupport(),
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001738 "#version 400\n"
1739 "int sk_InvocationID;\n"
1740 "layout (points) in ;\n"
1741 "layout (line_strip, max_vertices = 4) out ;\n"
1742 "void test() {\n"
1743 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(sk_InvocationID));\n"
1744 " EmitVertex();\n"
1745 "}\n"
1746 "void _invoke() {\n"
1747 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(sk_InvocationID));\n"
1748 " EmitVertex();\n"
1749 "}\n"
1750 "void main() {\n"
1751 " for (sk_InvocationID = 0;sk_InvocationID < 2; sk_InvocationID++) {\n"
1752 " _invoke();\n"
1753 " EndPrimitive();\n"
1754 " }\n"
1755 "}\n",
1756 SkSL::Program::kGeometry_Kind);
Chris Daltonf1b47bb2017-10-06 11:57:51 -06001757 test(r,
1758 "layout(points, invocations = 2) in;"
1759 "layout(invocations = 3) in;"
1760 "layout(line_strip, max_vertices = 2) out;"
1761 "void main() {"
1762 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
1763 "EmitVertex();"
1764 "EndPrimitive();"
1765 "}",
1766 *SkSL::ShaderCapsFactory::GSInvocationsExtensionString(),
1767 "#version 400\n"
1768 "#extension GL_ARB_gpu_shader5 : require\n"
1769 "layout (points, invocations = 2) in ;\n"
1770 "layout (invocations = 3) in ;\n"
1771 "layout (line_strip, max_vertices = 2) out ;\n"
1772 "void main() {\n"
1773 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1774 " EmitVertex();\n"
1775 " EndPrimitive();\n"
1776 "}\n",
1777 SkSL::Program::kGeometry_Kind);
Chris Dalton8fd79552018-01-11 00:46:14 -05001778 test(r,
1779 "layout(points, invocations = 2) in;"
1780 "layout(invocations = 3) in;"
1781 "layout(line_strip, max_vertices = 2) out;"
1782 "void main() {"
1783 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
1784 "EmitVertex();"
1785 "EndPrimitive();"
1786 "}",
1787 *SkSL::ShaderCapsFactory::GeometryShaderExtensionString(),
1788 "#version 310es\n"
1789 "#extension GL_EXT_geometry_shader : require\n"
1790 "layout (points, invocations = 2) in ;\n"
1791 "layout (invocations = 3) in ;\n"
1792 "layout (line_strip, max_vertices = 2) out ;\n"
1793 "void main() {\n"
1794 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1795 " EmitVertex();\n"
1796 " EndPrimitive();\n"
1797 "}\n",
1798 SkSL::Program::kGeometry_Kind);
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001799}
1800
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001801DEF_TEST(SkSLTypePrecision, r) {
1802 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001803 "float f = 1;"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001804 "half h = 2;"
1805 "double d = 3;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001806 "float2 f2 = float2(1, 2);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001807 "half3 h3 = half3(1, 2, 3);"
1808 "double4 d4 = double4(1, 2, 3, 4);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001809 "float2x2 f22 = float2x2(1, 2, 3, 4);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001810 "half2x4 h24 = half2x4(1, 2, 3, 4, 5, 6, 7, 8);"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001811 "double4x2 d42 = double4x2(1, 2, 3, 4, 5, 6, 7, 8);"
1812 "void main() {"
1813 "sk_FragColor.r = half(f + h + d + f2.x + h3.x + d4.x + f22[0][0] + h24[0][0] + "
1814 "d42[0][0]);"
1815 "}",
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001816 *SkSL::ShaderCapsFactory::Default(),
1817 "#version 400\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001818 "out vec4 sk_FragColor;\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001819 "float f = 1.0;\n"
1820 "float h = 2.0;\n"
1821 "double d = 3.0;\n"
1822 "vec2 f2 = vec2(1.0, 2.0);\n"
1823 "vec3 h3 = vec3(1.0, 2.0, 3.0);\n"
1824 "dvec4 d4 = dvec4(1.0, 2.0, 3.0, 4.0);\n"
1825 "mat2 f22 = mat2(1.0, 2.0, 3.0, 4.0);\n"
1826 "mat2x4 h24 = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001827 "dmat4x2 d42 = dmat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n"
1828 "void main() {\n"
1829 " sk_FragColor.x = float(((((((double(f + h) + d) + double(f2.x)) + double(h3.x)) + "
1830 "d4.x) + double(f22[0][0])) + double(h24[0][0])) + d42[0][0]);\n"
1831 "}\n");
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001832 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001833 "float f = 1;"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001834 "half h = 2;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001835 "float2 f2 = float2(1, 2);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001836 "half3 h3 = half3(1, 2, 3);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001837 "float2x2 f22 = float2x2(1, 2, 3, 4);"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001838 "half2x4 h24 = half2x4(1, 2, 3, 4, 5, 6, 7, 8);"
1839 "void main() {"
1840 "sk_FragColor.r = half(f + h + f2.x + h3.x + f22[0][0] + h24[0][0]);"
1841 "}",
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001842 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
1843 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001844 "precision mediump float;\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001845 "out mediump vec4 sk_FragColor;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001846 "highp float f = 1.0;\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001847 "mediump float h = 2.0;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001848 "highp vec2 f2 = vec2(1.0, 2.0);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001849 "mediump vec3 h3 = vec3(1.0, 2.0, 3.0);\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001850 "highp mat2 f22 = mat2(1.0, 2.0, 3.0, 4.0);\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001851 "mediump mat2x4 h24 = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n"
1852 "void main() {\n"
1853 " sk_FragColor.x = ((((f + h) + f2.x) + h3.x) + f22[0][0]) + h24[0][0];\n"
1854 "}\n");
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001855}
1856
1857DEF_TEST(SkSLNumberConversions, r) {
1858 test(r,
1859 "short s = short(sqrt(1));"
1860 "int i = int(sqrt(1));"
1861 "ushort us = ushort(sqrt(1));"
1862 "uint ui = uint(sqrt(1));"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001863 "half h = half(sqrt(1));"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001864 "float f = sqrt(1);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001865 "short s2s = s;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001866 "short i2s = short(i);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001867 "short us2s = short(us);"
1868 "short ui2s = short(ui);"
1869 "short h2s = short(h);"
1870 "short f2s = short(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001871 "int s2i = s;"
1872 "int i2i = i;"
1873 "int us2i = int(us);"
1874 "int ui2i = int(ui);"
1875 "int h2i = int(h);"
1876 "int f2i = int(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001877 "ushort s2us = ushort(s);"
1878 "ushort i2us = ushort(i);"
1879 "ushort us2us = us;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001880 "ushort ui2us = ushort(ui);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001881 "ushort h2us = ushort(h);"
1882 "ushort f2us = ushort(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001883 "uint s2ui = uint(s);"
1884 "uint i2ui = uint(i);"
1885 "uint us2ui = us;"
1886 "uint ui2ui = ui;"
1887 "uint h2ui = uint(h);"
1888 "uint f2ui = uint(f);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001889 "float s2f = s;"
1890 "float i2f = i;"
1891 "float us2f = us;"
1892 "float ui2f = ui;"
1893 "float h2f = h;"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001894 "float f2f = f;"
1895 "void main() {"
1896 "sk_FragColor.r = half(s + i + us + half(ui) + h + f + s2s + i2s + us2s + ui2s + h2s + "
Ethan Nicholasfc994162019-06-06 10:04:27 -04001897 "f2s + s2i + i2i + us2i + ui2i + h2i + f2i + s2us + i2us + us2us);"
1898 "sk_FragColor.r += half(ui2us + h2us + f2us + half(s2ui) + half(i2ui) + half(us2ui) + "
1899 "half(ui2ui) + half(h2ui) + half(f2ui) + s2f + i2f + us2f + ui2f + "
1900 "h2f + f2f);"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001901 "}",
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001902 *SkSL::ShaderCapsFactory::Default(),
1903 "#version 400\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001904 "out vec4 sk_FragColor;\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001905 "int s = int(sqrt(1.0));\n"
1906 "int i = int(sqrt(1.0));\n"
1907 "uint us = uint(sqrt(1.0));\n"
1908 "uint ui = uint(sqrt(1.0));\n"
1909 "float h = sqrt(1.0);\n"
1910 "float f = sqrt(1.0);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001911 "int s2s = s;\n"
1912 "int i2s = i;\n"
1913 "int us2s = int(us);\n"
1914 "int ui2s = int(ui);\n"
1915 "int h2s = int(h);\n"
1916 "int f2s = int(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001917 "int s2i = s;\n"
1918 "int i2i = i;\n"
1919 "int us2i = int(us);\n"
1920 "int ui2i = int(ui);\n"
1921 "int h2i = int(h);\n"
1922 "int f2i = int(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001923 "uint s2us = uint(s);\n"
1924 "uint i2us = uint(i);\n"
1925 "uint us2us = us;\n"
1926 "uint ui2us = ui;\n"
1927 "uint h2us = uint(h);\n"
1928 "uint f2us = uint(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001929 "uint s2ui = uint(s);\n"
1930 "uint i2ui = uint(i);\n"
1931 "uint us2ui = us;\n"
1932 "uint ui2ui = ui;\n"
1933 "uint h2ui = uint(h);\n"
1934 "uint f2ui = uint(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001935 "float s2f = float(s);\n"
1936 "float i2f = float(i);\n"
1937 "float us2f = float(us);\n"
1938 "float ui2f = float(ui);\n"
1939 "float h2f = h;\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001940 "float f2f = f;\n"
1941 "void main() {\n"
Ethan Nicholasfc994162019-06-06 10:04:27 -04001942 " sk_FragColor.x = (((((((((((((((((float((s + i) + int(us)) + float(ui)) + h) + f) + "
1943 "float(s2s)) + float(i2s)) + float(us2s)) + float(ui2s)) + float(h2s)) + float(f2s)) + "
1944 "float(s2i)) + float(i2i)) + float(us2i)) + float(ui2i)) + float(h2i)) + float(f2i)) + "
1945 "float(s2us)) + float(i2us)) + float(us2us);\n"
1946 " sk_FragColor.x += (((((((((((float((ui2us + h2us) + f2us) + float(s2ui)) + "
1947 "float(i2ui)) + float(us2ui)) + float(ui2ui)) + float(h2ui)) + float(f2ui)) + s2f) + "
1948 "i2f) + us2f) + ui2f) + h2f) + f2f;\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001949 "}\n");
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001950}
1951
1952DEF_TEST(SkSLForceHighPrecision, r) {
1953 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001954 "void main() {\n half x = half(sqrt(1));\n half4 y = half4(x);\n sk_FragColor = y;\n }",
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001955 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
1956 "#version 400\n"
1957 "precision mediump float;\n"
1958 "out mediump vec4 sk_FragColor;\n"
1959 "void main() {\n"
1960 " mediump float x = sqrt(1.0);\n"
1961 " mediump vec4 y = vec4(x);\n"
1962 " sk_FragColor = y;\n"
1963 "}\n");
1964 SkSL::Program::Settings settings;
1965 settings.fForceHighPrecision = true;
1966 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::UsesPrecisionModifiers();
1967 settings.fCaps = caps.get();
1968 SkSL::Program::Inputs inputs;
1969 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001970 "void main() { half x = half(sqrt(1)); half4 y = half4(x); sk_FragColor = y; }",
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001971 settings,
1972 "#version 400\n"
1973 "precision mediump float;\n"
1974 "out mediump vec4 sk_FragColor;\n"
1975 "void main() {\n"
1976 " highp float x = sqrt(1.0);\n"
1977 " highp vec4 y = vec4(x);\n"
1978 " sk_FragColor = y;\n"
1979 "}\n",
1980 &inputs);
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001981}
1982
Robert Phillipsfe8da172018-01-24 14:52:02 +00001983DEF_TEST(SkSLNormalization, r) {
1984 test(r,
1985 "uniform float4 sk_RTAdjust; void main() { sk_Position = half4(1); }",
1986 *SkSL::ShaderCapsFactory::Default(),
1987 "#version 400\n"
1988 "uniform vec4 sk_RTAdjust;\n"
1989 "void main() {\n"
1990 " gl_Position = vec4(1.0);\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04001991 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * "
1992 "sk_RTAdjust.yw, 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00001993 "}\n",
1994 SkSL::Program::kVertex_Kind);
1995 test(r,
1996 "uniform float4 sk_RTAdjust;"
1997 "layout(points) in;"
1998 "layout(invocations = 2) in;"
1999 "layout(line_strip, max_vertices = 2) out;"
2000 "void main() {"
2001 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
2002 "EmitVertex();"
2003 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
2004 "EmitVertex();"
2005 "EndPrimitive();"
2006 "}",
2007 *SkSL::ShaderCapsFactory::GeometryShaderSupport(),
2008 "#version 400\n"
2009 "uniform vec4 sk_RTAdjust;\n"
2010 "layout (points) in ;\n"
2011 "layout (invocations = 2) in ;\n"
2012 "layout (line_strip, max_vertices = 2) out ;\n"
2013 "void main() {\n"
2014 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
2015 " {\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04002016 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * "
2017 "sk_RTAdjust.yw, 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00002018 " EmitVertex();\n"
2019 " }\n"
2020 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID));\n"
2021 " {\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04002022 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * "
2023 "sk_RTAdjust.yw, 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00002024 " EmitVertex();\n"
2025 " }\n"
2026 " EndPrimitive();\n"
2027 "}\n",
2028 SkSL::Program::kGeometry_Kind);
2029}
2030
Ethan Nicholasa583b812018-01-18 13:32:11 -05002031DEF_TEST(SkSLTernaryLValue, r) {
2032 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05002033 "void main() { int r, g; (true ? r : g) = 1; (false ? r : g) = 0; "
Ethan Nicholasa583b812018-01-18 13:32:11 -05002034 "sk_FragColor = half4(r, g, 1, 1); }",
2035 *SkSL::ShaderCapsFactory::Default(),
2036 "#version 400\n"
2037 "out vec4 sk_FragColor;\n"
2038 "void main() {\n"
2039 " sk_FragColor = vec4(1.0, 0.0, 1.0, 1.0);\n"
2040 "}\n");
2041 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05002042 "void main() { half r, g; (true ? r : g) = half(sqrt(1)); (false ? r : g) = half(sqrt(0));"
Ethan Nicholasa583b812018-01-18 13:32:11 -05002043 "sk_FragColor = half4(r, g, 1, 1); }",
2044 *SkSL::ShaderCapsFactory::Default(),
2045 "#version 400\n"
2046 "out vec4 sk_FragColor;\n"
2047 "void main() {\n"
2048 " float r, g;\n"
2049 " r = sqrt(1.0);\n"
2050 " g = sqrt(0.0);\n"
2051 " sk_FragColor = vec4(r, g, 1.0, 1.0);\n"
2052 "}\n");
2053 test(r,
2054 "void main() {"
2055 "half r, g;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05002056 "(sqrt(1) > 0 ? r : g) = half(sqrt(1));"
2057 "(sqrt(0) > 0 ? r : g) = half(sqrt(0));"
Ethan Nicholasa583b812018-01-18 13:32:11 -05002058 "sk_FragColor = half4(r, g, 1, 1);"
2059 "}",
2060 *SkSL::ShaderCapsFactory::Default(),
2061 "#version 400\n"
2062 "out vec4 sk_FragColor;\n"
2063 "void main() {\n"
2064 " float r, g;\n"
2065 " sqrt(1.0) > 0.0 ? r : g = sqrt(1.0);\n"
2066 " sqrt(0.0) > 0.0 ? r : g = sqrt(0.0);\n"
2067 " sk_FragColor = vec4(r, g, 1.0, 1.0);\n"
2068 "}\n");
2069}
2070
Chris Daltonc2d0dd62018-03-07 07:46:10 -07002071DEF_TEST(SkSLIncompleteShortIntPrecision, r) {
2072 test(r,
2073 "uniform sampler2D tex;"
2074 "in float2 texcoord;"
2075 "in short2 offset;"
2076 "void main() {"
2077 " short scalar = offset.y;"
2078 " sk_FragColor = texture(tex, texcoord + float2(offset * scalar));"
2079 "}",
2080 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
2081 "#version 400\n"
2082 "precision mediump float;\n"
2083 "out mediump vec4 sk_FragColor;\n"
2084 "uniform sampler2D tex;\n"
2085 "in highp vec2 texcoord;\n"
2086 "in mediump ivec2 offset;\n"
2087 "void main() {\n"
2088 " mediump int scalar = offset.y;\n"
2089 " sk_FragColor = texture(tex, texcoord + vec2(offset * scalar));\n"
2090 "}\n",
2091 SkSL::Program::kFragment_Kind);
2092 test(r,
2093 "uniform sampler2D tex;"
2094 "in float2 texcoord;"
2095 "in short2 offset;"
2096 "void main() {"
2097 " short scalar = offset.y;"
2098 " sk_FragColor = texture(tex, texcoord + float2(offset * scalar));"
2099 "}",
2100 *SkSL::ShaderCapsFactory::IncompleteShortIntPrecision(),
2101 "#version 310es\n"
2102 "precision mediump float;\n"
2103 "out mediump vec4 sk_FragColor;\n"
2104 "uniform sampler2D tex;\n"
2105 "in highp vec2 texcoord;\n"
2106 "in highp ivec2 offset;\n"
2107 "void main() {\n"
2108 " highp int scalar = offset.y;\n"
2109 " sk_FragColor = texture(tex, texcoord + vec2(offset * scalar));\n"
2110 "}\n",
2111 SkSL::Program::kFragment_Kind);
2112}
2113
Ethan Nicholasc6a19f12018-03-29 16:46:56 -04002114DEF_TEST(SkSLFrExp, r) {
2115 test(r,
2116 "void main() {"
2117 " int exp;"
2118 " float foo = frexp(0.5, exp);"
Ethan Nicholase1f55022019-02-05 17:17:40 -05002119 " sk_FragColor = half4(exp);"
Ethan Nicholasc6a19f12018-03-29 16:46:56 -04002120 "}",
2121 *SkSL::ShaderCapsFactory::Default(),
2122 "#version 400\n"
2123 "out vec4 sk_FragColor;\n"
2124 "void main() {\n"
2125 " int exp;\n"
2126 " float foo = frexp(0.5, exp);\n"
2127 " sk_FragColor = vec4(float(exp));\n"
2128 "}\n");
2129}
Adrienne Walkeree8295c2018-08-21 10:56:30 -07002130
2131DEF_TEST(SkSLWorkaroundAddAndTrueToLoopCondition, r) {
2132 test(r,
2133 "void main() {"
2134 " int c = 0;"
2135 " for (int i = 0; i < 4 || c < 10; ++i) {"
2136 " c += 1;"
2137 " }"
2138 "}",
2139 *SkSL::ShaderCapsFactory::AddAndTrueToLoopCondition(),
2140 "#version 400\n"
Adrienne Walkeree8295c2018-08-21 10:56:30 -07002141 "void main() {\n"
2142 " int c = 0;\n"
2143 " for (int i = 0;(i < 4 || c < 10) && true; ++i) {\n"
2144 " c += 1;\n"
2145 " }\n"
2146 "}\n",
2147 SkSL::Program::kFragment_Kind
2148 );
2149}
Adrienne Walkerc02165f2018-08-21 11:08:11 -07002150
2151DEF_TEST(SkSLWorkaroundUnfoldShortCircuitAsTernary, r) {
2152 test(r,
2153 "uniform bool x;"
2154 "uniform bool y;"
2155 "uniform int i;"
2156 "uniform int j;"
2157 "void main() {"
2158 " bool andXY = x && y;"
2159 " bool orXY = x || y;"
2160 " bool combo = (x && y) || (x || y);"
2161 " bool prec = (i + j == 3) && y;"
2162 " while (andXY && orXY && combo && prec) {"
Ethan Nicholase1f55022019-02-05 17:17:40 -05002163 " sk_FragColor = half4(0);"
Adrienne Walkerc02165f2018-08-21 11:08:11 -07002164 " break;"
2165 " }"
2166 "}",
2167 *SkSL::ShaderCapsFactory::UnfoldShortCircuitAsTernary(),
2168 "#version 400\n"
2169 "out vec4 sk_FragColor;\n"
2170 "uniform bool x;\n"
2171 "uniform bool y;\n"
2172 "uniform int i;\n"
2173 "uniform int j;\n"
2174 "void main() {\n"
2175 " bool andXY = x ? y : false;\n"
2176 " bool orXY = x ? true : y;\n"
2177 " bool combo = (x ? y : false) ? true : (x ? true : y);\n"
2178 " bool prec = i + j == 3 ? y : false;\n"
2179 " while (((andXY ? orXY : false) ? combo : false) ? prec : false) {\n"
2180 " sk_FragColor = vec4(0.0);\n"
2181 " break;\n"
2182 " }\n"
2183 "}\n",
2184 SkSL::Program::kFragment_Kind
2185 );
2186}
Adrienne Walker92b161f2018-08-22 10:41:52 -07002187
2188DEF_TEST(SkSLWorkaroundEmulateAbsIntFunction, r) {
2189 test(r,
2190 "uniform int i;"
2191 "uniform float f;"
2192 "void main() {"
2193 " float output = abs(f) + abs(i);"
Ethan Nicholase1f55022019-02-05 17:17:40 -05002194 " sk_FragColor = half4(half(output));"
Adrienne Walker92b161f2018-08-22 10:41:52 -07002195 "}",
2196 *SkSL::ShaderCapsFactory::EmulateAbsIntFunction(),
2197 "#version 400\n"
2198 "int _absemulation(int x) {\n"
2199 " return x * sign(x);\n"
2200 "}\n"
2201 "out vec4 sk_FragColor;\n"
2202 "uniform int i;\n"
2203 "uniform float f;\n"
2204 "void main() {\n"
2205 " float output = abs(f) + float(_absemulation(i));\n"
2206 " sk_FragColor = vec4(output);\n"
2207 "}\n",
2208 SkSL::Program::kFragment_Kind
2209 );
2210}
Adrienne Walker8b23ca62018-08-22 10:45:41 -07002211
2212DEF_TEST(SkSLWorkaroundRewriteDoWhileLoops, r) {
2213 test(r,
2214 "void main() {"
2215 " int i = 0;"
2216 " do {"
2217 " ++i;"
2218 " do {"
2219 " i++;"
2220 " } while (true);"
2221 " } while (i < 10);"
Ethan Nicholase1f55022019-02-05 17:17:40 -05002222 " sk_FragColor = half4(i);"
Adrienne Walker8b23ca62018-08-22 10:45:41 -07002223 "}",
2224 *SkSL::ShaderCapsFactory::RewriteDoWhileLoops(),
2225 "#version 400\n"
2226 "out vec4 sk_FragColor;\n"
2227 "void main() {\n"
2228 " int i = 0;\n"
2229 " bool _tmpLoopSeenOnce0 = false;\n"
2230 " while (true) {\n"
2231 " if (_tmpLoopSeenOnce0) {\n"
2232 " if (!(i < 10)) {\n"
2233 " break;\n"
2234 " }\n"
2235 " }\n"
2236 " _tmpLoopSeenOnce0 = true;\n"
2237 " {\n"
2238 " ++i;\n"
2239 " bool _tmpLoopSeenOnce1 = false;\n"
2240 " while (true) {\n"
2241 " if (_tmpLoopSeenOnce1) {\n"
2242 " if (!true) {\n"
2243 " break;\n"
2244 " }\n"
2245 " }\n"
2246 " _tmpLoopSeenOnce1 = true;\n"
2247 " {\n"
2248 " i++;\n"
2249 " }\n"
2250 " }\n"
2251 " }\n"
2252 " }\n"
2253 " sk_FragColor = vec4(float(i));\n"
2254 "}\n",
2255 SkSL::Program::kFragment_Kind
2256 );
2257}
Adrienne Walker2f4c09b2018-08-22 16:04:57 -07002258
2259DEF_TEST(SkSLWorkaroundRemovePowWithConstantExponent, r) {
2260 test(r,
2261 "uniform float x;"
2262 "uniform float y;"
2263 "void main() {"
2264 " float z = pow(x + 1.0, y + 2.0);"
Ethan Nicholase1f55022019-02-05 17:17:40 -05002265 " sk_FragColor = half4(half(z));"
Adrienne Walker2f4c09b2018-08-22 16:04:57 -07002266 "}",
2267 *SkSL::ShaderCapsFactory::RemovePowWithConstantExponent(),
2268 "#version 400\n"
2269 "out vec4 sk_FragColor;\n"
2270 "uniform float x;\n"
2271 "uniform float y;\n"
2272 "void main() {\n"
2273 " float z = exp2((y + 2.0) * log2(x + 1.0));\n"
2274 " sk_FragColor = vec4(z);\n"
2275 "}\n",
2276 SkSL::Program::kFragment_Kind
2277 );
2278}
Ethan Nicholasac285b12019-02-12 16:05:18 -05002279
2280DEF_TEST(SkSLSwizzleConstants, r) {
2281 test(r,
2282 "void main() {"
2283 " half4 v = half4(half(sqrt(1)));"
2284 " sk_FragColor = v.rgb1;"
2285 " half4 c = half4(1);"
2286 " sk_FragColor = c.rgb0;"
2287 "}",
2288 *SkSL::ShaderCapsFactory::RemovePowWithConstantExponent(),
2289 "#version 400\n"
2290 "out vec4 sk_FragColor;\n"
2291 "void main() {\n"
2292 " vec4 v = vec4(sqrt(1.0));\n"
2293 " sk_FragColor = vec4(v.xyz, 1);\n"
2294 " sk_FragColor = vec4(vec4(1.0).xyz, 0);\n"
2295 "}\n",
2296 SkSL::Program::kFragment_Kind
2297 );
2298}
Ethan Nicholasd188c182019-06-10 15:55:38 -04002299
2300DEF_TEST(SkSLNegatedVectorLiteral, r) {
2301 test(r,
2302 "void main() {"
2303 " if (half4(1) == half4(-half2(-1), half2(1)))"
2304 " sk_FragColor = half4(0, 1, 0, 1);"
2305 " else"
2306 " sk_FragColor = half4(1, 0, 0, 1);"
2307 "}",
2308 *SkSL::ShaderCapsFactory::Default(),
2309 "#version 400\n"
2310 "out vec4 sk_FragColor;\n"
2311 "void main() {\n"
2312 " sk_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
2313 "}\n");
2314}