blob: ead77b3db817a958826a79cad764de2a08178a67 [file] [log] [blame]
Mike Klein0cc60b82017-06-22 11:00:17 -07001/*
2* Copyright 2017 Google Inc.
3*
4* Use of this source code is governed by a BSD-style license that can be
5* found in the LICENSE file.
6*/
7
Mike Kleinc0bd9f92019-04-23 12:05:21 -05008#include "gm/gm.h"
Ben Wagner6a34f3a2019-05-01 10:59:30 -04009#include "include/core/SkCanvas.h"
10#include "include/core/SkColor.h"
Ben Wagner6a34f3a2019-05-01 10:59:30 -040011#include "include/core/SkImage.h"
12#include "include/core/SkMatrix.h"
13#include "include/core/SkPaint.h"
14#include "include/core/SkRect.h"
15#include "include/core/SkRefCnt.h"
16#include "include/core/SkShader.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050017#include "include/core/SkSurface.h"
Ben Wagner6a34f3a2019-05-01 10:59:30 -040018#include "include/core/SkTileMode.h"
Mike Klein0cc60b82017-06-22 11:00:17 -070019
20// This GM reproduces skia:6783, which demonstrated a bug in repeat and mirror
21// image sampling tiling modes as implemented in software. We want to tile to
22// [0,limit), and the old incorrect logic was:
23//
24// limit = ulp_before(limit)
25// val = val - floor(val/limit)*limit (This is repeat; mirror is similar.)
26//
27// while the correct logic is more like:
28//
29// val = val - floor(val/limit)*limit
30// val = min(val, ulp_before(limit))
31//
32// You would see ugly jaggies on the blue/yellow edge near the bottom left if
33// the bug were still present. All stripes should now look roughly the same.
34
35DEF_SIMPLE_GM(bug6783, canvas, 500, 500) {
36 sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(100, 100);
37
38 SkPaint p;
39 p.setColor(SK_ColorYELLOW);
40 surface->getCanvas()->drawPaint(p);
41 p.setColor(SK_ColorBLUE);
42 surface->getCanvas()->drawRect(SkRect::MakeWH(50, 100), p);
43
44 sk_sp<SkImage> img = surface->makeImageSnapshot();
45
Mike Reed1f607332020-05-21 12:11:27 -040046 SkMatrix m = SkMatrix::Translate(25, 214) * SkMatrix::Scale(2, 2);
Mike Klein0cc60b82017-06-22 11:00:17 -070047 m.preSkew(0.5f, 0.5f);
48
Mike Reed99c94462020-12-08 13:16:56 -050049 // The bug was present at all filter levels, but you might not notice it at nearest.
Mike Reed5ec22382021-01-14 21:59:01 -050050 SkSamplingOptions sampling(SkFilterMode::kLinear);
Mike Klein0cc60b82017-06-22 11:00:17 -070051
52 // It's only important to repeat or mirror in x to show off the bug.
Mike Reed99c94462020-12-08 13:16:56 -050053 p.setShader(img->makeShader(SkTileMode::kRepeat, SkTileMode::kClamp, sampling, m));
Mike Klein0cc60b82017-06-22 11:00:17 -070054 canvas->drawPaint(p);
55}